











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 50 / 915% |
| Size | medium |
| Lifes / Deaths | Killed by Rmaduburn the human at level 8 on the 3rd Dusk 122nd year of Ascendancy at 07:42 / 147Killed by Dyfarnin the human at level 8 on the 3rd Dusk 122nd year of Ascendancy at 10:28 Killed by golem (servant of Krea) at level 8 on the 4th Dusk 122nd year of Ascendancy at 14:20 Killed by bandit at level 10 on the 9th Dusk 122nd year of Ascendancy at 22:36 Killed by dredgling at level 10 on the 10th Dusk 122nd year of Ascendancy at 08:30 Killed by golem (servant of Krea) at level 10 on the 10th Dusk 122nd year of Ascendancy at 18:49 Killed by thief at level 11 on the 11st Dusk 122nd year of Ascendancy at 04:45 Killed by Emyth the polar bear at level 11 on the 14th Dusk 122nd year of Ascendancy at 08:56 Killed by worm that walks at level 12 on the 15th Dusk 122nd year of Ascendancy at 21:29 Killed by bloated horror at level 12 on the 16th Dusk 122nd year of Ascendancy at 16:59 Killed by worm that walks at level 12 on the 16th Dusk 122nd year of Ascendancy at 21:00 Killed by worm that walks at level 13 on the 17th Dusk 122nd year of Ascendancy at 01:44 Killed by worm that walks at level 13 on the 17th Dusk 122nd year of Ascendancy at 03:15 Killed by Wrathroot at level 13 on the 17th Dusk 122nd year of Ascendancy at 12:04 Killed by Lisildath the Thug at level 14 on the 18th Dusk 122nd year of Ascendancy at 10:37 Killed by Lisildath the Thug at level 14 on the 18th Dusk 122nd year of Ascendancy at 12:00 Killed by golem (servant of Krea) at level 14 on the 18th Dusk 122nd year of Ascendancy at 13:34 Killed by freezing trap at level 14 on the 18th Dusk 122nd year of Ascendancy at 18:28 Killed by Bandit Leader Aroma at level 14 on the 18th Dusk 122nd year of Ascendancy at 20:30 Killed by Bandit Leader Aroma at level 14 on the 18th Dusk 122nd year of Ascendancy at 21:58 Killed by Bandit Leader Aroma at level 14 on the 18th Dusk 122nd year of Ascendancy at 23:36 Killed by Krea at level 14 on the 19th Dusk 122nd year of Ascendancy at 02:15 Killed by Bandit Leader Aroma at level 14 on the 19th Dusk 122nd year of Ascendancy at 03:42 Killed by Betotta the Thug at level 14 on the 19th Dusk 122nd year of Ascendancy at 09:26 Killed by golem (servant of Krea) at level 15 on the 21st Dusk 122nd year of Ascendancy at 07:36 Killed by luminous horror at level 15 on the 21st Dusk 122nd year of Ascendancy at 17:50 Killed by Weirdling Beast at level 15 on the 22nd Dusk 122nd year of Ascendancy at 05:33 Killed by Weirdling Beast at level 15 on the 22nd Dusk 122nd year of Ascendancy at 07:58 Killed by Weirdling Beast at level 15 on the 22nd Dusk 122nd year of Ascendancy at 09:44 Killed by Emelyyamira the broken golem at level 16 on the 41st Dusk 122nd year of Ascendancy at 22:50 Killed by Emelyyamira the broken golem at level 16 on the 42nd Dusk 122nd year of Ascendancy at 00:15 Killed by Brran the human at level 16 on the 17th Haze 122nd year of Ascendancy at 12:15 Killed by snow giant thunderer at level 16 on the 18th Haze 122nd year of Ascendancy at 11:01 Killed by Burb the snow giant champion at level 17 on the 19th Haze 122nd year of Ascendancy at 06:09 Killed by Chronolith Clone at level 19 on the 21st Haze 122nd year of Ascendancy at 17:05 Killed by Rantha the Worm at level 19 on the 22nd Haze 122nd year of Ascendancy at 12:01 Killed by Liserewen the Blightborn at level 20 on the 23rd Haze 122nd year of Ascendancy at 07:48 Killed by golem (servant of Krea) at level 20 on the 32nd Haze 122nd year of Ascendancy at 21:03 Killed by elder vampire at level 20 on the 32nd Haze 122nd year of Ascendancy at 23:16 Killed by Borfast the Broken at level 21 on the 33rd Haze 122nd year of Ascendancy at 14:33 Killed by Borfast the Broken at level 21 on the 33rd Haze 122nd year of Ascendancy at 16:07 Killed by forest wight at level 21 on the 33rd Haze 122nd year of Ascendancy at 18:02 Killed by Borfast the Broken at level 21 on the 33rd Haze 122nd year of Ascendancy at 19:48 Killed by giant spider at level 21 on the 33rd Haze 122nd year of Ascendancy at 21:21 Killed by Borfast the Broken at level 21 on the 33rd Haze 122nd year of Ascendancy at 23:09 Killed by storm wyrm at level 22 on the 37th Haze 122nd year of Ascendancy at 09:20 Killed by golem (servant of Krea) at level 23 on the 39th Haze 122nd year of Ascendancy at 19:18 Killed by naga myrmidon at level 24 on the 41st Haze 122nd year of Ascendancy at 18:56 Killed by Zubolle the Guardian at level 24 on the 42nd Haze 122nd year of Ascendancy at 02:46 Killed by golem (servant of Krea) at level 24 on the 42nd Haze 122nd year of Ascendancy at 04:10 Killed by golem (servant of Krea) at level 24 on the 42nd Haze 122nd year of Ascendancy at 05:52 Killed by Zubolle the Guardian at level 24 on the 42nd Haze 122nd year of Ascendancy at 07:01 Killed by Zubolle the Guardian at level 24 on the 42nd Haze 122nd year of Ascendancy at 08:23 Killed by golem (servant of Krea) at level 24 on the 42nd Haze 122nd year of