








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 09: Automation (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Items Vault 1.7.6Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Display class 1.7.0Display class icon on top off enemies Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Archmage |
| Level / Exp | 23 / 38% |
| Size | small |
| Lifes / Deaths | Killed by Ce'Nawyn the large white snake at level 10 on the 8th Flare 122nd year of Ascendancy at 09:55 0 / 6Killed by Betora the mountain troll at level 12 on the 10th Flare 122nd year of Ascendancy at 22:05 Killed by Cyryseba the cave troll at level 14 on the 2nd Dusk 122nd year of Ascendancy at 19:23 Killed by Cyryth the black crystal at level 17 on the 14th Dusk 122nd year of Ascendancy at 07:19 Killed by Yvavena the cutpurse at level 23 on the 39th Dusk 122nd year of Ascendancy at 10:59 Killed by Yvavena the cutpurse at level 23 on the 39th Dusk 122nd year of Ascendancy at 12:02 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 9 (base 10) |
| Magic | 66 (base 53) |
| Willpower | 58 (base 44) |
| Cunning | 20 (base 11) |
Resources
| Life | -11/234 |
| Mana | 121/494 |
| Healing Factor | 1.0899722076361 |
| Regeneration | 2.234443025654 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 1 |
| See Stealth | 6 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 21 |
| Accuracy | 14 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +31% |
| Light | +12% |
| Cold | +28% |
| Arcane | +18% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Light | +15% |
| Lightning | +5% |
| Fire | +15% |
| Acid | +10% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 0 |
| Physical Save | 12 |
| Spell Save | 38 |
| Mental Save | 35 |
Defense: Resistances
| Lightning | + 31%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 18%( 70%) |
| Cold | + 22%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Stun Resistance | 45% |
| Confusion Resistance | 95% |
| Blind Resistance | 20% |
| Silence Resistance | 50% |
| Bleed Resistance | 20% |
| Pinning Resistance | 24% |
| Disarm Resistance | 44% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 26% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 283 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 38 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (49 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 598% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 29 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Smolderspawn the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Res.pen +10% acid +15% fire Melee Ret 4 acid ----- def ----- Armour +1 Resists +3% darkness +6% fire Stealth +6 A pair of boots made of leather. |
| Light source | watchleader's brass lantern2.0 T1 lite [Ego+] Master While equipped: ----- def ----- Blind- +20% Confus- +10% ---------- misc Light +7 See.Stealth +6 See.Invis +7 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 17 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 41.19 to 123.57 lightning damage (82.38 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | soothing elm wand of shielding [power 116] (34/20 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | wizard's steel ring of tenacity0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Max.HP +20.00 Disarm- +24% Pinning- +24% Knockbk- +26% Rings make your fingers look great! |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +1.00 Stun/Frz- +23% Rings make your fingers look great! |
| Around waist | Giledefang the Chargemaster1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +3% cold +12% light Res.pen +15% light +5% lightning ----- def ----- Max.HP +35.00 A belt that goes around your waist. |
| In main hand | ash starstaff 'Murkfury' (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +7% Spell.pwr +13 (+4 eff.) Dmg.mod +15% lightning +15% cold +15% arcane +15% fire On Hit (Melee): * 20% chance to reduce damage dealt by 19% ----- def ----- Resists +3% darkness HP.reg +0.80 Heal.mod +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | steady rough leather gloves of magic (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% arcane Acc +6 (+3 eff.) ----- def ----- Armour +1 Phys.save +6 (+6 eff.) Mind.save +6 (+3 eff.) Disarm- +20% Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +1.0% Atk.spd 100% Melee+ +4 arcane On Crit.r2 +6 arcane On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | focusing silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego] Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +13% all ---------- misc Mana/turn +0.10 Psi/turn +0.20 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak of sorcery (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Elitta0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Resists +11% lightning Spell.save +9 (+4 eff.) Cut- +20% Stun/Frz- +22% ---------- misc Light +3 Infravis +1 Amulets make your neck look great! |
Inventory
earthen yew vilestaff (20-24 power, 4 apr, acid element)5.0 T3 staff 2H weapon [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% acid ----- def ----- Armour +6 Hardiness +7% Phys.save +4 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
chilling dwarven-steel battleaxe of phasing (32-49 power, 21 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego] Arcane Power 32.5 - 48.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +6.5% Atk.spd 100% Phasing +17% Melee+ +23 cold Massive two-handed battleaxes. |
dwarven-steel battleaxe of rage (34-52 power, 2 apr)3.0 T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Master Power 34.5 - 51.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: Stats +3 Str dps ---------- Dmg.mod +12% physical Acc +10 (+5 eff.) Massive two-handed battleaxes. |
Gilundil the steel longsword (16-22 power, 15 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Rare] Arcane Power 16.0 - 22.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +15 Crit +3.0% Atk.spd 100% Phasing +12% While equipped: dps ---------- Phasing +10% ----- def ----- Resists +12% temporal Crit.chn- 15.00% ---------- misc Max.vim +10.00 Light +2 Sharp, long, and deadly. |
steel longsword of erosion (16-22 power, 3 apr)3.0 T2 longsword 1H weapon Reqs Str 16 [Ego] Nature Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 nature Sharp, long, and deadly. |
