










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 50 / 2367% |
| Size | medium |
| Lifes / Deaths | Killed by Skeleton Archer at level 50 on the 70th Pyre 124th year of Ascendancy at 07:01 / 1 |
Primary Stats
| Strength | 175 (base 63) |
| Dexterity | 168 (base 65) |
| Constitution | 93 (base 54) |
| Magic | 21 (base 9) |
| Willpower | 78 (base 13) |
| Cunning | 74 (base 45) |
Resources
| Life | 1815/1735 |
| Stamina | 116/457 |
| Healing Factor | 1.7735279301986 |
| Regeneration | 23.31717246353 |
Speed
| Mental | +9.9999999999989% |
| Attack | 0% |
| Movement | +30% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 6 |
| See Stealth | 77.665011327408 |
| See Invisible | 75.665011327408 |
Offense: Mainhand
| Damage | 362 |
| Accuracy | 94 |
| Crit Chance | 88% |
| APR | 66 |
| Speed | 0.77 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +30% |
| Darkness | +6% |
| Light | +9% |
| Temporal | +21% |
| Blight | +6% |
| Physical | +50% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +39% |
| Mind | +19% |
| Nature | +34% |
| Physical | +43% |
| Cold | +24% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 32 (60.678270784467%) |
| Defense | 81 |
| Ranged Defense | 81 |
| Fatigue | 0 |
| Physical Save | 79 |
| Spell Save | 62 |
| Mental Save | 53 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 33%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 58%( 70%) |
| All | + 18%( 70%) |
| Darkness | + 31%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 21%( 70%) |
| Physical | + 33%( 70%) |
| Fire | + 40%( 70%) |
| Lightning | + 65%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 50% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 41% |
| Silence Resistance | 65% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 966 damage for 7 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 240 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 228 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Sniper | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Archery training | 1.30 |
| 2/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Poisons | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Emassra the elder vampire. Escort: injured seer (level 2 of Dreadfell) | failed |
You failed to protect the injured seer from death by Xelle the midge swarm. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lone alchemist from death by Islita the patchwork troll. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by Xeraldawyn the giant black ant. Escort: lost defiler (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Lisoselle the skeleton archer. Escort: lost warrior (level 6 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3225. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Harubers the pair of drakeskin leather boots (0 def, 13 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil +5 Con dps ---------- Mind.pwr +8 (+3 eff.) Res.pen +5% mind +9% physical ----- def ----- Armour +13 Phys.save +12 (+3 eff.) Die.at -80.00 life Disease- +10% Silence- +65% Confus- +50% Stun/Frz- +45% ---------- misc Stam/turn +1.20 Max.stam +40.00 Blindside: Puts all charms on 16 cooldown Level 3.5 Pwr.cost 16 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 51% (at 0 Hate) to 170% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 48 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | Scaldspire (48/48, 215% power, 26 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 216% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +26 Crit +24.0% Capacity 48 Rld cld 1 Ranged+ +8 blight +16 temporal On Hit.r1 +4 blight +12 temporal +8 fire On Crit.r2 +8 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Turiruifast the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +3 Str +7 Wil +2 Con dps ---------- Phys.crit +6.0% Crit.mult +19.00% Phys.pwr +10 (+2 eff.) Res.pen +14% all Apr +12 On Hit (Melee): * 25% chance to slow global speed by 58% * 20 arcane resource burn ----- def ----- Resists +15% cold Phys.save +15 (+3 eff.) Heal.mod +30% ---------- misc Stam/turn +2.00 Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | voratun helm 'Aerista' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +14 Str +16 Dex +7 Wil dps ---------- Phys.pwr +12 (+3 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +3% acid +9% physical Phys.save +13 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Skullcracker: Puts all charms on 13 cooldown Level 4.5 Pwr.cost 13 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 2999.6 Physical damage. If the attack hits, the target is confused (48% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Barothad the voratun pickaxe (dig speed 22 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +20 Str +2 Dex +8 Wil dps ---------- Phys.crit +14.0% Mind.crit +11% Acc +10 (+2 eff.) Apr +15 ----- def ----- Fatigue -10% Resists +3% blight Phys.save +9 (+2 eff.) Die.at -40.00 life While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Fulilaran'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Dex +9 Con dps ---------- Phys.pwr +15 (+3 eff.) Acc +20 (+4 eff.) ----- def ----- Resists +27% acid +9% blight +27% fire +27% cold +30% lightning Crit.chn- 10.00% Spell.save +6 (+2 eff.) Max.HP +80.00 Stun/Frz- +26% Def/telep +20 Res/telep +20% Dur/telep +20% Rings make your fingers look great! |