Ascendancy at 09:43 Killed by golem (servant of Krea) at level 24 on the 42nd Haze 122nd year of Ascendancy at 11:08 Killed by Zubolle the Guardian at level 24 on the 42nd Haze 122nd year of Ascendancy at 12:26 Killed by golem (servant of Krea) at level 24 on the 42nd Haze 122nd year of Ascendancy at 12:57 Killed by golem (servant of Krea) at level 24 on the 42nd Haze 122nd year of Ascendancy at 14:50 Killed by golem (servant of Krea) at level 24 on the 42nd Haze 122nd year of Ascendancy at 22:24 Killed by giant netherworm at level 24 on the 43rd Haze 122nd year of Ascendancy at 07:15 Killed by ghoulking at level 25 on the 44th Haze 122nd year of Ascendancy at 07:52 Killed by The Master at level 25 on the 44th Haze 122nd year of Ascendancy at 09:22 Killed by The Master at level 25 on the 44th Haze 122nd year of Ascendancy at 11:12 Killed by Lord of Skulls (warrior) at level 25 on the 44th Haze 122nd year of Ascendancy at 13:33 Killed by Yvitta the awoken tentacle tree at level 26 on the 54th Haze 122nd year of Ascendancy at 08:45 Killed by scourge drake hatchling at level 26 on the 54th Haze 122nd year of Ascendancy at 18:10 Killed by Nerarin the awoken tentacle tree at level 27 on the 57th Haze 122nd year of Ascendancy at 00:30 Killed by rimebark at level 28 on the 58th Haze 122nd year of Ascendancy at 01:51 Killed by orc warrior at level 31 on the 1st Decay 122nd year of Ascendancy at 16:22 Killed by overpowered greater multi-hued wyrm at level 31 on the 2nd Decay 122nd year of Ascendancy at 00:45 Killed by overpowered greater multi-hued wyrm at level 31 on the 2nd Decay 122nd year of Ascendancy at 02:12 Killed by overpowered greater multi-hued wyrm at level 31 on the 2nd Decay 122nd year of Ascendancy at 03:39 Killed by overpowered greater multi-hued wyrm at level 31 on the 2nd Decay 122nd year of Ascendancy at 04:47 Killed by overpowered greater multi-hued wyrm at level 31 on the 2nd Decay 122nd year of Ascendancy at 05:11 Killed by overpowered greater multi-hued wyrm at level 31 on the 2nd Decay 122nd year of Ascendancy at 06:27 Killed by golem (servant of Krea) at level 31 on the 2nd Decay 122nd year of Ascendancy at 07:39 Killed by overpowered greater multi-hued wyrm at level 31 on the 2nd Decay 122nd year of Ascendancy at 08:45 Killed by overpowered greater multi-hued wyrm at level 31 on the 2nd Decay 122nd year of Ascendancy at 10:16 Killed by overpowered greater multi-hued wyrm at level 31 on the 2nd Decay 122nd year of Ascendancy at 12:01 Killed by golem (servant of Krea) at level 32 on the 2nd Decay 122nd year of Ascendancy at 14:08 Killed by orc fighter at level 33 on the 2nd Decay 122nd year of Ascendancy at 20:59 Killed by orc high cryomancer at level 33 on the 2nd Decay 122nd year of Ascendancy at 22:28 Killed by orc high pyromancer at level 33 on the 3rd Decay 122nd year of Ascendancy at 00:00 Killed by orc high pyromancer at level 34 on the 3rd Decay 122nd year of Ascendancy at 01:45 Killed by golem (servant of Krea) at level 34 on the 3rd Decay 122nd year of Ascendancy at 17:11 Killed by orc high pyromancer at level 34 on the 3rd Decay 122nd year of Ascendancy at 23:53 Killed by Ce'Narassra the orc cryomancer at level 34 on the 5th Decay 122nd year of Ascendancy at 04:25 Killed by golem (servant of Krea) at level 34 on the 5th Decay 122nd year of Ascendancy at 19:15 Killed by orc cryomancer at level 35 on the 6th Decay 122nd year of Ascendancy at 02:06 Killed by orc pyromancer at level 35 on the 6th Decay 122nd year of Ascendancy at 10:48 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 7th Decay 122nd year of Ascendancy at 20:16 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 7th Decay 122nd year of Ascendancy at 22:32 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 7th Decay 122nd year of Ascendancy at 23:51 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 8th Decay 122nd year of Ascendancy at 01:21 Killed by Aeradhethra the orc pyromancer at level 36 on the 8th Decay 122nd year of Ascendancy at 05:56 Killed by orc pyromancer at level 36 on the 8th Decay 122nd year of Ascendancy at 15:02 Killed by Glyrithra the Invoker at level 36 on the 8th Decay 122nd year of Ascendancy at 16:08 Killed by Polyba the Flamebringer at level 36 on the 8th Decay 122nd year of Ascendancy at 18:37 Killed by Polyba the Flamebringer at level 36 on the 8th Decay 122nd year of Ascendancy at 19:59 Killed by Zubinor the orc high cryomancer at level 36 on the 9th Decay 122nd year of Ascendancy at 03:36 Killed by golem (servant of Krea) at level 36 on the 31st Regrowth 123rd year of Ascendancy at 16:27 Killed by elven cultist at level 37 on the 23rd Pyre 123rd year of Ascendancy at 07:34 Killed by golem (servant of Krea) at level 38 on the 31st Pyre 123rd year of Ascendancy at 17:38 Killed by Gloruyassra the skeleton assassin at level 39 on the 72nd Pyre 123rd year of Ascendancy at 11:17 Killed by The Shade of Telos at level 39 on the 72nd Pyre 123rd year of Ascendancy at 13:45 Killed by luminous horror at level 39 on the 