












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Ogre |
| Class | Possessor |
| Level / Exp | 20 / 39% |
| Size | huge |
| Lifes / Deaths | Killed by ritch flamespitter at level 20 on the 48th Dusk 122nd year of Ascendancy at 09:23 / 1 |
Primary Stats
| Strength | 40 (base 37) |
| Dexterity | 23 (base 12) |
| Constitution | 19 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 59 (base 48) |
| Cunning | 20 (base 12) |
Resources
| Life | -237/202 |
| Psi | 0/354 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 0.26979308143888 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | -2.2204460492503E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 5 |
| See Stealth | 21.388114253578 |
| See Invisible | 21.388114253578 |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 51 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 24 |
| Accuracy | 63 |
| Crit Chance | 10% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Lightning | +15% |
| Nature | +15% |
| Cold | +6% |
| Blight | +3% |
| Physical | 0% |
| Mind | +27% |
| All | 0% |
Offense: Damage Penetration
| Acid | +20% |
| Lightning | +14% |
| Cold | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 22 (65.65183292883%) |
| Defense | 41 |
| Ranged Defense | 41 |
| Fatigue | 0 |
| Physical Save | 31.77 |
| Spell Save | 37.93 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 16%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 11%( 70%) |
| All | + 11%( 70%) |
| Darkness | + 16%( 70%) |
| Light | + 22%( 70%) |
| Temporal | + 19%( 70%) |
| Physical | + 11%( 70%) |
| Lightning | + 27%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 38%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
| Bleed Resistance | 20% |
| Confusion Resistance | 21% |
| Stun Resistance | 20% |
| Pinning Resistance | 0% |
| Poison Resistance | 20% |
| Disarm Resistance | 32% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 236 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 72 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 689% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Possession | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| Psionic / Battle psionics | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Belyth the Quenchspiker (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% cold Res.pen +5% cold ----- def ----- Armour +1 Resists +6% acid Die.at -80.00 life Poison- +20% Silence- +20% Confus- +21% Stun/Frz- +20% A pair of boots made of leather. |
| Quiver | 78 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | Earyrim1.0 T3 lite [Rare] Master While equipped: Stats +2 Con dps ---------- Acc +15 (+5 eff.) On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Defense +25 (+8 eff.) Resists +12% acid ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Tempestparry the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Res.pen +5% lightning Melee Ret 2 lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +3% light ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
| On hands | Layedawe the dwarven-steel gauntlets (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +1 Cun +2 Mag dps ---------- Melee+ 8 blight Dmg.mod +3% blight Acc +22 (+7 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% blight +3% temporal +6% light +6% darkness Phys.save +9 (+4 eff.) Mind.save +6 (+3 eff.) Disarm- +32% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 32.84 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Betyyamitta the iron torque of psionic shield [power 23] (8/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Apr +2 ----- def ----- Armour +4 Resists +6% temporal ---------- misc Max.stam +20.00 Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+1 eff.) Rings make your fingers look great! |
| On fingers | copper ring 'Ivomilaith'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Resists +23% acid Crit.chn- 5.00% Cut- +20% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
| Around neck | Liseba the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun +2 Con dps ---------- On Hit (Melee): * 10% chance to reduce armor by 19% ----- def ----- Phys.save +6 (+2 eff.) Die.at -20.00 life Amulets make your neck look great! |
| In main hand | Vorykira the steel greatsword (137% power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage On Crit: * Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4 While equipped: Stats +1 Dex +1 Mag +3 Wil ----- def ----- Resists +6% acid Massive two-handed swords. |
| Around waist | Adywe1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Wil dps ---------- Phys.pwr +3 (+1 eff.) S.pwr/crit +4 Res.pen +20% acid ----- def ----- Resists +5% arcane Spell.save +6 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Charged Focus (100% power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 100% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Lightning Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+4 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+4 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