| On fingers | voratun ring 'Eilinadhenor'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Str +8 Dex +9 Con dps ---------- Phys.pwr +14 (+3 eff.) Acc +16 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +3% temporal Crit.chn- 15.00% Phys.save +9 (+2 eff.) HP.reg +4.00 Blind- +41% ---------- misc Infravis +5 See.Stealth +21 See.Invis +19 Rings make your fingers look great! |
| Around waist | Firequarry1.0 T5 belt armor [Random Unique] Nature/Psionic While equipped: Stats +5 Str +5 Dex +12 Wil +6 Cun dps ---------- Dmg.mod +6% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% blight Phys.save +20 (+4 eff.) Spell.save +31 (+8 eff.) Mind.save +35 (+11 eff.) Max.HP +170.00 A belt that goes around your waist. |
| In main hand | Thaloren-Tree Longbow4.0 T5 longbow 2H weapon [Unique] Nature Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | Glintfoe the drakeskin leather armour (29 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Dex dps ---------- Mov.spd +20% Dmg.mod +9% light +6% blight Res.pen +5% darkness Melee Ret 2 darkness ----- def ----- Armour +8 Defense +29 (+6 eff.) Fatigue +8% Resists +16% darkness +9% physical +9% light +9% arcane Spell.save +25 (+6 eff.) ---------- misc Light +2 Track: Puts all charms on 19 cooldown Level 3.5 Pwr.cost 19 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
| Cloak | Lisubrevea the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +1 Wil +5 Con dps ---------- Crit.mult +45.00% Spell.pwr +5 (+2 eff.) Acc +14 (+3 eff.) Apr +13 On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Defense +3 (+1 eff.) Phys.save +27 (+6 eff.) Spell.save +6 (+2 eff.) Mind.save +13 (+5 eff.) Stealth +15 Die.at -50.00 life Max.HP +74.00 ---------- misc Vim/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Pitchvengeance the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +9 Cun +9 Con dps ---------- Phys.pwr +8 (+2 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +21% temporal +6% darkness +10% physical Res.pen +20% darkness +10% cold Melee Ret 2 temporal ----- def ----- Fatigue -9% Resists +27% lightning +6% cold HP.reg +4.00 Stun/Frz- +49% ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (462.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 559.02 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 419; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 419.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 90; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 700; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 700 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
stralite amulet 'Gilikan'0.1 T4 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +23 Defense +11 (+3 eff.) Resists +18% light +2% physical +15% nature +9% darkness Res.Cap +6% all Phys.save +23 (+5 eff.) Disarm- +23% Confus- +23% Stun/Frz- +23% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Brightnoon0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +8 Dex +10 Cun +5 Con dps ---------- Dmg.mod +3% mind +6% fire Acc +12 (+3 eff.) Melee Ret 10 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +3% fire Spell.save +17 (+4 eff.) Blind- +47% ---------- misc Max.stam +29.00 Infravis +5 See.Stealth +25 See.Invis +25 Rings make your fingers look great! |
Gloragalle the Lustregore0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +25 (+13 eff.) Mind.pwr +14 (+5 eff.) Dmg.mod +20% light +3% arcane Res.pen +10% arcane ----- def ----- Resists +63% light +6% cold Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
voratun ring 'Blazebrawn'0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Cun +7 Wil dps ---------- Dmg.mod +18% lightning Res.pen +15% lightning +26% light ----- def ----- Defense +18 (+4 eff.) Resists +15% lightning Mind.save +14 (+5 eff.) Max.HP +100.00 HP.reg +20.00 Heal.mod +18% Rings make your fingers look great! |
Gorequeller the dragonbone longbow4.0 T5 longbow 2H weapon [Random Unique] Nature/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +4 nature On Hit: * 20% chance to slow global speed by 58% While equipped: Stats +8 Str +5 Con dps ---------- Phys.pwr +17 (+4 eff.) Dmg.mod +6% cold Res.pen +17% all Acc +27 (+6 eff.) Apr +20 ----- def ----- Resists +12% nature +3% cold ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 134 life over 5 turns Puts all charms on 13 cooldown Longbows are used to shoot arrows at your foes. |
dragonbone longbow 'Shimmercut'4.0 T5 longbow 2H weapon [Random Unique] Arcane/Nature/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +4 acid +12 lightning On Crit.r2 +41 acid +56 nature On Hit: 10% Shoot 1 On Hit: * 10% chance to reduce armor by 25% While equipped: Stats +8 Dex dps ---------- Res.pen +27% acid +27% nature Apr +17 Melee Ret 2 acid ----- def ----- Resists +15% lightning Longbows are used to shoot arrows at your foes. |