72nd Pyre 123rd year of Ascendancy at 16:04 Killed by golem (servant of Krea) at level 39 on the 75th Pyre 123rd year of Ascendancy at 12:44 Killed by radiant horror at level 41 on the 9th Mirth 123rd year of Ascendancy at 14:48 Killed by golem (servant of Krea) at level 44 on the 13rd Dusk 123rd year of Ascendancy at 07:05 Killed by Ivuvea the orc necromancer at level 44 on the 13rd Dusk 123rd year of Ascendancy at 17:19 Killed by Rak'shor, Grand Necromancer of the Pride at level 45 on the 16th Dusk 123rd year of Ascendancy at 02:47 Killed by dread at level 45 on the 16th Dusk 123rd year of Ascendancy at 07:57 Killed by Xerogalle the blinkwyrm at level 45 on the 22nd Dusk 123rd year of Ascendancy at 11:39 Killed by Yvukira the spire dragon at level 45 on the 22nd Dusk 123rd year of Ascendancy at 18:42 Killed by minotaur at level 45 on the 22nd Dusk 123rd year of Ascendancy at 23:12 Killed by Zubaseth the blinkwyrm at level 46 on the 23rd Dusk 123rd year of Ascendancy at 07:15 Killed by Zubaseth the blinkwyrm at level 46 on the 23rd Dusk 123rd year of Ascendancy at 08:29 Killed by minotaur at level 46 on the 23rd Dusk 123rd year of Ascendancy at 20:23 Killed by golem (servant of Krea) at level 46 on the 23rd Dusk 123rd year of Ascendancy at 23:44 Killed by temporal hound at level 46 on the 24th Dusk 123rd year of Ascendancy at 03:10 Killed by golem (servant of Krea) at level 46 on the 24th Dusk 123rd year of Ascendancy at 04:46 Killed by Salitira the Caustic Terror at level 46 on the 24th Dusk 123rd year of Ascendancy at 08:05 Killed by Salitira the Caustic Terror at level 46 on the 24th Dusk 123rd year of Ascendancy at 10:02 Killed by Salitira the Caustic Terror at level 46 on the 24th Dusk 123rd year of Ascendancy at 11:18 Killed by Salitira the Caustic Terror at level 46 on the 24th Dusk 123rd year of Ascendancy at 12:56 Killed by Salitira the Caustic Terror at level 46 on the 24th Dusk 123rd year of Ascendancy at 14:25 Killed by Islina the Frozen Terror at level 46 on the 24th Dusk 123rd year of Ascendancy at 19:11 Killed by Islina the Frozen Terror at level 46 on the 24th Dusk 123rd year of Ascendancy at 20:32 Killed by Islina the Frozen Terror's temporal clone at level 46 on the 24th Dusk 123rd year of Ascendancy at 21:56 Killed by Cyriseda the Storm Terror at level 46 on the 25th Dusk 123rd year of Ascendancy at 00:26 Killed by Betulena the blinkwyrm at level 47 on the 26th Dusk 123rd year of Ascendancy at 02:04 Killed by Adigarin the ice wyrm at level 47 on the 26th Dusk 123rd year of Ascendancy at 22:16 Killed by golem (servant of Krea) at level 48 on the 28th Dusk 123rd year of Ascendancy at 00:55 Killed by golem (servant of Krea) at level 48 on the 28th Dusk 123rd year of Ascendancy at 10:25 Killed by golem (servant of Krea) at level 48 on the 41st Dusk 123rd year of Ascendancy at 10:02 Killed by armoured skeleton warrior at level 48 on the 41st Dusk 123rd year of Ascendancy at 13:52 Killed by golem (servant of Krea) at level 48 on the 41st Dusk 123rd year of Ascendancy at 15:05 Killed by golem (servant of Krea) at level 48 on the 41st Dusk 123rd year of Ascendancy at 18:05 Killed by Emitta the Neverdead at level 48 on the 41st Dusk 123rd year of Ascendancy at 20:34 Killed by armoured skeleton warrior at level 48 on the 41st Dusk 123rd year of Ascendancy at 22:36 Killed by armoured skeleton warrior at level 48 on the 42nd Dusk 123rd year of Ascendancy at 02:24 Killed by golem (servant of Krea) at level 48 on the 42nd Dusk 123rd year of Ascendancy at 04:42 Killed by golem (servant of Krea) at level 48 on the 42nd Dusk 123rd year of Ascendancy at 06:50 Killed by golem (servant of Krea) at level 48 on the 42nd Dusk 123rd year of Ascendancy at 08:16 Killed by skeleton mage at level 48 on the 42nd Dusk 123rd year of Ascendancy at 10:53 Killed by Elandar at level 50 on the 53rd Dusk 123rd year of Ascendancy at 23:48 Killed by Argoniel at level 50 on the 54th Dusk 123rd year of Ascendancy at 01:56 |
Primary Stats
| Strength | 46 (base 30) |
| Dexterity | 51 (base 12) |
| Constitution | 85 (base 60) |
| Magic | 131 (base 60) |
| Willpower | 74 (base 35) |
| Cunning | 86 (base 35) |
Resources
| Life | 1111/1139 |
| Mana | 748/748 |
| Positive | 177/177 |
| Healing Factor | 1.6617726352504 |
| Regeneration | 0.4154431588126 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
| See Invisible | 20 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 218 |
| Accuracy | 43 |
| Crit Chance | 59% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 86 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +47% |
| Arcane | +57% |
| Cold | +115% |
| All | +22% |
| Lightning | +51% |
| Light | +43% |
| Temporal | +31% |
| Physical | +26% |
| Fire | +72% |
| Darkness | +33% |
Offense: Damage Penetration
| Arcane | +45% |
| All | +10% |
Defense: Base
| Armour (hardiness) | 61.817122657644 (30%) |
| Defense | 52 |
| Ranged Defense | 59 |
| Fatigue | 5 |
| Physical Save | 66 |
| Spell Save | 83 |