| Cloak | Borodunantir the Lightmoon (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Phys.crit +2.0% Mind.crit +3% Crit.mult +5.00% Phys.pwr +2 (+1 eff.) Dmg.mod +12% mind ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Resists +3% light ---------- misc Max.psi +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 102; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 102 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; magical; dur 4; cd 11)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 52; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 74; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 74 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 253; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 253 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 296; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 296 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Woesever0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +9% acid +6% darkness ----- def ----- Resists +3% darkness Amulets make your neck look great! |
cleansing copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Wil ----- def ----- Resists +10% nature +13% blight Poison- +21% Disease- +24% Amulets make your neck look great! |
grounding steel amulet of willpower (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +13% lightning Stun/Frz- +26% Amulets make your neck look great! |
rogue's copper ring of nature (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% nature ----- def ----- Defense +4 (+1 eff.) Resists +22% nature Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
blighted ash starstaff (111% power, 3 apr, physical element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego+] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +10 (+7 eff.) Dmg.mod +15% physical ---------- misc Vim/s.crit +2.00 Max.vim +11.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel yew vilestaff of illumination (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Nature/Master Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +12.00% Spell.pwr +9 (+7 eff.) Dmg.mod +20% darkness ----- def ----- Defense +5 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 55.10 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
yew magestaff (120% power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Normal] Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+7 eff.) Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Stormstone (134% power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 134% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +4 lightning On Hit: * 20 arcane resource burn While equipped: dps ---------- Dmg.mod +3% acid Res.pen +15% acid Acc +9 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Defense +12 (+4 eff.) Disarm- +31% Massive two-handed battleaxes. |
thought-forged dwarven-steel battleaxe of erosion (138% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Nature/Psionic Power 139% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +10 mind +10 nature On Hit: * 14% chance to reduce all saves and defense by 30 While equipped: Stats +5 Cun +3 Wil Massive two-handed battleaxes. |
voratun battleaxe 'Polydadhewe' (181% power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Random Unique] Master Power 182% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +4 blight On Hit.r1 +8 blight While equipped: Stats +6 Str dps ---------- Dmg.mod +6% blight +9% temporal +28% physical Res.pen +10% temporal Acc +51 (+14 eff.) Massive two-handed battleaxes. |
manaburning steel greatmaul of dampening (131% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Disrupt Power 131% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit: * 14 arcane resource burn While equipped: ----- def ----- Resists +13% acid +13% lightning +12% cold +12% fire +5% all Spell.save +9 (+2 eff.) Massive two-handed mauls. |
manaburning steel greatmaul of erosion (129% power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Nature/Disrupt Power 129% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 nature On Hit: * 14 arcane resource burn Massive two-handed mauls. |
steel greatmaul (130% power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 131% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
steel greatsword of erosion (125% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature Power 125% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +13 nature Massive two-handed swords. |
Wretchhue the dwarven-steel greatsword (142% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 143% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Str +3 Con dps ---------- Dmg.mod +9% nature +12% physical Acc +19 (+6 eff.) ----- def ----- Resists +6% lightning +9% temporal Teleport- +20% Massive two-handed swords. |
balanced dwarven-steel greatsword of massacre (158% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Master Power 158% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+2 eff.) Disarm- +28% Massive two-handed swords. |
