









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 39 / 16% |
| Size | big |
| Lifes / Deaths | Killed by Weirdling Beast at level 27 on the 9th Regrowth 123rd year of Ascendancy at 01:10 / 2Killed by Zubovena the corrupted plasmic disruptor at level 39 on the 19th Haze 123rd year of Ascendancy at 00:55 |
Primary Stats
| Strength | 87 (base 60) |
| Dexterity | 61 (base 44) |
| Constitution | 52 (base 32) |
| Magic | 15 (base 10) |
| Willpower | 42 (base 10) |
| Cunning | 47 (base 30) |
Resources
| Life | -5/1744 |
| Stamina | 94/294 |
| Healing Factor | 1.5093292187651 |
| Regeneration | 21.507941367403 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 32.679862542722 |
| See Invisible | 32.679862542722 |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 61 |
| Crit Chance | 26% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +16% |
| Nature | +10% |
| Arcane | +7% |
| Fire | +19% |
| All | +4% |
Offense: Damage Penetration
| Lightning | +10% |
| Blight | +10% |
| Arcane | +5% |
| Fire | +15% |
| Physical | +25% |
Defense: Base
| Armour (hardiness) | 77.317011280365 (72.903125182002%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 24 |
| Physical Save | 56 |
| Spell Save | 40 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 30%( 73%) |
| Blight | + 73%( 73%) |
| Arcane | + 17%( 73%) |
| Cold | + 17%( 73%) |
| All | + 13%( 73%) |
| Darkness | + 40%( 73%) |
| Physical | + 17%( 73%) |
| Temporal | + 31%( 73%) |
| Lightning | + 39%( 73%) |
| Mind | + 26%( 73%) |
| Fire | + 48%( 73%) |
| Nature | + 62%( 73%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Pinning Resistance | 100% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 25% |
| Poison Resistance | 100% |
| Disarm Resistance | 65% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 412 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 137 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 233.38 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Technique / Conditioning | 1.30 |
| 3/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Betudhessra the stone troll. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by Ce'Nawyn the luminous horror. Escort: lone alchemist (level 6 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Vorema the patchwork troll. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by Xawyn the skeleton master archer. Escort: lost defiler (level 5 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Yvidhewyn the giant lightning ant. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Dreadfell. Escort: temporal explorer (level 2 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 621. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 16 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | void-walker's alchemist's lamp of illusion1.0 T3 lite [Ego++] Arcane/Psionic While equipped: ----- def ----- Defense +7 (+2 eff.) Resists +5% cold +5% temporal Phys.save +13 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +11 (+3 eff.) Def/telep +10 Res/telep +12% Dur/telep +13% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Bleak's kiss the voratun helm (0 def, 9 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Con +8 Wil dps ---------- Res.pen +25% physical Acc +15 (+4 eff.) Melee Ret 10 darkness On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Armour +9 Fatigue +5% Resists +12% blight Mind.save +13 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Dawnveil the voratun gauntlets (15 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% light Acc +9 (+2 eff.) Melee Ret 10 light ----- def ----- Armour +3 Defense +15 (+5 eff.) Fatigue +5% Resists +9% mind +9% fire Phys.save +9 (+3 eff.) Mind.save +8 (+2 eff.) Heal.mod +10% Disarm- +65% Teleport- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | yew wand of shielding 'Emeloriama' [power 296] (3/16 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +10 (+3 eff.) Resists +6% temporal +15% darkness +6% mind Max.HP +60.00 Def/telep +15 Res/telep +15% Dur/telep +15% Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 16 cooldown 100% to increase all damage by 19% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Malerorek the Healmonster0.1 T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +11 Cun +7 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +6% nature +6% light Acc +12 (+3 eff.) Apr +12 Melee Ret 6 nature On Hit (Melee): * 10% chance to slow global speed by 52% ----- def ----- Defense +22 (+6 eff.) Disengage: Puts all charms on 8 cooldown Level 2.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Voreldann the Blindwither0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +12 Str +10 Con dps ---------- Phys.pwr +8 (+2 eff.) Melee Ret 4 light ----- def ----- Armour +10 Max.HP +54.00 HP.reg +10.00 Heal.mod +12% ---------- misc Infravis +3 Rings make your fingers look great! |
