










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Archer |
| Level / Exp | 24 / 5% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Nuvea the Guardian at level 24 on the 57th Haze 122nd year of Ascendancy at 12:09 / 1 |
Primary Stats
| Strength | 32 (base 28) |
| Dexterity | 89 (base 54) |
| Constitution | 38 (base 11) |
| Magic | 15 (base 10) |
| Willpower | 30 (base 10) |
| Cunning | 56 (base 31) |
Resources
| Life | -257/678 |
| Mana | 218/338 |
| Stamina | 81/232 |
| Healing Factor | 1.3302122670884 |
| Regeneration | 17.625312538921 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 35.308559597209 |
| See Invisible | 41.308559597209 |
Offense: Mainhand
| Damage | 99 |
| Accuracy | 59 |
| Crit Chance | 46% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Nature | +27% |
| Darkness | +3% |
| Cold | +9% |
| Lightning | +15% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Cold | +20% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 27 (68.594633868923%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 24 |
| Mental Save | 29 |
Defense: Resistances
| Cold | + 26%( 70%) |
| Lightning | + 28%( 70%) |
| Nature | + 67%( 70%) |
| Temporal | + 26%( 70%) |
| Blight | + 34%( 70%) |
| Physical | + 24%( 70%) |
| Fire | + 28%( 70%) |
| All | + 18%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 0% |
| Bleed Resistance | 20% |
| Knockback Resistance | 0% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 398 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Poisons | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed wretchling eyeball. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed honey tree root. * You've found the needed red crystal shard. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Lelarastir (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +4 Dex +4 Con dps ---------- Apr +2 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +3% Die.at -80.00 life Def/telep +10 Res/telep +10% Dur/telep +10% Rush: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Shadowtickler (14/18, 137% power, 7 apr)3.0 T2 arrow ammo [Random Unique] Master/Psionic Power 137% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +7 Crit +10.5% Capacity 18 Ranged+ +20 darkness +24 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 145 physical damage On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Cracklesear'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% lightning ----- def ----- Resists +3% blight +3% fire +12% lightning Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Kheloratir (0 def, 5 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Crit.mult +5.00% Acc +5 (+1 eff.) Apr +4 ----- def ----- Armour +5 Fatigue +3% Resists +7% blight +4% physical Mind.save +7 (+4 eff.) Die.at -40.00 life A cap made of leather. |
| Tool | yew totem of summon tentacle 'Pureweeper' [power 220] (9/22 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Res.pen +15% physical Apr +2 On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Defense +15 (+4 eff.) Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 496 Base Damage: 247 Armor: 14 All Resist: 15 Puts all charms on 22 cooldown 100% to increase the duration of 1 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring 'Uronik'0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +3 Mag +10 Cun +3 Con dps ---------- Melee+ 13 physical Ranged+ 5 physical Dmg.mod +12% nature Acc +7 (+1 eff.) On Hit (Melee): * 12% chance to reduce all saves and defense by 24 On Hit (Ranged): * 12% chance to reduce all saves and defense by 24 ----- def ----- Resists +24% nature ---------- misc Hate/m.crit +2.00 Max.hate +7.00 See.Invis +6 Bleeding Edge: Puts all charms on 17 cooldown Level 2.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| On fingers | Relguyon the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: ----- def ----- Resists +3% blight +3% physical +9% temporal Max.HP +58.00 HP.reg +9.00 Heal.mod +12% Cut- +20% ---------- misc Max.vim +10.00 Rings make your fingers look great! |
| Around waist | Haildream the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master While equipped: Stats +9 Dex +9 Cun +15 Lck dps ---------- Phys.crit +5.0% Crit.mult +7.00% Phys.pwr +5 (+2 eff.) Res.pen +20% cold ----- def ----- Resists +3% nature +6% blight Stealth +23 ---------- misc T.Disarm +31 Infravis +9 A belt that goes around your waist. |
| In main hand | ash longbow 'Voidquick'4.0 T2 longbow 2H weapon [Random Unique] Nature/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 darkness While equipped: Stats +3 Str +9 Wil +11 Con dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +6% lightning +3% darkness ----- def ----- Max.HP +30.00 ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 84 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
| On hands | Erelysus the rough leather gloves (5 def, 3 armour)1.0 T1 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +3 Defense +5 (+2 eff.) Die.at -60.00 life HP.reg +2.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.60 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | Brandonslaught the linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 2 fire ----- def ----- Defense +6 (+2 eff.) Resists +3% nature +9% fire Max.HP +31.00 Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Snowraven the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +4 Con dps ---------- Crit.mult +20.00% Mov.spd +10% Dmg.mod +9% cold Melee Ret 4 lightning ----- def ----- Fatigue -5% Resists +9% cold Die.at -60.00 life HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Inventory
