





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 28 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 36 (base 32) |
| Dexterity | 21 (base 12) |
| Constitution | 15 (base 12) |
| Magic | 19 (base 15) |
| Willpower | 18 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 503/506 |
| Hate | 105/107 |
| Healing Factor | 0.54603112194175 |
| Regeneration | 0.54603112194175 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +32.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 63 |
| Crit Chance | 14% |
| APR | 19 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 63 |
| Crit Chance | 14% |
| APR | 19 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 8% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | -43% |
| Physical | -52% |
| Mind | -49% |
| All | -60% |
Offense: Damage Penetration
| Physical | +15% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 24.551211628464 (73.607947236566%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 22 |
| Physical Save | 25 |
| Spell Save | 18 |
| Mental Save | 17 |
Defense: Resistances
| Lightning | + 42%(100%) |
| Cold | + 64%(100%) |
| Mind | + 28%(100%) |
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | + 9%(100%) |
| All | + 19%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | focusing yew totem of healing [power 308] (2/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 308 Activation puts all charms on cooldown for 15 turns. When used: * Reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | sneakthief's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+1 eff.) Changes stats: +5 Cun / +5 Dex Changes resistances: +22% cold Changes damage: +11% cold Rings make your fingers look great! |
| On fingers | titan's copper ring of the mind (+11%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% mind Changes damage: +11% mind Physical save: +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 14 Damage (Melee): 7 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 14 Damage (Ranged): 9 physical Changes stats: +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | gold ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +13% acid / +20% fire / +14% lightning / +16% cold Rings make your fingers look great! |
| Around waist | balancing hardened leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +4 Dex / +4 Mag / +8 Wil / +3 Cun Spell crit. chance: +4% Mental crit. chance: +6% A belt that goes around your waist. |
| Main armor | steel plate armour 'Hailoracle' (0 def, 16 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Fatigue: +22% Damage when hit (Melee): 4 light / 8 lightning Changes resistances: +15% lightning / +18% cold Changes damage: +6% cold A suit of armour made of metal plates. |
| In off hand | truestriking dwarven-steel waraxe of shearing (18-24 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +15 Changes resistances penetration: +7% all / +8% physical One-handed war axes. |
| In main hand | arcing dwarven-steel waraxe of rage (22-32 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +4 Str Changes damage: +8% physical One-handed war axes. |
Inventory
Achievements
Log
You gain 0.05 gold from the transmogrification of copper ring.
You gain 0.75 gold from the transmogrification of dwarven-steel waraxe (22-30 power, 4 apr).
You gain 0.05 gold from the transmogrification of rough leather belt.
You gain 0.75 gold from the transmogrification of dwarven-steel waraxe (20-28 power, 4 apr).
You give Rungof's Fang to worm that walks (servant of Flyrawa).
You give steel plate armour 'Hailoracle' (0 def, 16 armour) to worm that walks (servant of Flyrawa).
You give steel ring of misery to worm that walks (servant of Flyrawa).
You gain 0.05 gold from the transmogrification of copper ring.
You give gold ring of warding to worm that walks (servant of Flyrawa).
Character control switched to worm that walks (servant of Flyrawa).
Worm that walks (servant of Flyrawa) wears (replacing Robe of the Worm (Improved) (2 def, 9 armour)): steel plate armour 'Hailoracle' (0 def, 16 armour).
Worm that walks (servant of Flyrawa) wears: steel ring of misery.
Worm that walks (servant of Flyrawa) wears: gold ring of warding.
Rungof's Fang is not wearable.
Rungof's Fang is not wearable.
You give Rungof's Fang to Flyrawa.
You give Robe of the Worm (Improved) (2 def, 9 armour) to Flyrawa.
Character control switched to Flyrawa.
You give focusing yew totem of healing [power 308] (15 cooldown) to worm that walks (servant of Flyrawa).
Character control switched to worm that walks (servant of Flyrawa).
Worm that walks (servant of Flyrawa) wears: focusing yew totem of healing [power 308] (1/15 cooldown).
Worm that walks (servant of Flyrawa) deactivates Worm that Walks Link.
Worm that walks (servant of Flyrawa) activates Worm that Walks Link.


































