












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Shalore |
Class | Alchemist |
Level / Exp | 41 / 20% |
Size | medium |
Lifes / Deaths | Killed by elven blood mage at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:15 / 133Killed by elven blood mage at level 5 on the 77th Pyre 122nd year of Ascendancy at 20:25 Killed by elven blood mage at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:02 Killed by elven blood mage at level 5 on the 77th Pyre 122nd year of Ascendancy at 23:15 Killed by netherworm mass at level 5 on the 78th Pyre 122nd year of Ascendancy at 03:17 Killed by elven cultist at level 6 on the 79th Pyre 122nd year of Ascendancy at 23:32 Killed by elven cultist at level 6 on the 1st Mirth 122nd year of Ascendancy at 03:49 Killed by elven elite warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 10:11 Killed by ravaging entropic rip at level 6 on the 1st Mirth 122nd year of Ascendancy at 12:22 Killed by golem (servant of Crapola) at level 6 on the 1st Mirth 122nd year of Ascendancy at 14:01 Killed by elven warrior at level 6 on the 1st Mirth 122nd year of Ascendancy at 18:53 Killed by Glorurin the degenerated skeleton archer at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 19:45 Killed by Zubytira the golem at level 17 on the 1st Haze 122nd year of Ascendancy at 08:04 Killed by Isulle the broken golem at level 17 on the 1st Haze 122nd year of Ascendancy at 10:42 Killed by golem (servant of Crapola) at level 18 on the 24th Haze 122nd year of Ascendancy at 04:22 Killed by Layylaith the vampire at level 19 on the 31st Haze 122nd year of Ascendancy at 22:41 Killed by luminous horror at level 21 on the 68th Haze 122nd year of Ascendancy at 22:15 Killed by Weirdling Beast at level 21 on the 70th Haze 122nd year of Ascendancy at 02:52 Killed by Weirdling Beast at level 21 on the 70th Haze 122nd year of Ascendancy at 05:55 Killed by Weirdling Beast at level 21 on the 70th Haze 122nd year of Ascendancy at 10:06 Killed by shadow at level 21 on the 70th Haze 122nd year of Ascendancy at 14:00 Killed by Weirdling Beast at level 21 on the 70th Haze 122nd year of Ascendancy at 17:33 Killed by Weirdling Beast at level 21 on the 70th Haze 122nd year of Ascendancy at 20:26 Killed by shadow at level 21 on the 70th Haze 122nd year of Ascendancy at 21:48 Killed by Weirdling Beast at level 21 on the 71st Haze 122nd year of Ascendancy at 00:48 Killed by Weirdling Beast at level 21 on the 71st Haze 122nd year of Ascendancy at 03:41 Killed by Weirdling Beast at level 21 on the 71st Haze 122nd year of Ascendancy at 08:33 Killed by Weirdling Beast at level 21 on the 71st Haze 122nd year of Ascendancy at 11:12 Killed by Weirdling Beast at level 21 on the 71st Haze 122nd year of Ascendancy at 15:57 Killed by Weirdling Beast at level 21 on the 71st Haze 122nd year of Ascendancy at 19:56 Killed by Weirdling Beast at level 21 on the 71st Haze 122nd year of Ascendancy at 22:11 Killed by Weirdling Beast at level 21 on the 72nd Haze 122nd year of Ascendancy at 01:21 Killed by Weirdling Beast at level 21 on the 72nd Haze 122nd year of Ascendancy at 04:00 Killed by Weirdling Beast at level 21 on the 72nd Haze 122nd year of Ascendancy at 09:00 Killed by Weirdling Beast at level 21 on the 72nd Haze 122nd year of Ascendancy at 12:39 Killed by Gagarin the lesser vampire at level 22 on the 2nd Decay 122nd year of Ascendancy at 23:01 Killed by Layoriakira the skeleton warrior at level 22 on the 3rd Decay 122nd year of Ascendancy at 05:40 Killed by Celia at level 22 on the 3rd Decay 122nd year of Ascendancy at 07:41 Killed by Forgery of Haze (Celia) at level 22 on the 3rd Decay 122nd year of Ascendancy at 10:59 Killed by Forgery of Haze (Celia) at level 22 on the 3rd Decay 122nd year of Ascendancy at 12:51 Killed by Celath the human at level 22 on the 7th Allure 123rd year of Ascendancy at 07:14 Killed by golem (servant of Crapola) at level 22 on the 1st Regrowth 123rd year of Ascendancy at 03:48 Killed by Ivytira the venom wyrm at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 04:48 Killed by Ivytira the venom wyrm at level 22 on the 2nd Regrowth 123rd year of Ascendancy at 06:38 