











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Stone Warden Race Unlock 1.7.2Removes race lock from stone warden that prevents creation of non-dwarf stone wardens. ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.3Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Possessor Bonus Class 1.7.3Donators/Buyers bonus! Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Embers of Rage 1.7.3Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bikini Colors 1.7.0Modifies the Customize section of the character creation dialog to provide several color options under the "Special | Bikini / Mankini" section. Frequently Asked Questions: Forbidden Cults 1.7.3Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Stone Warden |
| Level / Exp | 20 / 46% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 9th Mirth 122nd year of Ascendancy at 04:19 0 / 6Killed by Ce'Nithra the sandworm at level 15 on the 19th Haze 122nd year of Ascendancy at 04:05 Killed by Thalore Stone Warden at level 17 on the 29th Haze 122nd year of Ascendancy at 19:00 Killed by Xanomina the snow giant chieftain at level 19 on the 31st Haze 122nd year of Ascendancy at 11:37 Killed by Xanomina the snow giant chieftain at level 19 on the 31st Haze 122nd year of Ascendancy at 12:50 Killed by Xokira the giant acid ant at level 20 on the 32nd Haze 122nd year of Ascendancy at 03:35 |
Primary Stats
| Strength | 23 (base 12) |
| Dexterity | 18 (base 11) |
| Constitution | 16 (base 11) |
| Magic | 48 (base 48) |
| Willpower | 56 (base 40) |
| Cunning | 20 (base 10) |
Resources
| Life | -6/514 |
| Mana | 379/444 |
| Equilibrium | 45 |
| Healing Factor | 1.1545771506545 |
| Regeneration | 4.9069528902817 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 21.388114253578 |
| See Invisible | 21.388114253578 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 42 |
| Crit Chance | 14% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 42 |
| Crit Chance | 14% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +10% |
| Nature | +6% |
| Cold | +12% |
| Lightning | +18% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Cold | +20% |
| Light | +5% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 31.413408721348 (65.897138898113%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 31 |
| Physical Save | 13 |
| Spell Save | 40 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Blight | + 14%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 14%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 28%( 70%) |
| Light | + 52%( 70%) |
| Physical | + 12%( 70%) |
| Fire | + 14%( 70%) |
| Lightning | + 28%( 70%) |
Defense: Immunities
| Confusion Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 239 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 152 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 251 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Earthen vines | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by dreaming brown bear. Escort: lone alchemist (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed bear paw. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed warg claw. * You've found the needed minotaur nose. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | Zichik the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Spell Crit +1% Spellpower +19 (+6 eff.) defense ------ Armor +1 Spell save +12 (+4 eff.) A pair of boots made of leather. |
| Light source | Summertide Phial1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(113 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Gurin the Murkmistress (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Str +3 Wil offense ------ Ignore resists +10% nature +5% light On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Armor +4 Fatigue +4% Resistance +9% acid +3% light Mind save +7 (+3 eff.) other ------- Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Urthigas (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +2 Mag +3 Wil +2 Cun +4 Con offense ------ When Hit 4 mind defense ------ Armor +2 Fatigue +3% Life Regen +4.00 other ------- Stamina/turn +0.80 Max stamina +17.00 Infravision +3 Unarmed combat: Weapon Damage 22.0 - 30.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Nightmare 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | cleansing dwarven-steel torque of mindblast [power 230] (13 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 230 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | mule's copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Fatigue -4% Mind save +6 (+3 eff.) Confus Resist +22% other ------- Encumbrance +20 Rings make your fingers look great! |
| On fingers | copper ring of power0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+2 eff.) Rings make your fingers look great! |
| Around neck | starlit copper amulet of willpower (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil defense ------ Resistance +10% light +12% darkness Blind Resist +21% Amulets make your neck look great! |
| In main hand | flaming dwarven-steel shield of lightning resistance (+15%) (0 def, 6 armour, 29-35 power, 78.5 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training Str 24 [Ego] Nature/Master When used to Attack: Weapon Damage 29.0 - 34.8 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +78 On-Hit, radius 1 +11 fire While equipped: offense ------ On-Hit 5 fire When Hit 4 fire defense ------ Armor +6 Fatigue +8% Resistance +15% lightning other ------- Talents +1 Block Handheld deflection devices. |
| Around waist | Mayarialle the Floweroozer1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Dex offense ------ Physical Crit +8.0% Mind Crit +7% Damage +18% lightning Ignore resists +15% cold On-Hit (Melee): * 20% chance to slow global speed by 50% A belt that goes around your waist. |
