










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 100 / 706% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 167 (base 160) |
| Dexterity | 170 (base 160) |
| Constitution | 171 (base 160) |
| Magic | 191 (base 160) |
| Willpower | 163 (base 160) |
| Cunning | 162 (base 160) |
Resources
| Mana | 1212/1212 |
| Vim | 546/546 |
| Life | 1755/1755 |
| Paradox | 300 |
| Soul | 31/31 |
| Healing Factor | 1.7167394858802 |
| Regeneration | 0.42918487147004 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +50% |
| Spell | +15% |
| Global | +115% |
Vision
| Sight | 19 |
| Lite | 6 |
| Infravision | 26 |
| See Stealth | 247.53150785907 |
| See Invisible | 366.43121996492 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 495 |
| Accuracy | 75 |
| Crit Chance | 83% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 129 |
| Crit Chance | 100% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 117 |
| Crit Chance | 69% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +21% |
| Acid | +30% |
| Darkness | +90% |
| Temporal | +18% |
| Blight | +37% |
| Arcane | +36% |
| Cold | +63% |
| All | +5% |
Offense: Damage Penetration
| Lightning | +30% |
| Acid | +30% |
| Darkness | +85% |
| Temporal | +33% |
| Cold | +85% |
| Physical | +33% |
| Mind | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 271.93733873424 (80%) |
| Defense | 146 |
| Ranged Defense | 146 |
| Fatigue | 0 |
| Physical Save | 112 |
| Spell Save | 132 |
| Mental Save | 111 |
Defense: Resistances
| Lightning | + 31%( 70%) |
| Darkness | + 70%( 70%) |
| Blight | + 36%( 70%) |
| Arcane | + 70%( 70%) |
| Mind | + 33%( 70%) |
| All | + 29%( 70%) |
Defense: Immunities
| Silence Resistance | 100% |
| Confusion Resistance | 84% |
| Teleport Resistance | 84% |
| Instadeath Resistance | 100% |
| Blind Resistance | 85% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1213 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (902 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 634 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 224 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Glacial waste | 3.30 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Master of flesh | 3.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Nightfall | 3.30 |
| 10/5 |
| 10/5 |
| 9/5 |
| 10/5 |
| Spell / Dreadmaster | 3.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Death | 3.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Grave | 2.70 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Eradication | 3.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Master of bones | 3.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Age of dusk | 3.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Master necromancer | 3.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Rime wraith | 3.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Animus | 3.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Generic Talents
| Chronomancy / Chronomancy | 3.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Race / Higher | 3.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Spell / Spectre | 3.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Corruption / Hexes | 3.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Stone alchemy | 3.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Necrosis | 3.10 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Cunning / Survival | 3.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Divination | 3.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
| Spell / Staff combat | 3.00 |
| 10/5 |
| 10/5 |
| 10/5 |
| 10/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Reaping |
| talent | Through The Crowd |
| talent | Eternal Night |
| talent | Suffer For Me |
| talent | Discarded Refuse |
| talent | Grim Shadow |
| talent | Keen Senses |
| talent | Golden Age of Necromancy |
| talent | Erupting Shadows |
| talent | Utterly Destroyed |
| talent | Spikes of Decrepitude |
| talent | Aura of Undeath |
| talent | Defensive Posture |
| talent | Premonition |
| talent | Contingency |
| talent | Hiemal Shield |
| beneficial effect | Movement speed increased by 50%. Death Rush |
| beneficial effect | Increases physical save, spell save, and mental save by 50. Global speed increased by 15%. Through The Crowd |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 28. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed pouch of luminous horror dust. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | fleetfooted pair of drakeskin leather boots of massiveness (10 def, 5 armour)2.0 T5 feet armor [Ego++] Master While equipped: Stats +6 Str +9 Dex +6 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +5 Defense +10 (+1 eff.) Disease- +15% ---------- misc Size +1 A pair of boots made of leather. It was changed by the digestive sack. |
| Light source | bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+1 eff.) ---------- misc Light +5 See.Stealth +5 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindwoven elven-silk wizard hat of the Brotherhood (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +5 Con dps ---------- Mind.crit +6% Mind.pwr +5 (+1 eff.) Dmg.mod +16% arcane ----- def ----- Defense +3 (+0 eff.) ---------- misc Psi/turn +0.14 Arcane Eye: (Instant) Puts all charms on 3 cooldown Level 19.5 Pwr.cost 3 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 68 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 16 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+0 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | gold ring of darkness (+24%)0.1 T3 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Rings make your fingers look great! |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 71.66 You won the Ring of Blood trial, and this is your reward. |