Killed by ritch flamespitter at level 23 on the 2nd Regrowth 123rd year of Ascendancy at 13:48 Killed by golem (servant of Crapola) at level 23 on the 13rd Regrowth 123rd year of Ascendancy at 00:53 Killed by golem (servant of Crapola) at level 24 on the 15th Regrowth 123rd year of Ascendancy at 11:20 Killed by Yvobretira the elder vampire at level 24 on the 16th Regrowth 123rd year of Ascendancy at 04:15 Killed by Voromida the awoken tentacle tree at level 24 on the 16th Regrowth 123rd year of Ascendancy at 19:39 Killed by Rantha the Abomination at level 25 on the 18th Regrowth 123rd year of Ascendancy at 07:19 Killed by Chronolith Twin at level 25 on the 18th Regrowth 123rd year of Ascendancy at 22:22 Killed by elven cultist at level 25 on the 25th Regrowth 123rd year of Ascendancy at 15:13 Killed by golem (servant of Crapola) at level 26 on the 25th Regrowth 123rd year of Ascendancy at 21:09 Killed by golem (servant of Crapola) at level 26 on the 26th Regrowth 123rd year of Ascendancy at 07:06 Killed by Bethibeth the elven cultist at level 26 on the 26th Regrowth 123rd year of Ascendancy at 16:31 Killed by Bethibeth the elven cultist at level 26 on the 26th Regrowth 123rd year of Ascendancy at 18:11 Killed by Bethibeth the elven cultist at level 26 on the 26th Regrowth 123rd year of Ascendancy at 21:01 Killed by Bethibeth the elven cultist at level 26 on the 26th Regrowth 123rd year of Ascendancy at 23:29 Killed by Bethibeth the elven cultist at level 26 on the 27th Regrowth 123rd year of Ascendancy at 00:58 Killed by Bethibeth the elven cultist at level 26 on the 27th Regrowth 123rd year of Ascendancy at 02:32 Killed by golem (servant of Crapola) at level 26 on the 27th Regrowth 123rd year of Ascendancy at 04:12 Killed by elven cultist at level 26 on the 27th Regrowth 123rd year of Ascendancy at 08:38 Killed by Zubath the elven guard at level 26 on the 27th Regrowth 123rd year of Ascendancy at 09:50 Killed by golem (servant of Crapola) at level 26 on the 27th Regrowth 123rd year of Ascendancy at 21:52 Killed by elven cultist at level 26 on the 28th Regrowth 123rd year of Ascendancy at 03:33 Killed by golem (servant of Crapola) at level 26 on the 28th Regrowth 123rd year of Ascendancy at 05:02 Killed by elven cultist at level 26 on the 28th Regrowth 123rd year of Ascendancy at 06:54 Killed by golem (servant of Crapola) at level 26 on the 28th Regrowth 123rd year of Ascendancy at 09:57 Killed by elven blood mage at level 26 on the 28th Regrowth 123rd year of Ascendancy at 17:25 Killed by golem (servant of Crapola) at level 27 on the 29th Regrowth 123rd year of Ascendancy at 01:29 Killed by Kryl-Feijan at level 27 on the 29th Regrowth 123rd year of Ascendancy at 05:28 Killed by golem (servant of Crapola) at level 27 on the 29th Regrowth 123rd year of Ascendancy at 11:21 Killed by golem (servant of Crapola) at level 27 on the 29th Regrowth 123rd year of Ascendancy at 18:52 Killed by elven corruptor at level 27 on the 29th Regrowth 123rd year of Ascendancy at 21:52 Killed by elven corruptor at level 27 on the 30th Regrowth 123rd year of Ascendancy at 04:32 Killed by golem (servant of Crapola) at level 27 on the 30th Regrowth 123rd year of Ascendancy at 14:07 Killed by elven blood mage at level 27 on the 30th Regrowth 123rd year of Ascendancy at 20:21 Killed by Jozek the dwarf at level 27 on the 45th Regrowth 123rd year of Ascendancy at 05:44 Killed by golem (servant of Crapola) at level 28 on the 38th Pyre 123rd year of Ascendancy at 11:21 Killed by golem (servant of Crapola) at level 29 on the 56th Pyre 123rd year of Ascendancy at 00:24 Killed by golem (servant of Crapola) at level 30 on the 60th Pyre 123rd year of Ascendancy at 08:31 Killed by steamgun turret at level 31 on the 66th Pyre 123rd year of Ascendancy at 11:20 Killed by Xanavena the corrupted protoplasmic controller at level 31 on the 68th Pyre 123rd year of Ascendancy at 09:49 Killed by golem (servant of Crapola) at level 31 on the 68th Pyre 123rd year of Ascendancy at 11:31 Killed by golem (servant of Crapola) at level 32 on the 1st Mirth 123rd year of Ascendancy at 14:49 Killed by Urkis, the High Tempest at level 32 on the 8th