









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Necromancer |
| Level / Exp | 22 / 56% |
| Size | medium |
| Lifes / Deaths | Killed by war hound at level 19 on the 4th Decay 122nd year of Ascendancy at 17:50 0 / 6Killed by armoured skeleton warrior at level 21 on the 2nd Regrowth 123rd year of Ascendancy at 08:55 Killed by Poleldamina the giant netherworm at level 22 on the 4th Regrowth 123rd year of Ascendancy at 01:13 Killed by Poleldamina the giant netherworm at level 22 on the 4th Regrowth 123rd year of Ascendancy at 02:38 Killed by Poleldamina the giant netherworm at level 22 on the 4th Regrowth 123rd year of Ascendancy at 04:03 Killed by Vigris at level 22 on the 4th Regrowth 123rd year of Ascendancy at 05:00 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 32 (base 28) |
| Magic | 60 (base 49) |
| Willpower | 32 (base 13) |
| Cunning | 42 (base 25) |
Resources
| Life | 366/366 |
| Mana | 327/357 |
| Steam | 100/100 |
| Soul | 12/14 |
| Healing Factor | 1.3024420161894 |
| Regeneration | 3.9724481493777 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 6 |
| See Stealth | 37.051968732286 |
| See Invisible | 43.051968732286 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 11 |
| Crit Chance | 13% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Lightning | +3% |
| Darkness | +20% |
| Mind | +9% |
| Blight | +3% |
| Arcane | +22% |
| Fire | +22% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Nature | +5% |
| Fire | +20% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 35 |
| Ranged Defense | 35 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 33 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 30%( 73%) |
| Blight | + 25%( 73%) |
| Arcane | + 27%( 73%) |
| Cold | + 48%( 73%) |
| All | + 23%( 73%) |
| Lightning | + 37%( 73%) |
| Light | + 30%( 73%) |
| Physical | + 24%( 73%) |
| Mind | + 34%( 73%) |
| Darkness | + 35%( 73%) |
| Fire | + 46%( 73%) |
| Nature | + 35%( 73%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Confusion Resistance | 20% |
| Silence Resistance | 10% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Blind Resistance | 24% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 125% efficiency and cooldown mod of 63%. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 763% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the temporal explorer from death by Glorykira the snow giant. Escort: temporal explorer (level 2 of Daikara) | failed |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed xorn fragment. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Emilaith (0 def, 1 armour) =m2w4cu1=2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Mag +4 Wil +1 Cun dps ---------- Phasing +10% ----- def ----- Armour +1 Spell.save +15 (+7 eff.) ---------- misc Infravis +1 See.Invis +6 Blink to a nearby random location (rad 7) Puts all charms on 22 cooldown A pair of boots made of leather. |
| Light source | Xedarin the Hazegrinder2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +20% fire ----- def ----- Resists +9% fire +3% nature +15% cold Max.HP +45.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Bethebeth (16 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +3 (+0 eff.) ----- def ----- Defense +16 (+7 eff.) Resists +5% arcane Disease- +10% Stun/Frz- +20% ---------- misc Mana/turn +0.11 A pointy cloth hat, very wizardly... |
| Tool | ash totem of healing 'Zyntir' [power 170] (13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Cun +1 Str ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +1 Infravis +1 Heal yourself and all friendly characters within 10 spaces for 170 Puts all charms on 13 cooldown 100% to reduce fatigue by 20% for 2 turns. 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Sleethunter'0.1 T1 ring jewelry [Rare] Arcane While equipped: ----- def ----- Resists +12% mind +6% cold Blind- +24% Silence- +10% Pinning- +10% ---------- misc Infravis +4 See.Stealth +6 See.Invis +6 Rings make your fingers look great! |
| On fingers | copper ring 'Strikebrand'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Defense +15 (+7 eff.) Resists +1% physical Mind.save +6 (+3 eff.) HP.reg +2.00 Confus- +20% Rings make your fingers look great! |
| Around waist | Windspire the rough leather belt 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Res.pen +5% mind +5% nature +15% darkness On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Resists +3% nature +3% mind Max.HP +33.00 A belt that goes around your waist. |
