Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Assassin 1.3.3Reworks the Rogue class. Experience Controller 1.3.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Items Vault 1.3.0Donators/Buyers bonus! Conveyance Reward 1.3.0This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Deathknight 1.4.1Adds the Deathknight class. See forum thread for details. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Doomed |
| Level / Exp | 23 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Lisith the elven mage at level 7 on the 76th Pyre 122nd year of Ascendancy at 13:18 2 / 3Killed by Lisith the elven mage at level 7 on the 76th Pyre 122nd year of Ascendancy at 15:08 Killed by Mayethra the wolf at level 12 on the 78th Pyre 122nd year of Ascendancy at 21:33 |
Primary Stats
| Strength | 23 (base 11) |
| Dexterity | 18 (base 10) |
| Constitution | 34 (base 10) |
| Magic | 16 (base 10) |
| Willpower | 75 (base 53) |
| Cunning | 64 (base 53) |
Resources
| Life | 703/703 |
| Hate | 101/113 |
| Healing Factor | 1 |
| Regeneration | 2.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +105% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 26.994317447923 |
| See Invisible | 41.994317447923 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 20 |
| Accuracy | 44 |
| Crit Chance | 28% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 44 |
| Crit Chance | 28% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61.525 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 34 (60%) |
| Defense | 21.8 |
| Ranged Defense | 22.8 |
| Fatigue | 2 |
| Physical Save | 30.7125 |
| Spell Save | 35.1625 |
| Mental Save | 49.041666666667 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 49% |
| Confusion Resistance | 66% |
| Fear Resistance | 50% |
| Poison Resistance | 0% |
| Blind Resistance | 5% |
| Silence Resistance | 23% |
| Disarm Resistance | 70% |
| Stun Resistance | 95% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 98% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 59 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 49.20 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Class Talents
| Cursed / Darkness | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Fears | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Force of will | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Gesture of Pain |
| talent | Deflection |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -6% Mind Resistance, -8% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 5.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 14%) for 4 turns. Power 1+: Nightwalker: +20 Darkness Resistance, +12% Max Darkness Resistance, +12 See Invisible Power 2+: -1 Luck, +9 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 20% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 20% for 3 turns. |
| detrimental effect | On death will restore to the source up to 6 times the vim's worth. Bleak Outcome |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +4 Defense, +2 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Layama (Shrouds) (0 def, 1 armour) Layama (Shrouds) (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +4 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +5 Str / +2 Dex / +5 Con Changes resistances: +2% physical Changes damage: +3% arcane / +3% physical Physical save: +3 (+2 eff.) Silence immunity: +23% Confusion immunity: +24% Stun/Freeze immunity: +22% Stamina each turn: +0.20 Maximum life: +20.00 Curse of Shrouds It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | brass lantern 'Islavea' brass lantern 'Islavea'Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +7 Wil Changes resistances penetration: +10% arcane Changes damage: +6% mind Grants telepathy: Demon/Minor Demon/Major Light radius: +2 See invisible: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Kovor' (Misfortune) (0 def, 1 armour) rough leather cap 'Kovor' (Misfortune) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 8 blight Changes resistances: +6% fire / +7% cold Grants telepathy: Demon/Minor Demon/Major Allows you to breathe in: water Hate when firing a critical mind attack: +4.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +2% Curse of Misfortune A cap made of leather. |
