










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 20 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by Belywe the gigantic gravity worm at level 20 on the 16th Haze 122nd year of Ascendancy at 19:21 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 55 (base 48) |
| Willpower | 43 (base 40) |
| Cunning | 13 (base 11) |
Resources
| Life | -249/364 |
| Mana | 72/398 |
| Healing Factor | 1.0372895330003 |
| Regeneration | 2.3339014492507 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +1.9984014443253E-12% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 25 |
| Crit Chance | 16% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +62% |
| Darkness | +3% |
| Fire | +24% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 33 (35.65183292883%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 27 |
| Mental Save | 19 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Blight | + 19%( 70%) |
| Cold | + 37%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 60%( 70%) |
| Temporal | + 19%( 70%) |
| Darkness | + 16%( 70%) |
| Fire | + 16%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 40% |
| Pinning Resistance | 30% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 183 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 442% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Fire | 1.42 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Torchjustice the pair of rough leather boots (0 def, 1 armour) =12ld=2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +6% fire Melee Ret 2 lightning 2 fire 2 nature ----- def ----- Armour +1 Resists +6% lightning +6% temporal +3% nature +6% fire A pair of boots made of leather. |
| Light source | bright brass lantern of health =40hp=2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Emuwe the rough leather cap (0 def, 3 armour) =20stn 80hp=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +1% Resists +3% temporal Max.HP +80.00 Stun/Frz- +20% A cap made of leather. |
| Tool | Nerinne the Floequell [power 79] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% fire Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Resists +9% acid +18% cold Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Amurantir the copper ring =15critm 23hp=0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +1 Dex dps ---------- Phys.crit +2.0% Crit.mult +15.00% Phys.pwr +15 (+7 eff.) Apr +1 ----- def ----- Max.HP +23.00 Disarm- +23% Pinning- +20% Knockbk- +23% Rings make your fingers look great! |
| On fingers | Tarrorak =12ld=0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +4% Mind.pwr +10 (+5 eff.) Dmg.mod +12% lightning +3% mind Res.pen +10% mind ----- def ----- Resists +24% lightning ---------- misc Max.psi +30.00 Rings make your fingers look great! |
| Around waist | Beliroldir the Arcsmash =6ld 35hp=1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning ----- def ----- Armour +12 Resists +9% blight Max.HP +34.00 A belt that goes around your waist. |
| In main hand | cruel ash magestaff of might (111% power, 3 apr, lightning element) =14crit 12critm 15ld=5.0 T2 staff 2H weapon [Ego] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +12.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | rough leather gloves 'Wildwill' (0 def, 1 armour) =60hp=1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +10 (+5 eff.) Melee Ret 2 mind On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Die.at -60.00 life Unarmed combat: Power 97% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +6.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | cashmere robe 'Amebar' (0 def, 10 armour) =17ld 20cnf=2.0 T3 cloth armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +17% lightning Acc +10 (+5 eff.) ----- def ----- Armour +10 Resists +25% lightning +11% all Confus- +20% Pinning- +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Glorukira the Demongrit (1 def, 6 armour) =40hp=2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str dps ---------- Dmg.mod +3% darkness ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +6% darkness +11% cold Die.at -40.00 life ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Polabeth the Mucuswhisper =20cnf=0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Apr +4 Melee Ret 4 nature ----- def ----- Phys.save +6 (+3 eff.) HP.reg +2.00 Confus- +20% ---------- misc Masteries +0.12 Spell/Fire Amulets make your neck look great! |
Inventory
wild infusion (res 15%; physical; dur 2; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 20%; magical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, light, blight, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 3 light, 5 blight, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 64; dur 4; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 64.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 37; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Aruth =15def=0.1 T1 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +4 Defense +15 (+8 eff.) Fatigue -4% Resists +3% temporal HP.reg +1.00 Amulets make your neck look great! |
starlit copper amulet of strength (+3) =3str=0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% light +10% darkness Blind- +20% Amulets make your neck look great! |
mule's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Fatigue -4% Resists +20% fire ---------- misc Max.enc +20 Rings make your fingers look great! |
rogue's copper ring of darkness (+20%)0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Resists +20% darkness Rings make your fingers look great! |
rogue's copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +10% fire ----- def ----- Defense +4 (+2 eff.) Resists +20% fire Rings make your fingers look great! |
titan's copper ring =3con=0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