| Around neck | Galekarma0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Res.pen +10% lightning ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +10% lightning +6% darkness Res.Cap +3% all Phys.save +14 (+4 eff.) HP.reg +4.00 Disease- +20% Stun/Frz- +25% Amulets make your neck look great! |
| In main hand | Firebait (49-69 power, 5 apr)3.0 T4 mace 1H weapon [Random Unique] Master/Psionic Power 49.0 - 68.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +15 darkness Against +7% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +6% fire Res.pen +10% blight Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Resists +3% blight Blunt and deadly. |
| Around waist | Flareire1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +6 Cun +5 Wil dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +3% arcane +9% fire Res.pen +5% arcane +15% fire Against +37% Summoned ----- def ----- Armour +8 Resists +5% arcane +12% fire D.Red.from +25% Summoned Spell.save +12 (+4 eff.) ---------- misc Size +1 Create a temporary shield that absorbs 338 damage Puts all charms on 23 cooldown A belt that goes around your waist. |
| In off hand | Raguhor (0 def, 17 armour, 66-79 power, 197.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature When used to Attack: Power 66.0 - 79.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +198 Melee+ +14 nature On Hit: * Deal physical damage equal to your armor (77) While equipped: Stats +3 Mag +2 Wil dps ---------- Crit.mult +10.00% ----- def ----- Armour +17 Fatigue +8% Resists +37% nature +37% blight Max.HP +119.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 Talents +1 Block Handheld deflection devices. |
| Cloak | spellcowled linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) Resists +10% darkness +10% temporal Spell.save +6 (+2 eff.) Def/telep +11 Res/telep +11% Dur/telep +11% ---------- misc Max.mana +40.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 8 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+3 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 38 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 30.27 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
blink rune (range 6; phase 14; cd 10)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 180; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 180.13 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 274; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 273.94 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 113; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions Press to compare to your current inscriptions |
shielding rune (absorb 50; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 50 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions Press to compare to your current inscriptions |
stormshield rune of the sneak (threshold 75; blocks 5; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 75 up to 5 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 4; blocks 6; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 4 up to 6 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 32; blocks 5; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 5 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 46 power out of 60/60 The evilness of undeath radiates from this amulet. |
mule's copper ring of lightning (+22%) =light=0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Fatigue -5% Resists +22% lightning ---------- misc Max.enc +21 Rings make your fingers look great! |
Branavor the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phasing +20% Acc +10 (+3 eff.) Apr +2 ----- def ----- HP.reg +4.00 Stun/Frz- +28% ---------- misc Mana/s.crit +2.00 Max.stam +30.00 Max.vim +50.00 Rings make your fingers look great! |
steel ring of lightning (+22%) =light=0.1 T2 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Mayibrewyn the Sunbore =oop=0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% acid +15% fire Res.pen +25% acid Melee Ret 8 acid ----- def ----- Resists +9% acid Silence- +44% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.32 Rings make your fingers look great! |
Yarodragrim the Noonobsidian (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 24 [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +19 (+12 eff.) Dmg.mod +20% physical +6% nature +6% light ----- def ----- Armour +8 Defense +7 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+2 eff.) ---------- misc Mana/turn +0.25 Light +3 Wards +3 physical Talents +2 Ward +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 23 cooldown Staves designed for wielders of magic, by the greats of the art. |
