









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 45 / 97% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 56 (base 25) |
| Dexterity | 120 (base 60) |
| Constitution | 60 (base 26) |
| Magic | 25 (base 20) |
| Willpower | 48 (base 20) |
| Cunning | 93 (base 60) |
Resources
| Life | 1352/1352 |
| Stamina | 307/307 |
| Healing Factor | 1.3300507772248 |
| Regeneration | 10.889866137768 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -995 |
| Infravision | 7 |
| See Stealth | 67.462741333324 |
| See Invisible | 82.462741333324 |
| Stealth | 74 |
Offense: Barehand
| Damage | 60 |
| Accuracy | 86 |
| Crit Chance | 71% |
| APR | 50 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +46% |
| Darkness | +32% |
| Nature | +13% |
| Fire | +23% |
| Blight | +19% |
| Arcane | +22% |
| Mind | +16% |
| All | +4% |
Offense: Damage Penetration
| Acid | +50% |
| Physical | +66% |
| Nature | +30% |
| Blight | +40% |
| Arcane | +40% |
| Darkness | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 10 (60.678270784467%) |
| Defense | 93 |
| Ranged Defense | 93 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 25 |
| Mental Save | 41 |
Defense: Resistances
| Lightning | + 37%( 70%) |
| Physical | + 35%( 70%) |
| Arcane | + 37%( 70%) |
| Cold | + 43%( 70%) |
| All | + 33%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 319.28 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 117 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 280 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 445 damage for 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 4/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.70 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Apply Poison |
| talent | Trained Reactions |
| talent | Stealth |
| talent | Numbing Poison |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 7.9 and stamina regeneration by 2.0. Soothing Darkness |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 169 - 236 Accuracy: 100 (knife) APR: 52 Crit Chance: +85% Crit mult: 272% Uses Stats: 50% Cun, 70% Dex |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by wretchling. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by Emotira the orc soldier. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the worried loremaster from death by ritch flamespitter. Escort: worried loremaster (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1310. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Layogatha the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Str +6 Dex +2 Mag +4 Wil +3 Cun +7 Con dps ---------- Dmg.mod +12% mind +7% physical On Hit (Melee): * 20% chance to reduce armor by 25% ----- def ----- Armour +3 ---------- misc Hate/m.crit +3.00 Light +3 Size +1 A pair of boots made of leather. |
| On hands | brawler's drakeskin leather gloves of archery (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +4 Str +11 Dex +10 Cun dps ---------- Acc +7 (+1 eff.) Apr +10 ----- def ----- Armour +3 Phys.save +10 (+4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 129% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +16 Apr +12 Crit +14.0% Atk.spd 100% On Hit: 10% Set Up 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Gloragaranne the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +7 Con dps ---------- Phys.crit +3.0% Mind.crit +5% Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +6% physical Acc +20 (+4 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +3% physical Phys.save +15 (+5 eff.) ---------- misc Psi/turn +0.33 A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel pickaxe 'Glewe' (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +3 Dex +5 Con dps ---------- Phys.crit +2.0% Crit.mult +15.00% Apr +11 ----- def ----- Armour +4 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 22 cooldown Level 4.5 Pwr.cost 22 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +94 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Iseriavena0.1 T3 ring jewelry [Rare] Master While equipped: Stats +6 Dex +4 Cun +2 Con dps ---------- Res.pen +15% blight +15% arcane +25% acid Melee Ret 6 blight ----- def ----- Defense +8 (+2 eff.) Resists +5% arcane ---------- misc See.Invis +15 Rings make your fingers look great! |
| On fingers | sneakthief's stralite ring of speed0.1 T4 ring jewelry [Ego++] Master While equipped: Stats +9 Cun +8 Dex dps ---------- Mov.spd +15% Acc +20 (+4 eff.) ----- def ----- Defense +7 (+2 eff.) Blinding Speed: Puts all charms on 33 cooldown Level 7.2 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 49% for 5 turns. Rings make your fingers look great! |
| Around neck | Carrionblood the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +9 Dex +9 Wil dps ---------- Spell.crit +2% Crit.mult +15.00% Spell.pwr +9 (+4 eff.) Dmg.mod +15% blight +19% fire +18% arcane +9% nature Res.pen +5% nature ---------- misc Mana/s.crit +2.00 Masteries +0.40 Technique/Assassination Amulets make your neck look great! |