wild infusion (res 15%; magical; dur 4; cd 12)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Arerochik the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +8 (+6 eff.) Mind.pwr +6 (+3 eff.) Acc +9 (+2 eff.) Apr +8 ----- def ----- Defense +12 (+3 eff.) Resists +6% nature +3% blight Max.HP +20.00 Disarm- +24% Pinning- +20% Knockbk- +26% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Belohell0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +9% mind Res.pen +5% mind Acc +4 (+1 eff.) ---------- misc Psi/ret +0.04 Rings make your fingers look great! |
Bokatar the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Dmg.mod +6% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Resists +3% mind Spell.save +12 (+6 eff.) Mind.save +15 (+8 eff.) ---------- misc Hate/m.crit +5.00 Max.stam +20.00 Rings make your fingers look great! |
Isirin0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Mind.pwr +15 (+6 eff.) Dmg.mod +14% acid ----- def ----- Resists +28% acid Mind.save +7 (+4 eff.) Max.HP +38.00 Disarm- +33% Confus- +25% Pinning- +26% Knockbk- +28% ---------- misc Max.psi +20.00 Rings make your fingers look great! |
Quenchpower0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% cold Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Resists +15% cold Crit.chn- 5.00% Max.HP +37.00 Disarm- +29% Pinning- +25% Knockbk- +29% Rings make your fingers look great! |
wizard's steel ring of tenacity0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+4 eff.) Max.HP +22.00 Disarm- +20% Pinning- +20% Knockbk- +25% Rings make your fingers look great! |
acidic dwarven-steel battleaxe of massacre (153% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane/Master Power 153% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Massive two-handed battleaxes. |
dwarven-steel battleaxe 'Snowblast' (140% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 140% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +8 nature +12 cold On Crit.r2 +8 cold While equipped: Stats +6 Str dps ---------- Dmg.mod +10% physical +15% nature +18% cold Acc +23 (+5 eff.) Massive two-handed battleaxes. |
truestriking steel battleaxe of amnesia (122% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego++] Master/Psionic Power 122% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +10% physical Acc +12 (+3 eff.) Apr +10 Massive two-handed battleaxes. |
arcing dwarven-steel dagger (120% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 121% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage Sharp, short and deadly. |
dwarven-steel dagger of corruption (119% power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane Power 120% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 3 Sharp, short and deadly. |
chilling steel greatmaul of massacre (151% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane/Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 cold Massive two-handed mauls. |
plaguebringer's dwarven-steel greatsword (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Arcane Power 145% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 3 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 9 While equipped: ----- def ----- Disease- +25% Massive two-handed swords. |
blazebringer's dwarven-steel mace (133% power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Nature Power 134% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit.r2 +19 fire While equipped: dps ---------- All.spd +2% Res.pen +10% fire Blunt and deadly. |
infernal ash vilestaff (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Crit.mult +15.00% Spell.pwr +10 (+7 eff.) Melee+ 17 fire Dmg.mod +15% darkness ---------- misc See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff 'Aloduneg' (120% power, 4 apr, temporal element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Cun +3 Str dps ---------- Spell.crit +3% Crit.mult +23.00% Spell.pwr +15 (+10 eff.) Melee+ 20 fire Dmg.mod +20% temporal Res.pen +15% physical Apr +6 ---------- misc Hate/m.crit +2.00 See.Invis +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dwarven-steel waraxe of evisceration (120% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Master Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +7 (+2 eff.) One-handed war axes. |
elemental dwarven-steel waraxe of crippling (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego++] Arcane/Master Power 118% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 16 fire damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +8% fire Res.pen +13% fire One-handed war axes. |
rough leather belt 'Tundragrind'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Melee Ret 2 acid 2 cold ----- def ----- Resists +6% temporal +3% fire Max.HP +32.00 A belt that goes around your waist. |
cashmere robe 'Forestmoon' (10 def, 4 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +5 Dex dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Dmg.mod +12% acid On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Armour +4 Defense +10 (+3 eff.) Resists +3% physical +11% all Mind.save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xerubrewen the Brightraider (0 def, 3 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +3 Resists +5% arcane +6% mind Crit.chn- 5.00% Die.at -20.00 life HP.reg +2.00 Heal.mod +10% A pair of boots made of leather. |
pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
wanderer's pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +1 Cun +3 Con ----- def ----- Armour +3 Phys.save +10 (+5 eff.) Mind.save +15 (+8 eff.) ---------- misc Stam/turn +0.50 Max.stam +15.00 A pair of boots made of leather. |
grounding rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +5% temporal A cap made of leather. |
Borirebar the steel mail armour (22 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Str ----- def ----- Armour +8 Defense +22 (+6 eff.) Fatigue +12% Resists +7% acid +3% temporal +6% cold +5% arcane +9% lightning Disarm- +20% ---------- misc Breathe water A suit of armour made of mail. |
