










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Possessor |
| Level / Exp | 20 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by rimebark at level 5 on the 73rd Dusk 122nd year of Ascendancy at 05:00 / 39Killed by Orollon the human at level 5 on the 73rd Dusk 122nd year of Ascendancy at 07:48 Killed by snow giant thunderer at level 14 on the 62nd Haze 122nd year of Ascendancy at 11:59 Killed by snow giant thunderer at level 14 on the 62nd Haze 122nd year of Ascendancy at 12:58 Killed by corrupted mastocytic feeder at level 15 on the 63rd Haze 122nd year of Ascendancy at 14:38 Killed by Adowe the Blightborn at level 15 on the 63rd Haze 122nd year of Ascendancy at 17:06 Killed by snow giant thunderer at level 15 on the 65th Haze 122nd year of Ascendancy at 20:27 Killed by snow giant thunderer at level 15 on the 65th Haze 122nd year of Ascendancy at 22:42 Killed by Islissra the snow giant chieftain at level 15 on the 65th Haze 122nd year of Ascendancy at 22:53 Killed by snow giant at level 15 on the 66th Haze 122nd year of Ascendancy at 01:14 Killed by Islissra the snow giant chieftain at level 15 on the 66th Haze 122nd year of Ascendancy at 03:42 Killed by Islissra the snow giant chieftain at level 15 on the 66th Haze 122nd year of Ascendancy at 06:18 Killed by Rantha the Worm at level 15 on the 67th Haze 122nd year of Ascendancy at 00:55 Killed by Rantha the Worm at level 15 on the 67th Haze 122nd year of Ascendancy at 02:15 Killed by gwelgoroth at level 16 on the 76th Haze 122nd year of Ascendancy at 00:40 Killed by Drogor at level 16 on the 76th Haze 122nd year of Ascendancy at 01:26 Killed by Urkis, the High Tempest at level 16 on the 78th Haze 122nd year of Ascendancy at 05:36 Killed by Urkis, the High Tempest at level 16 on the 78th Haze 122nd year of Ascendancy at 06:19 Killed by Urkis, the High Tempest at level 16 on the 78th Haze 122nd year of Ascendancy at 08:42 Killed by Urkis, the High Tempest at level 16 on the 78th Haze 122nd year of Ascendancy at 11:03 Killed by Urkis, the High Tempest at level 16 on the 78th Haze 122nd year of Ascendancy at 12:07 Killed by Urkis, the High Tempest at level 16 on the 78th Haze 122nd year of Ascendancy at 14:27 Killed by Urkis, the High Tempest at level 16 on the 78th Haze 122nd year of Ascendancy at 15:23 Killed by Urkis, the High Tempest at level 16 on the 78th Haze 122nd year of Ascendancy at 16:18 Killed by snow giant boulder thrower at level 16 on the 78th Haze 122nd year of Ascendancy at 21:04 Killed by Urkis, the High Tempest at level 17 on the 79th Haze 122nd year of Ascendancy at 08:58 Killed by skeleton magus at level 17 on the 80th Haze 122nd year of Ascendancy at 07:28 Killed by Adulemina the dredgling at level 17 on the 1st Decay 122nd year of Ascendancy at 06:26 Killed by corrupted green jelly at level 18 on the 3rd Decay 122nd year of Ascendancy at 22:16 Killed by Horned Horror at level 18 on the 5th Decay 122nd year of Ascendancy at 16:48 Killed by Horned Horror at level 18 on the 5th Decay 122nd year of Ascendancy at 17:44 Killed by Horned Horror at level 18 on the 5th Decay 122nd year of Ascendancy at 20:02 Killed by Horned Horror at level 18 on the 5th Decay 122nd year of Ascendancy at 22:25 Killed by Horned Horror at level 18 on the 6th Decay 122nd year of Ascendancy at 00:52 Killed by Bethemina the shadowblade at level 19 on the 6th Decay 122nd year of Ascendancy at 19:45 Killed by Yvana the cutpurse at level 19 on the 6th Decay 122nd year of Ascendancy at 21:59 Killed by Xanith the Guard at level 20 on the 1st Wintertide 123rd year of Ascendancy at 06:49 Killed by thief at level 20 on the 1st Wintertide 123rd year of Ascendancy at 09:17 Killed by Aereldassra the Thug at level 20 on the 1st Wintertide 123rd year of Ascendancy at 11:47 |
Primary Stats
| Strength | 25 (base 12) |
| Dexterity | 21 (base 14) |
| Constitution | 14 (base 10) |
| Magic | 18 (base 10) |
| Willpower | 66 (base 48) |
| Cunning | 45 (base 35) |
Resources
| Life | 206/206 |
| Psi | 282/282 |
| Healing Factor | 1.4372895330003 |
