Zirk the level 18 Halfling Archer by thezirk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArcher
Level / Exp18 / 73%
Sizesmall
Lifes / Deaths

Primary Stats

Strength46 (base 35)
Dexterity61 (base 46)
Constitution22 (base 10)
Magic15 (base 10)
Willpower14 (base 10)
Cunning35 (base 15)

Resources

Life453/453
Stamina101/101
Vim168/168
Healing Factor1.27375
Regeneration13.0559375

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight12
Lite3
Infravision9
See Stealth28.508560162218
See Invisible28.508560162218
ESP Range10
ESP Kindsdragon, humanoid/orc

Offense: Mainhand

Damage79
Accuracy65
Crit Chance26%
APR30
Speed0.95

Offense: Spell

Spellpower5
Crit Chance12%
Speed1

Offense: Mind

Mindpower21
Crit Chance12%
Speed1

Offense: Damage Bonus

Darkness+11%
Light+11%
Nature+5%
Physical+7%
Mind+5%
All+2%

Offense: Damage Penetration

Light+20%
Darkness+5%

Defense: Base

Armour (hardiness)30 (38.536585365854%)
Defense54
Ranged Defense54
Fatigue8.669446550417
Physical Save22
Spell Save17
Mental Save18

Defense: Resistances

Acid+ 33%( 70%)
Light+ 13%( 70%)
Nature+ 17%( 70%)
Blight+ 22%( 70%)
Arcane+ 12%( 70%)
Fire+ 29%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance30%
Instadeath Resistance100%
Disarm Resistance40%
Poison Resistance21%
Knockback Resistance30%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
3/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
2/5
4/5
1/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
2/5
1/5
1/5

Generic Talents

Race / Halfling1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
1/5
1/5
0/5
Technique / Combat training1.30
1/5
1/5
1/5
2/5
0/5
0/5
Technique / Mobility1.00
5/5
1/5
4/5
3/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
failed
done
done
done
done
active
done
active
active
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Zirk the Halfling Archer level 14
58th Dusk 122nd year of Ascendancy at 04:09
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Zirk the Halfling Archer level 13
53rd Dusk 122nd year of Ascendancy at 20:27
see stats
Don't Poosh it! Killed Kelad in the lost land of Poosh.
By Zirk the Halfling Archer level 17
8th Regrowth 123rd year of Ascendancy at 13:12
see stats
Exterminator Killed 1000 creatures.
By Zirk the Halfling Archer level 16
8th Regrowth 123rd year of Ascendancy at 01:51
see stats
Level 10 Got a character to level 10.
By Zirk the Halfling Archer level 10
15th Dusk 122nd year of Ascendancy at 00:54
see stats
Poisonous Sided with the assassin lord.
By Zirk the Halfling Archer level 15
7th Haze 122nd year of Ascendancy at 18:31
see stats
The Arena Unlocked Arena mode.
By Zirk the Halfling Archer level 7
78th Pyre 122nd year of Ascendancy at 07:00
see stats
The secret city Discovered the truth about mages.
By Zirk the Halfling Archer level 16
10th Allure 123rd year of Ascendancy at 20:24
see stats
Thralless Freed at least 30 enthralled slaves in the slavers' compound.
By Zirk the Halfling Archer level 18
38th Regrowth 123rd year of Ascendancy at 01:41
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Zirk the Halfling Archer level 17
10th Regrowth 123rd year of Ascendancy at 20:02
see stats

Log

Zirk is no longer in despair

Talent Called Shots is ready to use.

Zirk picks up (q.):
arcing steel dagger of massacre (20.5-26.65 power, 6 apr).
Zirk picks up (A.):
prismatic hardened leather armour of clarity (9 def, 6 armour).
Zirk picks up (s.):
horrifying vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage).
Zirk picks up (s.):
creative thorny mindstar of clarity (7.5-8.25 power, 24 apr, nature damage).

Zirk is no longer paranoid


Zirk picks up (p.):
chilling iron battleaxe of daylight (11.5-17.25 power, 1 apr).
Zirk picks up (z.):
focusing linen robe of light (+16%) (0 def, 0 armour).
Zirk picks up (v.):
vined mindstar of disruption (4.5-4.95 power, 18 apr, nature damage).
Zirk picks up (v.):
projecting thorny mindstar (7-7.7 power, 24 apr, nature damage).

There is an exit to the worldmap here (press '' or right click to use).

You gain 1.08 gold from the transmogrification of
prismatic hardened leather armour of clarity (9 def, 6 armour).
You gain 1.95 gold from the transmogrification of
focusing linen robe of light (+16%) (0 def, 0 armour).
You gain 1.43 gold from the transmogrification of
vined mindstar of disruption (4.5-4.95 power, 18 apr, nature damage).
You gain 1.92 gold from the transmogrification of
projecting thorny mindstar (7-7.7 power, 24 apr, nature damage).
You gain 1.09 gold from the transmogrification of
horrifying vined mindstar of balance (4.5-4.95 power, 18 apr, nature damage).
You gain 1.61 gold from the transmogrification of
creative thorny mindstar of clarity (7.5-8.25 power, 24 apr, nature damage).
You gain 0.63 gold from the transmogrification of
arcing steel dagger of massacre (20.5-26.65 power, 6 apr).
You gain 1.41 gold from the transmogrification of
chilling iron battleaxe of daylight (11.5-17.25 power, 1 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Zirk deactivates
Aim.
Zirk deactivates
Concealment.
Zirk deactivates
Trained Reactions.