| In off hand | Mirevenom the dwarven-steel shield (0 def, 6 armour, 30-35 power, 87 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training Str 24 [Rare] Nature When used to Attack: Weapon Damage 29.5 - 35.4 Physical Uses 100% Str Mastery Stoneshield Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +87 On-hit +16 light On-crit, radius 2 +4 nature While equipped: offense ------ Damage +9% acid +6% nature Ignore resists +10% nature defense ------ Armor +6 Fatigue +8% Resistance +6% light Life +40.00 other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak 'Blizzardoracle' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Damage +9% cold Ignore resists +5% cold defense ------ Defense +1 (+1 eff.) Resistance +9% lightning +3% cold Mind save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Urthadurak the Sunpall (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Str +4 Cun +4 Wil offense ------ Damage +9% fire +3% cold defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Resistance +7% physical +12% darkness +9% fire +6% arcane +6% cold Spell save +12 (+4 eff.) Mind save +12 (+5 eff.) other ------- Light +1 Track: Puts all charms on 26 cooldown Effective talent level: 2.0 Power cost 26 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
regeneration infusion of the wizard (heal 240; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
copper amulet 'Emelann'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str offense ------ On-Hit (Melee): * 10 arcane resource burn * 10% chance to reduce armor by 33% defense ------ Resistance +11% fire +11% cold Crit Resistance 10.00% Amulets make your neck look great! |
grounding steel amulet of willpower (+2)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil defense ------ Resistance +10% lightning Stun Resist +20% Amulets make your neck look great! |
steel amulet of constitution (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
titan's copper ring of pilfering0.1 Encumbrance T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Con offense ------ Accuracy +8 (+3 eff.) Ignore Armor +8 defense ------ Defense +7 (+7 eff.) Physical save +6 (+6 eff.) Disengage: Puts all charms on 9 cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 88% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's steel ring of frost (+22%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con offense ------ Damage +11% cold defense ------ Resistance +22% cold Physical save +6 (+6 eff.) Rings make your fingers look great! |
potent ash magestaff (20-24 power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +8 (+2 eff.) Damage +20% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel battleaxe 'Tidekin' (21-32 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 21.0 - 31.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +10 (+3 eff.) Ignore resists +10% cold defense ------ Defense +10 (+10 eff.) Resistance +27% acid Pinning Resist +20% Massive two-handed battleaxes. |
steel longsword of vileness (16-22 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Ego] Arcane Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 blight On Hit: * 8% chance to reduce strength, dexterity, and constitution by 23 Sharp, long, and deadly. |
steel mace of massacre (22-30 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego] Master Weapon Damage 21.5 - 30.1 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% Blunt and deadly. |
flaming steel dagger of vileness (13-17 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Arcane Weapon Damage 13.0 - 16.9 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 blight On-Hit, radius 1 +7 fire On Hit: * 10% chance to reduce strength, dexterity, and constitution by 23 Sharp, short and deadly. |
Eliravena (19/19, 21-29 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Random Unique] Nature/Psionic Weapon Damage 21.0 - 29.4 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.5% Capacity 19 Auto Reload 6 Projectile Speed +200% On-ranged-hit +8 mind +8 blight +4 arcane +11 nature On Hit: * 17% chance to reduce all saves and defense by 24 * 20% chance to reduce strength, dexterity, and constitution by 23 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 113 physical damage Arrows are used with bows to pierce your foes to death. |
pouch of steel shots (20/20, 18-21 power, 2 apr)3.0 Encumbrance T2 shot ammo [Normal] Weapon Damage 17.5 - 21.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 20 Shots are used with slings to pummel your foes to death. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+12 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+8 eff.) Send out a range 5 beam of kinetic energy, dealing 32.27 to 40.33 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Emenor (3 def, 10 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Random Unique] Nature/Master While equipped: offense ------ Spell Crit +4% Spellpower +10 (+3 eff.) Ignore resists +5% blight defense ------ Armor +10 Defense +3 (+3 eff.) Fatigue +12% Resistance +7% acid +44% cold other ------- Max vim +40.00 Breathe water A suit of armour made of mail. |
Ce'Nywe1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Str offense ------ Physical Power +10 (+3 eff.) defense ------ Defense +5 (+5 eff.) Resistance +2% physical +9% light +7% cold +5% fire +3% darkness other ------- Max stamina +20.00 A belt that goes around your waist. |
noble's rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Against +16% Summoned defense ------ Resist Against +16% Summoned Physical save +5 (+5 eff.) A belt that goes around your waist. |
enveloping linen cloak of Iron Throne (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2 Str +1 Con defense ------ Defense +7 (+7 eff.) Physical save +6 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of speed (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +1 A pair of boots made of leather. |