dwarven-steel greatsword 'Glimmermight' (148% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Nature Power 148% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 nature While equipped: Stats +1 Dex +3 Mag +5 Con ----- def ----- Resists +6% light ---------- misc Infravis +3 See.Invis +6 Massive two-handed swords. |
arcing iron longsword (100% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 100% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage Sharp, long, and deadly. |
Gorodir the steel longsword (125% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 126% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +8% all Acc +5 (+1 eff.) Apr +6 ----- def ----- Resists +3% mind ---------- misc Equi/ret +0.04 Hate/m.crit +4.00 Sharp, long, and deadly. |
Perseverance (138% power, 9 apr)3.0 T3 longsword 1H weapon [Unique] Disrupt It is said perseverance comes hand in hand with dedication. Power 138% Range: 1.4x Uses 20% Wil, 90% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +12.0% Atk.spd 100% Melee+ +15 manaburn arcane On Crit: * restore 7 stamina and equilibrium While equipped: ----- def ----- Spell.save +18 (+5 eff.) Confus- +30% Stun/Frz- +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall. |
balanced iron mace (104% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Master Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Disarm- +20% Blunt and deadly. |
Chamedontir the steel mace (111% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: 20% Curse of Defenselessness 2 On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +2 Cun +2 Con dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% mind Res.pen +7% physical ----- def ----- Resists +6% lightning +3% temporal Disarm- +13% Blunt and deadly. |
truestriking steel mace of enduring (107% power, 3 apr)3.0 T2 mace 1H weapon [Ego++] Nature/Master Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% While equipped: Stats +6 Con +5 Wil dps ---------- Res.pen +6% physical Acc +6 (+2 eff.) Apr +8 ----- def ----- Max.HP +26.00 Blunt and deadly. |
dwarven-steel mace of the mystic (133% power, 4 apr)3.0 T3 mace 1H weapon [Ego] Arcane Power 134% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +3 Mag +5 Wil dps ---------- Spell.pwr +7 (+6 eff.) Blunt and deadly. |
Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
enhanced steel dagger of massacre (113% power, 6 apr) =+4 enhance=1.0 T2 dagger 1H weapon [Ego+] Nature/Master Power 113% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +5 Dex +4 Mag +3 Wil +4 Cun +4 Con Sharp, short and deadly. |
flaming steel dagger of phasing (105% power, 13 apr)1.0 T2 dagger 1H weapon [Ego] Arcane Power 106% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +13 Crit +5.0% Atk.spd 100% Phasing +11% On Hit.r1 +5 fire Sharp, short and deadly. |
steel dagger (107% power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 107% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
blooming vined mindstar of resolve (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 89% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Spell.save +4 (+1 eff.) Heal.mod +10% Heal/summ +12 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar of balance (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +6.00% Mind.pwr +4 (+1 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's vined mindstar of resolve (87% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +2% nature ----- def ----- Resists +3% blight Spell.save +2 (+1 eff.) Disease- +11% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Normal] Nature Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of clarity (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Mind.save +2 (+1 eff.) ---------- misc Max.psi +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Gowyn' (93% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 8 mind 6 darkness Dmg.mod +12% acid +5% mind +4% darkness ----- def ----- Resists +3% acid Max.HP +60.00 Heal.mod +5% ---------- misc Max.stam +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Oakslice' (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 arcane On Hit.r1 +12 nature While equipped: Stats +3 Cun dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +6 (+2 eff.) Dmg.mod +9% arcane Res.pen +15% arcane +10% nature Melee Ret 6 nature ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Healminister the ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 nature On Hit.r1 +8 nature On Crit.r2 +20 lightning +15 cold While equipped: Stats +5 Dex dps ---------- Phys.crit +2.0% Mov.spd +36% Res.pen +12% lightning +11% physical +14% cold Acc +8 (+3 eff.) ----- def ----- Resists +9% blight Longbows are used to shoot arrows at your foes. |
ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Normal] Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Longbows are used to shoot arrows at your foes. |
fungal ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +5 Con ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 140 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
