












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 34 / 92% |
| Size | small |
| Lifes / Deaths | Killed by Ciafa the human at level 9 on the 17th Dusk 122nd year of Ascendancy at 03:26 / 128Killed by Siond the thalore at level 9 on the 17th Dusk 122nd year of Ascendancy at 03:43 Killed by Siond the thalore at level 9 on the 17th Dusk 122nd year of Ascendancy at 04:15 Killed by naga myrmidon at level 12 on the 32nd Dusk 122nd year of Ascendancy at 05:26 Killed by boiling horror at level 12 on the 32nd Dusk 122nd year of Ascendancy at 07:41 Killed by boiling horror at level 12 on the 32nd Dusk 122nd year of Ascendancy at 08:11 Killed by boiling horror at level 12 on the 32nd Dusk 122nd year of Ascendancy at 08:20 Killed by boiling horror at level 12 on the 32nd Dusk 122nd year of Ascendancy at 09:27 Killed by Frodo at level 12 on the 33rd Dusk 122nd year of Ascendancy at 02:33 Killed by naga tide huntress at level 12 on the 33rd Dusk 122nd year of Ascendancy at 06:31 Killed by entrenched horror at level 12 on the 33rd Dusk 122nd year of Ascendancy at 09:33 Killed by entrenched horror at level 12 on the 33rd Dusk 122nd year of Ascendancy at 12:38 Killed by boiling horror at level 12 on the 33rd Dusk 122nd year of Ascendancy at 20:13 Killed by Bogdeek the halfling at level 17 on the 65th Dusk 122nd year of Ascendancy at 20:16 Killed by Khetel the onilug at level 19 on the 34th Haze 122nd year of Ascendancy at 21:02 Killed by Grand Corruptor at level 20 on the 47th Haze 122nd year of Ascendancy at 09:30 Killed by Grand Corruptor at level 20 on the 47th Haze 122nd year of Ascendancy at 09:52 Killed by skeleton magus at level 20 on the 49th Haze 122nd year of Ascendancy at 03:54 Killed by dragonsfire trap at level 20 on the 49th Haze 122nd year of Ascendancy at 07:38 Killed by bloated horror at level 20 on the 49th Haze 122nd year of Ascendancy at 09:50 Killed by luminous horror at level 20 on the 49th Haze 122nd year of Ascendancy at 10:03 Killed by gigantic gravity worm at level 20 on the 49th Haze 122nd year of Ascendancy at 10:18 Killed by luminous horror at level 20 on the 49th Haze 122nd year of Ascendancy at 10:30 Killed by luminous horror at level 20 on the 49th Haze 122nd year of Ascendancy at 10:40 Killed by luminous horror at level 20 on the 49th Haze 122nd year of Ascendancy at 10:51 Killed by vampire lord at level 20 on the 49th Haze 122nd year of Ascendancy at 13:17 Killed by Ak'Gishil at level 20 on the 49th Haze 122nd year of Ascendancy at 22:39 Killed by Ak'Gishil at level 20 on the 50th Haze 122nd year of Ascendancy at 01:43 Killed by Poltergeist Bloomsoul at level 21 on the 50th Haze 122nd year of Ascendancy at 13:54 Killed by Poltergeist Dagger of the Past at level 21 on the 50th Haze 122nd year of Ascendancy at 17:20 Killed by Layedhema the skeleton mage at level 21 on the 52nd Haze 122nd year of Ascendancy at 12:49 Killed by Layedhema the skeleton mage at level 21 on the 52nd Haze 122nd year of Ascendancy at 13:01 Killed by Layedhema the skeleton mage at level 21 on the 52nd Haze 122nd year of Ascendancy at 13:09 Killed by forest wight at level 22 on the 53rd Haze 122nd year of Ascendancy at 12:53 Killed by skeleton mage at level 22 on the 53rd Haze 122nd year of Ascendancy at 13:49 Killed by losselhing at level 22 on the 54th Haze 122nd year of Ascendancy at 07:09 Killed by faerlhing at level 22 on the 54th Haze 122nd year of Ascendancy at 07:46 Killed by faerlhing at level 22 on the 54th Haze 122nd year of Ascendancy at 08:26 Killed by faerlhing at level 22 on the 54th Haze 122nd year of Ascendancy at 08:35 Killed by faerlhing at level 22 on the 54th Haze 122nd year of Ascendancy at 08:43 Killed by faerlhing at level 22 on the 54th Haze 122nd year of Ascendancy at 12:00 Killed by skeleton magus at level 23 on the 56th Haze 122nd year of Ascendancy at 14:37 Killed by luminous horror at level 23 on the 56th Haze 122nd year of Ascendancy at 22:10 Killed by Poryvea the master vampire at level 23 on the 57th Haze 122nd year of Ascendancy at 02:14 Killed by Poryvea the master vampire at level 23 on the 57th Haze 122nd year of Ascendancy at 05:05 Killed by orc corruptor at level 24 on the 58th Haze 122nd year of Ascendancy at 03:19 Killed by venom drake at level 24 on the 58th Haze 122nd year of Ascendancy at 19:17 Killed by ritch flamespitter at level 24 on the 59th Haze 122nd year of Ascendancy at 16:50 Killed by orc necromancer at level 24 on the 59th Haze 122nd year of Ascendancy at 19:06 Killed by orc summoner at level 24 on the 59th Haze 122nd year of Ascendancy at 19:23 Killed by orc necromancer at level 24 on the 59th Haze 122nd year of Ascendancy at 21:01 Killed by armoured skeleton warrior at level 24 on the 59th Haze 122nd year of Ascendancy at 21:09 Killed by armoured skeleton warrior at level 24 on the 59th Haze 122nd year of Ascendancy at 21:28 Killed by Lord of Skulls (warrior) at level 24 on the 59th Haze 122nd year of Ascendancy at 22:07 Killed by The Master at level 24 on the 60th Haze 122nd year of Ascendancy at 05:33 