Keller the level 13 Skeleton Arcane Blade by PurplepleHaze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceSkeleton
ClassArcane Blade
Level / Exp13 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength45 (base 28)
Dexterity20 (base 10)
Constitution10 (base 10)
Magic39 (base 34)
Willpower10 (base 10)
Cunning21 (base 13)

Resources

Life316/316
Mana37/37
Stamina116/116
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite8
Infravision2
See Invisible6

Offense: Mainhand

Damage68
Accuracy35
Crit Chance8%
APR7
Speed1.00

Offense: Spell

Spellpower34
Crit Chance8%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+3%
Physical+9%
Arcane+3%
Fire+13%
Nature+3%

Offense: Damage Penetration

Temporal+5%
Arcane+20%

Defense: Base

Armour (hardiness)33.99285597982 (43.579428603723%)
Defense15
Ranged Defense15
Fatigue20
Physical Save24
Spell Save17
Mental Save10

Defense: Resistances

Temporal+ 21%( 70%)
Fire+ 20%( 70%)
Physical+ 1%( 70%)
Cold+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
1/5
1/5
1/5
Technique / Magical combat1.30
5/5
1/5
1/5
1/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Stone1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
1/5
0/5
Spell / Aegis1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
2/5
1/5
0/5
Undead / Skeleton1.10
1/5
5/5
1/5
1/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
active
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Keller the Skeleton Arcane Blade level 10
51st Dusk 122nd year of Ascendancy at 23:05
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Keller the Skeleton Arcane Blade level 9
1st Flare 122nd year of Ascendancy at 03:37
see stats
The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Keller the Skeleton Arcane Blade level 9
2nd Flare 122nd year of Ascendancy at 17:12
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 7.53 gold from the transmogrification of
linen wizard hat 'Shimmerpain' (1 def, 0 armour).
You gain 9.78 gold from the transmogrification of
Scorpionoath (0 def, 1 armour).
You gain 4.55 gold from the transmogrification of
pair of iron boots of speed (0 def, 3 armour).
You gain 0.37 gold from the transmogrification of
grounding rough leather belt.
You gain 1.32 gold from the transmogrification of
impenetrable iron plate armour of cold resistance (0 def, 13 armour).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 1.41 gold from the transmogrification of
slime-covered iron mace of massacre (17-24 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (15-24 power, 1 apr).
You gain 2.66 gold from the transmogrification of
iron greatmaul of vileness (18-27 power, 1 apr).
You gain 1.10 gold from the transmogrification of
rogue's copper ring.
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 15 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the wizard (speed 642%; cd 8).
There is a ladder to the next level here (press '' or right click to use).
Saving game...

Saving done.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


Saving done.