Winterrune the steel greatmaul (130% power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Rare] Nature Power 131% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +8 mind +12 cold On Crit.r2 +31 fire While equipped: Stats +5 Cun dps ---------- Mind.crit +2% All.spd +3% Res.pen +13% fire ----- def ----- Resists +12% lightning Mind.save +12 (+6 eff.) Massive two-handed mauls. |
hateful steel greatsword of phasing (130% power, 12 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego] Arcane/Psionic Power 131% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +3.0% Atk.spd 100% Phasing +14% Melee+ +12 darkness Against +9% Living Massive two-handed swords. |
flaming dwarven-steel mace (130% power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Ego] Arcane Power 131% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit.r1 +10 fire Blunt and deadly. |
cruel elm magestaff of fate (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Ego] Arcane/Master Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +10.00% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ----- def ----- Phys.save +6 (+3 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (100% power, 2 apr, lightning element)5.0 T1 staff 2H weapon [Normal] Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Bodir the Serpentripper1.0 T3 belt armor [Rare] Psionic While equipped: Stats +2 Cun +5 Str dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +9% nature ----- def ----- Resists +12% darkness Phys.save +7 (+3 eff.) ---------- misc Infravis +1 A belt that goes around your waist. |
Ce'Nuyavena1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% S.pwr/crit +4 Dmg.mod +6% arcane ----- def ----- Resists +6% lightning +6% temporal +6% darkness +3% acid A belt that goes around your waist. |
Emymiwyn =8def=1.0 T3 belt armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% acid Res.pen +10% mind ----- def ----- Armour +8 Defense +8 (+4 eff.) Resists +6% acid Phys.save +13 (+6 eff.) ---------- misc Equi/ret +0.20 A belt that goes around your waist. |
Mighty Girdle =40hp=1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Airjam (1 def, 0 armour) =10stn=2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Melee Ret 2 lightning ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) HP.reg +2.00 Poison- +10% Pinning- +20% Stun/Frz- +10% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Icebolt (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Con dps ---------- Dmg.mod +9% cold Res.pen +5% cold ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +18% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Airblack' (1 def, 0 armour) =4st=2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +4 Str +5 Wil dps ---------- Dmg.mod +9% lightning ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the voidstalker (1 def, 6 armour) =11oop=2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% temporal +12% darkness +11% cold Def/telep +11 Res/telep +11% Dur/telep +11% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Erilandur (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Dmg.mod +13% acid Res.pen +5% mind ----- def ----- Resists +19% acid +3% fire +9% blight +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Nerekira the woollen robe (0 def, 0 armour) =20sil 40hp=2.0 T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +3% Mind.crit +3% Spell.pwr +3 (+1 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +7% temporal +5% arcane +14% cold ----- def ----- Resists +21% cold +9% all Crit.chn- 10.00% Mind.save +16 (+8 eff.) Max.HP +40.00 Silence- +20% ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe 'Sepsisstinger' (0 def, 0 armour) =11ld=2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning Res.pen +5% acid On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Resists +16% lightning +9% blight +9% light +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe (0 def, 0 armour) =5con=2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +8% nature ----- def ----- Resists +15% all Poison- +22% Disease- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arthasus (0 def, 4 armour) =8con=3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +8 Con +3 Wil dps ---------- Phys.crit +3.0% Mind.pwr +3 (+2 eff.) Dmg.mod +3% acid Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Resists +4% physical Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 8 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Bariragorn (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +15% mind ----- def ----- Armour +1 Resists +5% lightning +9% temporal +5% arcane +6% fire A pair of boots made of leather. |
Fulorand the Starveil (0 def, 3 armour) =10sil 10critm=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +30 (+13 eff.) Melee Ret 6 mind ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) Silence- +10% ---------- misc Max.enc +21 Light +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloruth the Pyreripper (0 def, 1 armour) =5oop=2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind +3% fire Res.pen +10% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +1 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +0.40 Max.stam +14.00 A pair of boots made of leather. |
Marduhek (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Mind.crit +1% Mov.spd +25% Dmg.mod +9% blight ----- def ----- Armour +1 Resists +3% blight A pair of boots made of leather. |
Nimbusking the rough leather gloves (0 def, 1 armour) =15lp=1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +15% lightning ----- def ----- Armour +1 Resists +3% mind +3% lightning Unarmed combat: Power 104% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Emothra the iron helm (15 def, 11 armour) =15de=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex dps ---------- Res.pen +10% acid ----- def ----- Armour +11 Defense +15 (+8 eff.) Fatigue +5% Resists +3% temporal Max.HP +20.00 Knockbk- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glarekiller (0 def, 3 armour) =6str=2.0 T3 head armor [Rare] Master While equipped: Stats +6 Str +7 Dex +2 Wil dps ---------- Mind.pwr +15 (+8 eff.) Res.pen +5% mind Melee Ret 8 light ----- def ----- Armour +3 Fatigue +3% Resists +9% light ---------- misc Hate/m.crit +1.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 24.1 Physical damage. If the attack hits, the target is confused (29% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