Flare 123rd year of Ascendancy at 19:59 Killed by golem (servant of Crapola) at level 36 on the 50th Dusk 123rd year of Ascendancy at 21:15 Killed by golem (servant of Crapola) at level 36 on the 72nd Dusk 123rd year of Ascendancy at 01:44 Killed by Lisumissra the orc corruptor at level 37 on the 74th Dusk 123rd year of Ascendancy at 22:06 Killed by golem (servant of Crapola) at level 37 on the 75th Dusk 123rd year of Ascendancy at 11:15 Killed by golem (servant of Crapola) at level 38 on the 75th Dusk 123rd year of Ascendancy at 22:42 Killed by Xima the orc blood mage at level 38 on the 77th Dusk 123rd year of Ascendancy at 11:38 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 77th Dusk 123rd year of Ascendancy at 20:21 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 77th Dusk 123rd year of Ascendancy at 22:23 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 78th Dusk 123rd year of Ascendancy at 00:24 Killed by Rak'shor, Grand Necromancer of the Pride at level 38 on the 78th Dusk 123rd year of Ascendancy at 01:57 Killed by worm that walks at level 38 on the 78th Dusk 123rd year of Ascendancy at 17:26 Killed by radiant horror at level 39 on the 79th Dusk 123rd year of Ascendancy at 04:09 Killed by golem (servant of Crapola) at level 39 on the 79th Dusk 123rd year of Ascendancy at 05:26 Killed by searing horror at level 39 on the 79th Dusk 123rd year of Ascendancy at 06:49 Killed by searing horror at level 39 on the 79th Dusk 123rd year of Ascendancy at 07:40 Killed by golem (servant of Crapola) at level 39 on the 79th Dusk 123rd year of Ascendancy at 09:33 Killed by searing horror at level 39 on the 79th Dusk 123rd year of Ascendancy at 13:16 Killed by radiant horror at level 39 on the 79th Dusk 123rd year of Ascendancy at 15:36 Killed by luminous horror at level 39 on the 79th Dusk 123rd year of Ascendancy at 18:33 Killed by luminous horror at level 39 on the 79th Dusk 123rd year of Ascendancy at 19:57 Killed by luminous horror at level 39 on the 79th Dusk 123rd year of Ascendancy at 22:32 Killed by luminous horror at level 39 on the 1st Time of Equilibrium 123rd year of Ascendancy at 01:34 Killed by searing horror at level 39 on the 1st Time of Equilibrium 123rd year of Ascendancy at 03:16 Killed by luminous horror at level 39 on the 1st Time of Equilibrium 123rd year of Ascendancy at 04:56 Killed by golem (servant of Crapola) at level 39 on the 1st Time of Equilibrium 123rd year of Ascendancy at 06:39 Killed by searing horror at level 39 on the 1st Time of Equilibrium 123rd year of Ascendancy at 08:30 Killed by searing horror at level 39 on the 1st Time of Equilibrium 123rd year of Ascendancy at 10:45 Killed by searing horror at level 39 on the 1st Time of Equilibrium 123rd year of Ascendancy at 12:23 Killed by golem (servant of Crapola) at level 39 on the 1st Haze 123rd year of Ascendancy at 08:13 Killed by Glacial Legion at level 39 on the 3rd Haze 123rd year of Ascendancy at 01:09 Killed by golem (servant of Crapola) at level 40 on the 3rd Haze 123rd year of Ascendancy at 03:29 Killed by orc necromancer at level 40 on the 3rd Haze 123rd year of Ascendancy at 05:11 Killed by orc necromancer at level 40 on the 3rd Haze 123rd year of Ascendancy at 08:52 Killed by golem (servant of Crapola) at level 40 on the 3rd Haze 123rd year of Ascendancy at 10:24 Killed by golem (servant of Crapola) at level 40 on the 3rd Haze 123rd year of Ascendancy at 22:06 Killed by golem (servant of Crapola) at level 40 on the 4th Haze 123rd year of Ascendancy at 03:47 Killed by Belalralle the orc pyromancer at level 40 on the 15th Haze 123rd year of Ascendancy at 20:48 Killed by Belalralle the orc pyromancer at level 40 on the 15th Haze 123rd year of Ascendancy at 22:31 Killed by golem (servant of Crapola) at level 40 on the 16th Haze 123rd year of Ascendancy at 01:13 Killed by orc high pyromancer at level 40 on the 16th Haze 123rd year of Ascendancy at 07:18 Killed by Xeryriamina the orc cryomancer at level 40 on the 16th Haze 123rd year of Ascendancy at 09:04 Killed by Silona the orc cryomancer at level 40 on the 16th Haze 123rd year of Ascendancy at 14:46 Killed by Ximina the orc cryomancer at level 40 on the 16th Haze 123rd year of Ascendancy at 19:31 Killed by orc pyromancer at level 40 on the 17th Haze 123rd year of Ascendancy at 00:09 Killed by golem (servant of Crapola) at level 41 on the 17th Haze 123rd year of Ascendancy at 09:10 Killed by golem (servant of Crapola) at level 41 on the 17th Haze 123rd year of Ascendancy at 12:42 Killed by Layuldann the orc cryomancer at level 41 on the 17th Haze 123rd year of Ascendancy at 14:15 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 28 (base 10) |
