









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Boring Steamsaw Sound 1.6.0Replaces steamsaw sound with default melee attack sound. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Brawler |
| Level / Exp | 23 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by Agmo the human at level 23 on the 9th Regrowth 123rd year of Ascendancy at 17:41 / 2Killed by Ickaiell the human at level 23 on the 9th Regrowth 123rd year of Ascendancy at 17:46 |
Primary Stats
| Strength | 47 (base 13) |
| Dexterity | 82 (base 53) |
| Constitution | 48 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 23 (base 10) |
| Cunning | 61 (base 45) |
Resources
| Life | -115/888 |
| Stamina | 182/228 |
| Healing Factor | 1.2678383355187 |
| Regeneration | 2.8526362549171 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
Offense: Barehand
| Damage | 94 |
| Accuracy | 57 |
| Crit Chance | 31% |
| APR | 3 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +19% |
| Light | +6% |
| Darkness | +4% |
| Arcane | +6% |
| Fire | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
| Temporal | +5% |
| Blight | +5% |
| Physical | +5% |
| Acid | +25% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 28.5 (43.579428603723%) |
| Defense | 51 |
| Ranged Defense | 51 |
| Fatigue | 7 |
| Physical Save | 27 |
| Spell Save | 15 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 11%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 11%( 70%) |
| All | + 6%( 70%) |
| Darkness | + 18%( 70%) |
| Light | + 32%( 70%) |
| Temporal | + 9%( 70%) |
| Physical | + 8%( 70%) |
| Lightning | + 20%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Bleed Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 4 times. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 111 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Grappling | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed length of troll intestine. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Barutir' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +4 Dex +1 Cun +6 Lck defense ------ Armor +1 Resistance +9% acid +3% temporal Stealth +7 Life +40.00 other ------- Psi when Hit +0.12 A pair of boots made of leather. |
| Quiver | quiver of yew arrows 'Beutondil' (17/17, 32-45 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Random Unique] Arcane/Psionic Weapon Damage 32.0 - 44.8 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 17 Auto Reload 3 On-ranged-hit +16 arcane +8 physical On-Hit, radius 1 +8 arcane On-crit, radius 2 +12 arcane On Hit: * 20% chance to knock the target back 3 spaces and deal 158 physical damage * 25% chance for lightning to strike from the target to a second target dealing 38 damage Arrows are used with bows to pierce your foes to death. |
| On hands | hardened leather gloves 'Cracklecut' (5 def, 7 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Master While equipped: offense ------ On-Hit 8 light 5 darkness Damage +6% light +4% darkness Ignore resists +5% lightning defense ------ Armor +7 Defense +5 (+2 eff.) Resistance +2% physical +7% light +7% darkness Mind save +7 (+3 eff.) Life +44.00 Disease Resist +20% Cut Resist +10% Unarmed combat: Weapon Damage 22.0 - 24.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +3.0% Attack Speed 125% On Hit: 20% Moonlight Ray level 3 On Hit: 10% Battle Shout level 3 On Hit: 20% Searing Light level 3 On Hit: * 8% chance to reduce damage dealt by 21% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Splendourtitan (20 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil offense ------ Critical power +10.00% Mindpower +4 (+1 eff.) Ignore resists +5% temporal When Hit 2 light defense ------ Armor +3 Defense +20 (+7 eff.) Fatigue +5% Resistance +6% light Unlife -20.00 life Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Gyldir (dig speed 40 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +3 Str +4 Dex offense ------ Physical Crit +2.0% On-Hit (Melee): * 10 arcane resource burn defense ------ Fatigue -5% Resistance +3% light Unlife -60.00 life other ------- Max stamina +10.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | treant's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +7% nature +6% blight Poison Resist +12% Disease Resist +14% Rings make your fingers look great! |
| On fingers | gold ring 'Serpentorder'0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +13% acid Ignore resists +20% nature When Hit 6 cold defense ------ Resistance +41% acid +6% light Rings make your fingers look great! |
| Around neck | Cyrolrawe0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +1 Wil +4 Cun +4 Con offense ------ Mind Crit +1% Move Speed +10% defense ------ Fatigue -5% Resistance +3% lightning +9% fire +6% light Unlife -20.00 life Life Regen +2.00 other ------- Stamina/turn +0.40 Amulets make your neck look great! |
