Garber the level 1 Dwarf Cultist of Entropy by Flameykins

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassCultist of Entropy
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic17 (base 19)
Willpower13 (base 10)
Cunning13 (base 13)

Resources

Life122/122
Insanity0/100
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy2
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9
Spell Save10
Mental Save9

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Madness1.30
1/5
0/5
0/5
0/5
Demented / Entropy1.30
1/5
0/5
0/5
0/5
Demented / Nether1.30
1/5
0/5
0/5
0/5
Demented / Timethief1.30
1/5
0/5
0/5
0/5
Demented / Void1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Demented / Calamity1.30
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Demented / Doom1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Accepted quest 'The Worm That Devours'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving done.


Today is the 16th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Talent Command Staff is ready to use.

Ran for 3 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: something interesting).


Ran for 2 turns (stop reason: store entrance spotted).


Ran for 2 turns (stop reason: interesting terrain).


Ran for 3 turns (stop reason: interesting terrain).


Ran for 5 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


You don't see how to get there...

You don't see how to get there...


Ran for 3 turns (stop reason: store entrance spotted).


Ran for 2 turns (stop reason: store entrance spotted).


You don't see how to get there...