
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Krog |
| Class | Rogue |
| Level / Exp | 30 / 18% |
| Size | big |
| Lifes / Deaths | Killed by Velowyn the skeleton archer at level 25 on the 78th Haze 122nd year of Ascendancy at 23:21 0 / 7Killed by Xanirethra the skeleton archer at level 27 on the 13rd Regrowth 123rd year of Ascendancy at 22:22 Killed by Glann the corrupted acidic digestor at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 00:24 Killed by Glann the corrupted acidic digestor at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 03:08 Killed by shadow at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 08:55 Killed by Glann the corrupted acidic digestor at level 30 on the 62nd Regrowth 123rd year of Ascendancy at 10:51 Killed by Gloruna the corrupted acidic digestor at level 30 on the 63rd Regrowth 123rd year of Ascendancy at 02:38 |
| Antimagic | Follower |
Primary Stats
| Strength | 20 (base 11) |
| Dexterity | 55 (base 47) |
| Constitution | 17 (base 15) |
| Magic | 28 (base 30) |
| Willpower | 31 (base 12) |
| Cunning | 62 (base 47) |
Resources
| Life | -121/976 |
| Stamina | 146/260 |
| Equilibrium | 13 |
| Healing Factor | 1.212941519274 |
| Regeneration | 16.095732817337 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 1 |
| Infravision | 5 |
| See Stealth | 41.154681673803 |
| See Invisible | 48.154681673803 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 67 |
| Accuracy | 58 |
| Crit Chance | 31% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 58 |
| Crit Chance | 21% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +54% |
| Lightning | +6% |
| Acid | +24% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| All | 0% |
| Physical | +5% |
| Acid | +25% |
| Nature | +55% |
Defense: Base
| Armour (hardiness) | 9 (38.594633868923%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 20 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 39%( 70%) |
| Physical | + 21%( 70%) |
| Cold | + 22%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 42%( 70%) |
| Light | + 19%( 70%) |
| Mind | + 27%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 10% |
| Knockback Resistance | 10% |
| Confusion Resistance | 39% |
| Stun Resistance | 46% |
| Disarm Resistance | 10% |
| Poison Resistance | 20% |
| Blind Resistance | 22% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 558% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 2.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Cunning / Lethality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Isleriassra the cutpurse. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: temporal explorer (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed storm wyrm claw. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed warg claw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Scumwyrd the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+3 eff.) Mov.spd +10% Dmg.mod +18% nature Res.pen +5% physical Melee Ret 4 physical ----- def ----- Armour +3 Fatigue -3% Max.HP +33.00 ---------- misc Stam/turn +0.30 Max.stam +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Zuboldarinn'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% mind Max.HP +44.00 HP.reg +4.00 Blind- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | thaloren dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Dex +5 Wil +3 Cun dps ---------- Apr +6 ----- def ----- Armour +4 Fatigue +4% Resists +5% blight Mind.save +10 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Healravager the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 7 acid Dmg.mod +24% acid Res.pen +20% nature +25% acid Melee Ret 8 lightning ----- def ----- Armour +2 Fatigue +3% Resists +13% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Ememina [power 180] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% ----- def ----- Resists +6% darkness Die.at -80.00 life Silence- +10% Knockbk- +10% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 180 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | steel ring 'Thunderparry'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% lightning ----- def ----- Resists +12% blight +30% lightning HP.reg +2.00 Stun/Frz- +26% Rings make your fingers look great! |
| On fingers | psionicist's gold ring of clarity0.1 T3 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +9 (+3 eff.) Confus- +29% Rings make your fingers look great! |
| Around neck | Bokumadin0.1 T2 amulet jewelry [Random Unique] Nature/Disrupt While equipped: dps ---------- Mind.crit +1% Crit.mult +5.00% ----- def ----- Resists +10% blight +5% physical +20% nature Blind- +12% Poison- +20% Disease- +25% ---------- misc Stam/turn +0.40 Infravis +3 Sight +2 See.Invis +7 Amulets make your neck look great! |
| In main hand | Mercy (143% power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 144% Range: 1.3x Uses 55% Dex, 45% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
| Around waist | Miyon1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Resists +5% fire +3% light +6% cold Max.HP +100.00 HP.reg +4.00 Disarm- +10% A belt that goes around your waist. |
| In off hand | Corpsewell the steel dagger (103% power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Nature Power 104% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 nature +16 mind On Crit.r2 +16 nature While equipped: dps ---------- Dmg.mod +6% nature Res.pen +25% nature ----- def ----- Resists +12% acid +6% mind Sharp, short and deadly. |
| Cloak | Korerand the Umbrabiter (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% ----- def ----- Defense +1 (+0 eff.) Resists +9% darkness Max.HP +31.00 ---------- misc Hate/m.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+4 eff.) Resists +25% nature +13% all Phys.save +15 (+8 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
