DarkAce the level 11 Cornac Adventurer by chris907

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Semi-Roguelike (spicy)
SexFemale
RaceCornac
ClassAdventurer
Level / Exp11 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity41 (base 34)
Constitution12 (base 12)
Magic13 (base 12)
Willpower34 (base 20)
Cunning27 (base 15)

Resources

Life274/274
Hate63/100
Psi104/104
Steam100/100
Healing Factor1.0191526171258
Regeneration2.2930933885331

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision5
Stealth26

Offense: Mainhand

Damage16
Accuracy45
Crit Chance9%
APR3
Speed1.00

Offense: Offhand

Damage13
Accuracy43
Crit Chance12%
APR17
Speed1.00

Offense: Spell

Spellpower15
Crit Chance6%
Speed1

Offense: Mind

Mindpower36
Crit Chance10%
Speed1

Offense: Damage Bonus

Nature+15%
Cold+9%
Light+11%
All0%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)5 (49.007671158813%)
Defense42
Ranged Defense42
Fatigue0
Physical Save17
Spell Save21
Mental Save31

Defense: Resistances

Darkness+ 13%( 70%)
Light+ 22%( 70%)
Nature+ 26%( 70%)
Blight+ 10%( 70%)
Physical+ 10%( 70%)
Mind+ 10%( 70%)
All+ 7%( 70%)

Defense: Immunities

Poison Resistance70%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Implants

Class Talents

Cursed / Gloom1.30
3/5
1/5
0/5
0/5
Cursed / Predator1.30
1/5
3/5
1/5
0/5
Psionic / Absorption1.30
1/5
1/5
0/5
0/5
Steamtech / Psytech gunnery1.30
5/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Steamtech / Dread1.30
0/5
0/5
0/5
0/5
Cursed / Force of will1.30
1/5
2/5
0/5
0/5

Generic Talents

Cursed / Dark sustenance1.30
1/5
1/5
1/5
0/5
Psionic / Finer energy manipulations1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
3/5
0/5
0/5
Cunning / Scoundrel1.30
1/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
active
active

Equipment

Psionic focus
Quiver
On hands
Light source
On head
On feet
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By DarkAce the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 04:06
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By DarkAce the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 07:42
see stats

Log

You gain 7.65 gold from the melting of Ashhue the brass lantern.
You gain 4.91 gold from the melting of
Rainripper (0 def, 1 armour).
You collect a new ingredient:
lump of steel (1).
You gain 8.32 gold from the melting of
Toridas the Shimmerrune (2 def, 12 armour).
You gain 1.17 gold from the melting of
cured leather armour of stability (6 def, 4 armour).
You gain 0.70 gold from the melting of
linen robe of the mountain (+7%) (0 def, 0 armour).
You gain 0.73 gold from the melting of
linen robe of corrosion (+16%) (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.27 gold from the melting of
iron shield of fire resistance (+16%) (0 def, 2 armour, 24 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.91 gold from the melting of
iron steamsaw of purity (9-14 power, 0 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.79 gold from the melting of
mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.80 gold from the melting of
mossy mindstar of balance (3-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of steel (1).
You gain 2.61 gold from the melting of
thought-forged steel dagger of massacre (18-23 power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.79 gold from the melting of
balanced iron dagger of dampening (10-14 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 8.56 gold from the melting of
Frostrazor (12-16 power, 2 apr).
You collect a new ingredient:
lump of steel (1).
You gain 4.43 gold from the melting of
balanced steel greatsword of erosion (25-40 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.07 gold from the melting of
balanced iron greatsword (15-24 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.75 gold from the melting of
arcing iron battleaxe (15-22 power, 1 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.50 gold from the melting of
wild infusion of the psychic (res 23%; physical; dur 3; cd 11).
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