| On hands | Daimathel (Madness) (0 def, 1 armour) Daimathel (Madness) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 4 mind Changes stats: +3 Str / +3 Wil / +3 Con Changes damage: +9% mind Talent mastery: +0.20 Technique / Grappling Critical mult.: +10.00% Mental save: +23 (+8 eff.) Disarm immunity: +22% Life regen: +2.00 Stamina each turn: +0.40 Psi each turn: +0.14 Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +40 Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Yarylahir the iron pickaxe (dig speed 19 turns) Yarylahir the iron pickaxe (dig speed 19 turns)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +3 Str / +2 Con Changes resistances: +3% acid / +11% nature / +6% lightning Changes resistances penetration: +10% arcane Changes damage: +7% fire / +7% mind / +6% nature Physical save: +3 (+2 eff.) Spell save: +9 (+4 eff.) Mental save: +16 (+5 eff.) Blindness immunity: +5% Spell crit. chance: +3% Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Belegamina the copper ring Belegamina the copper ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +6 Wil Changes resistances: +5% arcane Changes damage: +6% arcane Critical mult.: +10.00% Disarm immunity: +48% Pinning immunity: +49% Knockback immunity: +48% Maximum life: +46.00 Maximum hate: +2.00 Mindpower: +8 (+2 eff.) Rings can have magical properties. |
| On fingers | Galohek the Kilnusher Galohek the KilnusherCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Damage when hit (Melee): 16 acid / 8 fire Changes stats: +3 Str Changes resistances: +6% acid Changes damage: +6% fire Rings can have magical properties. |
| Around neck | Blindscar BlindscarPowered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when hit (Melee): 8 darkness / 8 temporal Changes stats: +4 Mag Changes resistances: +14% lightning / +6% temporal / +6% darkness Changes damage: +10% darkness / +13% temporal / +10% light / +10% physical Stun/Freeze immunity: +23% Spellpower: +8 (+4 eff.) Spell crit. chance: +8% Amulets can have magical properties. |
| In main hand | Eye of Winter (Shrouds) (94% power, 18 apr, cold damage) Eye of Winter (Shrouds) (94% power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. The set is complete. Power: 95% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Cold Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: +10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +12 (+3 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). Curse of Shrouds This mindstar glows with a dim cool light, but seems somehow incomplete. |
| Around waist | Brightzephyr the rough leather belt (Misfortune) Brightzephyr the rough leather belt (Misfortune)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+2 eff.) Damage when hit (Melee): 12 blight Changes stats: +1 Wil Changes resistances: +3% fire Changes resistances penetration: +10% blight / +15% arcane Critical mult.: +7.00% Mana when firing critical spell: +2.00 Maximum life: +98.00 Maximum mana: +34.00 Maximum stamina: +29.00 Maximum hate: +11.00 Maximum psi: +22.00 Maximum vim: +23.00 Maximum pos.energy: +22.00 Maximum neg.energy: +22.00 Reduces paradox anomalies(equivalent to willpower): +12 Curse of Misfortune A belt that goes around your waist. |
| In off hand | Eye of Summer (Shrouds) (94% power, 18 apr, fire damage) Eye of Summer (Shrouds) (94% power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. The set is complete. Power: 95% Range: 1.1x Uses stats: 35% Wil, 15% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +12 (+3 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). Curse of Shrouds This mindstar glows with a bright warm light, but seems somehow incomplete. |
| Cloak | Carrionworm the linen cloak (Madness) (8 def, 0 armour) Carrionworm the linen cloak (Madness) (8 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+4 eff.) Armour penetration: +4 Defense: +8 (+4 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 nature Changes stats: +2 Cun / +2 Dex Changes resistances: +5% arcane Changes resistances penetration: +10% nature Physical save: +6 (+3 eff.) Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (Nightmares) (10 def, 15 armour) Spider-Silk Robe of Spydrë (Nightmares) (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Curse of Nightmares This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