Constitution | 75 (base 60) |
Magic | 124 (base 60) |
Willpower | 40 (base 11) |
Cunning | 55 (base 35) |
Resources
Life | 1143/1143 |
Mana | 485/485 |
Healing Factor | 1.6679591836734 |
Regeneration | 32.108214285713 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | +15% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 3 |
See Stealth | 5 |
See Invisible | 28 |
Offense: Mainhand
Damage | 106 |
Accuracy | 29 |
Crit Chance | 44% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 75 |
Crit Chance | 68% |
Speed | 0.8695652173913 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Nature | +16% |
Darkness | +49% |
Light | +26% |
Mind | +22% |
Blight | +36% |
Arcane | +30% |
Fire | +105% |
All | +10% |
Offense: Damage Penetration
Acid | +20% |
Light | +10% |
Darkness | +5% |
Blight | +15% |
Physical | +15% |
Fire | +25% |
Mind | +10% |
Defense: Base
Armour (hardiness) | 54 (30%) |
Defense | 24 |
Ranged Defense | 24 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 44 |
Mental Save | 49 |
Defense: Resistances
Acid | + 35%( 70%) |
Blight | + 30%( 70%) |
Physical | + 17%( 70%) |
Cold | + 23%( 70%) |
All | + 15%( 70%) |
Darkness | + 30%( 70%) |
Light | + 43%( 70%) |
Temporal | + 25%( 70%) |
Fire | + 70%( 70%) |
Lightning | + 27%( 70%) |
Defense: Immunities
Disarm Resistance | 38% |
Confusion Resistance | 16% |
Teleport Resistance | 20% |
Silence Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 375 damage for 6 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 167 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Golemancy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Fire alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Stone alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Flame Infusion |
talent | Secrets of the Eternals |
talent | Body of Fire |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by skeleton archer. Escort: lost defiler (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by electric eel. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 342. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Effects on melee hit: * 20% chance to slow global speed by 52% Damage when hit (Melee): 2 darkness Changes stats: +9 Mag / +4 Wil / +4 Cun / +6 Con Changes resistances: +18% darkness Changes resistances penetration: +5% darkness Physical save: +16 (+5 eff.) Mental save: +20 (+6 eff.) Lowers spell cool-downs by: 10% It can be used to blink to a nearby random location (rad 15) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
Light source | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Blindness immunity: +20% Confusion immunity: +16% Maximum life: +43.00 Light radius: +7 See stealth: +5 See invisible: +8 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +7 Fatigue: +5% Effects on melee hit: * 20% chance to slow global speed by 52% Changes stats: +8 Mag / +15 Wil Changes resistances: +12% blight / +12% fire Changes damage: +17% blight / +9% fire / +20% arcane / +6% nature Mental save: +14 (+4 eff.) Disease immunity: +15% Spell crit. chance: +5% Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. It was changed by the digestive sack. |