truestriking dwarven-steel greatsword of erosion (37-59 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Nature/Master Power 37.0 - 59.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Res.pen +12% physical Acc +16 (+4 eff.) Apr +9 Massive two-handed swords. |
Belama (12-18 power, 2 apr)3.0 T1 longsword 1H weapon [Rare] Master Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Con dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +6% acid Crit.chn- 10.00% Spell.save +6 (+2 eff.) Heal.mod +15% Disarm- +20% Sharp, long, and deadly. |
Corpathus (40-56 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Master/Unknown Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +9.0% Atk.spd 100% Melee+ +18 draining blight On Crit: * grows in power On Kill: * grows dramatically in power While equipped: dps ---------- Crit.mult +6.00% Dmg.mod +5% blight ----- def ----- Cut- -25% ---------- misc Max.vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Adinne the iron mace (11-15 power, 2 apr) =5 oop=3.0 T1 mace 1H weapon [Rare] Nature Power 11.0 - 15.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 nature While equipped: ----- def ----- Armour +8 Heal.mod +10% Disease- +10% Def/telep +5 Res/telep +5% Dur/telep +5% Blunt and deadly. |
elemental steel mace of vileness (16-23 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Arcane Power 16.5 - 23.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +7 blight On Hit: * 5% chance to reduce strength, dexterity, and constitution by 9 * Create an explosion dealing 16 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +5% lightning Res.pen +10% lightning Blunt and deadly. |
caustic dwarven-steel mace (26-36 power, 4 apr)3.0 T3 mace 1H weapon [Ego+] Nature Power 25.5 - 35.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit.r2 +13 acid +13 nature While equipped: dps ---------- Res.pen +14% acid +14% nature Apr +10 Blunt and deadly. |
Dimire the voratun waraxe (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 acid +12 darkness On Crit.r2 +12 darkness On Hit: * 20% chance to reduce armor by 19% While equipped: dps ---------- Dmg.mod +15% acid Acc +11 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 19% * 10% chance to reduce damage dealt by 21% ----- def ----- Defense +11 (+4 eff.) Disarm- +42% One-handed war axes. |
reinforced dwarven-steel shield of arcane resistance (+14%) (0 def, 12 armour, 32-38 power, 131 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Disrupt/Master When used to Attack: Power 31.5 - 37.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +131 While equipped: ----- def ----- Armour +12 Fatigue +8% Resists +14% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield 'Infernobrawn' (0 def, 10 armour, 68-82 power, 211.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 68.5 - 82.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +212 Melee+ +12 light On Hit.r1 +20 fire While equipped: dps ---------- Melee+ 7 fire Dmg.mod +18% cold Res.pen +20% fire Melee Ret 12 fire ----- def ----- Armour +10 Fatigue +8% Resists +9% light +6% fire ---------- misc Talents +1 Block Handheld deflection devices. |
rejuvenating hardened leather armour of lightning resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +20% lightning HP.reg +4.40 ---------- misc Stam/turn +0.80 A suit of armour made of leather. |
enlightening steel mail armour of the deep (2 def, 8 armour) =water=14.0 T2 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +7% acid +7% cold Mind.save +13 (+4 eff.) ---------- misc Breathe water A suit of armour made of mail. |
dwarven-steel plate armour of command (8 def, 16 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +16 Defense +8 (+3 eff.) Fatigue +22% Mind.save +14 (+4 eff.) A suit of armour made of metal plates. |
prismatic dwarven-steel plate armour of command (8 def, 16 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Arcane/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +16 Defense +8 (+3 eff.) Fatigue +22% Resists +13% light +15% darkness Mind.save +18 (+6 eff.) A suit of armour made of metal plates. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spellcowled cashmere cloak of protection (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +4 Wil ----- def ----- Defense +2 (+1 eff.) Spell.save +12 (+4 eff.) Mind.save +7 (+2 eff.) ---------- misc Max.mana +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of mindcraft (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Resists +8% acid +7% fire +7% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Aeruretira the pair of rough leather boots (0 def, 1 armour) =6 con=2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Str +2 Dex +1 Mag +2 Cun +6 Con ----- def ----- Armour +1 Resists +3% darkness Phys.save +11 (+4 eff.) Mind.save +11 (+3 eff.) ---------- misc Light +2 A pair of boots made of leather. |
