Daily Double the level 1 Drem Writhing One by sciencebug1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassWrithing One
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 13)
Dexterity11 (base 10)
Constitution14 (base 13)
Magic18 (base 16)
Willpower9 (base 10)
Cunning10 (base 10)

Resources

Life126/126
Insanity0/100
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy19
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)5.5 (43.579428603723%)
Defense2
Ranged Defense2
Fatigue12
Physical Save10
Spell Save9
Mental Save6

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Horrific body1.30
1/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Tentacles1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
2/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to player.
Accepted quest 'The Worm That Devours'! (Press 'j' to see the quest log)
Showing small healthbars and tactical borders.

Saving done.

Daily Double activates
Chaos Orbs.

Today is the 16th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


There is a teleporter to the surface here (press '' or right click to use).

Saving game...

Today is the 17th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.

Ran for 6 turns (stop reason: didn't move).


There is a Passageway into the Trollmire here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).