| Regeneration | 8.5518727213518 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 44 |
| Crit Chance | 14% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 44 |
| Crit Chance | 18% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Blight | +9% |
| Arcane | +5% |
| Cold | +17% |
| All | 0% |
| Lightning | +10% |
| Physical | +13% |
| Mind | +9% |
| Fire | +6% |
| Nature | +12% |
Offense: Damage Penetration
| Acid | +3% |
| Physical | +3% |
| Cold | +3% |
| All | 0% |
| Darkness | +15% |
| Light | +5% |
| Temporal | +20% |
| Fire | +3% |
| Lightning | 0% |
Defense: Base
| Armour (hardiness) | 18.5 (43.579428603723%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 9 |
| Physical Save | 20 |
| Spell Save | 29 |
| Mental Save | 33 |
Defense: Resistances
| Blight | + 27%( 70%) |
| Arcane | + 4%( 70%) |
| Mind | + 10%( 70%) |
| All | 0%( 70%) |
| Lightning | + 10%( 70%) |
| Temporal | + 37%( 70%) |
| Darkness | + 27%( 70%) |
| Cold | + 16%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 17%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Confusion Resistance | 85% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 40% |
| Bleed Resistance | 100% |
| Teleport Resistance | 0% |
| Disarm Resistance | 0% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Psionic / Possession | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psionic menace | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Battle psionics | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Body snatcher | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic blows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Ravenous mind | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
Escort the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest) | active |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed xorn fragment. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed honey tree root. * You've found the needed chunk of ghoul flesh. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed bloated horror heart. * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed ice ant stinger. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | pair of voratun boots 'Runetar' (10 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +2 Mag +2 Con dps ---------- Res.pen +15% darkness +15% temporal ----- def ----- Armour +5 Defense +10 (+5 eff.) Fatigue +4% Resists +34% temporal +12% darkness +3% blight +10% fire +6% cold Silence- +40% Confus- +35% Stun/Frz- +23% Def/telep +15 Res/telep +13% Dur/telep +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 70.32 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 70.32 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 50.02 to 150.06 lightning damage (100.04 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | alchemist's dwarven-steel gauntlets of spellstriking (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Arcane While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +6 (+3 eff.) Melee+ 3 acid 6 cold 5 fire 4 arcane 5 lightning Dmg.mod +5% arcane ----- def ----- Armour +2 Fatigue +3% Resists +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | yew totem of healing [power 236] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 236 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +2 Con dps ---------- Dmg.mod +9% blight Res.pen +5% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Resists +7% blight +3% temporal +7% nature Spell.save +10 (+5 eff.) Mind.save +8 (+4 eff.) Poison- +10% Disease- +12% Confus- +26% ---------- misc Max.stam +15.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | clarifying gold amulet of strength (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% mind Confus- +24% Amulets make your neck look great! |