quick voratun mace of phasing (158% power, 31 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 158% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +31 Crit +3.0% Atk.spd 100% Phasing +17% While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +24 (+5 eff.) Blunt and deadly. |
voratun waraxe 'Blazekiss' (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Psionic Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +12 fire On Hit.r1 +12 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +9% mind +9% fire Res.pen +20% light Melee Ret 6 light ----- def ----- Resists +24% lightning +15% nature +15% light +15% acid ---------- misc Infravis +4 One-handed war axes. |
Anyroddahek the Weepfury (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.crit +7% Dmg.mod +15% nature Res.pen +5% mind Acc +32 (+6 eff.) On Hit (Melee): * 21% chance to slow global speed by 58% ----- def ----- Defense +3 (+1 eff.) Fatigue -9% Resists +8% acid +9% fire +9% cold +3% nature +10% lightning Max.HP +78.00 ---------- misc Psi/ret +0.04 Max.stam +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Eremomas (27 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +6% physical Acc +35 (+7 eff.) Apr +7 ----- def ----- Defense +27 (+6 eff.) Fatigue -6% Max.HP +51.00 ---------- misc Max.stam +26.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 31 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
elven-silk cloak 'Belamnir' (23 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Str +11 Dex +10 Cun dps ---------- Phys.pwr +10 (+2 eff.) Acc +39 (+8 eff.) Apr +6 ----- def ----- Defense +23 (+5 eff.) Fatigue -10% Resists +6% blight +1% physical Max.HP +104.00 ---------- misc Max.stam +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Nezilamnir' (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +2 Str +6 Mag +4 Wil +1 Con dps ---------- Crit.mult +25.00% Acc +12 (+3 eff.) Apr +15 Melee Ret 4 physical ----- def ----- Defense +18 (+4 eff.) Phys.save +13 (+3 eff.) Spell.save +12 (+3 eff.) Stealth +14 ---------- misc Stam/turn +3.16 Equi/ret +0.12 Hate/m.crit +4.00 Max.mana +51.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+12 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 2.5 Pwr.cost 31 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Brenahell (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Str +13 Dex +10 Lck dps ---------- Apr +2 ----- def ----- Armour +3 Resists +6% lightning +6% fire +15% nature +15% cold Stealth +11 A pair of boots made of leather. |
Sunmonster the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +5 Con +5 Wil dps ---------- Phys.crit +4.0% Phys.pwr +6 (+2 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +9% arcane +9% fire Res.pen +22% physical Melee Ret 6 arcane 6 fire ----- def ----- Armour +5 Resists +12% fire ---------- misc Stam/turn +0.70 Max.stam +36.00 Blindside: Puts all charms on 16 cooldown Level 2.5 Pwr.cost 16 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 42 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
undeterred pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +5 Silence- +38% Confus- +42% Stun/Frz- +29% Disengage: Puts all charms on 10 cooldown Level 4.5 Pwr.cost 10 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 193% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Adetira the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Master While equipped: Stats +4 Str +16 Dex +13 Cun +6 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% physical Res.pen +15% blight Acc +32 (+6 eff.) Apr +12 Melee Ret 2 blight ----- def ----- Armour +3 Resists +9% mind Phys.save +15 (+3 eff.) ---------- misc Max.stam +20.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 13 cooldown Level 5.9 Pwr.cost 13 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 187% damage with a 31% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Betyra the Floepain (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +6 Con dps ---------- Phys.crit +18.0% Spell.crit +20% Mind.crit +20% Crit.mult +13.00% Mind.pwr +9 (+3 eff.) Melee+ 36 darkness 32 mind Dmg.mod +6% light +6% cold Melee Ret 2 cold On Hit (Melee): * 23% chance to reduce all saves and defense by 31 * 10 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning +6% temporal +6% darkness +5% arcane Phys.save +20 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save -2 (+0 eff.) Disarm- +42% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 19 cooldown Level 5.5 Pwr.cost 19 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