pair of rough leather boots 'Urathel' (0 def, 1 armour) =10 oop=2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Str +1 Mag +1 Cun ----- def ----- Armour +1 Resists +6% lightning +5% temporal +5% arcane Spell.save +9 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% A pair of boots made of leather. |
blightbringer's pair of hardened leather boots of void walking (0 def, 3 armour) =oop=2.0 T3 feet armor [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +5 (+5 eff.) Dmg.mod +5% acid +7% blight Res.pen +14% darkness +12% temporal ----- def ----- Armour +3 Resists +21% darkness +14% temporal Disease- +28% Def/telep +13 Res/telep +13% Dur/telep +22% A pair of boots made of leather. |
blood-soaked pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +4 Con +2 Wil dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Mind.pwr +5 (+2 eff.) Res.pen +7% physical Apr +6 ----- def ----- Armour +4 Fatigue +3% Blindside: Puts all charms on 19 cooldown Level 3.0 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 26 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of dwarven-steel boots of void walking (0 def, 4 armour) =oop=3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Res.pen +13% darkness +11% temporal ----- def ----- Armour +4 Fatigue +3% Resists +8% fire +13% temporal +16% darkness +7% cold Def/telep +14 Res/telep +13% Dur/telep +18% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Xeressra the rough leather gloves (0 def, 1 armour) =3 con=1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Crit.mult +5.00% Phys.pwr +6 (+1 eff.) Apr +2 Melee Ret 4 physical ----- def ----- Armour +1 Resists +3% mind +9% fire Die.at -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Storm Bringer's Gauntlets (0 def, 5 armour) =15 light=1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+8 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Lisena the cashmere wizard hat (2 def, 0 armour) =8 con=2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Str +4 Mag +2 Cun +8 Con dps ---------- Dmg.mod +14% fire ----- def ----- Defense +2 (+1 eff.) Resists +21% fire A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +2 (+1 eff.) Shield.pwr +5% HP.reg +3.60 A pointy cloth hat, very wizardly... |
Flashspawner the elven-silk wizard hat (3 def, 0 armour) =10 cun=2.0 T5 head armor [Rare] Psionic While equipped: Stats +10 Cun dps ---------- Spell.pwr +5 (+5 eff.) Res.pen +10% lightning Melee Ret 8 mind ----- def ----- Defense +3 (+1 eff.) Mind.save +24 (+8 eff.) ---------- misc Mana/turn +0.20 Vim/s.crit +2.00 Max.hate +4.00 A pointy cloth hat, very wizardly... |
Delista the Quenchbutcher (3 def, 0 armour) =light=2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +13% lightning Res.pen +10% cold +25% mind +5% nature On Hit (Melee): * 20% chance to slow global speed by 52% * 20% chance to reduce all saves and defense by 25 ----- def ----- Defense +3 (+1 eff.) Resists +19% lightning +9% cold A pointy cloth hat, very wizardly... |
Dimobsidian of the Blightspawn (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Cun dps ---------- Dmg.mod +33% darkness +18% nature +15% mind Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 21% On Melee Ret: * 31% chance to reduce strength, dexterity, and constitution by 9 * 37% chance to reduce damage dealt by 21% ----- def ----- Defense +3 (+1 eff.) Resists +27% darkness +27% nature +3% mind Mind.save +12 (+4 eff.) A pointy cloth hat, very wizardly... |
Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Voidriver (0 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Str +4 Wil dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Armour +6 Fatigue +4% Resists +7% blight +9% darkness Mind.save +7 (+2 eff.) ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing dwarven-steel helm of blood magic (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +3% Dmg.mod +8% blight +13% arcane ----- def ----- Armour +4 Fatigue +4% Phys.save +16 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Wil ----- def ----- Armour +4 Fatigue +4% Resists +10% blight Mind.save +8 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Hidodir' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +3 Str +11 Dex +10 Cun dps ---------- Apr +20 Melee Ret 2 temporal ----- def ----- Armour +5 Fatigue +5% ---------- misc Light +3 See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 23 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