steel mail armour 'Manoharalar' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Dex +4 Cun +3 Con dps ---------- Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +9% mind Max.HP +55.00 A suit of armour made of mail. |
steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +7% Phys.save +6 (+3 eff.) A suit of armour made of mail. |
Boltpython (14 def, 27 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +4 Cun +6 Dex dps ---------- Dmg.mod +6% lightning +18% physical Res.pen +10% fire Melee Ret 6 lightning ----- def ----- Armour +27 Defense +14 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
prismatic cured leather armour of temporal resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +18% temporal +11% light +10% darkness A suit of armour made of leather. |
rejuvenating cured leather armour of resilience (6 def, 4 armour)9.0 T2 light armor [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +22.00 HP.reg +3.40 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
rejuvenating hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% HP.reg +5.00 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
troll-hide cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +34.00 HP.reg +3.60 Heal.mod +11% A suit of armour made of leather. |
deadly quiver of yew arrows of paradox (17/19, 155% power, 10 apr)3.0 T3 arrow ammo [Ego] Arcane/Master Power 155% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 19 Ranged+ +11 temporal On Hit: * 11% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows 'Faludoblek' (13/13, 118% power, 11 apr)3.0 T2 arrow ammo [Rare] Psionic Power 118% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +6.5% Capacity 13 Ranged+ +11 physical On Crit.r2 +8 blight On Hit: * 20% chance to knock the target back 3 spaces and deal 145 physical damage While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Douroblivion' (18/18, 135% power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 135% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +17.0% Capacity 18 Ranged+ +20 darkness On Hit.r1 +16 darkness On Hit: * 20% chance to reduce armor by 19% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
184 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Flashgrind (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature Res.pen +5% light +5% lightning ----- def ----- Resists +11% nature +3% lightning Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Glacierglean (dig speed 23 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Mind.pwr +10 (+5 eff.) Res.pen +10% cold ----- def ----- Resists +9% temporal +10% darkness +15% cold Affinity +15% darkness ---------- misc Max.psi +30.00 Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Mayylelle the Shockthorn [power 290] (9/13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +10% arcane +25% lightning Melee Ret 10 acid ----- def ----- Resists +6% acid +9% lightning Heal yourself and all friendly characters within 10 spaces for 290 Puts all charms on 13 cooldown 100% to heal for 65. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lauel the Shalore Archer level 13
14th Haze 122nd year of Ascendancy at 11:48 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Lauel the Shalore Archer level 23
56th Haze 122nd year of Ascendancy at 08:13 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lauel the Shalore Archer level 10
15th Dusk 122nd year of Ascendancy at 09:14 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lauel the Shalore Archer level 20
39th Haze 122nd year of Ascendancy at 18:17 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Lauel the Shalore Archer level 22
43rd Haze 122nd year of Ascendancy at 20:25 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Lauel the Shalore Archer level 24
57th Haze 122nd year of Ascendancy at 12:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lauel the Shalore Archer level 9
14th Dusk 122nd year of Ascendancy at 08:50 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Lauel the Shalore Archer level 6
3rd Mirth 122nd year of Ascendancy at 00:25 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Lauel the Shalore Archer level 20
40th Haze 122nd year of Ascendancy at 21:04 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lauel the Shalore Archer level 14
20th Haze 122nd year of Ascendancy at 06:13 see stats
Log
Shadow hits Lauel for 47 physical damage.
Ce'Nuvea the Guardian's creeping dark hits Lauel for 55 darkness damage.
Ce'Nuvea the Guardian's creeping dark hits Lauel for 37 darkness damage.
Shadow hits Lauel for 121 fire damage.
Lauel reacts to damage from Something, mitigating the blow!.
Something strikes Lauel in the darkness (+59% damage).
Something hits Lauel for (79 reacted , -4 stam), 226 darkness (226 total damage).
Something hits Shadow for 0 darkness damage.
Lauel casts Rune: Blink.
Lauel shoots!
Lauel's Shoot performs a ranged critical strike against Shadow!
Shadow starts to bleed.
Shadow is cut deeply.
Lauel's Shoot hits Shadow for 297 physical, 24 physical, 0 darkness (321 total damage).
The shadows converge on Lauel!
The protective shield of Lauel disappears.
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
Shadow casts Blindside.
Shadow slows down.
Lauel casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Ce'Nuvea the Guardian's creeping dark strikes Lauel in the darkness (+59% damage).
Deep Wound from Lauel hits Shadow for 72 physical damage.
Melee retaliation hits Shadow for 4 nature, 5 lightning, 25 nature, 2 fire (36 total damage).
Bleeding from Lauel hits Shadow for 17 physical damage.
Shadow hits Lauel for 102 physical damage.
Ce'Nuvea the Guardian's creeping dark hits Lauel for 49 darkness damage.
Ce'Nuvea the Guardian's creeping dark hits Lauel for 33 darkness damage.
Lauel the level 24 shalore archer was darkened to death by Ce'Nuvea the Guardian on level 1 of Ruined Dungeon.








































































































