










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 23 / 22% |
| Size | medium |
| Lifes / Deaths | Killed by Nerokira the white wolf at level 23 on the 75th Haze 122nd year of Ascendancy at 20:22 / 1 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 11 (base 10) |
| Magic | 66 (base 53) |
| Willpower | 18 (base 13) |
| Cunning | 45 (base 45) |
Resources
| Life | -381/291 |
| Mana | 241/389 |
| Soul | 5/12 |
| Vim | 188/188 |
| Healing Factor | 1.2397162075846 |
| Regeneration | 24.856309962071 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 1 |
| See Stealth | 11 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 20 |
| Crit Chance | 16% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +26% |
| Physical | +11% |
| Cold | +21% |
| All | +5% |
| Darkness | +18% |
| Light | +17% |
| Lightning | +23% |
| Fire | +23% |
| Nature | +14% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +15% |
| Lightning | +25% |
| Darkness | +15% |
| Cold | +15% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 8 (35.65183292883%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 46 |
| Mental Save | 34 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Arcane | + 47%( 70%) |
| Cold | + 35%( 70%) |
| All | + 24%( 70%) |
| Lightning | + 42%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 49%( 70%) |
| Physical | + 32%( 70%) |
| Fire | + 46%( 70%) |
| Darkness | + 46%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Confusion Resistance | 24% |
| Instadeath Resistance | 100% |
| Blind Resistance | 37% |
| Poison Resistance | 0% |
| Knockback Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 430 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 71 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 439% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bear paw. * You've found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Xalle the Chillguile (0 def, 3 armour) =80hp=3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +3% cold Acc +15 (+8 eff.) Apr +1 ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +6% temporal Die.at -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | void-walker's alchemist's lamp of clarity =11OOP=1.0 T3 lite [Ego+] Arcane/Psionic While equipped: ----- def ----- Resists +5% cold +6% temporal Mind.save +7 (+4 eff.) Def/telep +12 Res/telep +11% Dur/telep +15% ---------- misc Light +4 See.Stealth +11 See.Invis +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Morningsweeper the linen wizard hat (1 def, 4 armour) =80hp=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +6% cold +12% fire Res.pen +5% light Apr +2 ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +18% fire Die.at -80.00 life A pointy cloth hat, very wizardly... |
| Tool | overpowered steel torque of clear mind [power 3] (2/33 cooldown)2.0 T2 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 33 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Brenythad the Morningvortex =54hp=0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+4 eff.) Spell.pwr +11 (+3 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +12% light +5% all Res.pen +10% light ----- def ----- Resists +6% light Phys.save +9 (+6 eff.) Spell.save +8 (+3 eff.) Mind.save +11 (+6 eff.) Max.HP +54.00 HP.reg +12.00 Heal.mod +12% Rings make your fingers look great! |
| On fingers | Islayawen the Windward0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +9% nature Res.pen +10% nature +10% cold ----- def ----- Mind.save +6 (+3 eff.) Confus- +24% ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
| Around waist | rough leather belt 'Crackleblast'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning +5% cold Melee Ret 2 lightning ----- def ----- Resists +9% acid +18% lightning HP.reg +0.80 Heal.mod +11% A belt that goes around your waist. |
| In main hand | Torisus the Voidoblivion (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +13% darkness +18% lightning Res.pen +15% darkness ----- def ----- Knockbk- +10% ---------- misc Mana/turn +0.15 Max.mana +44.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Haranik the Scumglean (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Melee Ret 2 nature ----- def ----- Armour +1 Resists +9% temporal +5% arcane +3% light HP.reg +7.00 Teleport- +10% ---------- misc Stam/turn +0.60 Max.stam +13.00 Unarmed combat: Power 93% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | linen robe 'Skywell' (0 def, 0 armour) =15OOP 11pr=2.0 T1 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% acid +6% physical +6% fire +7% cold Res.pen +15% lightning +5% acid ----- def ----- Resists +11% acid +11% physical +10% cold +11% fire +7% all Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of the voidstalker (2 def, 0 armour) =12OOP void=2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +2 (+2 eff.) Resists +18% darkness +12% temporal Spell.save +7 (+2 eff.) Def/telep +10 Res/telep +12% Dur/telep +13% ---------- misc Max.mana +51.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Issurasakor the copper amulet =22blnd 3will=0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil dps ---------- Mind.pwr +25 (+9 eff.) ----- def ----- Resists +12% light +11% darkness Mind.save +3 (+2 eff.) Blind- +22% ---------- misc Hate/m.crit +1.00 Amulets make your neck look great! |
Inventory
movement infusion of the wizard (speed 662%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 662% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 18; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 85; cd 19)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Singesweep the copper ring =22cnf=0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Str +2 Con dps ---------- Res.pen +20% mind +10% fire ----- def ----- Resists +3% fire Mind.save +6 (+3 eff.) Confus- +22% Rings make your fingers look great! |