| Main armor | dwarven-steel mail armour 'Bethirelle' (3 def, 16 armour)14.0 Encumbrance T3 heavy armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +4 Mag +5 Wil +4 Con offense ------ Physical Crit +7.0% Spell Crit +6% Mind Crit +6% Critical power +15.00% Physical Power +13 (+5 eff.) Spellpower +15 (+8 eff.) Mindpower +14 (+5 eff.) Damage +6% arcane Ignore resists +5% blight When Hit 4 arcane defense ------ Armor +16 Defense +3 (+1 eff.) Fatigue +12% Resistance +12% lightning Life +54.00 A suit of armour made of mail. |
| Light source | Charlady the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +6% acid +12% fire Ignore resists +25% acid defense ------ Resistance +5% arcane +6% cold Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Kugund the linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Dex +6 Con offense ------ Ignore resists +5% physical When Hit 2 physical defense ------ Defense +1 (+1 eff.) Resistance +5% arcane +6% darkness other ------- Max stamina +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | noble's hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Wil +8 Cun +7 Lck offense ------ Against +19% Summoned defense ------ Resist Against +15% Summoned Stealth +8 other ------- Disarm Traps +11 Infravision +4 A belt that goes around your waist. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
blink rune of the titan (range 5; phase 20; cd 18)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 3; phase 14; cd 16)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 3 Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 100; cd 22)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 100 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Shiverpiety0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +1 Str +3 Mag +2 Cun offense ------ Critical power +10.00% Ignore resists +15% cold Accuracy +10 (+3 eff.) other ------- Max stamina +30.00 Amulets make your neck look great! |
copper amulet 'Xytha'0.1 Encumbrance T1 amulet jewelry [Rare] Master While equipped: Stats +3 Mag offense ------ Spellpower/crit +4 Damage +9% arcane defense ------ Fatigue -5% Life Regen +2.00 other ------- Mana/turn +0.08 Mana-on-crit +2.00 Amulets make your neck look great! |
copper amulet of magic (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats +2 Mag Amulets make your neck look great! |
copper ring of clarity0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +6 (+3 eff.) Confus Resist +22% Rings make your fingers look great! |
copper ring of time (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Damage +11% temporal defense ------ Resistance +11% temporal Rings make your fingers look great! |
marksman's copper ring of arcana (+0.11/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+2 eff.) defense ------ Silence Resist +20% other ------- Mana/turn +0.11 Rings make your fingers look great! |
Mayatira (15-18 power, 3 apr, fire element)5.0 Encumbrance T2 staff 1H weapon Reqs Mag 16 [Random Unique] Arcane/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Dex offense ------ Spell Crit +2% Physical Power +5 (+2 eff.) Spellpower +21 (+11 eff.) Damage +15% fire defense ------ Defense +5 (+2 eff.) other ------- Mana/turn +0.10 Max stamina +20.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Dagydur the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +3 Dex +1 Mag offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 25 defense ------ Life +36.00 A belt that goes around your waist. |
Duvonarirach the Chargesmash1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +4 Cun +7 Lck offense ------ Physical Power +2 (+1 eff.) Damage +6% lightning +3% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +7% blight +9% lightning Spell save +5 (+5 eff.) Stealth +8 other ------- Disarm Traps +8 Infravision +4 Size +1 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Turetodohor the Hellsblow1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +4 Dex +3 Mag +1 Wil +3 Cun +5 Lck offense ------ Damage +9% fire Ignore resists +10% fire defense ------ Resistance +3% temporal Stealth +6 other ------- Disarm Traps +8 Light +2 Infravision +4 A belt that goes around your waist. |
Cloak of Deception =Never dropopopopo=1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+3 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
cashmere robe 'Dagelastir' (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +4 Con offense ------ Damage +8% nature +16% cold Ignore resists +15% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 25 defense ------ Resistance +11% darkness +3% nature +33% cold +15% mind +11% all Physical save +13 (+7 eff.) Spell save +16 (+10 eff.) Mind save +24 (+11 eff.) Poison Resist +27% Disease Resist +30% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe of frost (+15%) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +4 Wil offense ------ Damage +10% cold defense ------ Resistance +9% all +15% cold other ------- Mana/turn +0.13 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Hanudunachak the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Mag offense ------ Spell Crit +1% Move Speed +10% Damage +3% blight Ignore resists +13% darkness +12% temporal defense ------ Armor +4 Fatigue -3% Resistance +5% fire +12% temporal +12% darkness +7% cold Spell save +9 (+7 eff.) Life +35.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +0.40 Mana-on-crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