This item will automatically be transmogrified when you leave the level. Arowe (Nightmares) (100% power, 2 apr, light element)Arowe (Nightmares) (100% power, 2 apr, light element) Requires: - Magic 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +14 (+7 eff.) Effects on melee hit: * 7% chance to blind Damage when hit (Melee): 4 mind Changes stats: +1 Wil / +3 Cun / +4 Con Maximum wards: +3 light Changes damage: +10% light Talents granted: +2 Ward +1 Command Staff Mana each turn: +0.14 Equilibrium when hit: +0.08 Spellpower: +12 (+6 eff.) Spell crit. chance: +1% Light radius: +3 Curse of Nightmares It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Jetborn the elm vilestaff (Corpses) (100% power, 2 apr, blight element)Jetborn the elm vilestaff (Corpses) (100% power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Changes stats: +3 Mag / +1 Wil / +3 Cun / +2 Con Changes resistances: +7% darkness / +7% temporal Maximum wards: +2 blight Changes damage: +10% blight / +18% darkness / +3% mind Talents granted: +2 Ward +1 Command Staff Critical mult.: +12.00% Mental save: +12 (+4 eff.) Vim when firing critical spell: +4.00 Maximum vim: +25.00 Maximum neg.energy: +22.00 Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +10 Defense after a teleport: +7 Resist all after a teleport: +6% New effects duration reduction after a teleport: +15% Reduces paradox anomalies(equivalent to willpower): +12 Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm starstaff of illumination (Nightmares) (100% power, 2 apr, light element)elm starstaff of illumination (Nightmares) (100% power, 2 apr, light element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Effects on melee hit: * 7% chance to blind Changes damage: +10% light Talent granted: +1 Command Staff Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Light radius: +3 Curse of Nightmares It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 60.40 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elm vilestaff of projection (Nightmares) (100% power, 2 apr, blight element)elm vilestaff of projection (Nightmares) (100% power, 2 apr, blight element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +5 (+2 eff.) Spell crit. chance: +4% Curse of Nightmares It can be used to project a bolt elemental energy from the staff (to range 6) dealing 12.67 to 15.20 blight damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. iron battleaxe 'Emuwen' (Corpses) (110% power, 1 apr)iron battleaxe 'Emuwen' (Corpses) (110% power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 110% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +21 insidious poison When wielded/worn: Physical crit. chance: +16.0% Changes stats: +1 Mag / +1 Wil / +1 Con Changes resistances: +2% physical / +3% fire Physical save: +6 (+3 eff.) Silence immunity: +10% Pinning immunity: +20% Stun/Freeze immunity: +5% Curse of Corpses Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. voratun battleaxe of projection (Shrouds) (166% power, 4 apr)voratun battleaxe of projection (Shrouds) (166% power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 mind Curse of Shrouds It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced iron greatsword of massacre (Madness) (128% power, 1 apr)balanced iron greatsword of massacre (Madness) (128% power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 128% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+6 eff.) Defense: +9 (+4 eff.) Disarm immunity: +32% Curse of Madness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced iron greatsword of projection (Madness) (114% power, 1 apr)balanced iron greatsword of projection (Madness) (114% power, 1 apr) Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 114% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 mind When wielded/worn: Accuracy: +9 (+6 eff.) Defense: +7 (+4 eff.) Disarm immunity: +28% Curse of Madness It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful iron greatsword of projection (Madness) (110% power, 1 apr)hateful iron greatsword of projection (Madness) (110% power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 110% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 mind / +7 darkness Damage against: +9% Living Curse of Madness It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced iron longsword (Corpses) (101% power, 2 apr)balanced iron longsword (Corpses) (101% power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 101% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+5 eff.) Defense: +6 (+3 eff.) Disarm immunity: +20% Curse of Corpses Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged iron longsword of erosion (Madness) (100% power, 2 apr)thought-forged iron longsword of erosion (Madness) (100% power, 2 apr) Requires: - Strength 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 100% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 14% chance to cause random gloom Damage (Melee): +6 temporal / +5 mind / +6 nature When wielded/worn: Changes stats: +1 Cun / +2 Wil Curse of Madness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged iron dagger (Nightmares) (100% power, 5 apr)thought-forged iron dagger (Nightmares) (100% power, 5 apr) Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 8% chance to cause random gloom Damage (Melee): +4 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Curse of Nightmares Sharp, short and deadly. |