Xodhena =22lr=0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str dps ---------- Mind.crit +3% Crit.mult +5.00% Dmg.mod +11% lightning +3% mind ----- def ----- Resists +22% lightning ---------- misc Infravis +1 See.Invis +3 Rings make your fingers look great! |
gladiator's copper ring of fire (+22%) =5con=0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+5 eff.) Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
pixie's copper ring of pilfering =8def=0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +5 (+1 eff.) Acc +8 (+4 eff.) Apr +8 ----- def ----- Defense +8 (+5 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's steel ring of tenacity =4con=0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Con ----- def ----- Phys.save +8 (+6 eff.) Max.HP +20.00 Disarm- +23% Pinning- +22% Knockbk- +21% Rings make your fingers look great! |
Ebonypyre (109% power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Disrupt Power 109% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * 7% chance to slow global speed by 53% While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Resists +9% blight +12% cold Die.at -40.00 life Max.HP +80.00 Massive two-handed battleaxes. |
Salinne the steel battleaxe (123% power, 2 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Rare] Master Power 123% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 acid While equipped: dps ---------- Res.pen +10% physical +9% all Acc +27 (+14 eff.) Apr +10 ----- def ----- Resists +15% mind ---------- misc Max.stam +20.00 Massive two-handed battleaxes. |
iron battleaxe of evisceration (104% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego+] Master Power 105% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 43 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +9 (+6 eff.) Massive two-handed battleaxes. |
Arcpain4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Nature Acc+ +0.2% crit chance (max 25%) Crit +2.0% Atk.spd 100% Range +7 Proj.spd +200% While equipped: Stats +3 Con dps ---------- Dmg.mod +21% lightning ---------- misc Reload +4 Light +3 Masteries +0.15 Wild-gift/Fungus Regenerate 152 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
Eremuraleg (75% power, 12 apr, mind damage) =3will=3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 75% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Spell.pwr +25 (+7 eff.) Mind.pwr +2 (+1 eff.) ----- def ----- Defense +20 (+11 eff.) Resists +5% arcane +6% temporal Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Isyrema the Willowravager (100% power, 2 apr, darkness element) =22dd=5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +22% darkness Res.pen +5% acid On Hit (Melee): * 10% chance to reduce armor by 37% ----- def ----- Defense +6 (+4 eff.) Resists +3% nature ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 96.05 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
blighted ash magestaff of breaching (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +10 (+3 eff.) Dmg.mod +15% fire Res.pen +8% fire ---------- misc Vim/s.crit +2.00 Max.vim +16.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short ash starstaff of breaching (111% power, 3 apr, physical element)5.0 T2 staff 1H weapon [Ego++] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +7 (+5 eff.) Spell.pwr +12 (+4 eff.) Dmg.mod +15% physical Res.pen +8% physical Acc +7 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel waraxe 'Churig' (125% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Rare] Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% ----- def ----- Resists +15% temporal Die.at -40.00 life Heal.mod +5% Knockbk- +10% ---------- misc Stam/turn +2.00 One-handed war axes. |
Rope Belt of the Thaloren =9will=1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
regal linen cloak of the Shaloren (1 def, 0 armour) =4will=2.0 T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag +4 Wil ----- def ----- Defense +1 (+1 eff.) Mind.save +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isledanor the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +7% Spell.pwr +30 (+8 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +16% all Acc +5 (+3 eff.) ----- def ----- Resists +1% physical +15% all Mind.save +22 (+9 eff.) ---------- misc Hate/m.crit +1.00 Max.stam +30.00 Max.hate +6.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) =5con 4will=2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+6 eff.) Resists +30% nature +11% all Phys.save +10 (+7 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Galelash (0 def, 3 armour) =10OOP=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Spell.crit +4% S.pwr/crit +10 Dmg.mod +6% cold Res.pen +5% lightning ----- def ----- Armour +3 Fatigue +2% Resists +3% lightning Phys.save +11 (+7 eff.) Mind.save +12 (+6 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hailsorrow the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Phys.pwr +6 (+5 eff.) Spell.pwr +10 (+3 eff.) Mind.pwr +12 (+4 eff.) Mov.spd +25% Dmg.mod +3% cold Melee Ret 8 cold ----- def ----- Armour +5 Resists +24% cold Phys.save +13 (+8 eff.) Spell.save +9 (+3 eff.) Mind.save +10 (+5 eff.) A pair of boots made of leather. |
pair of iron boots 'Elurassra' (0 def, 3 armour) =5will=3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Wil dps ---------- Phys.crit +3.0% Phys.pwr +4 (+4 eff.) Spell.pwr +5 (+1 eff.) Res.pen +5% physical Apr +4 ----- def ----- Armour +3 Fatigue +2% Resists +3% temporal Spell.save +6 (+2 eff.) Heal.mod +5% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