Killed by The Master at level 24 on the 60th Haze 122nd year of Ascendancy at 05:53 Killed by The Master at level 24 on the 60th Haze 122nd year of Ascendancy at 06:06 Killed by The Master at level 24 on the 60th Haze 122nd year of Ascendancy at 06:17 Killed by The Master at level 24 on the 60th Haze 122nd year of Ascendancy at 06:30 Killed by The Master at level 24 on the 60th Haze 122nd year of Ascendancy at 06:56 Killed by ghoulking at level 24 on the 60th Haze 122nd year of Ascendancy at 07:10 Killed by The Master at level 24 on the 60th Haze 122nd year of Ascendancy at 07:20 Killed by The Master at level 24 on the 60th Haze 122nd year of Ascendancy at 07:41 Killed by skeleton master archer at level 24 on the 60th Haze 122nd year of Ascendancy at 08:08 Killed by elder vampire at level 24 on the 60th Haze 122nd year of Ascendancy at 08:23 Killed by armoured skeleton warrior at level 25 on the 60th Haze 122nd year of Ascendancy at 08:57 Killed by ghoul at level 25 on the 60th Haze 122nd year of Ascendancy at 21:01 Killed by skeleton magus at level 25 on the 60th Haze 122nd year of Ascendancy at 21:11 Killed by elder vampire at level 25 on the 60th Haze 122nd year of Ascendancy at 22:30 Killed by poison spore at level 26 on the 61st Haze 122nd year of Ascendancy at 07:42 Killed by elven corruptor at level 26 on the 62nd Haze 122nd year of Ascendancy at 20:13 Killed by Abodosh the thalore at level 26 on the 69th Haze 122nd year of Ascendancy at 21:26 Killed by Abodosh the thalore at level 26 on the 69th Haze 122nd year of Ascendancy at 23:03 Killed by Akabe the dwarf at level 26 on the 9th Decay 122nd year of Ascendancy at 06:09 Killed by giant fire ant at level 26 on the 22nd Regrowth 123rd year of Ascendancy at 15:14 Killed by orc corruptor at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 02:59 Killed by Xeridavena the faerlhing at level 27 on the 24th Regrowth 123rd year of Ascendancy at 02:27 Killed by Xeridavena the faerlhing at level 27 on the 24th Regrowth 123rd year of Ascendancy at 02:50 Killed by Xeridavena the faerlhing at level 27 on the 24th Regrowth 123rd year of Ascendancy at 03:19 Killed by Golbug the Destroyer at level 28 on the 26th Regrowth 123rd year of Ascendancy at 05:03 Killed by Golbug the Destroyer at level 28 on the 26th Regrowth 123rd year of Ascendancy at 05:31 Killed by Golbug the Destroyer at level 28 on the 26th Regrowth 123rd year of Ascendancy at 06:01 Killed by Golbug the Destroyer at level 28 on the 26th Regrowth 123rd year of Ascendancy at 06:25 Killed by Ce'Nevea the brown bear at level 28 on the 50th Regrowth 123rd year of Ascendancy at 12:15 Killed by Salyta the war bear at level 29 on the 51st Regrowth 123rd year of Ascendancy at 10:56 Killed by Betuth the brown bear at level 29 on the 51st Regrowth 123rd year of Ascendancy at 14:10 Killed by Nerann the war bear at level 29 on the 51st Regrowth 123rd year of Ascendancy at 15:00 Killed by Cyrebressra the brown bear at level 29 on the 51st Regrowth 123rd year of Ascendancy at 18:15 Killed by Cyrebressra the brown bear at level 29 on the 51st Regrowth 123rd year of Ascendancy at 18:47 Killed by Elowe the cave bear at level 29 on the 51st Regrowth 123rd year of Ascendancy at 19:18 Killed by ritch flamespitter at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 15:18 Killed by Islawyn the black bear at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 17:40 Killed by Xuda the brown bear at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 23:30 Killed by Mayotira the faerlhing at level 30 on the 15th Pyre 123rd year of Ascendancy at 15:47 Killed by Glorilralle the Guardian at level 30 on the 17th Pyre 123rd year of Ascendancy at 02:17 Killed by Bezemndi the champion of Urh'Rok at level 30 on the 17th Pyre 123rd year of Ascendancy at 14:56 Killed by Polassra the giant army ant at level 30 on the 17th Pyre 123rd year of Ascendancy at 17:06 Killed by Polassra the giant army ant at level 30 on the 17th Pyre 123rd year of Ascendancy at 17:35 Killed by Polassra the giant army ant at level 30 on the 17th Pyre 123rd year of Ascendancy at 18:16 Killed by Polassra the giant army ant at level 30 on the 17th Pyre 123rd year of Ascendancy at 19:10 Killed by Polassra the giant army ant at level 30 on the 17th Pyre 123rd year of Ascendancy at 19:54 Killed by Polassra the giant army ant at level 30 on the 17th Pyre 123rd year of Ascendancy at 21:55 Killed by Polassra the giant army ant at level 30 on the 17th Pyre 123rd year of Ascendancy at 23:42 Killed by Ivuriavena the orc fighter at level 30 on the 18th Pyre 123rd year of Ascendancy at 03:37 Killed by Ivuriavena the orc fighter at level 30 on the 18th Pyre 123rd year of Ascendancy at 06:39 Killed by Ivuriavena the orc fighter at level 30 on the 18th Pyre 123rd year of Ascendancy at 09:05 Killed by snow giant boulder thrower at level 31 on the 43rd Pyre 123rd year of Ascendancy at 03:40 Killed by dredgling at level 31 on the 46th Pyre 123rd year of Ascendancy at 14:52 Killed by Chronolith Twin at level 31 on the 47th Pyre 123rd