













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Oozemancer |
| Level / Exp | 23 / 7% |
| Size | medium |
| Lifes / Deaths | Killed by Glotha the hornet swarm at level 23 on the 14th Wealth 122nd year of Ascendancy at 14:30 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 82 (base 51) |
| Cunning | 59 (base 44) |
Resources
| Life | -104/569 |
| Equilibrium | 68 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 6.6946022182917 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 36.114050962765 |
| See Invisible | 36.114050962765 |
Offense: Mainhand
| Damage | 66 |
| Accuracy | 45 |
| Crit Chance | 18% |
| APR | 33 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 73 |
| Accuracy | 45 |
| Crit Chance | 22% |
| APR | 27 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Fire | +6% |
| Nature | +30% |
| Cold | +42% |
| Physical | +6% |
| Mind | +22% |
| All | 0% |
Offense: Damage Penetration
| Acid | +4% |
| Light | +10% |
| Cold | +4% |
| Physical | +3% |
| Mind | +5% |
| Fire | +3% |
Defense: Base
| Armour (hardiness) | 37 (65.65183292883%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 42 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 14%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 37%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 16%( 70%) |
| Temporal | + 41%( 70%) |
| Physical | + 14%( 70%) |
| Mind | + 22%( 70%) |
| Darkness | + 46%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Confusion Resistance | 32% |
| Instadeath Resistance | 100% |
| Stun Resistance | 25% |
| Poison Resistance | 70% |
| Silence Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 158 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| beneficial effect | Increases defense by 7. Mobile Defense |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| beneficial effect | You gain 25% resistance against temporal, darkness and nature. Resolve |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Huge cut that bleeds, doing 36.83 physical damage per turn. Bleeding |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
| detrimental effect | Gilindil is fed upon by Neradawen the giant black ant. Fed Upon |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | psion's linen wizard hat of knowledge (1 def, 0 armour)2.0 T1 head armor [Ego++] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +1% Mind.pwr +10 (+3 eff.) Dmg.mod +7% mind ----- def ----- Defense +1 (+1 eff.) Resists +6% mind Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.psi +11.00 A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Fogsmash the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.pwr +5 (+2 eff.) Mov.spd +10% On Hit (Melee): * 10% chance to reduce damage dealt by 28% ----- def ----- Resists +3% acid +5% arcane +15% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Brightstun the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Res.pen +5% mind +10% light On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- HP.reg +2.00 Stun/Frz- +25% ---------- misc Hate/m.crit +1.00 Light +3 Rings make your fingers look great! |
| On fingers | Koriharamnir the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: ----- def ----- Defense +30 (+10 eff.) Resists +9% temporal Phys.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Die.at -40.00 life Disease- +20% Disarm- +20% Confus- +21% Rings make your fingers look great! |
| Around neck | Elylaith0.1 T1 amulet jewelry [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +5.00% Phys.pwr +20 (+7 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Armour +10 Resists +3% physical Mind.save +6 (+2 eff.) Confus- +11% Amulets make your neck look great! |
| In main hand | caller's vined mindstar (83% power, 33 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 84% Range: 1.1x Uses 91% Wil, 54% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +33 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) Dmg.mod +5% acid +6% fire +6% physical +7% cold Res.pen +4% acid +3% fire +3% physical +4% cold ----- def ----- Heal/summ +17 ---------- misc Max.summ +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Halaromineg1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Armour +2 Defense +20 (+7 eff.) Resists +5% arcane +9% cold Max.HP +33.00 HP.reg +4.00 Silence- +10% A belt that goes around your waist. |
| In off hand | Serpent's Glare (91% power, 27 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 91% Wil, 54% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 55.37 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Cloak | Lisebreta (6 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Cun ----- def ----- Defense +6 (+2 eff.) Resists +6% lightning +6% mind Spell.save +3 (+1 eff.) Mind.save +3 (+1 eff.) Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +4 Wil +5 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 poison 20 nature slow ----- def ----- Armour +15 Hardiness +30% Defense +10 (+4 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
movement infusion of the psychic (speed 763%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 763% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 556%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 556% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Cracklespar0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning +6% acid Res.pen +5% darkness +10% lightning Melee Ret 4 lightning On Hit (Melee): * 10% chance to reduce damage dealt by 28% ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Shadesin the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +7 Lck +4 Cun dps ---------- Res.pen +5% mind +10% fire Acc +6 (+6 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +3% darkness Unseen.red 10% ---------- misc Max.hate +2.00 Amulets make your neck look great! |
copper amulet of mastery (0.11 Wild-gift / Ooze)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.11 Wild-gift/Ooze Amulets make your neck look great! |
copper ring 'Smearnull'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +2 Str +1 Dex +1 Wil +3 Cun +1 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 63% ----- def ----- Defense +6 (+2 eff.) Rings make your fingers look great! |