131 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Glyrin the Pyreward2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +10% fire ----- def ----- Resists +3% temporal Crit.chn- 10.00% Die.at -60.00 life Disease- +10% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lightningstrider the brass lantern =7 con=2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Dex +2 Mag +4 Wil +7 Con dps ---------- Dmg.mod +5% mind +3% lightning ---------- misc Light +3 Infravis +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Sunpython2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Max.HP +45.00 ---------- misc Equi/ret +0.04 Psi/ret +0.04 Max.hate +6.00 Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Flamegrinder the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +2 Cun +4 Con dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +15% fire Res.pen +25% fire ----- def ----- Resists +11% blight +9% mind HP.reg +10.00 ---------- misc Hate/m.crit +5.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+4 eff.) ----- def ----- Resists +11% blight +8% darkness Blind- +28% Confus- +15% ---------- misc Light +9 Infravis +4 See.Stealth +10 See.Invis +19 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 23 cooldown Level 1.0 Pwr.cost 23 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 24 blight damage or heals 35 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 76 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 76 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 76 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Arorin the Cleansepulverizer (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Con ----- def ----- Resists +9% nature +2% physical Max.HP +20.00 Stun/Frz- +10% ---------- misc Max.stam +17.00 Light +3 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Turafang the iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ----- def ----- Armour +6 Resists +3% acid Crit.chn- 5.00% Pinning- +10% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Voralaith (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Mind.crit +4% Crit.mult +5.00% Melee Ret 2 mind ----- def ----- Defense +10 (+3 eff.) Resists +5% fire +6% darkness +9% cold Knockbk- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of the Iron Throne (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +25.00 ---------- misc Max.stam +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rimewasp the dwarven-steel torque of gale force [power 275] (3/12 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid +21% fire +6% cold Melee Ret 10 fire On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Resists +6% acid +6% cold Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 286 physical damage Puts all charms on 12 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of clear mind 'Murkrigor' [power 4] (3/19 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% arcane +6% darkness Melee Ret 4 darkness 6 temporal ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
cleansing elm wand of lightning storm [power 110] (3/12 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (114 total damage) Puts all charms on 12 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Scumwar [power 290] (3/12 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% mind Res.pen +10% mind On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Resists +6% lightning +6% cold +9% darkness Spell.save +18 (+6 eff.) Create a radius 3 storm for 5 turns. Each turn, creatures within take 60 lightning damage and will be dazed for 1 turn (301 total damage) Puts all charms on 12 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Squalorparry [power 350] (3/12 cooldown) =resist=2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +15% mind ----- def ----- Resists +24% acid +21% lightning +12% fire +15% mind +9% nature Create a radius 3 storm for 5 turns. Each turn, creatures within take 72 lightning damage and will be dazed for 1 turn (364 total damage) Puts all charms on 12 cooldown 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Minitethi the Skeleton Bulwark level 37
76th Dusk 123rd year of Ascendancy at 23:02 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Minitethi the Skeleton Bulwark level 36
71st Dusk 123rd year of Ascendancy at 09:48 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Minitethi the Skeleton Bulwark level 19
4th Haze 122nd year of Ascendancy at 22:18 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Minitethi the Skeleton Bulwark level 28
44th Pyre 123rd year of Ascendancy at 16:31 see stats
Catch that Plumpkin! (Insane (Roguelike) difficulty)
Finish the Plumpkin event.By Minitethi the Skeleton Bulwark level 31
5th Dusk 123rd year of Ascendancy at 12:24 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Minitethi the Skeleton Bulwark level 11
8th Dusk 122nd year of Ascendancy at 13:46 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Minitethi the Skeleton Bulwark level 38
18th Haze 123rd year of Ascendancy at 22:06 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Minitethi the Skeleton Bulwark level 29
