John the level 8 Higher Archer by alwaysvague

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArcher
Level / Exp8 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 18)
Dexterity40 (base 30)
Constitution13 (base 13)
Magic13 (base 10)
Willpower11 (base 10)
Cunning13 (base 12)

Resources

Life-13/216
Stamina124/124
Healing Factor1.1245901639344
Regeneration22.772950819672

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage54
Accuracy54
Crit Chance7%
APR5
Speed0.95

Offense: Spell

Spellpower6.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+5%
Light+10%
Temporal+4%

Defense: Base

Armour (hardiness)5 (64.692942254812%)
Defense42
Ranged Defense42
Fatigue0
Physical Save17
Spell Save8
Mental Save8

Defense: Resistances

Nature+ 6%( 70%)
Darkness+ 21%( 70%)
Light+ 52%( 70%)
Temporal+ 5%( 70%)
Blight+ 6%( 70%)
Cold+ 5%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
5/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
3/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5

Effects

beneficial effect
detrimental effect

Quests

failed
done
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Log


Talent Steady Shot is ready to use.

John picks up (i.):
shimmering linen robe of nature (+16%) (0 def, 0 armour).

John shoots!
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: taken damage).

John is encased in ice!

Something hits
John for 87 cold damage.

Resting starts...

Rested for 3 turns (stop reason: taken damage).

Something hits
John for (25 to ice), 38 arcane (38 total damage).

Something hits
John for (29 to ice), 43 physical (43 total damage).

John performs a melee critical strike against John!
John hits Iceblock for 19 physical, 6 temporal (24 total damage).

John hits Iceblock for 13 physical, 6 temporal (18 total damage).
John is free from the ice.


Ran for 3 turns (stop reason: hostile spotted to the east (The Shade)).


John uses
Infusion: Regeneration.
John starts regenerating health quickly.

The Shade casts
Freeze.
Saving game...