protector's vined mindstar (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Disrupt Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +4% all ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Shadowrupture the linen robe (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Str +2 Dex +2 Mag +1 Wil dps ---------- Dmg.mod +12% nature +3% darkness ----- def ----- Resists +18% nature +3% darkness +7% all ---------- misc Infravis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +7% all Poison- +20% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Haruhor the Unlighthash (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +10% acid +14% cold +12% arcane Res.pen +5% darkness Melee Ret 4 arcane ----- def ----- Resists +15% acid +11% darkness +10% mind +21% cold +5% arcane +9% all Phys.save +11 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +21 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Tulirak the Flashwar1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +3% light Res.pen +10% cold Against +15% Summoned Melee Ret 4 cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- D.Red.from +17% Summoned Def/telep +10 Res/telep +10% Dur/telep +10% A belt that goes around your waist. |
Getuhell (0 def, 9 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce armor by 13% ----- def ----- Armour +9 Resists +9% lightning +6% temporal +3% nature Crit.dmg- 5.00% HP.reg +4.00 Def/telep +5 Res/telep +5% Dur/telep +5% A pair of boots made of leather. |
pair of rough leather boots 'Neraba' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +5 (+2 eff.) ----- def ----- Armour +3 Mind.save +9 (+3 eff.) ---------- misc Infravis +2 A pair of boots made of leather. |
steady iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +17 (+16 eff.) ----- def ----- Armour +1 Fatigue +1% Phys.save +5 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Lisugakira' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- S.pwr/crit +4 Dmg.mod +14% acid Res.pen +20% acid ----- def ----- Defense +1 (+1 eff.) Resists +16% acid ---------- misc Max.mana +20.00 Max.vim +20.00 A pointy cloth hat, very wizardly... |
Loryndur the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +3 (+1 eff.) Apr +1 ----- def ----- Armour +1 Fatigue +1% Resists +3% acid ---------- misc Psi/ret +0.08 Hate/m.crit +2.00 A cap made of leather. |
Rageromisin the Radiancelash (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% nature +9% light Melee Ret 2 lightning ----- def ----- Defense +1 (+1 eff.) Resists +3% nature ---------- misc Equi/ret +0.70 Psi/ret +0.80 Hate/ret +0.70 Light +2 A pointy cloth hat, very wizardly... |
Smolderhunter (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +15 (+5 eff.) Dmg.mod +10% mind Res.pen +5% physical Acc +5 (+5 eff.) ----- def ----- Defense +1 (+1 eff.) Resists +9% fire +10% mind +2% physical A pointy cloth hat, very wizardly... |
prismatic rough leather cap of dexterity (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +1 Fatigue +1% Resists +11% light +11% darkness A cap made of leather. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
304 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Kindleblow the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% acid +6% light Apr +6 Melee Ret 6 acid ----- def ----- Resists +3% mind ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 4.0 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Gilindil the Dwarf Oozemancer level 22
14th Wealth 122nd year of Ascendancy at 11:09 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Gilindil the Dwarf Oozemancer level 10
31st Voratun 122nd year of Ascendancy at 01:20 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Gilindil the Dwarf Oozemancer level 20
1st Wealth 122nd year of Ascendancy at 08:42 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Gilindil the Dwarf Oozemancer level 5
19th Voratun 122nd year of Ascendancy at 05:13 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Gilindil the Dwarf Oozemancer level 12
2nd Acquisition 122nd year of Ascendancy at 01:07 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Gilindil the Dwarf Oozemancer level 22
14th Wealth 122nd year of Ascendancy at 12:12 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Gilindil the Dwarf Oozemancer level 22
13rd Wealth 122nd year of Ascendancy at 13:56 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Gilindil the Dwarf Oozemancer level 16
25th Profit 122nd year of Ascendancy at 20:33 see stats
Log
Glotha the hornet swarm receives 2 healing from Cyrotta the giant carpenter ant.
Glotha the hornet swarm receives 2 healing from Hornet swarm.
Glotha the hornet swarm receives 2 healing from Areramira the giant army ant.
Glotha the hornet swarm hits Gilindil for 51 physical damage.
Glotha the hornet swarm's devouring flames area effect hits Hornet swarm for 18 fire damage.
Glotha the hornet swarm's devouring flames area effect hits Cyrotta the giant carpenter ant for 18 fire damage.
Glotha the hornet swarm's devouring flames area effect hits Areramira the giant army ant for 16 fire damage.
Melee retaliation hits Glotha the hornet swarm for 19 nature, 3 nature (22 total damage).
Emoriata the crimson crystal casts Seal Fate.
Gilindil uses Acid Splash.
Shards of metal explode from Neruriarin the giant lightning ant's shield!
Gilindil starts to bleed.
Emoriata the crimson crystal casts Temporal Bolt.
Emoriata the crimson crystal's spell attains critical power!
Gilindil shares damage with his oozes!
Neruriarin the giant lightning ant hits Gilindil for 32 physical damage.
Gilindil hits Shadow for 93 acid damage.
Gilindil hits Cyrotta the giant carpenter ant for 93 acid damage.
Gilindil hits Emoriata the crimson crystal for 83 acid damage.
Gilindil hits Shadow for 93 acid damage.
Gilindil hits Hornet swarm for 93 acid damage.
Gilindil hits Shadow for 93 acid damage.
Gilindil hits Glotha the hornet swarm for 93 acid damage.
Gilindil hits Neruriarin the giant lightning ant for (69 blocked), 0 acid (0 total damage).
Emoriata the crimson crystal hits Gilindil for (37 antimagic), 61 temporal (61 total damage).
Gilindil killed Hornet swarm!
Gilindil killed Shadow!
Glotha the hornet swarm uses Execution.
Glotha the hornet swarm performs a melee critical strike against Gilindil!





















































