year of Ascendancy at 04:22 Killed by Chronolith Twin at level 31 on the 47th Pyre 123rd year of Ascendancy at 04:59 Killed by Frodo at level 31 on the 47th Pyre 123rd year of Ascendancy at 08:43 Killed by Unlar the dwarf at level 33 on the 8th Dusk 123rd year of Ascendancy at 19:56 Killed by Salythra the ninurlhing at level 33 on the 75th Haze 123rd year of Ascendancy at 17:42 Killed by Salythra the ninurlhing at level 33 on the 75th Haze 123rd year of Ascendancy at 18:07 Killed by orc cryomancer at level 34 on the 77th Haze 123rd year of Ascendancy at 14:23 Killed by ritch flamespitter at level 34 on the 78th Haze 123rd year of Ascendancy at 03:50 Killed by Islosetha the Gigantic Sandworm Tunneler's mucus ooze at level 34 on the 78th Haze 123rd year of Ascendancy at 04:18 Killed by orc pyromancer at level 34 on the 78th Haze 123rd year of Ascendancy at 14:47 Killed by orc necromancer at level 34 on the 78th Haze 123rd year of Ascendancy at 15:08 Killed by orc necromancer at level 34 on the 79th Haze 123rd year of Ascendancy at 07:10 Killed by orc necromancer at level 34 on the 79th Haze 123rd year of Ascendancy at 07:32 Killed by Aruritira the orc grand summoner at level 34 on the 1st Decay 123rd year of Ascendancy at 11:27 Killed by Aruritira the orc grand summoner at level 34 on the 1st Decay 123rd year of Ascendancy at 11:54 Killed by giant spider at level 34 on the 1st Decay 123rd year of Ascendancy at 12:14 Killed by ritch flamespitter at level 34 on the 1st Decay 123rd year of Ascendancy at 13:15 Killed by Jacirel the halfling at level 34 on the 3rd Allure 124th year of Ascendancy at 18:53 Killed by Celia at level 34 on the 10th Allure 124th year of Ascendancy at 02:39 Killed by Celia at level 34 on the 10th Allure 124th year of Ascendancy at 03:03 |
Primary Stats
| Strength | 21 (base 22) |
| Dexterity | 78 (base 60) |
| Constitution | 32 (base 24) |
| Magic | 15 (base 12) |
| Willpower | 40 (base 25) |
| Cunning | 66 (base 31) |
Resources
| Life | 1019/1019 |
| Stamina | 329/329 |
| Healing Factor | 1.6324420161897 |
| Regeneration | 21.629856714513 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 6 |
| See Stealth | 55.125079967755 |
| See Invisible | 55.125079967755 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 69 |
| Crit Chance | 40% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 75 |
| Accuracy | 69 |
| Crit Chance | 38% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +11% |
| Fire | +29% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +20% |
| Light | +20% |
| Mind | +5% |
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 45 (69.687909656376%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 31 |
| Mental Save | 47 |
Defense: Resistances
| Acid | + 23%( 70%) |
| Blight | + 3%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 14%( 70%) |
| All | 0%( 70%) |
| Darkness | + 37%( 70%) |
| Light | + 55%( 70%) |
| Temporal | + 12%( 70%) |
| Physical | + 4%( 70%) |
| Fire | + 17%( 70%) |
| Lightning | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Bleed Resistance | 20% |
| Teleport Resistance | 10% |
| Disarm Resistance | 30% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 370 damage for 3 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Artifice | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Cunning / Trapping | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 111 - 155 Accuracy: 86 (knife) APR: 18 Crit Chance: +48% Crit mult: 199% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 71% chance to deflect up to 25 damage from the next 2.7 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by thief. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Frodo. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Adorina the snow giant. Escort: lost defiler (level 1 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 90. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wretchwell (0 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +10 Effects on melee hit: * 20% chance to slow global speed by 51% Damage when hit (Melee): 8 nature Changes resistances: +11% acid / +15% light / +11% fire / +14% cold / +12% lightning Changes resistances penetration: +20% light Changes damage: +9% nature / +3% fire Light radius: +2 A pair of boots made of leather. |
| Quiver | psychokinetic pouch of stralite shots of annihilation (18/18, 49-59 power, 8 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 49.0 - 58.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +11.5% Capacity: 18 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 150 physical damage Travel speed: +200% Damage (Ranged): +26 physical Shots are used with slings to pummel your foes to death. |
| Light source | Chamutar the alchemist's lampCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +6 Defense: +15 (+3 eff.) Changes stats: +2 Str / +2 Dex Changes resistances: +4% physical Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Dourweeper (0 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +15 Fatigue: +3% Changes resistances: +12% lightning / +5% arcane / +16% light / +19% darkness Changes resistances penetration: +20% darkness Disarm immunity: +20% Healing mod.: +10% A cap made of leather. |