brawler's drakeskin leather gloves of archery (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +4 Str +11 Dex +11 Cun dps ---------- Acc +9 (+2 eff.) Apr +13 ----- def ----- Armour +3 Phys.save +8 (+2 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 13 cooldown Level 5.9 Pwr.cost 13 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 187% damage with a 31% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Freezewar' (0 def, 11 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Melee+ 10 physical Dmg.mod +9% physical Res.pen +5% darkness +5% cold Acc +9 (+2 eff.) Apr +10 Melee Ret 4 cold ----- def ----- Armour +11 Resists +9% darkness +6% cold HP.reg +3.80 ---------- misc Stam/turn +0.80 Psi/turn +0.19 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 13 cooldown Level 5.9 Pwr.cost 13 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 187% damage with a 31% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Furnacehunter (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +9% arcane Res.pen +25% arcane ----- def ----- Armour +5 Fatigue +5% Resists +12% fire Phys.save +29 (+6 eff.) Mind.save +11 (+4 eff.) Battle Cry: Puts all charms on 18 cooldown Level 3.5 Pwr.cost 18 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hathyromiyon the Jetglean (7 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Str +7 Wil +3 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +3% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +5% Resists +11% physical +6% darkness +6% all Phys.save +32 (+7 eff.) Mind.save +12 (+4 eff.) ---------- misc Light +3 Battle Cry: Puts all charms on 18 cooldown Level 3.5 Pwr.cost 18 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Megar (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Str +2 Con dps ---------- Dmg.mod +12% arcane Res.pen +10% arcane Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 15 ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +27% fire +14% lightning +30% cold Crit.chn- 15.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Sleetvagrant' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Spell.crit +1% Crit.mult +15.00% Mind.pwr +5 (+2 eff.) Dmg.mod +9% cold +16% physical +6% arcane +13% nature Melee Ret 2 arcane ----- def ----- Defense +3 (+1 eff.) Resists +19% nature +16% physical A pointy cloth hat, very wizardly... |
Amurek the drakeskin leather armour (20 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +9 Str dps ---------- Phys.crit +6.0% Crit.mult +14.00% Phys.pwr +8 (+2 eff.) Melee Ret 10 mind ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +15% physical +17% darkness +9% arcane +3% mind +9% nature Spell.save +21 (+5 eff.) HP.reg +2.00 Cut- +10% ---------- misc Light +2 Track: Puts all charms on 19 cooldown Level 3.5 Pwr.cost 19 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Delechik the Dawnbane (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +12% light Melee Ret 2 blight ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +12% blight +21% cold +9% physical Phys.save +24 (+5 eff.) Max.HP +30.00 HP.reg +4.40 Heal.mod +13% ---------- misc Light +1 A suit of armour made of leather. |
Shinekiss (55 def, 8 armour)9.0 T5 light armor [Rare] Nature While equipped: Stats +9 Mag +5 Wil +5 Cun dps ---------- Dmg.mod +15% light ----- def ----- Armour +8 Defense +55 (+11 eff.) Fatigue +8% Resists +30% blight +12% fire +30% darkness Crit.chn- 20.40% Phys.save +24 (+5 eff.) Silence- +27% Confus- +27% Knockbk- +27% ---------- misc Light +1 A suit of armour made of leather. |
enlightening reinforced leather armour of the hero (12 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Nature/Master/Psionic While equipped: Stats +7 Str +6 Dex +6 Mag +13 Wil +11 Cun ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Mind.save +17 (+6 eff.) Max.HP +42.00 A suit of armour made of leather. |
Arkul's Siege Arrows (14/14, 180% power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 180% Range: 1.4x Uses 70% Str, 50% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Void Quiver (0/0, 156% power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 70% Dex, 40% Mag, 50% Str Dmg Void Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
barbed quiver of elven-wood arrows of annihilation (24/24, 184% power, 25 apr)3.0 T4 arrow ammo [Ego++] Master Power 185% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +25 Crit +33.5% Capacity 24 Proj.spd +200% On Crit: * Wound the target dealing 329 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1463 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Alekath (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +1 Dex +4 Wil dps ---------- Crit.mult +15.00% Dmg.mod +3% blight +15% fire +15% mind ----- def ----- Resists +10% fire +10% darkness +2% physical Mind.save +14 (+5 eff.) ---------- misc Vim/s.crit +2.00 Max.stam +30.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Aloregohor (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex +5 Con dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +20% arcane +20% physical Acc +15 (+3 eff.) ----- def ----- Defense +15 (+3 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Urthystir the dwarven-steel pickaxe (dig speed 28 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +9 Dex dps ---------- Crit.mult +15.00% Dmg.mod +9% physical Res.pen +10% physical ----- def ----- Fatigue -8% Max.HP +40.00 Pinning- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 50 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
