ins_summon the level 3 Yeek Summoner by Zerocount

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceYeek
ClassSummoner
Level / Exp3 / 95%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic12 (base 10)
Willpower24 (base 18)
Cunning20 (base 16)

Resources

Life116/116
Equilibrium18
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth21.388114253578
See Invisible21.388114253578

Offense: Mainhand

Damage20
Accuracy18
Crit Chance6%
APR15
Speed1.00

Offense: Offhand

Damage19
Accuracy18
Crit Chance6%
APR15
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower25
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+10%
Fire-10%
Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5
Spell Save16
Mental Save15

Defense: Resistances

Physical+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
4/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active

Equipment

On fingers
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 14 turns (stop reason: suffocating).


Ins_summon wears (replacing
rough leather armour (3 def, 2 armour)): linen robe of the mountain (+7%) (0 def, 0 armour).

Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


The air bubbles are depleted!

There is a next level here (press '' or right click to use).

You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 21.5 block).
You gain 5.11 gold from the transmogrification of
rejuvenating rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.87 gold from the transmogrification of
iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (17-24 power, 2 apr).
You gain 2.41 gold from the transmogrification of
coral trident of vileness (15-24 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (13-21 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (15-24 power, 6 apr).
You gain 2.50 gold from the transmogrification of
balanced iron mace of massacre (18-25 power, 2 apr).
You gain 1.84 gold from the transmogrification of
hateful iron greatmaul (20-29 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 13).
There is a previous level here (press '' or right click to use).