| On hands | heroic drakeskin leather gloves of dexterity (+3) (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +8 Changes stats: +3 Dex Mental save: +8 (+2 eff.) Maximum life: +58.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Salilaith the Blazevice [power 392] (17 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes resistances: +12% acid / +6% fire / +5% arcane / +3% blight Changes resistances penetration: +5% cold Changes damage: +24% fire It can be used to create a shield absorbing up to 392 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 17 turns. When used: * Heal for 66. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | LisebaInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil / +4 Con Changes resistances: +6% light / +15% darkness Changes resistances penetration: +5% mind Spell save: +16 (+8 eff.) Mental save: +12 (+4 eff.) Life regen: +12.00 Maximum life: +70.00 Maximum stamina: +31.00 Healing mod.: +16% Rings make your fingers look great! |
| On fingers | Chargekill the steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 24 Damage (Melee): 9 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 24 Damage (Ranged): 9 physical Damage when hit (Melee): 2 lightning Changes stats: +2 Cun Changes resistances: +3% darkness Cut immunity: +20% Disarm immunity: +10% Stun/Freeze immunity: +20% Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around neck | restful copper amulet of cunning (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Cun Life regen: +1.00 Amulets make your neck look great! |
| In main hand | Xerabremina the voratun dagger (37-48 power, 9 apr)Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 23% chance to reduce all saves and defense by 24 Damage (Melee): +13 mind When wielded/worn: Armour: +4 Changes stats: +7 Cun / +3 Wil Changes resistances: +6% temporal Spell save: +6 (+3 eff.) Mental save: +18 (+6 eff.) Silence immunity: +20% Healing mod.: +20% Sharp, short and deadly. |
| Around waist | noble's rough leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Damage against: +15% Summoned Reduced damage from: +16% Summoned Mental save: +6 (+2 eff.) Maximum life: +44.00 A belt that goes around your waist. |
| In off hand | chilling stralite dagger of massacre (33-43 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 33.0 - 42.9 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +17 cold Sharp, short and deadly. |
| Cloak | cashmere cloak 'Horomihek' (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Defense: +2 (+0 eff.) Fatigue: -5% Changes stats: +2 Wil Changes resistances: +5% arcane / +6% temporal Teleport immunity: +10% Maximum life: +45.00 Maximum stamina: +24.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eremusin the Splendourfiend (20 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+2 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +3 Mag / +2 Cun / +3 Con Changes resistances: +18% light Critical mult.: +17.00% Infravision radius: +3 A suit of armour made of leather. |
Inventory
heroism infusion (die at -214; dur 5; cd 32)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -214 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 214 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 585%; cd 9)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 585% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 32%; physical; dur 3; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of AvoidanceInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your defense and ranged defense by six. A vial of opaque green fluid. |
Elixir of Explosive ForceInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
Elixir of the FoxInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your dexterity and cunning by three. A vial of pink, airy fluid. |
Phial of the Ultimate BearnessPowered by unknown forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff phial's content. Impawssible?! |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (310.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 316.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 179; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 178.70 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 22; resist 25%; move 44%; dur 5; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 25% all resistance, you move 44% faster, and you are invisible (power 22). Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 39; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
grounding gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% lightning Cut immunity: +50% Stun/Freeze immunity: +32% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 29 cooldown : Effective talent level: 2.0 Power cost: 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 222 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