Tool | ![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * 20% chance to reduce damage dealt by 21% * 20% chance to reduce armor by 43% Changes stats: +6 Str / +2 Mag Changes resistances: +3% acid / +9% fire Changes resistances penetration: +20% acid Changes damage: +9% darkness / +6% fire Maximum life: +34.00 Maximum mana: +58.00 Maximum stamina: +23.00 Spell crit. chance: +9% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +7 (+3 eff.) Damage when hit (Melee): 2 arcane Changes stats: +1 Str / +5 Dex / +4 Con Changes resistances: +22% light Changes damage: +11% light Life regen: +12.00 Maximum life: +77.00 Spellpower: +9 (+2 eff.) Mindpower: +9 (+3 eff.) Healing mod.: +14% Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Life regen: +7.00 Maximum life: +50.00 Healing mod.: +13% Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +18 Changes resistances: +6% acid / +12% temporal Changes resistances penetration: +10% fire Physical save: +15 (+5 eff.) Spell save: +9 (+3 eff.) Teleport immunity: +20% It can be used to create a temporary shield that absorbs 251 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +13.0% Damage (Melee): 32 arcane Changes resistances: +6% blight Changes resistances penetration: +15% blight / +10% mind Changes damage: +9% blight / +30% darkness / +12% mind Talent granted: +1 Command Staff Maximum mana: +27.00 Spellpower: +23 (+5 eff.) Spell crit. chance: +18% Talent on hit(spell): Chain Lightning (10% chance level 5). Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 Changes stats: +1 Con Physical save: +27 (+9 eff.) Spell save: +7 (+2 eff.) Mental save: +20 (+6 eff.) Disarm immunity: +38% Maximum life: +65.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+7 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 341.48 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +17 (+8 eff.) Armour penetration: +7 Defense: +1 (+0 eff.) Changes stats: +2 Dex Changes resistances: +3% physical Changes resistances penetration: +15% physical Changes damage: +30% fire Critical mult.: +12.00% Stealth bonus: +7 Stamina each turn: +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -672 life. The duration and life will increase by 1% for every 1% life you have lost (currently 672 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -743 life. The duration and life will increase by 1% for every 1% life you have lost (currently 743 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Inflicts 341.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (86% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Con Talent masteries: +0.40 Spell / Golemancy +0.40 Spell / Fire alchemy Physical save: +12 (+4 eff.) Life regen: +11.00 Maximum life: +36.00 Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+5 eff.) Physical power: +10 (+4 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+13 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+6 eff.) Armour penetration: +11 Defense: +13 (+6 eff.) Changes stats: +3 Cun / +7 Mag Spellpower: +13 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 5% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() Requires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 4.0 Power cost: 16 out of 16/16. Range: melee/personal Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 207% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +9 Defense: +8 (+4 eff.) Changes stats: +7 Mag / +5 Cun / +5 Con Maximum wards: +3 fire Changes damage: +25% fire Talents granted: +4 Ward +1 Command Staff Critical mult.: +21.00% N.Energy each turn: +0.20 Vim when firing critical spell: +5.00 Maximum vim: +28.00 Maximum neg.energy: +32.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Physical power: +9 (+3 eff.) Armour: +4 Fatigue: -9% Changes resistances: +12% mind / +9% darkness Changes damage: +6% mind Critical mult.: +22.00% Maximum encumbrance: +60 Cut immunity: +10% A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Mag Changes resistances: +6% blight Mana each turn: +0.12 Maximum mana: +25.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+4 eff.) Defense: +6 (+3 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+8 eff.) Blindness immunity: +50% Spellpower: +30 (+7 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+3 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 25%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
![]() Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +18% darkness / +15% temporal Changes resistances penetration: +13% darkness / +12% temporal Silence immunity: +28% Confusion immunity: +28% Stun/Freeze immunity: +35% Defense after a teleport: +21 Resist all after a teleport: +13% New effects duration reduction after a teleport: +12% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +3 Str / +3 Con Changes resistances: +7% nature Spell save: +3 (+1 eff.) Maximum life: +58.00 Healing mod.: +14% A cap made of leather. |