| Mental Save | 62 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 70%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 45%( 70%) |
| Physical | + 24%( 70%) |
| Fire | + 70%( 70%) |
| Darkness | + 27%( 70%) |
Defense: Immunities
| Pinning Resistance | 41% |
| Disarm Resistance | 38% |
| Knockback Resistance | 37% |
| Stun Resistance | 100% |
| Silence Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 755 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 313 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Explosive admixtures | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Acid alchemy | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Spell / Fire alchemy | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Defensive Posture |
| talent | Frost Infusion |
| talent | Chant of Resistance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 6 of Dreadfell. Escort: lost defiler (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost warrior from death by Mayelratha the cave troll. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1562. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed black mamba head. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
Equipment
| On feet | Beuharafang the Scorchusher (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master While equipped: Stats +4 Dex +13 Cun +10 Con dps ---------- Melee Ret 2 fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +5 Resists +18% acid +12% cold +6% light Phys.save +44 (+11 eff.) Mind.save +39 (+10 eff.) Disengage: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 176% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Quiver | 241 alchemist diamond0.0 T5 white alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
| Light source | dwarven lantern 'Rimeraze'1.0 T5 lite [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +9% temporal +11% darkness +6% cold Res.pen +10% all Apr +10 ----- def ----- Resists +12% acid +9% cold +15% light Affinity +5% darkness Phys.save +12 (+3 eff.) Heal.mod +22% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +7 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 5.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 346.95 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
| Tool | overpowered elven-wood wand of shielding [power 638] (25 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a shield absorbing up to 638 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 25 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+2 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 6.1 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 431.49 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| On fingers | Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +14 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +17 (+3 eff.) Dmg.mod +15% arcane Res.pen +25% arcane Melee Ret 2 light ----- def ----- Resists +5% arcane +6% light Max.HP +44.00 Disarm- +38% Pinning- +41% Knockbk- +37% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 36 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Delihir (136% power, 6 apr, cold element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +5 Cun +6 Con dps ---------- Spell.crit +10% Crit.mult +33.00% Spell.pwr +22 (+4 eff.) Melee+ 31 fire Dmg.mod +30% cold ----- def ----- Armour +2 Resists +6% acid +3% cold Phys.save +11 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +11 (+3 eff.) Die.at -40.00 life Disease- +20% Silence- +20% ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +48.00 Max.N.En +22.00 See.Invis +10 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | brawler's drakeskin leather gloves of spellstriking (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +2 Dex +7 Mag +3 Wil +2 Cun dps ---------- Spell.pwr +7 (+1 eff.) Melee+ 9 arcane Dmg.mod +5% arcane ----- def ----- Armour +3 Resists +5% arcane Phys.save +5 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +10 (+1 eff.) Spell.pwr +30 (+6 eff.) Dmg.mod +10% all ----- def ----- Defense +6 (+2 eff.) Resists +15% all Spell.save +25 (+5 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
| Cloak | Manuregorig the elven-silk cloak (17 def, 17 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +6 Mag +6 Wil +4 Con dps ---------- Spell.crit +7% ----- def ----- Armour +17 Defense +17 (+6 eff.) Resists +2% physical +3% light +6% darkness Crit.chn- 5.00% Phys.save +24 (+6 eff.) Spell.save +31 (+7 eff.) Mind.save +18 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous stralite amulet of dexterity (+13)0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +13 Lck +4 Dex dps ---------- Acc +12 (+4 eff.) ----- def ----- Defense +10 (+4 eff.) Unseen.red 12% Amulets make your neck look great! |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
acid wave rune (damage 287; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 286.65 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 119; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 64; blocks 5; dur 4; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 64 up to 5 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