copper ring 'Aeremikira'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +8 Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Changes stats: +4 Str / +2 Con Changes damage: +6% physical Disarm immunity: +23% Pinning immunity: +25% Knockback immunity: +26% Maximum life: +24.00 Mindpower: +30 (+11 eff.) Rings make your fingers look great! |
mule's steel ring of light (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +22% light Changes damage: +11% light Maximum encumbrance: +24 Rings make your fingers look great! |
rogue's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +11 Defense: +13 (+3 eff.) Changes stats: +3 Cun It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's gold ring of corrosion (+26%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Changes resistances: +26% acid Changes damage: +13% acid Rings make your fingers look great! |
warrior's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Stun/Freeze immunity: +24% Life regen: +1.00 Rings make your fingers look great! |
warrior's steel ring of blight (+11%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +11% blight Changes damage: +11% blight Rings make your fingers look great! |
Chamathel the Strikeward (14-18 power, 9 apr)Requires: - Dexterity 16 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 14.0 - 18.2 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +7 darkness Damage (radius 1) on hit: +4 lightning Damage against: +7% Living When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +1 Physical power: +15 (+5 eff.) Sharp, short and deadly. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Cun, 20% Dex Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
acidic dwarven-steel dagger of massacre (28-36 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 28.0 - 36.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 Sharp, short and deadly. |
arcing dwarven-steel dagger of daylight (18-23 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage Damage (Melee): +6 light Damage against: +13% Undead Sharp, short and deadly. |
arcing stralite dagger of the mystic (28-36 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage When wielded/worn: Changes stats: +3 Mag / +1 Wil Spellpower: +7 (+6 eff.) Sharp, short and deadly. |
manaburning dwarven-steel dagger of torment (20-25 power, 7 apr)Requires: - Dexterity 24 Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, short and deadly. |
Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+3 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 17 power out of 20/20) : Effective talent level: 2.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
umbral hardened leather gloves of dexterity (+2) (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +2 Damage (Melee): 7 darkness Changes stats: +2 Dex Changes resistances: +5% darkness Changes damage: +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Betikira the Wretchbolt (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 24 Damage when hit (Melee): 6 nature Changes resistances: +24% darkness / +3% nature Changes damage: +16% darkness Life regen: +4.70 Infravision radius: +6 See stealth: +22 See invisible: +17 Damage Shield Power: +7% Activating this item is instant. It can be used to activate talent Circle of Warding, placing all other charms into a 33 cooldown : Effective talent level: 3.0 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 14% and attempts to push all creatures other than yourself out of its radius, inflicting 2.82 light damage and 2.82 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 41 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
152 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scorchrebel the iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 2 mind Changes stats: +1 Str / +3 Dex / +1 Mag Changes resistances: +10% nature Changes damage: +6% nature / +3% fire Critical mult.: +5.00% Reduces incoming crit damage: 15.00% Mental crit. chance: +1% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 82 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(96 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
survivor's alchemist's lamp of clarityInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +7 (+4 eff.) Mental save: +7 (+2 eff.) Light radius: +4 See stealth: +8 See invisible: +6 Healing mod.: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 166 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of stralite shots (22/22, 44-52 power, 5 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 43.5 - 52.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 150 physical damage Damage (Ranged): +12 physical Shots are used with slings to pummel your foes to death. |
thought-forged pouch of stralite shots of grasping (23/23, 42-50 power, 5 apr)Requires: - Dexterity 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.5 - 49.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 23 Turns elapse between self-loadings: 6 On weapon hit: * 14% chance to reduce all saves and defense by 24 * 20% chance to create vines that bind the target to the ground dealing 150 nature damage and pinning them for 3 turns Damage (Ranged): +10 mind Shots are used with slings to pummel your foes to death. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
