Earmu the level 3 Higher Reaver by danielmnm22

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassReaver
Level / Exp3 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity12 (base 11)
Constitution13 (base 13)
Magic18 (base 17)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life162/180
Vim147/185
Healing Factor1.0283363011315
Regeneration2.5194239377722

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy24
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage16
Accuracy24
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save17
Spell Save10
Mental Save12

Defense: Resistances

Lightning+ 5%( 70%)
Light+ 15%( 70%)
Temporal+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance25%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.00
1/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

On hands
Around neck
In main hand
Main armor
Light source
On head
In off hand

Inventory

Achievements

Log

Ran for 8 turns (stop reason: at exit).

Earmu wears:
Feathersteel Amulet.

Earmu wears:
steady dwarven-steel gauntlets of strength (+2) (0 def, 2 armour).

Earmu wears:
grounding linen wizard hat of light (+5%) (1 def, 0 armour).

Earmu wears (replacing
iron mail armour (2 def, 4 armour)): rejuvenating rough leather armour of resilience (3 def, 2 armour).

You gain 5.25 gold from the transmogrification of
supercharged elm wand of clairvoyance [power 9] (19 cooldown).
You gain 0.77 gold from the transmogrification of
reinforced iron shield of acid resistance (+16%) (0 def, 4 armour, 40.5 block).
You gain 5.06 gold from the transmogrification of
rejuvenating iron plate armour of fire resistance (0 def, 7 armour).
You gain 1.39 gold from the transmogrification of
shielding linen wizard hat of lightning (+16%) (1 def, 0 armour).
You gain 0.97 gold from the transmogrification of
miner's rough leather cap of constitution (+2) (0 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 2.36 gold from the transmogrification of
flaming iron waraxe of daylight (12-18 power, 2 apr).
You gain 1.20 gold from the transmogrification of
potent elm magestaff (12-14 power, 2 apr, arcane element).
You gain 3.26 gold from the transmogrification of
balanced iron longsword of erosion (11-15 power, 2 apr).
You gain 3.37 gold from the transmogrification of
balanced steel greatsword of massacre (33-53 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (19-28 power, 1 apr).
You gain 1.47 gold from the transmogrification of
warrior's steel ring of time (+10%).
You gain 1.60 gold from the transmogrification of
rogue's steel ring of darkness (+22%).
You gain 1.72 gold from the transmogrification of
grounding copper amulet of willpower (+2).
You gain 1.68 gold from the transmogrification of
shielding rune of the warrior (absorb 121; dur 3; cd 17).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the titan (absorb 36; cd 12).
You gain 1.12 gold from the transmogrification of
healing infusion of the duelist (heal 66; cd 10).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Saving done.