| Around waist | Layiyamina the Shockrage1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +2 (+0 eff.) Res.pen +5% lightning +10% mind ----- def ----- Resists +6% mind +3% lightning Phys.save +6 (+1 eff.) A belt that goes around your waist. |
| In main hand | greater elven-wood bonestaff of wizardry (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag +2 Wil dps ---------- Spell.crit +4% Spell.pwr +24 (+3 eff.) Dmg.mod +25% blight +25% cold +25% darkness +25% acid ---------- misc Max.mana +19.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Eilinadara the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Melee+ 11 blight Dmg.mod +7% blight Res.pen +5% acid On Hit (Melee): * 20% chance to reduce armor by 57% ----- def ----- Armour +3 Resists +10% blight Mind.save +6 (+1 eff.) ---------- misc Psi/ret +0.16 Hate/m.crit +5.00 Max.hate +4.00 Unarmed combat: Power 26.5 - 29.2 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +10 blight On Hit: 20% Soul Rot 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | ancient silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +13% temporal +9% physical +5% all Res.pen +8% temporal +8% physical ----- def ----- Resists +13% all Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+1 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 3.9 Pwr.cost 7 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 334.24 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Inventory
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+1 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
sneakthief's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +7 (+2 eff.) Rings make your fingers look great! |
Staff of Destruction (20-24 power, 4 apr, arcane element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Arcane Uses 150% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+1 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
acidic steel battleaxe of massacre (27-40 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 27.0 - 40.5 Physical Uses 40% Wil, 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 299 damage over 5 turns and reducing armor and accuracy by 38 Massive two-handed battleaxes. |
Golden Three-Edged Sword 'The Truth' (49-78 power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 49.0 - 78.4 Physical Uses 40% Wil, 50% Mag, 129% Str Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
steel waraxe of vileness (14-20 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane Power 14.0 - 19.6 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 46 One-handed war axes. |
Blood-Letter (33-46 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 40% Wil, 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 90% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 2.5 Pwr.cost 9 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 88 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
yew longbow of lightning4.0 T3 longbow 2H weapon Reqs Shoot [Ego] Arcane Power 0.0 - 0.0 Physical Uses 40% Wil, 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +15 lightning While equipped: dps ---------- Dmg.mod +20% lightning Longbows are used to shoot arrows at your foes. |
spellcowled cashmere cloak of the voidstalker (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +2 (+0 eff.) Resists +15% darkness +15% temporal Spell.save +8 (+1 eff.) Def/telep +12 Res/telep +11% Dur/telep +21% ---------- misc Max.mana +49.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 3 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Fists of the Desert Scorpion (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+0 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+1 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 25.0 - 35.0 Physical Uses 50% Mag, 40% Cun, 40% Wil 40% Str, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 87% On Hit: 20% Poisonous Bite 3 On Hit: 10% Quick as Thought 3 On Hit: 5% Implode 1 Mindhook: Level 5.5 Pwr.cost 4 out of 24/24. Range 6 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+2 eff.) ----- def ----- Defense +8 (+1 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 3.5 Pwr.cost 4 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 45.67 mind and 82.50 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 45% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 45. Terrified: Deals 11.55 mind and 20.86 darkness damage per turn and increases cooldowns by 68%. Haunted: Causes the target to suffer 17.76 mind and 32.08 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+0 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+0 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 7 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 17 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
miner's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe of wreckage (dig speed 24 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +4 Str dps ---------- Apr +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 6 cooldown Level 5.5 Pwr.cost 6 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +106 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (4/4)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 7 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (9/9)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 44 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick ash wand of clairvoyance [power 10] (3 cooldown)2.0 T2 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 10, power 113 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 3 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bob the Higher Necromancer level 100