wild infusion of the duelist (res 26%; physical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
steel ring of clarity0.1 T2 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +7 (+2 eff.) Confus- +23% Rings make your fingers look great! |
Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+5 eff.) Phys.save +15 (+8 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Umbrasweeper (118% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 119% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 lightning On Hit.r1 +8 lightning While equipped: Stats +6 Mag +7 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +21% darkness Res.pen +11% physical ----- def ----- Disarm- +20% Sharp, short and deadly. |
Xeromina (103% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 104% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Con +5 Wil dps ---------- Phys.crit +6.0% Phys.pwr +6 (+2 eff.) Mind.pwr +5 (+2 eff.) Res.pen +7% all Acc +5 (+2 eff.) Apr +6 ----- def ----- Resists +3% temporal Max.HP +22.00 Knockbk- +20% Sharp, short and deadly. |
quick dwarven-steel dagger of enduring (118% power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Master Power 119% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +2 Dex +5 Wil +7 Con dps ---------- Phys.spd +10% Acc +9 (+3 eff.) ----- def ----- Max.HP +36.00 Sharp, short and deadly. |
Ashobeisance (180% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Psionic Power 181% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +25% fire ----- def ----- Resists +21% acid +15% temporal +9% darkness +18% cold Max.HP +40.00 Blind- +20% Massive two-handed mauls. |
Infernoschism (157% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Rare] Arcane Power 157% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +17 blight On Hit: 20% Epidemic 5 On Hit: * 18% chance to reduce strength, dexterity, and constitution by 7 While equipped: Stats +2 Cun dps ---------- Mind.crit +6% Mind.pwr +15 (+5 eff.) Dmg.mod +15% mind Res.pen +25% fire ----- def ----- Resists +12% cold Disease- +32% ---------- misc Max.hate +4.00 Blunt and deadly. |
Vilebender (107% power, 2 apr)3.0 T1 mace 1H weapon [Rare] Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Str +8 Mag +3 Con dps ---------- Phys.crit +7.0% Melee Ret 10 nature Blunt and deadly. |
enhanced steel mace (104% power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Nature Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +5 Mag +5 Wil +3 Cun +3 Con Blunt and deadly. |
Arcjustice the elven-wood vilestaff (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +18 (+4 eff.) Dmg.mod +3% lightning +12% temporal +25% darkness Res.pen +10% lightning +12% darkness Phasing +19% ----- def ----- Defense +17 (+6 eff.) Resists +3% temporal Shield.pwr +13% Phys.save +8 (+4 eff.) Spell.save +11 (+5 eff.) Mind.save +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted dragonbone magestaff (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +23 (+6 eff.) Dmg.mod +30% cold ---------- misc Vim/s.crit +4.00 Max.vim +22.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone vilestaff (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +4 Cun +4 Con dps ---------- Spell.crit +5% Crit.mult +19.00% Spell.pwr +15 (+4 eff.) Dmg.mod +30% acid ---------- misc N.En/turn +0.20 Vim/s.crit +4.00 Max.vim +26.00 Max.N.En +35.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen yew magestaff of might (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +9 (+2 eff.) Dmg.mod +20% fire ----- def ----- Armour +4 Hardiness +2% Phys.save +8 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
void walker's dragonbone magestaff (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% lightning ----- def ----- Resists +15% darkness +10% temporal Def/telep +16 Res/telep +18% Dur/telep +12% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
warbringer's voratun waraxe of ruin (149% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Phys.crit +8.0% Crit.mult +18.00% Phys.pwr +12 (+4 eff.) Res.pen +10% physical Apr +13 ----- def ----- Disarm- +25% One-handed war axes. |
Morningdare (0 def, 0 armour)2.0 T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +6% fire +21% light +12% mind Res.pen +15% light ----- def ----- Resists +6% mind +7% all ---------- misc Mana/turn +0.13 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of light (+30%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +10% temporal +20% light +17% physical Res.pen +10% temporal +13% physical ----- def ----- Resists +30% light +15% all Anom.red +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +16 (+4 eff.) Dmg.mod +26% temporal +27% physical +15% all Res.pen +10% temporal +10% physical ----- def ----- Resists +15% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe (5 def, 6 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +5% light ----- def ----- Armour +6 Defense +5 (+2 eff.) Resists +12% darkness +13% light +15% all Max.HP +49.00 ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Silirin the Nimbuswarden (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +3 Dex dps ---------- Mind.crit +1% Phys.pwr +5 (+1 eff.) Melee+ 8 cold Dmg.mod +6% cold Res.pen +10% lightning Acc +18 (+5 eff.) Apr +6 ----- def ----- Armour +2 Resists +7% blight +7% cold +6% lightning Spell.save +16 (+8 eff.) ---------- misc Max.psi +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Isloretira (5 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +4 Mag +3 Cun dps ---------- Crit.mult +5.00% ----- def ----- Armour +5 Defense +5 (+2 eff.) Fatigue +5% ---------- misc Infravis +1 See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Zayarab' (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) S.pwr/crit +6 Phasing +30% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 * 20% chance to reduce all saves and defense by 25 ----- def ----- Armour +5 Fatigue +5% ---------- misc Stam/ret +2.90 Equi/ret +3.00 Vim/s.crit +2.00 Max.mana +100.00 A cap made of leather. |