savior's stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: ----- def ----- Phys.save +18 (+5 eff.) Spell.save +16 (+4 eff.) Mind.save +22 (+5 eff.) Amulets make your neck look great! |
mindweaver's voratun amulet of healing0.1 T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +10 (+4 eff.) ----- def ----- Mind.save +13 (+3 eff.) Heal.mod +20% Cut- +60% Confus- +20% Heal: Puts all charms on 35 cooldown Level 3.5 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 357 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Chargebone the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Str +6 Mag +17 Cun +10 Con dps ---------- Phys.pwr +15 (+2 eff.) Spell.pwr +14 (+3 eff.) Melee+ 10 physical Ranged+ 21 physical Dmg.mod +9% lightning +12% blight Res.pen +20% lightning On Hit (Melee): * 15% chance to reduce all saves and defense by 32 On Hit (Ranged): * 18% chance to reduce all saves and defense by 32 ----- def ----- Resists +18% lightning ---------- misc Hate/m.crit +3.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 180% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Rod of Sarrilon (136% power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Temporal Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
Telos's Staff (Top Half) (143% power, 0 apr, arcane element)2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 144% Range: 1.2x Uses 150% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+6 eff.) Dmg.mod +35% arcane ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
bloodlich's dragonbone starstaff of warding (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Cun +10 Con dps ---------- Spell.crit +5% Crit.mult +24.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% physical ----- def ----- Armour +5 Defense +7 (+3 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +45.00 Max.N.En +50.00 Wards +2 physical Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone vilestaff of channeling (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +4 Cun +5 Con dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +28 (+6 eff.) Dmg.mod +30% fire ---------- misc Mana/turn +0.23 N.En/turn +0.20 Vim/s.crit +5.00 Max.vim +35.00 Max.N.En +38.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone vilestaff of power (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +33.00% Spell.pwr +37 (+7 eff.) Melee+ 34 fire Dmg.mod +30% blight ---------- misc See.Invis +12 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Power 66% Range: 1.2x Uses 50% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
balanced orichalcum trident (166% power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego] Master Power 167% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +17 (+5 eff.) ----- def ----- Defense +16 (+6 eff.) Disarm- +59% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking orichalcum trident of crippling (164% power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Ego++] Master Power 164% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Res.pen +19% physical Acc +33 (+11 eff.) Apr +21 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
acidic voratun longsword of evisceration (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 151% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 223 damage over 5 turns and reducing armor and accuracy by 28 * Wound the target dealing 357 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +14 (+2 eff.) Sharp, long, and deadly. |
hateful voratun mace (155% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego] Psionic Power 155% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +15 darkness Against +14% Living Blunt and deadly. |
arcing voratun waraxe of ruin (147% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 147% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 134 damage While equipped: dps ---------- Phys.crit +11.0% Crit.mult +35.00% Apr +10 One-handed war axes. |
blazebringer's voratun waraxe of evisceration (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 152% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +66 fire On Crit: * Wound the target dealing 357 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +14 (+2 eff.) All.spd +10% Res.pen +10% fire One-handed war axes. |
voratun dagger of shearing (147% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 147% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +12% all Acc +19 (+6 eff.) Apr +12 Sharp, short and deadly. |
creative living mindstar of storms (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 114% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Str +3 Dex +6 Mag +7 Wil +14 Cun +6 Con dps ---------- Mind.crit +5% Crit.mult +24.00% Mind.pwr +10 (+4 eff.) Melee+ 16 lightning Dmg.mod +15% lightning Res.pen +11% lightning ----- def ----- Resists +20% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elemental quiver of dragonbone arrows of crippling (22/22, 166% power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane/Master Power 166% Range: 1.4x Uses 70% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +21.0% Capacity 22 On Hit: * Create an explosion dealing 177 cold damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