cashmere wizard hat 'Glintjam' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% light +13% cold Melee Ret 4 light ----- def ----- Defense +2 (+1 eff.) Resists +15% acid +19% cold +6% darkness Blind- +20% A pointy cloth hat, very wizardly... |
grounding rough leather cap of strength (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal A cap made of leather. |
Skin of Many (12 def, 6 armour) =4con 12def=9.0 T2 light armor Reqs Str 16 [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
230 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Yarugas (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Cun +1 Str dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +6% nature ----- def ----- Resists +10% nature ---------- misc Equi/ret +0.12 Hate/m.crit +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Viperpierce' (dig speed 38 turns) =3str=3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Mag +1 Wil dps ---------- Dmg.mod +3% fire Res.pen +15% fire On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Fatigue -5% Resists +3% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Skyvice2.0 T1 lite [Rare] Master While equipped: dps ---------- Mind.crit +3% Dmg.mod +3% lightning +3% light Melee Ret 2 mind ----- def ----- Mind.save +3 (+2 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Harevon the Healripper [power 116] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% nature Res.pen +15% nature Melee Ret 2 light On Hit (Melee): * 10% chance to slow global speed by 48% ----- def ----- Resists +9% cold ---------- misc Light +1 Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (187 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm [power 116] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (187 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of shielding 'Nimbusbringer' [power 116] (20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +3% mind Res.pen +15% lightning ---------- misc Equi/ret +0.12 Psi/ret +0.08 Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lady of Lightning the Shalore Archmage level 12
22nd Dusk 122nd year of Ascendancy at 18:33 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lady of Lightning the Shalore Archmage level 10
6th Mirth 122nd year of Ascendancy at 04:33 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lady of Lightning the Shalore Archmage level 20
71st Dusk 122nd year of Ascendancy at 07:04 see stats
Orbituary (Insane (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Lady of Lightning the Shalore Archmage level 3
74th Pyre 122nd year of Ascendancy at 22:07 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lady of Lightning the Shalore Archmage level 11
3rd Flare 122nd year of Ascendancy at 11:33 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lady of Lightning the Shalore Archmage level 16
44th Dusk 122nd year of Ascendancy at 18:20 see stats
Log
Lady of Lightning's armour is damaged!
Melee retaliation hits Belywe the gigantic gravity worm for 3 lightning, (1 to psi shield), 1 fire, 1 mind, (2 to psi shield), 4 nature (9 total damage).
Belywe the gigantic gravity worm hits Lady of Lightning for 91 physical, 6 physical, 10 arcane, 6 physical, 9 fire (123 total damage).
Melee retaliation hits Belywe the gigantic gravity worm for 3 lightning, (1 to psi shield), 1 fire, 1 mind, (2 to psi shield), 3 nature (8 total damage).
Belywe the gigantic gravity worm's Beyond the Flesh hits Lady of Lightning for 51 physical, 3 physical, 4 nature, 6 physical, 10 arcane, 6 physical, 9 fire (90 total damage).
Lady of Lightning is confused and fails to use Attack.
The unstable sand tunnel collapses!
Talent Lightning is ready to use.
Talent Temporal Shield is ready to use.
Belywe the gigantic gravity worm uses Stunning Blow.
Lady of Lightning resists the stunning blow!
Lady of Lightning is stunned!
Melee retaliation hits Belywe the gigantic gravity worm for 3 lightning, (1 to psi shield), 1 fire, 2 mind, (2 to psi shield), 3 nature, 3 lightning, (1 to psi shield), 1 fire, 1 mind, (2 to psi shield), 3 nature (16 total damage).
Belywe the gigantic gravity worm hits Lady of Lightning for 49 physical, 6 physical, 10 arcane, 6 physical, 9 fire, 51 physical, 6 physical, 10 arcane, 6 physical, 9 fire (163 total damage).
Lady of Lightning vanishes from sight.
Lady of Lightning deactivates Secrets of the Eternals.
Melee retaliation hits Belywe the gigantic gravity worm for 1 lightning, (0 to psi shield), 0 fire, 1 mind, (1 to psi shield), 2 nature (4 total damage).
Belywe the gigantic gravity worm's Beyond the Flesh hits Lady of Lightning for 62 physical, 3 physical, 4 nature, 6 physical, 10 arcane, 6 physical, 9 fire (101 total damage).
Lady of Lightning is confused and fails to use Phase Door.
The unstable sand tunnel collapses!
Lady of Lightning seems more focused.
Belywe the gigantic gravity worm uses Telekinetic Smash.
Belywe the gigantic gravity worm misses Lady of Lightning.
Melee retaliation hits Belywe the gigantic gravity worm for 1 lightning, (0 to psi shield), 0 fire, 0 mind, (1 to psi shield), 2 nature (4 total damage).
Belywe the gigantic gravity worm hits Lady of Lightning for 108 physical damage.
Lady of Lightning the level 20 shalore archmage was shattered to death by Belywe the gigantic gravity worm on level 1 of Sandworm lair.
You carry too much--you are encumbered!
Drop some of your items.











































































