mighty ash longbow of cold4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +8 cold While equipped: Stats +5 Str dps ---------- Phys.pwr +8 (+3 eff.) Dmg.mod +15% cold Longbows are used to shoot arrows at your foes. |
warden's ash longbow4.0 T2 longbow 2H weapon Reqs Shoot [Ego+] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +2 Mag dps ---------- Dmg.mod +9% temporal +9% physical Res.pen +9% temporal +9% physical ---------- misc Reload +3 Masteries +0.15 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
ranger's cured leather sling of fire4.0 T2 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +7 fire While equipped: Stats +1 Dex dps ---------- Dmg.mod +8% fire Slings are used to hurl stones or metal shots at your foes. |
Fulelatharab the hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 While equipped: dps ---------- Phys.crit +3.0% Acc +11 (+4 eff.) Apr +6 ---------- misc Reload +4 Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Slings are used to hurl stones or metal shots at your foes. |
quiver of ash arrows of wind (15/15, 115% power, 7 apr)3.0 T2 arrow ammo [Ego] Nature Power 115% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 15 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 138 physical damage Arrows are used with bows to pierce your foes to death. |
Chalekaltholeg the Duathelterror (18/43, 142% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Master Power 143% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 43 Proj.spd +200% On Hit.r1 +4 fire On Hit: * 10% chance to reduce damage dealt by 24% While equipped: ---------- misc Reload +9 Arrows are used with bows to pierce your foes to death. |
Tidetide the quiver of yew arrows (18/18, 150% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Rare] Psionic Power 150% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 Proj.spd +200% Ranged+ +21 physical On Hit.r1 +16 cold On Hit: * 20% chance to knock the target back 3 spaces and deal 193 physical damage While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
pouch of iron shots of accuracy (19/19, 107% power, 1 apr)3.0 T1 shot ammo [Ego] Master Power 107% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +6 Apr +1 Crit +4.0% Capacity 19 Shots are used with slings to pummel your foes to death. |
flaming pouch of steel shots of accuracy (22/22, 122% power, 2 apr)3.0 T2 shot ammo [Ego] Arcane/Master Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +2 Crit +4.5% Capacity 22 On Hit.r1 +6 fire Shots are used with slings to pummel your foes to death. |
pouch of steel shots (19/19, 121% power, 2 apr)3.0 T2 shot ammo [Normal] Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 Shots are used with slings to pummel your foes to death. |
slimy woollen robe of the mountain (+10%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Disrupt While equipped: dps ---------- Dmg.mod +10% physical On Melee Ret: * 4% chance to slow global speed by 57% * 5 arcane resource burn ----- def ----- Resists +9% all +10% physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Normal] While equipped: ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +11 (+8 eff.) Dmg.mod +7% all ----- def ----- Resists +11% all ---------- misc Mana/turn +0.18 Psi/turn +0.21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Resists +11% nature +11% blight A suit of armour made of leather. |
enlightening cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Mind.save +12 (+6 eff.) A suit of armour made of leather. |
Durugen (9 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +2 Cun +5 Dex ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +6% lightning +6% temporal +7% physical Phys.save +14 (+5 eff.) ---------- misc See.Invis +15 A suit of armour made of leather. |
cleansing steel mail armour of stability (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +11% blight +6% physical +12% nature Phys.save +13 (+5 eff.) A suit of armour made of mail. |
cleansing dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Disrupt While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +11% nature +11% blight A suit of armour made of mail. |
dwarven-steel mail armour 'Bleakkiller' (3 def, 8 armour) =+5 cun=14.0 T3 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Wil +5 Cun +2 Con dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +12% darkness +9% cold Res.pen +20% darkness ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Mind.save +12 (+6 eff.) ---------- misc Max.stam +20.00 A suit of armour made of mail. |
rejuvenating steel plate armour of cold resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +16% cold HP.reg +2.90 ---------- misc Stam/turn +0.70 A suit of armour made of metal plates. |
steel plate armour of fire resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +16% fire A suit of armour made of metal plates. |
Dimwilter (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +1 Cun +4 Mag dps ---------- Dmg.mod +3% mind Melee Ret 6 mind ----- def ----- Armour +11 Fatigue +22% Resists +6% darkness Max.HP +39.00 ---------- misc Infravis +3 A suit of armour made of metal plates. |