extending dwarven-steel torque of gale force [power 235] (13 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 240 physical damage Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
supercharged stralite torque of clear mind [power 4] (23 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 23 turns. Torques are made by powerful psionics to store psionic powers. |
Ce'Netira the Frozenransom [power 332] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Wil Changes resistances: +6% cold Changes resistances penetration: +25% cold Changes damage: +6% acid Mental save: +6 (+2 eff.) Psi when hit: +0.08 Maximum hate: +8.00 It can be used to sting an enemy dealing 369 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 13 turns. When used: * Gain a 15% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
supercharged yew totem of summon tentacle [power 310] (27 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 773 Base Damage: 327 Armor: 4 All Resist: 7 Activation puts all charms on cooldown for 27 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 242] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 242 Activation puts all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
extending ash wand of lightning storm [power 176] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 35 lightning damage and will be dazed for 1 turn (179 total damage) Activation puts all charms on cooldown for 13 turns. When used: * Increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick elven-wood wand of shielding [power 266] (11 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Frodo the Halfling Rogue level 26
19th Regrowth 123rd year of Ascendancy at 16:10 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Frodo the Halfling Rogue level 16
62nd Dusk 122nd year of Ascendancy at 13:14 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Frodo the Halfling Rogue level 29
53rd Regrowth 123rd year of Ascendancy at 00:36 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Frodo the Halfling Rogue level 28
26th Regrowth 123rd year of Ascendancy at 06:30 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Frodo the Halfling Rogue level 30
68th Regrowth 123rd year of Ascendancy at 08:59 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Frodo the Halfling Rogue level 17
17th Haze 122nd year of Ascendancy at 05:51 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Frodo the Halfling Rogue level 30
5th Pyre 123rd year of Ascendancy at 22:24 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Frodo the Halfling Rogue level 12
33rd Dusk 122nd year of Ascendancy at 02:33 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Frodo the Halfling Rogue level 13
34th Dusk 122nd year of Ascendancy at 17:31 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Frodo the Halfling Rogue level 10
29th Dusk 122nd year of Ascendancy at 04:44 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Frodo the Halfling Rogue level 20
47th Haze 122nd year of Ascendancy at 08:10 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Frodo the Halfling Rogue level 30
67th Regrowth 123rd year of Ascendancy at 03:43 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Frodo the Halfling Rogue level 32
59th Pyre 123rd year of Ascendancy at 16:43 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Frodo the Halfling Rogue level 29
55th Regrowth 123rd year of Ascendancy at 11:26 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Frodo the Halfling Rogue level 18
29th Haze 122nd year of Ascendancy at 06:32 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Frodo the Halfling Rogue level 15
58th Dusk 122nd year of Ascendancy at 04:07 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Frodo the Halfling Rogue level 26
61st Haze 122nd year of Ascendancy at 23:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Frodo the Halfling Rogue level 15
45th Dusk 122nd year of Ascendancy at 01:50 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Frodo the Halfling Rogue level 24
60th Haze 122nd year of Ascendancy at 08:32 see stats
Log
Today is the 9th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 10th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.
There is a Entrance to a ruined dungeon here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
There is a Entrance to a ruined dungeon here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Today is the 11st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:40.
Saving done.
Today is the 12nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:20.
There is a Derth (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 13rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You don't see how to get there...
Saving game...
Saving done.



























































































