| Main armor | Rimefear (0 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: Stats +5 Str +5 Con dps ---------- Phys.crit +2.0% Mind.crit +3% Mind.pwr +7 (+2 eff.) Dmg.mod +28% darkness +29% physical Res.pen +15% darkness +41% physical ----- def ----- Resists +15% cold +15% all ---------- misc Stam/turn +3.00 Max.hate +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | nightwalker's dwarven lantern of health1.0 T5 lite [Ego+] Nature While equipped: Stats +6 Wil dps ---------- Phys.crit +4.0% Crit.mult +14.00% Phys.pwr +5 (+2 eff.) ----- def ----- Max.HP +75.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| Cloak | Tempestwrest the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Phys.crit +4.0% Crit.mult +20.00% Phys.pwr +4 (+2 eff.) Apr +8 Melee Ret 6 physical ----- def ----- Defense +2 (+1 eff.) Fatigue -5% Resists +6% lightning Phys.save +18 (+6 eff.) ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | balancing drakeskin leather belt of valiance1.0 T5 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Dex +1 Wil +4 Cun dps ---------- Phys.crit +5.0% Mind.crit +10% ----- def ----- Mind.save +8 (+2 eff.) Max.HP +86.00 A belt that goes around your waist. |
Inventory
healing infusion of the duelist (heal 286; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 286 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 934%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 934% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 610%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 610% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 715%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 715% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 28%; mental; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (342.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 355.68 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 418; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 418.08 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 7; phase 23; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 151; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 99; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 218; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 218 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 376; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 376 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Brenaroddazor the Demonlace0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun dps ---------- Res.pen +15% darkness ----- def ----- Armour +4 Defense +5 (+1 eff.) Resists +6% darkness Res.Cap +2% all Phys.save +10 (+4 eff.) Blind- +16% ---------- misc Light +3 Infravis +4 Sight +2 See.Invis +6 Amulets make your neck look great! |
Coalfist the voratun amulet0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag dps ---------- Crit.mult +17.00% Spell.pwr +13 (+6 eff.) Dmg.mod +13% blight +13% fire +12% darkness +12% cold ----- def ----- Armour +6 Defense +11 (+3 eff.) Resists +9% darkness Res.Cap +6% all Phys.save +15 (+5 eff.) Amulets make your neck look great! |
Eliminne the Lustrehash0.1 T3 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +6 Str +8 Dex +3 Mag +12 Wil +2 Con dps ---------- Mind.pwr +18 (+6 eff.) ----- def ----- Mind.save +17 (+5 eff.) Confus- +27% ---------- misc Light +3 Amulets make your neck look great! |
steel amulet 'Prismglamour'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +3 Con dps ---------- Mind.pwr +30 (+10 eff.) Dmg.mod +6% mind ----- def ----- Resists +9% light Phys.save +8 (+3 eff.) Max.HP +38.00 HP.reg +5.00 ---------- misc Max.psi +20.00 Amulets make your neck look great! |
Faladerion the Stokemire0.1 T4 ring jewelry [Rare] Master While equipped: Stats +9 Dex dps ---------- Dmg.mod +6% light Res.pen +25% fire Acc +18 (+4 eff.) ----- def ----- Mind.save +12 (+4 eff.) Heal.mod +10% Disease- +20% Silence- +20% Disarm- +20% Rings make your fingers look great! |
Lorumalin0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Dex +2 Con dps ---------- Phys.pwr +10 (+4 eff.) Apr +6 ----- def ----- Spell.save +12 (+6 eff.) ---------- misc Stam/turn +3.00 Max.stam +13.00 Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
rogue's gold ring of clarity0.1 T3 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Cun ----- def ----- Defense +8 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +27% Rings make your fingers look great! |
steel ring 'Bogmalice'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% darkness +9% nature ----- def ----- Armour +6 Resists +22% darkness +9% nature Max.HP +25.00 Disarm- +22% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
Layira the Floeparry (148% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane Power 148% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 light Against +10% Undead On Crit.r2 +20 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 45 damage On Crit: * Splash the target with acid dealing 75 damage over 5 turns and reducing armor and accuracy by 10 While equipped: dps ---------- Mind.crit +3% ---------- misc Equi/ret +0.12 Sharp, short and deadly. |
Neridhevea (147% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 147% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +4 Mag +2 Wil +2 Con dps ---------- Phys.crit +3.0% Dmg.mod +6% temporal Res.pen +13% all Acc +25 (+5 eff.) Apr +15 Melee Ret 8 arcane ----- def ----- Spell.save +12 (+6 eff.) ---------- misc Mana/turn +0.08 Sharp, short and deadly. |
