











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 09: Automation (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Display class 1.7.0Display class icon on top off enemies Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 32 / 27% |
| Size | huge |
| Lifes / Deaths | Killed by Arona the green worm mass at level 6 on the 77th Pyre 122nd year of Ascendancy at 14:45 0 / 7Killed by skeleton magus at level 10 on the 2nd Dusk 122nd year of Ascendancy at 08:57 Killed by Ivykira the giant red ant at level 10 on the 2nd Dusk 122nd year of Ascendancy at 18:36 Killed by thought-forged bowman at level 11 on the 4th Dusk 122nd year of Ascendancy at 06:18 Killed by Saliriatta the brown bear at level 23 on the 64th Dusk 122nd year of Ascendancy at 16:28 Killed by Aerussra the ghoulking at level 29 on the 4th Decay 122nd year of Ascendancy at 04:49 Killed by Eilinewe the gwelgoroth at level 30 on the 8th Allure 123rd year of Ascendancy at 14:35 |
Primary Stats
| Strength | 131 (base 60) |
| Dexterity | 71 (base 60) |
| Constitution | 24 (base 12) |
| Magic | 16 (base 12) |
| Willpower | 22 (base 10) |
| Cunning | 28 (base 11) |
Resources
| Life | 1016/1016 |
| Stamina | 223/223 |
| Vim | 249/249 |
| Healing Factor | 1.1172674059366 |
| Regeneration | 13.686525722724 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 200 |
| Accuracy | 63 |
| Crit Chance | 43% |
| APR | 61 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 32 |
| Accuracy | 63 |
| Crit Chance | 40% |
| APR | 59 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Physical | +8% |
| Mind | +6% |
| Blight | +5% |
| Arcane | +9% |
| Fire | +7% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +30% |
| Light | +35% |
| Physical | +42% |
| Mind | +20% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 51.040084512322 (72.903125182002%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 31 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 13%( 70%) |
| Physical | + 11%( 70%) |
| Cold | + 10%( 70%) |
| All | + 4%( 70%) |
| Darkness | + 28%( 70%) |
| Light | + 24%( 70%) |
| Mind | + 7%( 70%) |
| Lightning | + 33%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Bleed Resistance | 10% |
| Confusion Resistance | 24% |
| Stun Resistance | 78% |
| Instadeath Resistance | 100% |
| Silence Resistance | 31% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 92.92 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 211 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 914% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Abyssal Shield |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 15% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Nerywen the devourer. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost warrior from death by Poleldaleda the ice wyrm. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Emeretta the white wolf. Escort: repented thief (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed chunk of ghoul flesh. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: ----- def ----- Armour +3 Silence- +31% Confus- +24% Stun/Frz- +20% A pair of boots made of leather. |
| Light source | Tempestspike1.0 T3 lite [Random Unique] Master/Psionic While equipped: dps ---------- Res.pen +15% lightning +15% all Apr +15 On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +7 (+4 eff.) Resists +12% lightning Phys.save +13 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +13 (+7 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Unraziladil the Curevalor (0 def, 7 armour) =water=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 46% ----- def ----- Armour +7 Fatigue +1% Resists +3% blight +6% cold +9% light Phys.save +3 (+1 eff.) Cut- +10% ---------- misc Breathe water A cap made of leather. |
| On hands | heroic dwarven-steel gauntlets of war-making (0 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Master While equipped: dps ---------- Phys.crit +10.0% Spell.crit +8% Mind.crit +10% Crit.mult +7.00% ----- def ----- Armour +6 Fatigue +3% Mind.save +7 (+4 eff.) Max.HP +41.00 Unarmed combat: Power 29.0 - 40.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +15.0% Atk.spd 83% On Hit: 10% Battle Shout 3 On Crit: 20% Cripple 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Mardudas (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +15.00% Res.pen +5% mind +20% physical ----- def ----- Resists +3% mind ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Runista the Arcbrand0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Wil +1 Con dps ---------- Crit.mult +15.00% Dmg.mod +9% arcane Melee Ret 8 arcane ----- def ----- Resists +6% lightning HP.reg +3.00 Stun/Frz- +27% Rings make your fingers look great! |
| On fingers | Aerina the Arcrock0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Mag dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +18% lightning Res.pen +20% light ----- def ----- Resists +12% lightning HP.reg +2.00 Stun/Frz- +31% ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Light +2 Rings make your fingers look great! |
