Grimm the level 10 Cornac Reaver by DoubleEx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassReaver
Level / Exp10 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 22)
Dexterity16 (base 12)
Constitution12 (base 12)
Magic33 (base 33)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life-13/252
Vim98/146
Healing Factor1.1191526171258
Regeneration22.662840496796

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3

Offense: Mainhand

Damage27
Accuracy33
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage21
Accuracy33
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance4%
Speed1

Offense: Damage Bonus

Mind+3%
All0%

Offense: Damage Penetration

Lightning+10%

Defense: Base

Armour (hardiness)17.522593642275 (62.32946707186%)
Defense18
Ranged Defense18
Fatigue13
Physical Save17
Spell Save15
Mental Save7

Defense: Resistances

Blight+ 13%( 70%)
Acid+ 44%( 70%)
All+ 2%( 70%)

Defense: Immunities

Bleed Resistance40%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
2/5
1/5
1/5
0/5
Corruption / Reaving combat1.30
4/5
1/5
0/5
0/5
Corruption / Vim1.00
1/5
0/5
0/5
0/5
Corruption / Rot1.30
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
1/5
1/5
0/5
Corruption / Bone1.30
0/5
0/5
0/5
0/5
Corruption / Plague1.30
2/5
1/5
0/5
0/5

Generic Talents

Corruption / Vile life1.00
3/5
0/5
0/5
0/5
Corruption / Torment1.30
4/5
2/5
1/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
talent
talent
detrimental effect
beneficial effect
beneficial effect

Quests

failed
failed
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Grimm the Cornac Reaver level 10
7th Mirth 122nd year of Ascendancy at 16:14
see stats
The Arena Unlocked Arena mode.
By Grimm the Cornac Reaver level 5
78th Pyre 122nd year of Ascendancy at 12:45
see stats

Log

Weakness Disease from Grimm hits Horned Horror for (14 flat reduction), 6 blight (6 total damage).
Void horror hits Something for 12 temporal, 14 darkness (26 total damage).
Melee retaliation hits Void horror for
(1 dissipated), 1 physical (1 total damage).
Carrion worm mass's wormblight area effect hits Void horror for
(5 dissipated), 12 blight (12 total damage).
Carrion worm mass's wormblight area effect hits Horned Horror for
(14 flat reduction), 3 blight (3 total damage).
Talent Infusion: Regeneration is ready to use.
Talent Acid Strike is ready to use.

Grimm uses
Infusion: Regeneration.
Grimm starts regenerating health quickly.

Horned Horror is free from the weakness disease.

Horned Horror uses
Tentacle Grab.
Grimm is being strangled.

Carrion worm mass's wormblight area effect hits Horned Horror for
(14 flat reduction), 3 blight (3 total damage).
Grimm shrugs off some effects!

Grimm has escaped the strangle hold.


Void horror misses Something.
Horned Horror lashes out with a spinning backhand.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 15.
Horned Horror hits Grimm for 84 physical, 23 lightning (107 total damage).
Carrion worm mass's wormblight area effect hits Void horror for
(5 dissipated), 12 blight (12 total damage).

Grimm casts
Soul Rot.
Horned Horror is afflicted by a weakness disease!

Grimm hits Horned Horror for (14 flat reduction), 10 blight, (7 flat reduction), 0 blight, (10 flat reduction), 0 blight, (14 flat reduction), 8 blight, (7 flat reduction), 0 blight, (10 flat reduction), 0 blight (18 total damage).
Grimm's Soul Rot hits Horned Horror for
(14 flat reduction), 51 blight (51 total damage).
Weakness Disease from Grimm hits Horned Horror for
(14 flat reduction), 7 blight (7 total damage).
Horned Horror throws a finishing uppercut.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 14.