Silent Blade (Misfortune) (129% power, 10 apr) Silent Blade (Misfortune) (129% power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 129% Range: 1.3x Uses stats: 35% Str, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+7 eff.) Curse of Misfortune A thin, dark dagger that seems to meld seamlessly into the shadows. |
This item will automatically be transmogrified when you leave the level. insidious steel dagger of erosion (Madness) (105% power, 6 apr)insidious steel dagger of erosion (Madness) (105% power, 6 apr) Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 106% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 insidious poison / +4 temporal / +6 nature Curse of Madness Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of the jelly (Misfortune) (72% power, 12 apr, mind damage)mossy mindstar of the jelly (Misfortune) (72% power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 72% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +2% acid Equilibrium when hit: +0.50 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mossy mindstar of the jelly (Nightmares) (77% power, 12 apr, nature damage)mossy mindstar of the jelly (Nightmares) (77% power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Power: 77% Range: 1.1x Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +3% acid Equilibrium when hit: +0.80 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. ranger's rough leather sling of power (Corpses)ranger's rough leather sling of power (Corpses) Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Changes stats: +2 Dex Changes resistances penetration: +8% physical Changes damage: +8% physical Curse of Corpses Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. iron shield of cold resistance (+15%) (Misfortune) (4 def, 2 armour, 22 block)iron shield of cold resistance (+15%) (Misfortune) (4 def, 2 armour, 22 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +15% cold Talent granted: +1 Block Curse of Misfortune Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. iron shield of radiance (Nightmares) (4 def, 2 armour, 20.5 block)iron shield of radiance (Nightmares) (4 def, 2 armour, 20.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Effects when hit in melee: * 12% chance to blind Changes stats: +1 Mag / +3 Con Changes resistances: +10% light Talent granted: +1 Block Curse of Nightmares Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. shocking iron shield of lightning resistance (+16%) (Madness) (4 def, 2 armour, 21 block)shocking iron shield of lightning resistance (+16%) (Madness) (4 def, 2 armour, 21 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 5 lightning Damage when hit (Melee): 10 lightning Changes resistances: +16% lightning Talent granted: +1 Block Curse of Madness Handheld deflection devices. |
Ivissra the Naturerot (Madness) (0 def, 0 armour) Ivissra the Naturerot (Madness) (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +12% mind / +12% darkness / +3% nature Critical mult.: +5.00% Physical save: +11 (+6 eff.) Spell save: +11 (+5 eff.) Mental save: +57 (+17 eff.) Psi when hit: +0.04 Mindpower: +3 (+1 eff.) Mental crit. chance: +4% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. linen robe of lightning (+16%) (Shrouds) (0 def, 0 armour)linen robe of lightning (+16%) (Shrouds) (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +16% lightning Changes damage: +11% lightning Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spellwoven linen robe of the mind (+11%) (Nightmares) (0 def, 0 armour)spellwoven linen robe of the mind (+11%) (Nightmares) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% mind Changes damage: +11% mind Spell save: +17 (+7 eff.) Spellpower: +2 (+1 eff.) Spell crit. chance: +2% Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering woollen robe of light (+15%) (Corpses) (0 def, 0 armour)shimmering woollen robe of light (+15%) (Corpses) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +15% light Changes damage: +10% light / +11% arcane Maximum mana: +14.00 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy woollen robe (Corpses) (0 def, 0 armour)slimy woollen robe (Corpses) (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Effects when hit in melee: * Slows global speed by 4% * 4 arcane resource burn Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour (Shrouds) (1 def, 2 armour)spiked rough leather armour (Shrouds) (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical Curse of Shrouds A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked steel mail armour of acid resistance (Madness) (2 def, 6 armour)spiked steel mail armour of acid resistance (Madness) (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 12 physical Changes resistances: +15% acid Curse of Madness A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. spiked iron plate armour (Madness) (3 def, 7 armour)spiked iron plate armour (Madness) (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Fatigue: +20% Damage when hit (Melee): 11 physical Curse of Madness A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. traveler's pair of rough leather boots of uncanny dodging (Corpses) (3 def, 1 armour)traveler's pair of rough leather boots of uncanny dodging (Corpses) (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: -4% Maximum encumbrance: +23 Physical save: +6 (+3 eff.) Curse of Corpses A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. iron helm 'Flowerwisp' (Nightmares) (0 def, 3 armour)iron helm 'Flowerwisp' (Nightmares) (0 def, 3 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * Slows global speed by 40% Changes stats: +3 Wil Changes resistances: +6% acid / +6% fire / +3% mind / +6% blight / +6% cold / +9% nature / +6% lightning Changes resistances penetration: +5% mind Changes damage: +9% nature Physical save: +12 (+6 eff.) Mental save: +7 (+2 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron pickaxe 'Kykaltholeg' (dig speed 12 turns) iron pickaxe 'Kykaltholeg' (dig speed 12 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+4 eff.) Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +1 Str / +2 Cun Changes resistances: +6% nature / +3% darkness Changes damage: +6% mind / +7% fire Mental save: +6 (+2 eff.) Disarm immunity: +5% Pinning immunity: +15% Teleport immunity: +15% Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. iron torque of kinetic psionic shield 'Fulimas' [power 25] (20 cooldown)iron torque of kinetic psionic shield 'Fulimas' [power 25] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Maximum wards: +2 physical / +2 mind / +2 darkness Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +2 Telekinetic Blast +1 Ward Critical mult.: +5.00% Mana each turn: +0.12 Mana when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +4 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +25% It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
Achievements
Fear me not! (Uniques)
Survived the Fearscape!By Asa Taney the Shalore Doomed level 18
4th Mirth 122nd year of Ascendancy at 10:38 see stats
Level 10 (Uniques)
Got a character to level 10.By Asa Taney the Shalore Doomed level 10
77th Pyre 122nd year of Ascendancy at 08:55 see stats
Level 20 (Uniques)
Got a character to level 20.By Asa Taney the Shalore Doomed level 20
4th Mirth 122nd year of Ascendancy at 19:11 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Asa Taney the Shalore Doomed level 17
3rd Mirth 122nd year of Ascendancy at 09:34 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Asa Taney the Shalore Doomed level 23
6th Mirth 122nd year of Ascendancy at 21:08 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Asa Taney the Shalore Doomed level 15
1st Mirth 122nd year of Ascendancy at 04:27 see stats
Log
Asa Taney hits Silywe the red ooze for 77 to psi, 187 mind (264 total damage).
Asa Taney receives 14 healing from Unnatural Body.
Silywe the red ooze is not stunned anymore.
Asa Taney uses Agony.
Asa Taney uses Reproach.
Your hate has conquered a great adversary! (+24 hate)
Silywe the red ooze converts some damage to Psi!
Asa Taney hits Silywe the red ooze for 119 to psi, 287 mind (406 total damage).
Asa Taney killed Silywe the red ooze!
Asa Taney receives 19 healing from Unnatural Body.
Asa Taney receives 14 healing from Unnatural Body.
Asa Taney picks up (b.): Jetborn the elm vilestaff (Corpses) (100% power, 2 apr, blight element).
Asa Taney picks up (d.): elm vilestaff of projection (Nightmares) (100% power, 2 apr, blight element).
Asa Taney picks up (t.): linen robe of lightning (+16%) (Shrouds) (0 def, 0 armour).
Asa Taney picks up (o.): mossy mindstar of the jelly (Misfortune) (72% power, 12 apr, mind damage).
Asa Taney picks up (p.): mossy mindstar of the jelly (Nightmares) (77% power, 12 apr, nature damage).
Talent Reproach is ready to use.
Talent Rune: Shielding is ready to use.
Resting starts...
Talent Hateful Whisper is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).
Asa Taney deactivates Gesture of Pain.
Asa Taney deactivates Deflection.