13 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Betatira the Chargezeal1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +24% blight Res.pen +15% blight +14% all Apr +13 ----- def ----- Defense +15 (+3 eff.) Resists +9% blight +9% lightning Phys.save +16 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +19 (+7 eff.) Blind- +42% Confus- +30% ---------- misc Light +12 See.Stealth +19 See.Invis +21 Track: Puts all charms on 25 cooldown Level 3.5 Pwr.cost 25 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
alchemist's lamp 'Gathra'1.0 T3 lite [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Dmg.mod +30% physical Res.pen +10% blight ----- def ----- Resists +15% blight Mind.save +10 (+4 eff.) ---------- misc Light +4 See.Stealth +15 See.Invis +16 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+3 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
67 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 126 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of voratun shots of amnesia (21/21, 161% power, 6 apr)3.0 T5 shot ammo [Ego++] Psionic Power 162% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 21 Ranged+ +37 physical On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * 20% chance to knock the target back 3 spaces and deal 200 physical damage Shots are used with slings to pummel your foes to death. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 7 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Gloomgrit the dwarven-steel torque of psionic shield [power 81] (10/16 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind +12% darkness Res.pen +5% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +3% lightning +3% mind Phys.save +6 (+1 eff.) Knockbk- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Setup a psionic shield, reducing all damage taken by 81 for 5 turns Puts all charms on 16 cooldown 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Lorohek the dragonbone totem of summon tentacle [power 400] (10/16 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: Stats +5 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Resists +3% temporal Die.at -40.00 life HP.reg +4.21 Pinning- +21% ---------- misc Max.stam +10.00 Summon a resilient tentacle up to 5 spaces away for 12 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1050 Base Damage: 446 Armor: 31 All Resist: 22 Puts all charms on 16 cooldown 100% to increase the duration of 3 beneficial effects by 2. 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 19 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Skeleton Archer the Skeleton Archer level 37
48th Dusk 123rd year of Ascendancy at 07:59 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Skeleton Archer the Skeleton Archer level 31
32nd Pyre 123rd year of Ascendancy at 23:25 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Skeleton Archer the Skeleton Archer level 36
21st Dusk 123rd year of Ascendancy at 12:02 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Skeleton Archer the Skeleton Archer level 41
62nd Dusk 123rd year of Ascendancy at 18:20 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Skeleton Archer the Skeleton Archer level 42
73rd Dusk 123rd year of Ascendancy at 04:36 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Skeleton Archer the Skeleton Archer level 50
7th Allure 124th year of Ascendancy at 14:13 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Skeleton Archer the Skeleton Archer level 40
59th Dusk 123rd year of Ascendancy at 08:26 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Skeleton Archer the Skeleton Archer level 25
43rd Regrowth 123rd year of Ascendancy at 16:26 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Skeleton Archer the Skeleton Archer level 23
31st Haze 122nd year of Ascendancy at 14:04 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Skeleton Archer the Skeleton Archer level 38
54th Dusk 123rd year of Ascendancy at 23:14 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Skeleton Archer the Skeleton Archer level 30
2nd Pyre 123rd year of Ascendancy at 00:59 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Skeleton Archer the Skeleton Archer level 21
5th Haze 122nd year of Ascendancy at 05:57 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Skeleton Archer the Skeleton Archer level 30
2nd Pyre 123rd year of Ascendancy at 13:12 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Skeleton Archer the Skeleton Archer level 31
46th Pyre 123rd year of Ascendancy at 03:09 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Skeleton Archer the Skeleton Archer level 50
31st Pyre 124th year of Ascendancy at 10:36 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Skeleton Archer the Skeleton Archer level 31
32nd Pyre 123rd year of Ascendancy at 21:22 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Skeleton Archer the Skeleton Archer level 43