42nd Dusk 122nd year of Ascendancy at 09:28 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Bob the Higher Necromancer level 100
39th Dusk 122nd year of Ascendancy at 20:54 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Bob the Higher Necromancer level 100
46th Dusk 122nd year of Ascendancy at 15:05 see stats
Bookception! (Exploration mode)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Bob the Higher Necromancer level 100
34th Dusk 122nd year of Ascendancy at 11:32 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Bob the Higher Necromancer level 100
75th Dusk 122nd year of Ascendancy at 08:09 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bob the Higher Necromancer level 51
5th Flare 122nd year of Ascendancy at 18:20 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Bob the Higher Necromancer level 100
55th Haze 122nd year of Ascendancy at 07:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bob the Higher Necromancer level 100
35th Dusk 122nd year of Ascendancy at 11:53 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Bob the Higher Necromancer level 38
6th Mirth 122nd year of Ascendancy at 20:01 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bob the Higher Necromancer level 100
57th Haze 122nd year of Ascendancy at 18:54 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Bob the Higher Necromancer level 51
3rd Summertide 122nd year of Ascendancy at 03:25 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bob the Higher Necromancer level 10
75th Pyre 122nd year of Ascendancy at 13:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bob the Higher Necromancer level 20
76th Pyre 122nd year of Ascendancy at 16:54 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bob the Higher Necromancer level 30
6th Mirth 122nd year of Ascendancy at 00:36 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Bob the Higher Necromancer level 40
7th Mirth 122nd year of Ascendancy at 10:38 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Bob the Higher Necromancer level 50
2nd Summertide 122nd year of Ascendancy at 06:59 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Bob the Higher Necromancer level 100
60th Dusk 122nd year of Ascendancy at 15:18 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Bob the Higher Necromancer level 54
33rd Dusk 122nd year of Ascendancy at 01:34 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bob the Higher Necromancer level 37
6th Mirth 122nd year of Ascendancy at 20:00 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bob the Higher Necromancer level 78
34th Dusk 122nd year of Ascendancy at 07:09 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Bob the Higher Necromancer level 100
36th Dusk 122nd year of Ascendancy at 00:42 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Bob the Higher Necromancer level 100
55th Dusk 122nd year of Ascendancy at 10:18 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bob the Higher Necromancer level 100
46th Dusk 122nd year of Ascendancy at 18:50 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bob the Higher Necromancer level 51
3rd Summertide 122nd year of Ascendancy at 03:25 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bob the Higher Necromancer level 100
38th Dusk 122nd year of Ascendancy at 21:28 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Bob the Higher Necromancer level 54
33rd Dusk 122nd year of Ascendancy at 05:42 see stats
Log
Armoured skeleton warrior is out of phase.
Armoured skeleton warrior uses Shield Pummel.
Armoured skeleton warrior performs a melee critical strike against Sandworm Queen!
Quest 'Into the darkness' status updated! (Press 'j' to see the quest log)
Armoured skeleton warrior can not be healed this way!
Armoured skeleton warrior performs a melee critical strike against Sandworm Queen!
Armoured skeleton warrior hits Sandworm Queen for 596 physical, 60 light, 69 darkness, 172 blight (896 total damage).
Armoured skeleton warrior killed Sandworm Queen!
Bob picks up (E.): Heart of the Sandworm Queen.
Bob picks up (d.): acidic steel battleaxe of massacre (27-40 power, 2 apr).
Bob picks up (F.): quick ash wand of clairvoyance [power 10] (3 cooldown).
Bob picks up (f.): steel waraxe of vileness (14-20 power, 3 apr).
Bob picks up (i.): yew longbow of lightning.
Bob picks up (D.): dwarven-steel pickaxe of wreckage (dig speed 24 turns).
Lore found: Heart of the Sandworm Queen
You can read all your collected lore in the game menu, by pressing Escape.
You consume the heart and feel the knowledge of this very old creature fill you!
You have 30830 stat point(s) to spend. Press p to use them.
You have 12027 class talent point(s) to spend. Press p to use them.
You have 8161 generic talent point(s) to spend. Press p to use them.
You are transformed by the heart of the Queen!
You gain an affinity for nature. You can now learn new Harmony talents (press p).
You have no more Heart of the Sandworm Queen.
Ghoul activates Bone Shield.
Interface unlocked, mouse disabled on the map




























































































































