Poltergeist's Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Dex, 50% Cun Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Silent Blade (129% power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 35% Cun, 65% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
enhanced voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 149% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +8 Str +8 Dex +7 Mag +10 Wil +6 Cun +9 Con Sharp, short and deadly. |
quick stralite dagger of massacre (148% power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 148% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Acc +7 (+1 eff.) Sharp, short and deadly. |
voratun dagger 'Eiliniba' (150% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 150% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 nature On Crit.r2 +48 fire On Hit: * 20% chance to reduce armor by 25% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Cun +4 Wil dps ---------- Phys.crit +12.0% All.spd +8% Res.pen +23% fire ---------- misc Light +1 See.Invis +6 Sharp, short and deadly. |
warbringer's stralite dagger of crippling (138% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 138% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +3 Con dps ---------- Phys.crit +8.0% Phys.pwr +11 (+4 eff.) Res.pen +12% physical ----- def ----- Disarm- +22% Sharp, short and deadly. |
Layytha the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +4.0% Crit.mult +9.00% Phys.pwr +5 (+2 eff.) Dmg.mod +3% mind +9% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 16 ----- def ----- Resists +3% mind +12% blight Crit.chn- 10.00% A belt that goes around your waist. |
rough leather belt 'Glintblood'1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str +4 Con dps ---------- Dmg.mod +3% darkness Res.pen +5% light ----- def ----- Crit.chn- 5.00% Max.HP +36.00 ---------- misc Light +3 A belt that goes around your waist. |
spiritwalker's hardened leather belt1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +7 Mag ---------- misc Mana/turn +0.23 Max.mana +23.00 A belt that goes around your waist. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
murderer's cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Cun +4 Dex dps ---------- Acc +5 (+1 eff.) Apr +4 ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
silk robe 'Blackmarrow' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane While equipped: Stats +4 Str +11 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +3 (+1 eff.) Dmg.mod +42% temporal +15% arcane +14% physical Res.pen +9% temporal +10% darkness +8% physical Melee Ret 2 darkness ----- def ----- Resists +9% lightning +18% darkness +9% cold +10% blight +10% fire +10% light +13% all Phys.save +13 (+5 eff.) Spell.save +25 (+13 eff.) Mind.save +16 (+5 eff.) Anom.red +13 ---------- misc Max.mana +54.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Mayakira' (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +7 Mag +7 Wil dps ---------- Dmg.mod +34% lightning +9% physical +3% acid +11% cold Melee Ret 4 acid ----- def ----- Resists +40% lightning +15% darkness +12% nature +6% blight +13% cold +15% mind +13% all Phys.save +16 (+6 eff.) Spell.save +16 (+8 eff.) Mind.save +28 (+9 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Grinugodas (4 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex +10 Mag dps ---------- Acc +20 (+4 eff.) ----- def ----- Armour +1 Defense +4 (+1 eff.) Spell.save +6 (+3 eff.) Cut- +20% A pair of boots made of leather. |
Tarryregobers (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Wil +10 Cun +4 Con dps ---------- Mov.spd +25% Dmg.mod +12% arcane Res.pen +15% arcane Melee Ret 8 blight ----- def ----- Armour +5 Resists +5% arcane Phys.save +27 (+9 eff.) Spell.save +13 (+7 eff.) Mind.save +33 (+11 eff.) A pair of boots made of leather. |
The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
dreamer's pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +5 Str +3 Wil +3 Cun +6 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +3 Phys.save +7 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+1 eff.) ---------- misc Size +1 A pair of boots made of leather. |
Cindertyphoon the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Dmg.mod +6% mind Res.pen +10% fire Acc +7 (+1 eff.) Melee Ret 10 acid ----- def ----- Armour +2 Phys.save +7 (+3 eff.) Mind.save +7 (+2 eff.) Disarm- +37% Unarmed combat: Power 116% Range: 1.1x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +3.0% Atk.spd 100% On Hit: 10% Perfect Control 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Unarmed combat: Power 131% Range: 1.4x Uses 40% Wil, 40% Cun, 40% Dex 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Dominate 3 On Hit: 5% Slash 3 Instill Fear: Level 4.5 Pwr.cost 17 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 24.36 mind and 27.72 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 24% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 23. Terrified: Deals 5.80 mind and 6.60 darkness damage per turn