umbral dwarven-steel gauntlets of magic (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 8 darkness Dmg.mod +5% darkness +5% arcane ----- def ----- Armour +2 Fatigue +3% Resists +9% darkness Unarmed combat: Power 117% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +8 arcane On Crit.r2 +7 arcane On Hit: 20% Moonlight Ray 3 On Hit: * 7% chance to reduce damage dealt by 21% Metal gloves protecting the hands up to the middle of the lower arm. |
Baleromitir (26 def, 0 armour) =26def=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Phys.crit +3.0% ----- def ----- Defense +26 (+14 eff.) Phys.save +15 (+9 eff.) ---------- misc Equi/ret +0.80 Psi/ret +1.00 Hate/ret +0.80 Light +3 A pointy cloth hat, very wizardly... |
Bokanarista (1 def, 4 armour) =20sil=2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Armour +4 Defense +1 (+1 eff.) Resists +18% acid +3% fire +6% temporal Heal.mod +5% Silence- +20% A pointy cloth hat, very wizardly... |
flaming iron shield of cold resistance (+18%) (0 def, 2 armour, 96% power, 18 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 96% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +18 On Hit.r1 +11 fire While equipped: dps ---------- Melee+ 6 fire Melee Ret 3 fire ----- def ----- Armour +2 Fatigue +8% Resists +18% cold ---------- misc Talents +1 Block Handheld deflection devices. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
115 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Fogtreason (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +4 (+4 eff.) Mov.spd +10% Res.pen +10% acid Melee Ret 6 acid On Hit (Melee): * 10% chance to reduce armor by 37% * 10% chance to reduce damage dealt by 21% ----- def ----- Resists +9% darkness ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Earthlore'2.0 T1 lite [Rare] Master While equipped: Stats +3 Str +1 Mag +2 Cun dps ---------- Res.pen +15% nature On Hit (Melee): * 20% chance to slow global speed by 53% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Pitchwreath the pouch of steel shots (19/19, 125% power, 5 apr)3.0 T2 shot ammo Reqs Dex 16 [Rare] Master Power 126% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +7.5% Capacity 19 Proj.spd +200% Ranged+ +8 darkness On Hit.r1 +16 darkness +20 mind On Crit.r2 +8 darkness +8 mind Shots are used with slings to pummel your foes to death. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Lady Death the Higher Necromancer level 15
34th Dusk 122nd year of Ascendancy at 12:10 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Lady Death the Higher Necromancer level 10
6th Mirth 122nd year of Ascendancy at 23:49 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Lady Death the Higher Necromancer level 20
1st Time of Equilibrium 122nd year of Ascendancy at 16:31 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Lady Death the Higher Necromancer level 13
8th Dusk 122nd year of Ascendancy at 11:59 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Lady Death the Higher Necromancer level 6
1st Mirth 122nd year of Ascendancy at 10:47 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Lady Death the Higher Necromancer level 15
21st Dusk 122nd year of Ascendancy at 14:27 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Lady Death the Higher Necromancer level 17
44th Dusk 122nd year of Ascendancy at 23:58 see stats
Log
Lady Death hits Nerokira the white wolf for 164 darkness damage.
Erupting Shadows hits Nerokira the white wolf for 27 darkness damage.
Lady Death activates River of Souls.
Bane of Confusion from Lady Death hits Nerokira the white wolf for 29 darkness damage.
Nerokira the white wolf performs a telekinetically enhanced leap!
The eerie night around Lady Death fades away.
Bane of Confusion from Lady Death hits Nerokira the white wolf for 29 darkness damage.
Nerokira the white wolf uses Heartseeker.
Nerokira the white wolf performs a melee critical strike against Lady Death!
Nerokira the white wolf hits Lady Death for 103 physical, 7 nature, 19 physical, 179 physical, 19 physical (327 total damage).
Melee retaliation hits Nerokira the white wolf for 2 lightning, (1 to psi shield), 1 nature, 2 lightning, (1 to psi shield), 1 nature (8 total damage).
Talent Invoke Darkness is ready to use.
Talent Ghost Walk is ready to use.
Lady Death unleashes a blast of frostdusk as she crosses the veil!
Lady Death hits Nerokira the white wolf for 30 cold, 71 darkness (101 total damage).
Erupting Shadows hits Nerokira the white wolf for 27 darkness damage.
Lady Death deactivates River of Souls.
Lady Death's River of Souls hits Nerokira the white wolf for 215 darkness damage.
Bane of Confusion from Lady Death hits Nerokira the white wolf for 29 darkness damage.
Melee retaliation hits Nerokira the white wolf for 2 lightning, (1 to psi shield), 1 nature (3 total damage).
Nerokira the white wolf's Beyond the Flesh hits Lady Death for 57 physical, 8 nature, 17 physical (82 total damage).
Nerokira the white wolf uses Flurry.
Nerokira the white wolf performs a melee critical strike against Lady Death!
Nerokira the white wolf performs a melee critical strike against Lady Death!
Nerokira the white wolf hits Lady Death for 112 physical, 6 nature, 17 physical, 55 physical, 17 physical, 59 physical, 6 nature, 17 physical (288 total damage).
Melee retaliation hits Nerokira the white wolf for 2 lightning, (1 to psi shield), 1 nature, 2 lightning, (1 to psi shield), 1 nature, 2 lightning, (1 to psi shield), 1 nature, 2 lightning, (1 to psi shield), 1 nature, 2 lightning, (1 to psi shield), 1 nature, 2 lightning, (1 to psi shield), 1 nature (19 total damage).
Lady Death the level 23 higher necromancer was mauled to death by Nerokira the white wolf on level 2 of Old Forest.













































































