pair of hardened leather boots 'Veluthra' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Critical power +10.00% On-Hit (Melee): * 20% chance to reduce all saves and defense by 24 defense ------ Armor +3 Resistance +1% physical Pinning Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Hate-on-crit +1.00 Rush: Puts all charms on 22 cooldown Effective talent level: 3.0 Power cost 22 out of 25/25. Range 8 Cooldown: 25 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Unarmed combat: Weapon Damage 6.0 - 6.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 100% On-hit +10 fire Damage Conversion 100% fire On Hit: 30% Flamespit 3 Flamespit: Effective talent level: 3.0 Power cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 49.19 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Sludgegrip (0 def, 0 armour)1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
rough leather gloves 'Bethimira' (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 7 lightning Damage +4% lightning defense ------ Armor +1 Resistance +12% lightning +5% arcane Life Regen +4.00 Cut Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Unarmed combat: Weapon Damage 6.5 - 7.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 lightning On Hit: 10% Lightning Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Elenysin the Shadebearer (5 def, 10 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats +3 Str offense ------ Accuracy +7 (+2 eff.) On-Hit (Melee): * 10% chance to reduce damage dealt by 20% defense ------ Armor +10 Defense +5 (+5 eff.) Resistance +3% darkness Physical save +7 (+7 eff.) Mind save +6 (+3 eff.) Disarm Resist +20% other ------- Stamina/turn +3.00 Unarmed combat: Weapon Damage 15.5 - 17.1 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour)1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Damage +10% fire defense ------ Armor +4 Resistance +18% fire +10% darkness +10% nature Unarmed combat: Weapon Damage 18.0 - 19.8 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 100% On-hit +10 fire Damage Conversion 50% fire On Hit: 10% Bellowing Roar 3 On Hit: 10% Fire Breath 2 Fire Breath: Effective talent level: 2.0 Power cost 21 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 122.92 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Snow Giant Wraps (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Knockbk Resist +50% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Effective talent level: 2.0 Power cost 6 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 87.83 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Master While equipped: Stats +4 Str offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +2 Fatigue +3% Unarmed combat: Weapon Damage 24.0 - 33.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Duvublek the Rainwinter (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: offense ------ Damage +11% arcane +3% nature When Hit 4 acid defense ------ Defense +1 (+1 eff.) Resistance +12% nature other ------- Max mana +25.00 A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of strength (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +1 Fatigue +1% Physical save +11 (+9 eff.) A cap made of leather. |
iron helm 'Sulfurbone' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str offense ------ Damage +6% nature On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Armor +3 Fatigue +5% Resistance +3% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+4 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+4 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Physical save +6 (+6 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+6 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
121 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Floeprophet'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Physical Power +10 (+3 eff.) Ignore resists +5% cold When Hit 2 physical defense ------ Life +42.00 other ------- Stamina/turn +3.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Aeramina'1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +1 Str +2 Con offense ------ Physical Power +5 (+2 eff.) defense ------ Resistance +4% physical Physical save +6 (+6 eff.) other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Chelar the dwarven-steel pickaxe (dig speed 27 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +4 Str defense ------ Armor +6 Defense +25 (+18 eff.) Fatigue -6% Resistance +3% nature +5% arcane While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of gale force [power 100] (13 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 160] (13 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 160 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Thalore Stone Warden the Thalore Stone Warden level 12
14th Dusk 122nd year of Ascendancy at 02:47 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Thalore Stone Warden the Thalore Stone Warden level 10
8th Mirth 122nd year of Ascendancy at 01:44 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Thalore Stone Warden the Thalore Stone Warden level 20
31st Haze 122nd year of Ascendancy at 22:50 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Thalore Stone Warden the Thalore Stone Warden level 12
9th Mirth 122nd year of Ascendancy at 21:46 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Thalore Stone Warden the Thalore Stone Warden level 12
1st Summertide 122nd year of Ascendancy at 21:51 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Thalore Stone Warden the Thalore Stone Warden level 15
19th Haze 122nd year of Ascendancy at 03:41 see stats
Log
Xokira the giant acid ant slows down.
