Wonder the level 12 Cornac Wanderer by ddildine

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWanderer
Level / Exp12 / 55%
Sizemedium
Lifes / Deaths

Primary Stats

Strength35 (base 30)
Dexterity15 (base 12)
Constitution19 (base 19)
Magic35 (base 28)
Willpower17 (base 12)
Cunning17 (base 15)

Resources

Life364/364
Mana201/201
Paradox300
Healing Factor1.2291723257555
Regeneration15.685041144326

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2
See Stealth7
See Invisible5

Offense: Mainhand

Damage64
Accuracy43
Crit Chance11%
APR7
Speed1.00

Offense: Spell

Spellpower33
Crit Chance4%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Offense: Damage Bonus

Mind+6%
Arcane+3%
Fire+11%
Light+3%

Offense: Damage Penetration

Acid+5%

Defense: Base

Armour (hardiness)23.521305378697 (73.607947236566%)
Defense24
Ranged Defense24
Fatigue18
Physical Save27
Spell Save40
Mental Save19

Defense: Resistances

Lightning+ 3%( 70%)
Light+ 5%( 70%)
Nature+ 19%( 70%)
Blight+ 19%( 70%)
Cold+ 19%( 70%)
Fire+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.00
5/5
4/5
4/5
0/5
Technique / Tireless Combatant1.00
4/5
0/5
0/5
0/5
Technique / Warcries1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
5/5
5/5
4/5
0/5

Generic Talents

Wild-gift / Mindstar mastery1.00
0/5
0/5
0/5
0/5
Bloodriver / Purification1.00
5/5
5/5
4/5
0/5
Cunning / Lethality1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
4/5
0/5
3/5
3/5
0/5

Effects

Quests

done
failed
done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Wonder the Cornac Wanderer level 10
9th Mirth 122nd year of Ascendancy at 02:03
see stats

Log


Ran for 2 turns (stop reason: interesting terrain).


Ran for 3 turns (stop reason: interesting terrain).


Ran for 5 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 51 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 3 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
piercing elm wand of conjuration [power 105] (15 cooldown).
You gain 5.00 gold from the transmogrification of
iron torque of clear mind [power 1] (25 cooldown).
You gain 1.31 gold from the transmogrification of
impenetrable iron plate armour of cold resistance (0 def, 13 armour).
You gain 1.01 gold from the transmogrification of
spellwoven linen wizard hat (1 def, 0 armour).
You gain 2.55 gold from the transmogrification of
pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.48 gold from the transmogrification of
grounding pair of rough leather boots (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-17 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
iron greatmaul (16-24 power, 1 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.