| In main hand | vined mindstar 'Islota' (18-19 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature Power 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Crit.r2 +8 physical While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +7% acid +5% physical +6% fire +4% nature +7% cold Res.pen +3% acid +3% fire +3% cold +3% physical Apr +2 ----- def ----- Resists +3% blight Max.HP +16.00 HP.reg +0.70 Heal/summ +16 Disease- +13% ---------- misc Max.summ +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Bloomsoul (8-9 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 40 out of 8/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 40 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Flashtitan (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +5 Cun +2 Wil dps ---------- Dmg.mod +9% mind Res.pen +5% light On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +14% blight +15% darkness ---------- misc Light +1 See.Invis +9 A suit of armour made of mail. |
Inventory
Dagger of the Past (25-32 power, 20 apr) =Bank it=1.0 T3 dagger 1H weapon Reqs Mag 24 Dex 24 [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+5 eff.) Spell.save +10 (+5 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Dimwrack of the Blightspawn (dig speed 12 turns) =Dug a Lug=3.0 T1 digger tool [Random Unique] Master While equipped: Stats +2 Cun +3 Str dps ---------- Acc +4 (+2 eff.) Apr +6 On Hit (Melee): * 10% chance to reduce armor by 24% On Melee Ret: * 24% chance to reduce strength, dexterity, and constitution by 14 * 23% chance to reduce damage dealt by 27% ----- def ----- Resists +6% light Spell.save +9 (+5 eff.) Max.HP +21.00 ---------- misc Max.stam +16.00 Infravis +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Drogor the Skeleton Possessor level 14
47th Haze 122nd year of Ascendancy at 16:44 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Drogor the Skeleton Possessor level 8
16th Haze 122nd year of Ascendancy at 23:59 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Drogor the Skeleton Possessor level 15
66th Haze 122nd year of Ascendancy at 05:50 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Drogor the Skeleton Possessor level 17
80th Haze 122nd year of Ascendancy at 13:17 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Drogor the Skeleton Possessor level 10
29th Haze 122nd year of Ascendancy at 19:39 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Drogor the Skeleton Possessor level 20
10th Decay 122nd year of Ascendancy at 17:53 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Drogor the Skeleton Possessor level 9
24th Haze 122nd year of Ascendancy at 19:33 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Drogor the Skeleton Possessor level 3
76th Pyre 122nd year of Ascendancy at 22:31 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Drogor the Skeleton Possessor level 17
80th Haze 122nd year of Ascendancy at 07:03 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Drogor the Skeleton Possessor level 8
16th Haze 122nd year of Ascendancy at 08:14 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Drogor the Skeleton Possessor level 8
16th Haze 122nd year of Ascendancy at 23:59 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Drogor the Skeleton Possessor level 8
16th Haze 122nd year of Ascendancy at 23:59 see stats
Log
Demonic Soul hits Brown bear for 21 fire damage.
Drogor hits Brown bear for 33 nature, 6 lightning, 4 fire, 3 acid, 4 arcane, 6 cold, 26 nature, 6 lightning, 4 fire, 3 acid, 4 arcane, 6 cold, 16 lightning (121 total damage).
Drogor killed Brown bear!
Talent Mind Whip is ready to use.
Black crystal casts Blight Bolt.
Black crystal's spell attains critical power!
Ran for 3 turns (stop reason: hostile spotted to the northeast (black crystal - offscreen)).
Black crystal casts Phase Door.
Drogor converts some damage to Psi!
Black crystal's Blight Bolt hits Drogor for 44 to psi, 62 blight (107 total damage).
Drogor starts regenerating health quickly.
Black crystal casts Blight Bolt.
Drogor uses Mind Whip.
Drogor's mind surges with critical power!
Drogor hits Black crystal for 292 mind damage.
Drogor converts some damage to Psi!
Drogor killed Black crystal!
Black crystal's Blight Bolt hits Drogor for 29 to psi, 42 blight (71 total damage).
Talent Mind Whip is ready to use.
Drogor stops regenerating health quickly.
Saving game...
Saving done.



















