| Around neck | Adida0.1 T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +6 Wil +6 Cun +5 Con dps ---------- Crit.mult +38.00% Spell.pwr +10 (+5 eff.) Mind.pwr +15 (+6 eff.) Mov.spd +10% Dmg.mod +5% blight +7% fire +6% mind Acc +7 (+2 eff.) Apr +12 ----- def ----- Fatigue -7% HP.reg +3.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
| In main hand | Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr) =sward=12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 129% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| Around waist | rough leather belt 'Tulohell'1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Str +3 Wil +3 Cun dps ---------- Phys.crit +1.0% Crit.mult +20.00% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +10 (+4 eff.) A belt that goes around your waist. |
| In off hand | dwarven-steel dagger 'Tadekath' (22-29 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Master Power 22.5 - 29.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Phasing +20% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 19 While equipped: Stats +5 Str dps ---------- Phys.crit +8.0% Crit.mult +16.00% Dmg.mod +8% physical Res.pen +7% physical Acc +31 (+7 eff.) Apr +18 ---------- misc Stam/turn +2.00 Sharp, short and deadly. |
| Cloak | Emeleba (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) Resists +3% acid +6% blight Crit.chn- 5.00% Phys.save +6 (+2 eff.) HP.reg +4.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Psi/ret +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Durynaridas (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +10 Str +3 Wil +4 Cun +6 Con ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +7% physical +25% darkness +12% light Max.HP +43.00 ---------- misc Light +2 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Inventory
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+3 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Xanawyn the rough leather cap (5 def, 5 armour) =mian=2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Wil +3 Cun +4 Con dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +20% physical ----- def ----- Armour +5 Defense +5 (+3 eff.) Fatigue +1% A cap made of leather. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Rungof's Fang =fang=1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) =digga=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By DOOOOOOOOM the Ogre Doombringer level 30
8th Allure 123rd year of Ascendancy at 21:12 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By DOOOOOOOOM the Ogre Doombringer level 25
63rd Haze 122nd year of Ascendancy at 05:19 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By DOOOOOOOOM the Ogre Doombringer level 23
65th Dusk 122nd year of Ascendancy at 12:10 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By DOOOOOOOOM the Ogre Doombringer level 19
42nd Dusk 122nd year of Ascendancy at 13:23 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By DOOOOOOOOM the Ogre Doombringer level 6
77th Pyre 122nd year of Ascendancy at 10:32 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By DOOOOOOOOM the Ogre Doombringer level 10
2nd Mirth 122nd year of Ascendancy at 07:46 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By DOOOOOOOOM the Ogre Doombringer level 20
43rd Dusk 122nd year of Ascendancy at 02:18 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By DOOOOOOOOM the Ogre Doombringer level 30
7th Allure 123rd year of Ascendancy at 08:52 see stats
Once bitten, twice shy (Insane (Adventure) difficulty)
Escaped the Anteroom of Agony.By DOOOOOOOOM the Ogre Doombringer level 31
1st Regrowth 123rd year of Ascendancy at 10:05 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By DOOOOOOOOM the Ogre Doombringer level 25
26th Haze 122nd year of Ascendancy at 03:34 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By DOOOOOOOOM the Ogre Doombringer level 25
62nd Haze 122nd year of Ascendancy at 09:05 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By DOOOOOOOOM the Ogre Doombringer level 22
53rd Dusk 122nd year of Ascendancy at 12:47 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By DOOOOOOOOM the Ogre Doombringer level 10
2nd Mirth 122nd year of Ascendancy at 07:56 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By DOOOOOOOOM the Ogre Doombringer level 27
67th Haze 122nd year of Ascendancy at 00:43 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By DOOOOOOOOM the Ogre Doombringer level 19
41st Dusk 122nd year of Ascendancy at 16:26 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By DOOOOOOOOM the Ogre Doombringer level 20
45th Dusk 122nd year of Ascendancy at 12:33 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By DOOOOOOOOM the Ogre Doombringer level 15
16th Dusk 122nd year of Ascendancy at 22:20 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By DOOOOOOOOM the Ogre Doombringer level 30
8th Allure 123rd year of Ascendancy at 14:35 see stats
Log
You gain 10.03 gold from the transmogrification of warbringer's deep-steel trident of rage (29-46 power, 10 apr).