55th Pyre 123rd year of Ascendancy at 05:12 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Minitethi the Skeleton Bulwark level 29
76th Pyre 123rd year of Ascendancy at 06:01 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Minitethi the Skeleton Bulwark level 31
3rd Mirth 123rd year of Ascendancy at 19:31 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Minitethi the Skeleton Bulwark level 21
8th Haze 122nd year of Ascendancy at 12:14 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Minitethi the Skeleton Bulwark level 37
3rd Haze 123rd year of Ascendancy at 10:24 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Minitethi the Skeleton Bulwark level 32
40th Dusk 123rd year of Ascendancy at 04:09 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Minitethi the Skeleton Bulwark level 31
4th Flare 123rd year of Ascendancy at 08:41 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Minitethi the Skeleton Bulwark level 10
2nd Summertide 122nd year of Ascendancy at 04:20 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Minitethi the Skeleton Bulwark level 20
5th Haze 122nd year of Ascendancy at 23:46 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Minitethi the Skeleton Bulwark level 30
79th Pyre 123rd year of Ascendancy at 17:13 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Minitethi the Skeleton Bulwark level 23
63rd Haze 122nd year of Ascendancy at 04:55 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Minitethi the Skeleton Bulwark level 27
7th Regrowth 123rd year of Ascendancy at 22:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Minitethi the Skeleton Bulwark level 10
3rd Summertide 122nd year of Ascendancy at 12:51 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Minitethi the Skeleton Bulwark level 10
2nd Flare 122nd year of Ascendancy at 12:52 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Minitethi the Skeleton Bulwark level 29
74th Pyre 123rd year of Ascendancy at 22:54 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Minitethi the Skeleton Bulwark level 21
45th Haze 122nd year of Ascendancy at 02:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Minitethi the Skeleton Bulwark level 17
52nd Dusk 122nd year of Ascendancy at 22:52 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Minitethi the Skeleton Bulwark level 27
9th Regrowth 123rd year of Ascendancy at 01:10 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Minitethi the Skeleton Bulwark level 36
69th Dusk 123rd year of Ascendancy at 11:47 see stats
Log
Minitethi is not crippled anymore.
Minitethi has recovered!
You can feel tremors in the tentacle.. A gastric wave is coming!
Isariaba the Blightborn's Acidfire cloud hits Minitethi for (78 blocked), 0 acid (0 total damage).
Corrupted dendritic hemospinner's Eyal's Wrath hits Minitethi for (17 blocked), 0 nature (0 total damage).
Minitethi uses Repulsion.
Minitethi performs a melee critical strike against Isariaba the Blightborn!
Isariaba the Blightborn shares damage with his oozes!
Minitethi hits Isariaba the Blightborn for (104 to psi shield), 255 physical, (9 to psi shield), 7 nature, (81 to psi shield), 61 physical (322 total damage).
Melee retaliation hits Minitethi for 4 mind damage.
Minitethi slows down.
Xaninne the corrupted plasmic disruptor's Slime Spit hits Minitethi for (64 blocked), 0 nature (0 total damage).
Corrupted dendritic hemospinner's Eyal's Wrath hits Minitethi for (17 blocked), 0 nature (0 total damage).
Something hits Minitethi for (206 blocked), 0 temporal (0 total damage).
Zubovena the corrupted plasmic disruptor's Slime Spit hits Minitethi for 78 nature damage.
Minitethi has been tethered!
Bloated ooze's morale has been lowered.
Minitethi triggers a trap (Zubovena the corrupted plasmic disruptor's warp mine: away)!
Minitethi is recovering from the damage!
The teleport fizzles!
Zubovena the corrupted plasmic disruptor's warp mine: away hits Minitethi for 187 temporal, 194 physical, 151 temporal, 156 physical (688 total damage).
Zubovena the corrupted plasmic disruptor's Temporal Bolt hits Xaninne the corrupted plasmic disruptor for (24 flat reduction), 304 temporal (304 total damage).
Corrupted dendritic hemospinner's Eyal's Wrath hits Minitethi for 17 nature damage.
Xaninne the corrupted plasmic disruptor's skin returns to normal.
The teleport fizzles!
Something hits Minitethi for 151 temporal, 156 physical (307 total damage).
Zubovena the corrupted plasmic disruptor's spatial tether hits Minitethi for 127 temporal, 132 physical (259 total damage).
Minitethi the level 39 skeleton bulwark was tortured to death by Zubovena the corrupted plasmic disruptor on level 1 of inside a giant tentacle.
























































































