Quenchwire (13-18 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Disrupt Power 13.0 - 18.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +16 cold On Crit.r2 +12 cold While equipped: Stats +2 Str dps ---------- Dmg.mod +12% cold Apr +2 ----- def ----- Defense +25 (+20 eff.) Resists +8% acid +2% physical +9% lightning +9% fire +11% cold +4% all Spell.save +7 (+3 eff.) One-handed war axes. |
Blazerot the iron dagger (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +8 blight +9 cold On Crit.r2 +8 arcane +8 light On Hit: * 20% chance to reduce strength, dexterity, and constitution by 24 While equipped: dps ---------- Dmg.mod +15% arcane ---------- misc Light +3 Sharp, short and deadly. |
Erelezilarig (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 15.5 - 20.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +9.0% Atk.spd 100% On Crit.r2 +8 physical While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+5 eff.) ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Stam/turn +2.00 Psi/ret +0.16 Sharp, short and deadly. |
arcing steel dagger (11-14 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 79 damage Sharp, short and deadly. |
Magmapanic4.0 T1 longbow 2H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +11 lightning +16 blight On Hit.r1 +16 blight While equipped: dps ---------- Dmg.mod +14% lightning On Hit (Ranged): * 20% chance to reduce armor by 34% ----- def ----- Resists +27% fire Longbows are used to shoot arrows at your foes. |
elm longbow4.0 T1 longbow 2H weapon Reqs Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes. |
blazebringer's ash longbow of dexterity (+5)4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego+] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Crit.r2 +20 fire While equipped: Stats +5 Dex dps ---------- All.spd +3% Res.pen +9% physical +14% fire Longbows are used to shoot arrows at your foes. |
Armoldir the pouch of steel shots (19/19, 22-26 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Rare] Disrupt Power 22.0 - 26.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 Proj.spd +200% On Hit.r1 +16 physical On Crit.r2 +12 acid +12 physical On Crit: * Deals 59 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +13 (+4 eff.) Dmg.mod +5% all ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron mail armour 'Tarrodig' (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Master While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +17% fire +12% light +3% physical Spell.save +3 (+2 eff.) Blind- +20% Disarm- +20% A suit of armour made of mail. |
Issoromirab the Quenchcast (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Rare] Nature While equipped: Stats +2 Str +2 Dex dps ---------- Mind.crit +5% Dmg.mod +3% cold ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% HP.reg +2.50 ---------- misc Stam/turn +1.60 Equi/ret +0.16 See.Invis +6 A suit of armour made of mail. |
grounding hardened leather belt of transcendence1.0 T3 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Resists +7% lightning +7% temporal Phys.save +7 (+7 eff.) A belt that goes around your waist. |
Betyssra the Oozesweep (17 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +3% nature ----- def ----- Armour +3 Defense +17 (+16 eff.) Resists +9% temporal Spell.save +12 (+5 eff.) Teleport- +20% A pair of boots made of leather. |
Duskbreeze the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 23 ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +10% temporal +6% darkness +12% fire +12% mind Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scouring hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Disrupt While equipped: dps ---------- On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +2 Spell.save +8 (+3 eff.) Unarmed combat: Power 16.0 - 17.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 18 arcane resource burn Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
shielding cashmere wizard hat of darkness (+18%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +12% darkness ----- def ----- Defense +2 (+2 eff.) Resists +18% darkness Spell.save +8 (+3 eff.) A pointy cloth hat, very wizardly... |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns) =digga=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Pewpow the Yeek Archmage level 10
1st Mirth 122nd year of Ascendancy at 12:30 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Pewpow the Yeek Archmage level 20
19th Dusk 122nd year of Ascendancy at 05:22 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Pewpow the Yeek Archmage level 10
8th Mirth 122nd year of Ascendancy at 23:30 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Pewpow the Yeek Archmage level 16
9th Dusk 122nd year of Ascendancy at 03:39 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Pewpow the Yeek Archmage level 17
14th Dusk 122nd year of Ascendancy at 02:22 see stats
Log
Pewpow teleports some damage to Something!
Something hits Pewpow for (494 teleported), (1 to time), 0 physical, (43 to time), 0 light, (1 to time), (47 absorbed), 0 darkness (0 total damage).
Something hits Something for 494 teleported damage.
Pewpow hits Something for 14 lightning damage.
Pewpow casts Manathrust.
The demonic soul releases a burst of fire around Yvavena the cutpurse!
Pewpow hits Something for 70 arcane damage.
Pewpow receives 30 healing from Temporal Restoration Field.
Pewpow loses sight!
Something hits Pewpow for (165 absorbed), 0 light (0 total damage).
Something hits Something for 81 arcane damage.
Something hits Pewpow for (63 absorbed), 0 light (0 total damage).
Pewpow casts Illuminate.
Pewpow hits Something for 94 light, 12 lightning (106 total damage).
Pewpow hits Something for 1 light damage.
The shield around Pewpow crumbles.
Talent Lightning is ready to use.
Pewpow receives 30 healing from Temporal Restoration Field.
Something performs a melee critical strike against Pewpow!
Pewpow deactivates Disruption Shield.
Pewpow's disruption shield collapses and then explodes in a powerful manastorm!
Pewpow's spell attains critical power!
Pewpow's Disruption Shield has been deactivated!
LOW HEALTH WARNING!
Something misses Pewpow.
Something performs a melee critical strike against Pewpow!
Something hits Pewpow for (454 absorbed), (454 mana), 0 physical, 123 light, 122 darkness (245 total damage).
Pewpow the level 23 yeek archmage was darkened to death by Yvavena the cutpurse on level 1 of The Maze.





















































