barbed pouch of voratun shots of annihilation (21/21, 187% power, 18 apr)3.0 T5 shot ammo [Ego++] Master Power 188% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +18 Crit +28.0% Capacity 21 Proj.spd +200% On Crit: * Wound the target dealing 357 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
pouch of voratun shots of annihilation (21/21, 170% power, 15 apr)3.0 T5 shot ammo [Ego+] Master Power 171% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +17.0% Capacity 21 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots (22/22, 165% power, 6 apr)3.0 T5 shot ammo [Ego+] Psionic Power 166% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Ranged+ +23 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 211 physical damage Shots are used with slings to pummel your foes to death. |
Piercing Gaze (5 def, 25 armour, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+2 eff.) Rng.Def +10 (+3 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. |
windwalling voratun shield (0 def, 10 armour, 215 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil ----- def ----- Armour +10 Fatigue +8% Resists +18% physical Shield.near.proj +34 Proj.slow +37% ---------- misc Talents +1 Block Handheld deflection devices. |
windwalling voratun shield of resilience (0 def, 10 armour, 202 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil ----- def ----- Armour +10 Fatigue +8% Resists +20% physical Shield.near.proj +81 Proj.slow +31% Max.HP +86.00 ---------- misc Talents +1 Block Handheld deflection devices. |
stormwoven Robe of the Worm of Angolwen (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane/Nature While equipped: Stats +5 Str +7 Mag +8 Wil dps ---------- Spell.pwr +7 (+1 eff.) S.pwr/crit +3 Dmg.mod +9% lightning +7% physical +7% cold ----- def ----- Resists +5% lightning +6% cold +7% all Silence- +23% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant Rags of the Sanctuary of Angolwen (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane/Nature While equipped: Stats +3 Mag +3 Wil +3 Con dps ---------- Spell.pwr +7 (+1 eff.) S.pwr/crit +3 Dmg.mod +7% nature ----- def ----- Resists +7% all Poison- +22% Disease- +23% Silence- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Calm |
stargazer's elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +21% Spell.pwr +30 (+6 eff.) Dmg.mod +22% light +16% darkness ----- def ----- Resists +15% all ---------- misc Mana/turn +0.27 Max.mana +85.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of frost (+9%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +6 Str +7 Mag +6 Wil dps ---------- Dmg.mod +14% lightning +20% physical +46% cold ----- def ----- Resists +9% lightning +47% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training Str 48 [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +20 (+3 eff.) ----- def ----- Armour +35 Defense +25 (+8 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+5 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
fearforged voratun plate armour of stability (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane/Master While equipped: Stats +9 Con ----- def ----- Armour +16 Fatigue +34% Resists +9% physical +12% fire +12% darkness -15% light Phys.save +27 (+7 eff.) Spell.save +8 (+2 eff.) Mind.save +10 (+2 eff.) A suit of armour made of metal plates. |
prismatic voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Arcane While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +20% light +18% darkness A suit of armour made of metal plates. |
searing voratun plate armour of spell shielding (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane While equipped: dps ---------- Melee+ 19 acid 19 fire Melee Ret 14 acid 13 fire ----- def ----- Armour +16 Fatigue +22% Resists +29% acid +28% fire +9% arcane Spell.save +16 (+4 eff.) A suit of armour made of metal plates. |
balancing drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Dex +9 Mag +7 Wil +6 Cun dps ---------- Phys.crit +12.0% Spell.crit +3% Mind.crit +13% A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+4 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 4.5 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 65 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Mucktreason the pair of drakeskin leather boots (0 def, 14 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Mov.spd +10% Dmg.mod +12% fire Res.pen +10% nature Melee Ret 4 nature ----- def ----- Armour +14 Fatigue -10% Resists +9% nature +6% fire Max.HP +60.00 Silence- +35% Confus- +44% Stun/Frz- +39% ---------- misc Stam/turn +0.90 Infravis +2 A pair of boots made of leather. |
Voribeth (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +4 Str +6 Dex +3 Wil +3 Cun ----- def ----- Armour +5 Resists +22% fire +15% cold Phys.save +18 (+5 eff.) Mind.save +15 (+4 eff.) Knockbk- +20% A pair of boots made of leather. |