| In main hand | ash magestaff 'Cutherain' (120% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Nature Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +2% Spell.pwr +13 (+3 eff.) Dmg.mod +3% blight +20% darkness +3% acid Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 * 10% chance to reduce armor by 39% ----- def ----- Defense +9 (+5 eff.) Resists +3% acid HP.reg +0.80 Heal.mod +13% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 87.18 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour) =w5=1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature ---------- misc Talents +3 Fatal Attractor Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 21 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 121.06 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Vestments of the Conclave (0 def, 0 armour) =cu9m9=2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +9 Cun +9 Mag dps ---------- Spell.crit +20% Spell.pwr +15 (+3 eff.) Dmg.mod +22% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | linen cloak 'Phoenixpain' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +12% fire ----- def ----- Defense +1 (+1 eff.) Resists +3% blight +3% cold +18% lightning Max.HP +71.00 Stun/Frz- +30% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Lisinne' =s5d6w10=0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Dex +10 Wil ----- def ----- Armour +5 Defense +6 (+3 eff.) Resists +6% acid +9% light +3% fire +9% cold +6% darkness Res.Cap +3% all Phys.save +12 (+6 eff.) Amulets make your neck look great! |
Inventory
blink rune of the wizard (range 6; phase 23; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; fire, physical, mind, darkness)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 fire, 3 physical, 4 mind, 3 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 190; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 190 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
psionicist's copper ring of light (+22%) =w3=0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +11% light ----- def ----- Resists +22% light Mind.save +6 (+3 eff.) Rings make your fingers look great! |
warrior's copper ring of power =s3=0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+4 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+3 eff.) ----- def ----- Armour +6 Rings make your fingers look great! |
Robe of Force (12 def, 8 armour) =cu3w4=2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+6 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 31.73 to 39.67 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Eel-skin armour (16 def, 0 armour) =cu3d2=9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+7 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 39.42 to 118.26 lightning damage (78.84 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
cured leather armour 'Dourshear' (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% darkness Res.pen +25% darkness +20% fire ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +17% acid A suit of armour made of leather. |
noble's rough leather belt =cu4w3=1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +17% Summoned ----- def ----- D.Red.from +20% Summoned A belt that goes around your waist. |
regal linen cloak of Eldoral (1 def, 0 armour) =d2w3cu1=2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Dex +3 Wil +1 Cun ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
hardened leather hat 'Daimadir' (0 def, 3 armour) =s7d3w6cu2=2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +3 Dex +6 Wil +2 Cun dps ---------- Spell.crit +3% Phys.pwr +8 (+6 eff.) S.pwr/crit +6 Apr +5 Melee Ret 6 blight ----- def ----- Armour +3 Fatigue +3% Resists +7% physical Phys.save +9 (+4 eff.) Mind.save +7 (+4 eff.) ---------- misc Light +1 A hat made of leather. Very stylish. |
Blastsweep (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +2 Mag +5 Cun dps ---------- Dmg.mod +12% nature Res.pen +20% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+1 eff.) Resists +18% nature Spell.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Zubyda the Prismream (0 def, 1 armour) =cu3w3=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +6% lightning Melee Ret 2 lightning ----- def ----- Armour +1 Fatigue +1% Resists +6% light +12% fire ---------- misc Light +3 A hat made of leather. Very stylish. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
102 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Arusetta'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- S.pwr/crit +8 Res.pen +10% arcane +25% blight Melee Ret 4 blight ----- def ----- Resists +12% acid +6% cold Mind.save +12 (+6 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent frost salve [power 16] potent frost salve [power 16]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 125% efficiency and 63% cooldown modifier. Remove 1 physical effects and grants a frost aura (16% cold, darkness and nature affinity) Puts Talent Medical Injector on 22 cooldown Activation is instant. Medical salve. |
powerful healing salve [power 254] powerful healing salve [power 254]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 125% efficiency and 63% cooldown modifier. Heal 254 Puts Talent Medical Injector on 13 cooldown Medical salve. |