and increases cooldowns by 37%. Haunted: Causes the target to suffer 9.58 mind and 10.90 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Shimmershear (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +3 Con dps ---------- Melee+ 8 acid Dmg.mod +8% acid +6% physical Res.pen +10% lightning Acc +16 (+3 eff.) Melee Ret 4 lightning ----- def ----- Armour +2 Resists +7% acid Phys.save +9 (+3 eff.) HP.reg +5.00 ---------- misc Stam/turn +0.80 Max.stam +21.00 Unarmed combat: Power 112% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +3 Crit +10.0% Atk.spd 100% On Crit.r2 +5 acid On Hit: 10% Nightmare 3 On Hit: 10% Corrosive Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Yvikira (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Str +3 Wil +4 Con dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 8 fire Dmg.mod +6% fire Apr +2 ----- def ----- Armour +2 Fatigue +3% Resists +7% fire Die.at -20.00 life Disarm- +37% ---------- misc Max.stam +30.00 Masteries +0.20 Technique/Grappling Unarmed combat: Power 130% Range: 1.4x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% On Crit.r2 +7 fire On Hit: 10% Disarm 3 On Hit: 10% Fire Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Belyvena the hardened leather cap (30 def, 11 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str +5 Wil dps ---------- Phys.pwr +9 (+3 eff.) ----- def ----- Armour +11 Defense +30 (+6 eff.) Fatigue +3% Resists +6% blight +11% physical +12% cold Phys.save +11 (+4 eff.) Spell.save +12 (+6 eff.) Stun/Frz- +20% A cap made of leather. |
Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +2% Dmg.mod +7% blight +6% acid +14% arcane +9% darkness Melee Ret 10 vim draining blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 16 ----- def ----- Resists +13% mind Mind.save +13 (+4 eff.) Confus- +29% ---------- misc Max.vim +25.00 Vimsense: Level 3.5 Pwr.cost 21 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 9% and all saves by 15, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
hardened leather cap 'Infernowreath' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +18 Str +7 Dex dps ---------- Mind.crit +3% Dmg.mod +12% mind +9% fire ----- def ----- Armour +3 Fatigue +3% ---------- misc Psi/ret +0.04 Skullcracker: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 266.8 Physical damage. If the attack hits, the target is confused (46% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Emeliwen the Prismking (27 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +5 (+2 eff.) Dmg.mod +9% light Res.pen +15% light Melee Ret 4 lightning ----- def ----- Armour +8 Defense +27 (+6 eff.) Fatigue +8% Resists +21% blight +23% darkness Phys.save +13 (+5 eff.) ---------- misc Light +5 A suit of armour made of leather. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 82 power out of 100/100 The very essence of bearness! |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1186 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Eilinawyn (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +5 Cun +1 Str dps ---------- Phys.crit +1.0% Res.pen +13% physical Apr +1 ----- def ----- Die.at -80.00 life ---------- misc Hate/m.crit +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Emygana the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +20% mind ----- def ----- Fatigue -5% Resists +6% blight Spell.save +3 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Cyrimina' (dig speed 32 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +5 Str +12 Mag +4 Wil dps ---------- Spell.crit +7% Apr +2 Melee Ret 4 temporal ----- def ----- Resists +6% temporal ---------- misc Max.mana +26.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's iron pickaxe (dig speed 31 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 66 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 82 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tempestbreak1.0 T3 lite [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 4 lightning ----- def ----- Resists +9% lightning +5% cold +5% arcane +7% temporal Phys.save +7 (+3 eff.) Heal.mod +14% Blind- +34% Confus- +18% Def/telep +13 Res/telep +10% Dur/telep +14% ---------- misc Light +8 See.Stealth +10 See.Invis +10 Track: Puts all charms on 33 cooldown Level 4.5 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 82 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 75% of the healing done. This effect scales with your Magic stat.. Uses 62 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing dwarven-steel torque of mindblast [power 225] (13 cooldown)2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 261 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of psionic shield 'Boltquick' [power 85] (31 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +6% lightning ---------- misc Max.stam +30.00 Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 31 cooldown 100% to reduce fatigue by 25% for 2 turns. 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By HalfRogue the Halfling Rogue level 42
54th Dusk 123rd year of Ascendancy at 23:18 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By HalfRogue the Halfling Rogue level 35