voratun mail armour 'Noonbreacher' (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Random Unique] Nature/Psionic While equipped: Stats +11 Cun +15 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +3% temporal +6% light +6% blight +6% fire +6% mind Crit.chn- 5.00% Mind.save +39 (+13 eff.) Max.HP +49.00 ---------- misc Light +1 A suit of armour made of mail. |
rough leather armour 'Skytrencher' (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +4 Str +7 Con dps ---------- Dmg.mod +3% lightning ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +15% cold ---------- misc See.Invis +3 A suit of armour made of leather. |
115 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 66 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
nightwalker's dwarven lantern of the zealot1.0 T5 lite [Ego++] Nature/Disrupt While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +9 (+3 eff.) ----- def ----- Resists +3% all Spell.save +11 (+5 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Aeriyawyn the Smearvice [power 110] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature ----- def ----- Resists +9% lightning +6% light Crit.chn- 10.00% ---------- misc Infravis +2 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 110 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+6 eff.) Psionic Pull: Level 3.0 Pwr.cost 15 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 55 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
overpowered voratun torque of gale force [power 510] (18 cooldown)2.0 T5 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 15 spaces and dealing 510 physical damage Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By DroedPoison the Krog Rogue level 23
51st Haze 122nd year of Ascendancy at 03:39 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By DroedPoison the Krog Rogue level 23
58th Haze 122nd year of Ascendancy at 12:27 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By DroedPoison the Krog Rogue level 10
59th Dusk 122nd year of Ascendancy at 19:15 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By DroedPoison the Krog Rogue level 26
1st Wintertide 123rd year of Ascendancy at 03:36 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By DroedPoison the Krog Rogue level 22
41st Haze 122nd year of Ascendancy at 00:59 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By DroedPoison the Krog Rogue level 29
24th Regrowth 123rd year of Ascendancy at 05:25 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By DroedPoison the Krog Rogue level 10
59th Dusk 122nd year of Ascendancy at 19:14 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By DroedPoison the Krog Rogue level 20
21st Haze 122nd year of Ascendancy at 20:20 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By DroedPoison the Krog Rogue level 30
35th Regrowth 123rd year of Ascendancy at 10:19 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By DroedPoison the Krog Rogue level 30
35th Regrowth 123rd year of Ascendancy at 21:53 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By DroedPoison the Krog Rogue level 9
52nd Dusk 122nd year of Ascendancy at 00:21 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By DroedPoison the Krog Rogue level 26
2nd Allure 123rd year of Ascendancy at 22:36 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By DroedPoison the Krog Rogue level 26
2nd Allure 123rd year of Ascendancy at 18:41 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By DroedPoison the Krog Rogue level 22
40th Haze 122nd year of Ascendancy at 04:07 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By DroedPoison the Krog Rogue level 16
12nd Haze 122nd year of Ascendancy at 04:28 see stats
Log
DroedPoison gains 0% of a turn from Ancestral Life.
DroedPoison's Inner Demon slows down.
DroedPoison resists the vile poison!
DroedPoison's Inner Demon hits DroedPoison for 39 physical, 5 acid, 21 nature, 58 physical, 15 physical, 7 nature, 4 mind, 5 acid, 21 nature (173 total damage).
Melee retaliation hits DroedPoison's Inner Demon for (4 antimagic), 0 lightning, (26 antimagic), 0 nature, 2 physical, (4 antimagic), 0 lightning, (26 antimagic), 0 nature, 2 physical (5 total damage).
DroedPoison wanders around!
DroedPoison succumbs to the nightmare!
DroedPoison speeds up.
DroedPoison stops burning.
Vulnerability Poison from DroedPoison's Inner Demon hits DroedPoison for 13 arcane damage.
Deadly Poison from DroedPoison's Inner Demon hits DroedPoison for 46 nature damage.
Waking Nightmare from Gloruna the corrupted acidic digestor hits DroedPoison for 46 darkness damage.
DroedPoison uses Tumble.
DroedPoison uses Evasion.
DroedPoison tries to evade attacks.
DroedPoison is confused and fails to use Disengage.
DroedPoison's Inner Demon speeds up.
DroedPoison receives 12 healing from Deadly Poison from DroedPoison.
DroedPoison gains 0% of a turn from Ancestral Life.
DroedPoison's Inner Demon uses Heartseeker.
DroedPoison's Inner Demon misses DroedPoison.
DroedPoison's Inner Demon slows down.
DroedPoison's Inner Demon hits DroedPoison for 21 physical, 7 nature, 8 mind, 5 acid, 21 nature (62 total damage).
Melee retaliation hits DroedPoison's Inner Demon for (4 antimagic), 0 lightning, (26 antimagic), 0 nature, 2 physical (2 total damage).
DroedPoison succumbs to the nightmare!
Deadly Poison from DroedPoison's Inner Demon hits DroedPoison for 66 nature damage.
Vulnerability Poison from DroedPoison's Inner Demon hits DroedPoison for 13 arcane damage.
Waking Nightmare from Gloruna the corrupted acidic digestor hits DroedPoison for 46 darkness damage.
DroedPoison the level 30 krog rogue was shadowed to death by Gloruna the corrupted acidic digestor on level 1 of The Godfeaster.





















































































