invigorating pair of voratun boots of evasion (14 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Defense +14 (+5 eff.) Fatigue -2% Max.HP +58.00 ---------- misc Stam/turn +0.70 Evasion: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 32% chance to evade melee and ranged attacks and 36 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of phasing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +11 (+2 eff.) ----- def ----- Armour +5 Fatigue +4% Blink to a nearby random location (rad 11) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Phys.save +15 (+4 eff.) ---------- misc Max.enc +37 Stam/turn +1.00 Max.stam +34.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating elven-silk wizard hat of corrosion (+25%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +17% acid ----- def ----- Defense +3 (+1 eff.) Resists +25% acid +12% cold +12% fire A pointy cloth hat, very wizardly... |
grounding drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Master While equipped: Stats +8 Str +8 Dex ----- def ----- Armour +5 Fatigue +5% Resists +9% lightning +12% temporal Skullcracker: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 236.3 Physical damage. If the attack hits, the target is confused (39% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
prismatic drakeskin leather cap of absorption (0 def, 5 armour)2.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +13% light +16% darkness ---------- misc Stam/ret +2.10 Equi/ret +2.40 A cap made of leather. |
grounding voratun helm of dexterity (+8) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +8 Dex ----- def ----- Armour +5 Fatigue +5% Resists +11% lightning +12% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing voratun helm of constitution (+7) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +7 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +14 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
18 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
21 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
29 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
30 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
20 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
37 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
31 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
20 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
35 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
27 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
34 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
46 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
139 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
239 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
191 alchemist moonstone0.0 T5 white alchemist-gem [Normal] When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(130 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 940 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 883.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
overpowered stralite torque of gale force [power 615] (21 cooldown)2.0 T4 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 17 spaces and dealing 775 physical damage Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered stralite torque of psionic shield [power 209] (35 cooldown)2.0 T4 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 209 for 5 turns Puts all charms on 35 cooldown Torques are made by powerful psionics to store psionic powers. |
Elyra the Glimmerream [power 470] (15 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% light +12% temporal Res.pen +10% light On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +3% light ---------- misc Light +2 Sting an enemy dealing 573 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 30% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of thorny skin [power 86] (20 cooldown)2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 86 and armour hardiness by 70% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 302.61 temporal and 307.23 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
overpowered dragonbone wand of lightning storm [power 626] (22 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 189 lightning damage and will be dazed for 1 turn (945 total damage) Puts all charms on 22 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Krea the Shalore Alchemist level 26
50th Haze 122nd year of Ascendancy at 20:26 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Krea the Shalore Alchemist level 36
8th Decay 122nd year of Ascendancy at 13:07 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Krea the Shalore Alchemist level 30
69th Haze 122nd year of Ascendancy at 20:06 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Krea the Shalore Alchemist level 31
2nd Decay 122nd year of Ascendancy at 00:35 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Krea the Shalore Alchemist level 40