Yaregas the Dazzlemistress (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +10% cold Melee Ret 8 light ----- def ----- Armour +11 Fatigue +22% Resists +24% acid +12% cold +6% light A suit of armour made of metal plates. |
Eilinyyarin1.0 T1 belt armor [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.pwr +5 (+5 eff.) S.pwr/crit +2 Melee Ret 6 blight ----- def ----- Resists +6% light +6% darkness Spell.save +9 (+2 eff.) A belt that goes around your waist. |
Neredheriawe1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Dex +2 Wil dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 30 ----- def ----- Defense +9 (+3 eff.) Stealth +6 A belt that goes around your waist. |
Ulfyyon1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +1 Dex ----- def ----- Resists +6% fire +6% cold ---------- misc Light +3 A belt that goes around your waist. |
blurring rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Defense +8 (+3 eff.) Stealth +6 A belt that goes around your waist. |
rough leather belt 'Arthihad'1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Str +3 Dex +2 Cun +1 Con dps ---------- Spell.pwr +3 (+3 eff.) Dmg.mod +6% blight ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Infravis +3 A belt that goes around your waist. |
grounding hardened leather belt1.0 T3 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +7% temporal A belt that goes around your waist. |
linen cloak 'Blackwalker' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con dps ---------- Crit.mult +5.00% Dmg.mod +3% darkness Melee Ret 4 arcane 4 blight ----- def ----- Defense +1 (+0 eff.) Spell.save +3 (+1 eff.) ---------- misc Hate/m.crit +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cystrace (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Res.pen +15% acid Melee Ret 6 nature On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Defense +2 (+1 eff.) Resists +9% acid Phys.save +7 (+3 eff.) Mind.save +8 (+4 eff.) Die.at -50.00 life ---------- misc Max.hate +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Quenchroar' (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +31% cold +3% nature +6% light Spell.save +9 (+2 eff.) Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ragezor (0 def, 1 armour) =+3 cun=2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Mag +3 Cun +3 Con dps ---------- Spell.pwr +4 (+4 eff.) Res.pen +10% temporal ----- def ----- Armour +1 ---------- misc Light +2 See.Invis +12 A pair of boots made of leather. |
blood-soaked pair of rough leather boots of disengagement (0 def, 1 armour)2.0 T1 feet armor [Ego++] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Phys.crit +4.0% Phys.pwr +3 (+1 eff.) Apr +4 ----- def ----- Armour +1 Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of rough leather boots 'Polunne' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Armour +1 Die.at -60.00 life ---------- misc Stam/turn +0.30 Max.stam +13.00 Infravis +1 A pair of boots made of leather. |
Ashclash (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Dmg.mod +9% fire ----- def ----- Armour +3 Resists +6% acid +12% nature +3% light ---------- misc Stam/turn +0.60 Max.stam +13.00 A pair of boots made of leather. |
Ebonyrupture (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning +3% darkness Melee Ret 6 darkness ----- def ----- Armour +3 Fatigue -6% Resists +6% nature Phys.save +7 (+3 eff.) Disarm- +20% Pinning- +20% ---------- misc Max.enc +26 A pair of boots made of leather. |
Flamegasher the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Res.pen +20% fire Acc +5 (+1 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 30 ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning Phys.save +6 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Winterhash' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Dex dps ---------- Melee+ 7 mind Dmg.mod +5% mind Res.pen +20% cold Acc +17 (+6 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% mind +12% cold Phys.save +5 (+2 eff.) Mind.save +5 (+2 eff.) Disarm- +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
sand dwarven-steel gauntlets of dexterity (+2) (0 def, 7 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 physical Dmg.mod +3% physical Acc +10 (+3 eff.) ----- def ----- Armour +7 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat of light (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Defense +1 (+0 eff.) Resists +16% light A pointy cloth hat, very wizardly... |
cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
Velora the Lightninggasher (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +6% lightning Res.pen +10% light +5% lightning ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +12% nature +9% lightning ---------- misc Psi/turn +0.21 A pointy cloth hat, very wizardly... |