Thalore Stone Warden HEALS from nature damage!
Thalore Stone Warden HEALS from acid damage!
Thalore Stone Warden hits Xokira the giant acid ant for 2 nature, 2 fire, 8 light, 8 arcane, 5 fire, 1 nature, 9 light, 2 fire, 8 light, 8 arcane (54 total damage).
Melee retaliation hits Xokira the giant acid ant for 2 mind, 1 fire, 5 arcane, 2 mind, 1 fire, 5 arcane (15 total damage).
Melee retaliation hits Thalore Stone Warden for 19 cold, 19 cold (39 total damage).
Xokira the giant acid ant hits Thalore Stone Warden for 93 physical, 4 acid, 2 healing, 67 physical, 5 nature, 2 healing, 4 darkness, 4 acid, 2 healing (178 total damage) [5 healing].
Xokira the giant acid ant is seized by a stone vine.
Bleeding from Xokira the giant acid ant hits Thalore Stone Warden for 19 physical damage.
Snow giant boulder thrower uses Infusion: Heroism.
Stone Vine from Thalore Stone Warden hits Xokira the giant acid ant for 12 nature, 10 arcane (22 total damage).
Thalore Stone Warden casts Stone Spikes.
Xokira the giant acid ant starts to bleed.
Xokira the giant acid ant is poisoned!
Snow giant boulder thrower is seized by a stone vine.
Bleeding from Xokira the giant acid ant hits Thalore Stone Warden for 16 physical damage.
Xokira the giant acid ant uses Flurry.
Thalore Stone Warden counter attacks Xokira the giant acid ant with her shield shards!
Xokira the giant acid ant performs a melee critical strike against Thalore Stone Warden!
Thalore Stone Warden HEALS from nature damage!
Thalore Stone Warden HEALS from acid damage!
Melee retaliation hits Xokira the giant acid ant for 2 mind, 2 fire, 5 arcane, 2 mind, 2 fire, 5 arcane, 2 mind, 2 fire, 5 arcane, 2 mind, 2 fire, 5 arcane, 2 mind, 2 fire, 5 arcane, 2 mind, 2 fire, 5 arcane (54 total damage).
Stone Vine from Thalore Stone Warden hits Xokira the giant acid ant for 15 nature, 12 arcane (26 total damage).
Insidious Poison from Thalore Stone Warden hits Xokira the giant acid ant for 6 nature damage.
Thalore Stone Warden hits Xokira the giant acid ant for 1 nature, 3 fire, 10 light, 10 arcane, 6 fire, 2 nature, 10 light, 3 fire, 10 light, 10 arcane (63 total damage).
Bleeding from Thalore Stone Warden hits Xokira the giant acid ant for 9 physical damage.
Melee retaliation hits Thalore Stone Warden for (10 flat reduction), 6 cold, (10 flat reduction), 6 cold (12 total damage).
Xokira the giant acid ant hits Thalore Stone Warden for 34 physical, (4 flat reduction), 0 acid, 1 healing, 40 physical, (4 flat reduction), 0 nature, 1 healing, (4 flat reduction), 0 darkness, (4 flat reduction), 0 acid, 1 healing, 44 physical, (4 flat reduction), 0 acid, 1 healing, 39 physical, (4 flat reduction), 0 nature, 1 healing, (4 flat reduction), 0 darkness, (4 flat reduction), 0 acid, 1 healing, 42 physical, (4 flat reduction), 0 acid, 1 healing, 59 physical (259 total damage) [10 healing].
Thalore Stone Warden the level 20 thalore stone warden was bludgeoned to death by Xokira the giant acid ant on level 4 of Daikara.




































































