75th Pyre 123rd year of Ascendancy at 16:50 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Krea the Shalore Alchemist level 30
65th Haze 122nd year of Ascendancy at 16:09 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Krea the Shalore Alchemist level 12
16th Dusk 122nd year of Ascendancy at 18:34 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Krea the Shalore Alchemist level 43
10th Dusk 123rd year of Ascendancy at 22:57 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Krea the Shalore Alchemist level 16
78th Dusk 122nd year of Ascendancy at 12:31 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Krea the Shalore Alchemist level 29
59th Haze 122nd year of Ascendancy at 17:04 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Krea the Shalore Alchemist level 39
73rd Pyre 123rd year of Ascendancy at 00:18 see stats
Emancipation (Exploration mode)
Had the golem kill a boss while its master was already dead.By Krea the Shalore Alchemist level 34
3rd Decay 122nd year of Ascendancy at 01:39 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Krea the Shalore Alchemist level 50
54th Dusk 123rd year of Ascendancy at 03:34 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Krea the Shalore Alchemist level 20
23rd Haze 122nd year of Ascendancy at 09:13 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Krea the Shalore Alchemist level 27
55th Haze 122nd year of Ascendancy at 15:59 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Krea the Shalore Alchemist level 49
42nd Dusk 123rd year of Ascendancy at 18:39 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Krea the Shalore Alchemist level 15
22nd Dusk 122nd year of Ascendancy at 16:49 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Krea the Shalore Alchemist level 33
2nd Decay 122nd year of Ascendancy at 16:00 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Krea the Shalore Alchemist level 38
32nd Pyre 123rd year of Ascendancy at 05:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Krea the Shalore Alchemist level 10
5th Dusk 122nd year of Ascendancy at 09:42 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Krea the Shalore Alchemist level 20
22nd Haze 122nd year of Ascendancy at 13:51 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Krea the Shalore Alchemist level 30
60th Haze 122nd year of Ascendancy at 08:52 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Krea the Shalore Alchemist level 40
75th Pyre 123rd year of Ascendancy at 15:14 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Krea the Shalore Alchemist level 50
46th Dusk 123rd year of Ascendancy at 01:22 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Krea the Shalore Alchemist level 47
27th Dusk 123rd year of Ascendancy at 00:18 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Krea the Shalore Alchemist level 43
9th Flare 123rd year of Ascendancy at 21:47 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Krea the Shalore Alchemist level 38
24th Pyre 123rd year of Ascendancy at 04:02 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Krea the Shalore Alchemist level 36
7th Pyre 123rd year of Ascendancy at 22:07 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Krea the Shalore Alchemist level 25
44th Haze 122nd year of Ascendancy at 00:07 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Krea the Shalore Alchemist level 29
59th Haze 122nd year of Ascendancy at 20:06 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Krea the Shalore Alchemist level 50
54th Dusk 123rd year of Ascendancy at 03:32 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Krea the Shalore Alchemist level 34
3rd Decay 122nd year of Ascendancy at 01:39 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Krea the Shalore Alchemist level 16
17th Haze 122nd year of Ascendancy at 13:53 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Krea the Shalore Alchemist level 42
10th Mirth 123rd year of Ascendancy at 22:15 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Krea the Shalore Alchemist level 50
54th Dusk 123rd year of Ascendancy at 03:34 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Krea the Shalore Alchemist level 42
1st Summertide 123rd year of Ascendancy at 16:58 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Krea the Shalore Alchemist level 16
26th Dusk 122nd year of Ascendancy at 02:22 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Krea the Shalore Alchemist level 37
16th Pyre 123rd year of Ascendancy at 16:57 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Krea the Shalore Alchemist level 28
58th Haze 122nd year of Ascendancy at 20:19 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Krea the Shalore Alchemist level 20
23rd Haze 122nd year of Ascendancy at 15:25 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Krea the Shalore Alchemist level 25
44th Haze 122nd year of Ascendancy at 16:19 see stats















































































































