Aerena the iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +5% Resists +5% arcane Die.at -20.00 life Stun/Frz- +20% Teleport- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Jetripper (0 def, 3 armour) =+3 cun=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +2 Dex +3 Cun +1 Con dps ---------- Apr +5 Melee Ret 6 light ----- def ----- Armour +3 Fatigue +5% Resists +6% darkness ---------- misc See.Invis +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Balukhad the dwarven-steel helm (10 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Wil ----- def ----- Armour +4 Defense +10 (+3 eff.) Fatigue +4% Resists +8% blight +12% nature +5% arcane Crit.chn- 10.00% Mind.save +10 (+5 eff.) Blind- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Blackripper the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +12% lightning +21% darkness Melee Ret 8 darkness ----- def ----- Armour +4 Fatigue +4% Resists +10% blight +6% lightning Mind.save +8 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
380 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(116 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Turifast2.0 T1 lite [Rare] Master While equipped: ----- def ----- Defense +10 (+3 eff.) Phys.save +9 (+4 eff.) Blind- +10% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Blazebrawn the iron pickaxe (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Dex +3 Con dps ---------- Res.pen +10% light +10% mind ----- def ----- Max.HP +21.00 ---------- misc Max.stam +16.00 Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (0/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 200/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast 'Morningwish' [power 100] (8/15 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Dex +1 Con ----- def ----- Resists +3% light +6% cold ---------- misc See.Invis +3 Blast the opponent's mind dealing 127 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
steel torque of mindblast [power 150] (8/15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 190 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Veleseda [power 16] (8/20 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Resists +3% temporal +5% arcane +9% cold Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of stinging 'Bethovea' [power 122] (8/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% darkness +3% acid Max.HP +40.00 Silence- +10% Sting an enemy dealing 140 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
soothing elm totem of healing [power 110] (8/15 cooldown)2.0 T1 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown 100% to heal for 34. Natural totems are made by powerful wilders to store nature power. |
ash wand of shielding [power 188] (8/20 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By TV the Ogre Possessor level 15
9th Dusk 122nd year of Ascendancy at 04:28 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By TV the Ogre Possessor level 10
5th Mirth 122nd year of Ascendancy at 05:42 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By TV the Ogre Possessor level 20
48th Dusk 122nd year of Ascendancy at 07:22 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By TV the Ogre Possessor level 19
48th Dusk 122nd year of Ascendancy at 00:50 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By TV the Ogre Possessor level 6
2nd Mirth 122nd year of Ascendancy at 22:37 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By TV the Ogre Possessor level 10
6th Mirth 122nd year of Ascendancy at 00:42 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By TV the Ogre Possessor level 10
7th Mirth 122nd year of Ascendancy at 12:31 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By TV the Ogre Possessor level 15
20th Dusk 122nd year of Ascendancy at 18:01 see stats
Log
Melee retaliation hits War hound for 1 lightning, 2 nature, 14 nature (17 total damage).
War hound hits TV for 91 physical damage.
Acid Splash from TV hits War hound for 8 acid damage.
Ximina the sandworm summons a Turtle!
Turtle uses Taunt.
Sandworm destroyer uses Knockback.
Sandworm destroyer misses TV.
Layowen the sandworm is no longer pinned.
Acid Splash from TV killed War hound!
Psionic Disruption from TV hits Layowen the sandworm for 7 mind damage.
Psionic Disruption from TV hits Porakira the green jelly for 13 mind damage.
Giant spider receives 271 healing from Turtle.
Porakira the green jelly receives 263 healing from Turtle.
Layowen the sandworm receives 317 healing from Turtle.
Ximina the sandworm receives 247 healing from Turtle.
Green jelly receives 269 healing from Turtle.
Turtle receives 393 healing.
Ritch flamespitter receives 271 healing from Turtle.
Huge sandworm burrower receives 184 healing (85 psi heal) from Turtle.
TV evades Layowen the sandworm.
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TV evades Porakira the green jelly.
TV seems more focused.
Ritch flamespitter spits flames!
TV converts some damage to Psi!
Ritch flamespitter hits TV for 1 to psi, 98 fire (98 total damage).
TV the level 20 ogre possessor was blazed to death by a ritch flamespitter on level 1 of Sandworm lair.
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Space restabilizes around you.







































































































