dizzy the level 22 Cornac Berserker by tenkail

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceCornac
ClassBerserker
Level / Exp22 / 1%
Sizebig
Lifes / Deaths

Primary Stats

Strength47 (base 47)
Dexterity14 (base 11)
Constitution56 (base 47)
Magic10 (base 10)
Willpower18 (base 10)
Cunning19 (base 10)

Resources

Life748/779
Stamina175/175
Healing Factor1.6653097345132
Regeneration38.545513011469

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight12
Lite5
Infravision5
See Invisible6

Offense: Mainhand

Damage77
Accuracy67
Crit Chance15%
APR28
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance13%
Speed1

Offense: Damage Bonus

Mind+9%
Darkness+9%

Offense: Damage Penetration

Physical+16%
All+7%

Defense: Base

Armour (hardiness)41.723073231957 (93.924050632911%)
Defense20
Ranged Defense20
Fatigue24
Physical Save40
Spell Save44
Mental Save27

Defense: Resistances

Acid+ 15%( 70%)
Blight+ 29%( 70%)
Physical+ 21%( 70%)
Cold+ 44%( 70%)
All+ 13%( 70%)
Lightning+ 15%( 70%)
Darkness+ 34%( 70%)
Fire+ 15%( 70%)
Nature+ 45%( 70%)

Defense: Immunities

Stun Resistance30%
Confusion Resistance88%
Poison Resistance10%
Blind Resistance40%
Silence Resistance28%
Teleport Resistance20%
Pinning Resistance20%
Disarm Resistance51%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (4/4)

Infusions
Runes
Infusions
Runes

Class Talents

Technique / Combat techniques1.30
5/5
0/5
0/5
0/5
Technique / Warcries1.30
5/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
1/5
2/5
0/5
Technique / Two-handed assault1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran1.30
5/5
5/5
4/5
1/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
5/5
5/5
3/5
0/5
Technique / Combat training1.30
4/5
5/5
0/5
3/5
1/5
0/5

Effects

talent
talent

Quests

done
done
done
done
done
done
active
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Earth Master (Roguelike) Killed Harkor'Zun and unlocked Stone magic.
By dizzy the Cornac Berserker level 21
21st Haze 122nd year of Ascendancy at 02:11
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By dizzy the Cornac Berserker level 18
54th Dusk 122nd year of Ascendancy at 19:47
see stats
Home sweet home (Roguelike) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By dizzy the Cornac Berserker level 20
66th Dusk 122nd year of Ascendancy at 03:27
see stats
Level 10 (Roguelike) Got a character to level 10.
By dizzy the Cornac Berserker level 10
3rd Flare 122nd year of Ascendancy at 15:53
see stats
Level 20 (Roguelike) Got a character to level 20.
By dizzy the Cornac Berserker level 20
63rd Dusk 122nd year of Ascendancy at 00:21
see stats
Rescuer of the lost (Roguelike) Rescued the merchant from the assassin lord.
By dizzy the Cornac Berserker level 15
29th Dusk 122nd year of Ascendancy at 09:29
see stats
The Arena (Roguelike) Unlocked Arena mode.
By dizzy the Cornac Berserker level 6
78th Pyre 122nd year of Ascendancy at 22:03
see stats
The Right thing to do (Roguelike) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By dizzy the Cornac Berserker level 15
31st Dusk 122nd year of Ascendancy at 17:02
see stats
The secret city (Roguelike) Discovered the truth about mages.
By dizzy the Cornac Berserker level 12
21st Dusk 122nd year of Ascendancy at 06:27
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By dizzy the Cornac Berserker level 19
56th Dusk 122nd year of Ascendancy at 00:13
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 72 turns (stop reason: at exit).


You gain 0.50 gold from the transmogrification of
steel greatsword (25-40 power, 2 apr).
You gain 4.79 gold from the transmogrification of
ranger's rough leather sling of enduring.
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, arcane element).
You gain 1.90 gold from the transmogrification of
ash vilestaff of might (15-18 power, 3 apr, blight element).
You gain 0.75 gold from the transmogrification of
spellwoven woollen robe (0 def, 0 armour).
You gain 1.00 gold from the transmogrification of
arcing steel battleaxe (23-34.5 power, 2 apr).
You gain 0.25 gold from the transmogrification of
pouch of steel shots (19/19, 19-22.8 power, 2 apr).
You gain 10.25 gold from the transmogrification of
innervating ash totem of summon tentacle [power 155] (25 cooldown).
You gain 0.55 gold from the transmogrification of
quiver of ash arrows of accuracy (16/16, 21-29.4 power, 7 apr).
You gain 1.12 gold from the transmogrification of
prismatic steel plate armour (0 def, 9 armour).
You gain 6.71 gold from the transmogrification of
rejuvenating cured leather armour of cold resistance (6 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 2.00 gold from the transmogrification of
steel dagger of phasing (12.5-16.25 power, 14 apr).
You gain 2.96 gold from the transmogrification of
chilling steel dagger of paradox (13.5-17.55 power, 6 apr).
You gain 1.49 gold from the transmogrification of
steel waraxe of erosion (14-19.6 power, 3 apr).
You gain 3.28 gold from the transmogrification of
flaming steel waraxe of corruption (14-19.6 power, 3 apr).
Dizzy wears (replacing
serendipitous copper amulet of vision): Dimfury the steel amulet.

Dizzy deactivates
Daunting Presence.
Dizzy activates
Daunting Presence.
Dizzy deactivates
Chant of Fortitude.
Dizzy activates
Chant of Fortitude.
Dizzy deactivates
Daunting Presence.
Dizzy deactivates
Chant of Fortitude.