53rd Pyre 123rd year of Ascendancy at 05:40 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By HalfRogue the Halfling Rogue level 42
38th Dusk 123rd year of Ascendancy at 09:09 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By HalfRogue the Halfling Rogue level 45
78th Dusk 123rd year of Ascendancy at 20:07 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By HalfRogue the Halfling Rogue level 24
29th Regrowth 123rd year of Ascendancy at 05:39 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By HalfRogue the Halfling Rogue level 34
44th Pyre 123rd year of Ascendancy at 00:13 see stats
Catch that Plumpkin! (Insane (Roguelike) difficulty)
Finish the Plumpkin event.By HalfRogue the Halfling Rogue level 36
67th Pyre 123rd year of Ascendancy at 10:04 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By HalfRogue the Halfling Rogue level 14
24th Dusk 122nd year of Ascendancy at 17:44 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By HalfRogue the Halfling Rogue level 44
74th Dusk 123rd year of Ascendancy at 10:44 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By HalfRogue the Halfling Rogue level 35
51st Pyre 123rd year of Ascendancy at 11:03 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By HalfRogue the Halfling Rogue level 31
69th Regrowth 123rd year of Ascendancy at 23:11 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By HalfRogue the Halfling Rogue level 21
17th Haze 122nd year of Ascendancy at 14:52 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By HalfRogue the Halfling Rogue level 30
64th Regrowth 123rd year of Ascendancy at 14:16 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By HalfRogue the Halfling Rogue level 32
15th Pyre 123rd year of Ascendancy at 12:51 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By HalfRogue the Halfling Rogue level 31
70th Regrowth 123rd year of Ascendancy at 03:22 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By HalfRogue the Halfling Rogue level 10
7th Flare 122nd year of Ascendancy at 02:48 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By HalfRogue the Halfling Rogue level 20
6th Haze 122nd year of Ascendancy at 14:47 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By HalfRogue the Halfling Rogue level 30
61st Regrowth 123rd year of Ascendancy at 17:00 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By HalfRogue the Halfling Rogue level 40
31st Dusk 123rd year of Ascendancy at 16:19 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By HalfRogue the Halfling Rogue level 22
39th Haze 122nd year of Ascendancy at 13:25 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By HalfRogue the Halfling Rogue level 43
73rd Dusk 123rd year of Ascendancy at 01:36 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By HalfRogue the Halfling Rogue level 26
36th Regrowth 123rd year of Ascendancy at 11:21 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By HalfRogue the Halfling Rogue level 44
74th Dusk 123rd year of Ascendancy at 12:52 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By HalfRogue the Halfling Rogue level 12
4th Dusk 122nd year of Ascendancy at 12:31 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By HalfRogue the Halfling Rogue level 35
53rd Pyre 123rd year of Ascendancy at 05:40 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By HalfRogue the Halfling Rogue level 29
44th Regrowth 123rd year of Ascendancy at 17:25 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By HalfRogue the Halfling Rogue level 29
57th Regrowth 123rd year of Ascendancy at 18:42 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By HalfRogue the Halfling Rogue level 29
44th Regrowth 123rd year of Ascendancy at 02:08 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By HalfRogue the Halfling Rogue level 21
17th Haze 122nd year of Ascendancy at 14:09 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By HalfRogue the Halfling Rogue level 15
43rd Dusk 122nd year of Ascendancy at 01:56 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By HalfRogue the Halfling Rogue level 42
37th Dusk 123rd year of Ascendancy at 18:38 see stats
Log
There is a ladder to the next level here (press '' or right click to use).
Resting starts...
HalfRogue deactivates Blade Flurry.
HalfRogue is no longer evading attacks.
HalfRogue is not disabled anymore.
HalfRogue recovers sight.
The shield around HalfRogue crumbles.
HalfRogue's awareness returns to normal.
HalfRogue is moving less freely.
Talent Tumble is ready to use.
HalfRogue is free from the hex.
Talent Stealth is ready to use.
Talent Fan of Knives is ready to use.
HalfRogue activates Stealth.
Talent Infusion: Healing is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Rune: Shielding is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Rune: Biting Gale is ready to use.
Talent Evasion is ready to use.
Talent Indomitable is ready to use.
Talent Luck of the Little Folk is ready to use.
Rested for 45 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving game...
Saving done.











































































































