potent pain suppressor salve [power 176] potent pain suppressor salve [power 176]1.0 T2 salve misc [Normal] Nature/Steamtech Using medical injector with 125% efficiency and 63% cooldown modifier. Let you fight up to -176 life and reduces all damage by 14% for 5 turns (takes no time to activate) Puts Talent Medical Injector on 9 cooldown Activation is instant. Medical salve. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Glimmerquench' (dig speed 19 turns) =s1w3=3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Mind.pwr +10 (+5 eff.) Res.pen +11% physical ----- def ----- Resists +6% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Fulyran [power 105] (13 cooldown) =m2=2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Mag dps ---------- Acc +15 (+11 eff.) Melee Ret 8 physical ----- def ----- Defense +15 (+7 eff.) Crit.chn- 10.00% Phys.save +3 (+1 eff.) Blast the opponent's mind dealing 114 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of gale force 'Blazelore' [power 150] (13 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +15% blight ----- def ----- Resists +3% blight ---------- misc Light +2 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 150 physical damage Puts all charms on 13 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to increase all damage penetration by 14% for 2 turns. 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
extending dwarven-steel torque of psionic shield [power 65] (22 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 65 for 5 turns Puts all charms on 22 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Tulylin the elm totem of stinging [power 122] (13 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Wil dps ---------- S.pwr/crit +10 Dmg.mod +12% arcane +6% acid Melee Ret 4 acid Sting an enemy dealing 122 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Glacierlore the elm wand of shielding [power 116] (17 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% acid Melee Ret 2 cold ----- def ----- Armour +2 Defense +5 (+3 eff.) Crit.chn- 5.00% Poison- +20% Stun/Frz- +20% Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Aeryrion [power 155] (13 cooldown)2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Melee Ret 4 arcane ----- def ----- Resists +5% arcane ---------- misc Wards +2 acid +3 temporal +3 mind +2 lightning Talents +1 Ward Fire a magical bolt dealing 189 fire damage Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
piercing yew wand of lightning storm [power 254] (13 cooldown)2.0 T3 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 52 lightning damage and will be dazed for 1 turn (261 total damage) Puts all charms on 13 cooldown 100% to increase all damage penetration by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Vigris the Cornac Necromancer level 18
72nd Haze 122nd year of Ascendancy at 21:59 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Vigris the Cornac Necromancer level 21
1st Allure 123rd year of Ascendancy at 14:11 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Vigris the Cornac Necromancer level 10
9th Haze 122nd year of Ascendancy at 14:25 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Vigris the Cornac Necromancer level 20
6th Decay 122nd year of Ascendancy at 14:32 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Vigris the Cornac Necromancer level 2
75th Pyre 122nd year of Ascendancy at 12:21 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Vigris the Cornac Necromancer level 10
20th Haze 122nd year of Ascendancy at 23:57 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Vigris the Cornac Necromancer level 7
10th Dusk 122nd year of Ascendancy at 22:08 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Vigris the Cornac Necromancer level 18
2nd Decay 122nd year of Ascendancy at 20:19 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Vigris the Cornac Necromancer level 22
4th Regrowth 123rd year of Ascendancy at 05:00 see stats
Log
Dire Plague from Vigris hits Netherworm mass for 54 darkness damage.
Poleldamina the giant netherworm loses 3 health to the entropy.
Spikes of Decrepitude hits Vigris for 10 cold, 12 darkness (22 total damage).
Dire Plague from Vigris hits Poleldamina the giant netherworm for 50 darkness damage.
Poleldamina the giant netherworm casts Invoke Darkness.
Poleldamina the giant netherworm's spell attains critical power!
Poleldamina the giant netherworm hits Vigris for 201 darkness damage.
Vigris the level 22 cornac necromancer was swallowed by the void to death by Poleldamina the giant netherworm on level 2 of Daikara.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poleldamina the giant netherworm killed Vigris!
Saving game...
Saving done.
Resting starts...
Talent Invoke Darkness is ready to use.
Vigris unleashes a blast of frostdusk as he crosses the veil!
Talent Putrescent Liquefaction is ready to use.
Talent Implant: Medical Injector is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Rune: Mirror Image is ready to use.
Talent Hiemal Shield is ready to use.
Vigris activates Hiemal Shield.
Talent Dire Plague is ready to use.
Your summoned ghoul disappears.
Talent Reaping is ready to use.
Vigris activates Reaping.
Rested for 31 turns (stop reason: all resources and life at maximum).
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!
















































































