alchemist's dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane While equipped: Stats +2 Mag +3 Wil offense ------ On-Hit 5 acid 3 fire 4 cold 4 lightning defense ------ Armor +2 Fatigue +3% Unarmed combat: Weapon Damage 18.0 - 25.2 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +4 ice +4 fire +13 acid +7 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Bregatodil the Flashoblivion (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Mag +2 Con offense ------ When Hit 2 fire defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +17% fire Life +58.00 Life Regen +6.00 Healmod +25% other ------- Light +2 A suit of armour made of mail. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
322 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+5 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+5 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Blazewilder2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% light +12% darkness Ignore resists +5% light defense ------ Resistance +6% acid +6% cold +6% fire Spell save +3 (+3 eff.) Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Xanamivena'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Dex +2 Mag +2 Con offense ------ Ignore resists +25% blight defense ------ Mind save +7 (+3 eff.) other ------- Light +3 See Stealth +7 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 360/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Mash Burnedead the Skeleton Brawler level 20
64th Haze 122nd year of Ascendancy at 15:36 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Mash Burnedead the Skeleton Brawler level 23
3rd Allure 123rd year of Ascendancy at 21:36 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mash Burnedead the Skeleton Brawler level 10
77th Dusk 122nd year of Ascendancy at 04:42 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mash Burnedead the Skeleton Brawler level 20
64th Haze 122nd year of Ascendancy at 10:26 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Mash Burnedead the Skeleton Brawler level 23
2nd Allure 123rd year of Ascendancy at 20:07 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Mash Burnedead the Skeleton Brawler level 19
63rd Haze 122nd year of Ascendancy at 02:40 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mash Burnedead the Skeleton Brawler level 9
75th Dusk 122nd year of Ascendancy at 10:30 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mash Burnedead the Skeleton Brawler level 23
5th Allure 123rd year of Ascendancy at 16:34 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Mash Burnedead the Skeleton Brawler level 19
59th Haze 122nd year of Ascendancy at 02:30 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Mash Burnedead the Skeleton Brawler level 23
4th Allure 123rd year of Ascendancy at 21:02 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mash Burnedead the Skeleton Brawler level 21
66th Haze 122nd year of Ascendancy at 12:24 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mash Burnedead the Skeleton Brawler level 16
33rd Haze 122nd year of Ascendancy at 01:59 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Mash Burnedead the Skeleton Brawler level 23
9th Regrowth 123rd year of Ascendancy at 17:42 see stats
Log
Aether Breach from Ickaiell the human hits Agmo the human for 207 arcane damage.
Ickaiell the human casts Manathrust.
Ickaiell the human hits Mash Burnedead for 386 arcane damage.
Culieeil the human uses Venomous Strike.
The aetheric breach around Ickaiell the human seals itself.
Ickaiell the human casts Phase Door.
Mash Burnedead's light area effect hits Ickaiell the human for 25 light damage.
Phantasmal Shield hits Mash Burnedead for 360 arcane damage.
Mash Burnedead uses Clinch.
Ickaiell the human is weakened by the darkness!
Mash Burnedead casts Searing Light.
Ickaiell the human is grappled!
Mash Burnedead is engaged in a grapple!
Mash Burnedead hits Ickaiell the human for 77 physical, 7 light, 6 arcane, (4 ignored), 0 darkness, 44 light (133 total damage).
Ickaiell the human is no more overflowing with energy.
Ickaiell the human deactivates Spellcraft.
Ickaiell the human activates Spellcraft.
Ickaiell the human deactivates Energy Alteration.
Ickaiell the human activates Energy Alteration.
Ickaiell the human deactivates Phantasmal Shield.
Ickaiell the human activates Phantasmal Shield.
Grappled from Mash Burnedead hits Ickaiell the human for 28 physical damage.
Ickaiell the human misses Mash Burnedead.
Mash Burnedead raises their leg and snaps it downward in a devastating axe kick.
Mash Burnedead performs a melee critical strike against Ickaiell the human!
Mash Burnedead casts Moonlight Ray.
Ickaiell the human's brain isn't quite working right!





























































