You gain 5.55 gold from the transmogrification of plaguebringer's deep-steel trident (26-42 power, 10 apr).
You gain 4.24 gold from the transmogrification of hateful deep-steel trident of phasing (30-48 power, 24 apr).
You gain 2.58 gold from the transmogrification of hateful deep-steel trident of massacre (36-58 power, 10 apr).
You gain 2.25 gold from the transmogrification of deep-steel trident of torment (29-46 power, 10 apr).
You gain 5.19 gold from the transmogrification of deep-steel trident of evisceration (26-41 power, 10 apr).
You gain 4.95 gold from the transmogrification of deep-steel trident of evisceration (28-45 power, 10 apr).
You gain 7.46 gold from the transmogrification of deep-steel trident of enduring (26-41 power, 10 apr).
You gain 4.38 gold from the transmogrification of blazebringer's deep-steel trident of massacre (38-61 power, 10 apr).
You gain 4.95 gold from the transmogrification of blazebringer's deep-steel trident (27-43 power, 10 apr).
You gain 5.89 gold from the transmogrification of arcing deep-steel trident of evisceration (26-42 power, 10 apr).
You gain 7.09 gold from the transmogrification of warbringer's blue-steel trident of phasing (17-27 power, 21 apr).
You gain 4.08 gold from the transmogrification of blue-steel trident of rage (20-31 power, 8 apr).
You gain 12.01 gold from the transmogrification of stralite greatmaul 'Hailmoon' (66-99 power, 3 apr).
You gain 19.14 gold from the transmogrification of steel greatmaul 'Airbreaker' (28-41 power, 2 apr).
You gain 18.77 gold from the transmogrification of Fogbiter (35-52 power, 2 apr).
You gain 6.82 gold from the transmogrification of greater yew magestaff (20-24 power, 4 apr, fire element).
You gain 5.25 gold from the transmogrification of stralite ring of misery.
You gain 21.31 gold from the transmogrification of Vilekill the gold amulet.
You gain 0.56 gold from the transmogrification of teleportation rune (range 42; cd 11).
You gain 2.37 gold from the transmogrification of shielding rune of the titan (absorb 385; dur 5; cd 14).
You gain 0.67 gold from the transmogrification of shatter afflictions rune (absorb 59; cd 14).
You gain 0.64 gold from the transmogrification of shatter afflictions rune (absorb 47; cd 20).
You gain 1.00 gold from the transmogrification of wild infusion (res 19%; magical; dur 2; cd 16).
You gain 1.02 gold from the transmogrification of regeneration infusion (heal 174; 17 cd).
You gain 1.28 gold from the transmogrification of regeneration infusion (heal 261; 15 cd).
You gain 1.53 gold from the transmogrification of movement infusion (speed 651%; cd 13).
You gain 7.15 gold from the transmogrification of heroism infusion of the titan (die at -596; dur 5; cd 34).
You gain 4.94 gold from the transmogrification of heroism infusion (die at -294; dur 7; cd 32).
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