73rd Dusk 123rd year of Ascendancy at 10:19 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Skeleton Archer the Skeleton Archer level 10
1st Flare 122nd year of Ascendancy at 21:31 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Skeleton Archer the Skeleton Archer level 20
75th Dusk 122nd year of Ascendancy at 19:28 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Skeleton Archer the Skeleton Archer level 30
1st Time of Balance 123rd year of Ascendancy at 23:04 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Skeleton Archer the Skeleton Archer level 40
56th Dusk 123rd year of Ascendancy at 11:47 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Skeleton Archer the Skeleton Archer level 50
68th Haze 123rd year of Ascendancy at 17:30 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Skeleton Archer the Skeleton Archer level 50
29th Pyre 124th year of Ascendancy at 13:06 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Skeleton Archer the Skeleton Archer level 50
42nd Regrowth 124th year of Ascendancy at 21:53 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Skeleton Archer the Skeleton Archer level 24
57th Haze 122nd year of Ascendancy at 19:44 see stats
Portal master (Insane (Roguelike) difficulty)
Fought the two Sorcerers and closed four invocation portals.By Skeleton Archer the Skeleton Archer level 50
70th Pyre 124th year of Ascendancy at 07:01 see stats
Selfless (Insane (Roguelike) difficulty)
Won ToME by closing the Void portal using yourself as a sacrifice.By Skeleton Archer the Skeleton Archer level 50
70th Pyre 124th year of Ascendancy at 07:01 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Skeleton Archer the Skeleton Archer level 36
20th Dusk 123rd year of Ascendancy at 07:14 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Skeleton Archer the Skeleton Archer level 23
9th Haze 122nd year of Ascendancy at 14:20 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Skeleton Archer the Skeleton Archer level 39
55th Dusk 123rd year of Ascendancy at 02:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Skeleton Archer the Skeleton Archer level 9
2nd Summertide 122nd year of Ascendancy at 22:09 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Skeleton Archer the Skeleton Archer level 31
32nd Pyre 123rd year of Ascendancy at 23:25 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Skeleton Archer the Skeleton Archer level 25
45th Regrowth 123rd year of Ascendancy at 03:03 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Skeleton Archer the Skeleton Archer level 43
73rd Dusk 123rd year of Ascendancy at 15:25 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Skeleton Archer the Skeleton Archer level 29
80th Regrowth 123rd year of Ascendancy at 14:19 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Skeleton Archer the Skeleton Archer level 44
13rd Haze 123rd year of Ascendancy at 03:50 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Skeleton Archer the Skeleton Archer level 21
77th Dusk 122nd year of Ascendancy at 13:53 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Skeleton Archer the Skeleton Archer level 14
17th Dusk 122nd year of Ascendancy at 21:35 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Skeleton Archer the Skeleton Archer level 36
20th Dusk 123rd year of Ascendancy at 14:01 see stats
Log
Skeleton Archer's Fragmentation Shot hits Argoniel for 1450 physical, 4 blight, 9 temporal, 2 blight, 7 temporal, 4 fire, 4 temporal (1479 total damage).
Skeleton Archer uses Volley.
Skeleton Archer's Volley performs a ranged critical strike against Argoniel!
Skeleton Archer's Volley performs a ranged critical strike against Argoniel!
Skeleton Archer's Volley hits Argoniel for 1813 physical, 4 blight, 9 temporal, 2 blight, 7 temporal, 4 fire, 4 temporal (1843 total damage).
Skeleton Archer's Volley hits Argoniel for 931 physical, 4 blight, 9 temporal, 2 blight, 7 temporal, 4 fire, 4 temporal (961 total damage).
Skeleton Archer uses Headshot.
Skeleton Archer uses Steady Shot.
Skeleton Archer's Steady Shot performs a ranged critical strike against Argoniel!
Skeleton Archer's Steady Shot hits Argoniel for 1690 physical, 4 blight, 9 temporal, 2 blight, 7 temporal, 4 fire, 4 temporal (1720 total damage).
Skeleton Archer uses Headshot.
Skeleton Archer is free from the acid.
The shield around Skeleton Archer crumbles.
Talent Venomous Strike is ready to use.
Skeleton Archer's Headshot performs a ranged critical strike against Argoniel!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Poison bursts out of Argoniel's corpse!
Skeleton Archer's Headshot hits Argoniel for 2323 physical damage.
Skeleton Archer's Headshot killed Argoniel!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Insane (Roguelike) difficulty)!
Saving game...
Saving done.



















































































































