![]() Requires: - Massive armour training - Strength 44 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+10 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+12 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
![]() Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+5 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +2 Str / +2 Dex / +4 Con Stamina each turn: +1.00 It can be used to setup a psionic shield, reducing all damage taken by 107 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Reduce fatigue by 31% for 2 turns. * Increase the duration of 2 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Crapola the Shalore Alchemist level 34
24th Dusk 123rd year of Ascendancy at 08:42 see stats
By Crapola the Shalore Alchemist level 32
3rd Summertide 123rd year of Ascendancy at 19:38 see stats
By Crapola the Shalore Alchemist level 36
41st Dusk 123rd year of Ascendancy at 22:12 see stats
By Crapola the Shalore Alchemist level 18
24th Haze 122nd year of Ascendancy at 01:26 see stats
By Crapola the Shalore Alchemist level 32
5th Mirth 123rd year of Ascendancy at 19:55 see stats
By Crapola the Shalore Alchemist level 14
17th Dusk 122nd year of Ascendancy at 11:08 see stats
By Crapola the Shalore Alchemist level 34
25th Dusk 123rd year of Ascendancy at 09:32 see stats
By Crapola the Shalore Alchemist level 41
17th Haze 123rd year of Ascendancy at 22:06 see stats
By Crapola the Shalore Alchemist level 24
15th Regrowth 123rd year of Ascendancy at 12:45 see stats
By Crapola the Shalore Alchemist level 19
32nd Haze 122nd year of Ascendancy at 03:13 see stats
By Crapola the Shalore Alchemist level 33
1st Dusk 123rd year of Ascendancy at 05:30 see stats
By Crapola the Shalore Alchemist level 21
72nd Haze 122nd year of Ascendancy at 18:05 see stats
By Crapola the Shalore Alchemist level 10
6th Flare 122nd year of Ascendancy at 22:16 see stats
By Crapola the Shalore Alchemist level 20
33rd Haze 122nd year of Ascendancy at 05:52 see stats
By Crapola the Shalore Alchemist level 30
58th Pyre 123rd year of Ascendancy at 04:38 see stats
By Crapola the Shalore Alchemist level 40
3rd Haze 123rd year of Ascendancy at 02:18 see stats
By Crapola the Shalore Alchemist level 16
44th Dusk 122nd year of Ascendancy at 23:19 see stats
By Crapola the Shalore Alchemist level 32
6th Mirth 123rd year of Ascendancy at 05:28 see stats
By Crapola the Shalore Alchemist level 35
33rd Dusk 123rd year of Ascendancy at 20:33 see stats
By Crapola the Shalore Alchemist level 18
24th Haze 122nd year of Ascendancy at 04:11 see stats
By Crapola the Shalore Alchemist level 8
3rd Flare 122nd year of Ascendancy at 04:35 see stats
By Crapola the Shalore Alchemist level 17
1st Time of Equilibrium 122nd year of Ascendancy at 18:58 see stats
By Crapola the Shalore Alchemist level 12
4th Dusk 122nd year of Ascendancy at 07:53 see stats
By Crapola the Shalore Alchemist level 32
2nd Mirth 123rd year of Ascendancy at 23:45 see stats
By Crapola the Shalore Alchemist level 26
27th Regrowth 123rd year of Ascendancy at 08:31 see stats
By Crapola the Shalore Alchemist level 30
60th Pyre 123rd year of Ascendancy at 23:18 see stats
Log
Anorithil patrol kills Orcs patrol.
Today is the 21st Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.
Today is the 22nd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:43.
There is a Gates of Morning (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
She marks the location of Ardhungol on your map.
Accepted quest 'Eight legs of wonder'! (Press 'j' to see the quest log)
There is an exit to the worldmap here (press '' or right click to use).
There is a Gates of Morning (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 23rd Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
Crapola deactivates Body of Fire.
The raging fire around Crapola calms down and disappears.
Crapola deactivates Flame Infusion.
Crapola deactivates Secrets of the Eternals.