











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Nekarcos's Quality of Life 09: Automation 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Provides the player various settings that control which objects will automatically be excluded from transmogrification.
Adds two bindable keys to [Key Bindings] that lets you wait for either 100 or X many turns.
Adds a bindable key to [Key Bindings] that causes your currently-controlled character to perform a single, AI-controlled action during combat.
When replacing a usable object with another usable object, all of the old object's talent hotkeys will be replaced with the new object's hotkey as well. Stability: High Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Online Character Sheet Extras 1.7.4Adds some features to your online character sheet: CompatibilityThis addon superloads the following functions non-destructively: This addon uses the ToME:PlayerDumpJSON hook. Changelog1.0.0: Weight: 723658 ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Ghoul |
| Class | Demonologist |
| Level / Exp | 50 / 1796% |
| Size | big |
| Lifes / Deaths | Killed by Eilinayawyn the assassin at level 12 on the 17th Haze 122nd year of Ascendancy at 18:17 1 / 6Killed by The Possessed at level 13 on the 24th Haze 122nd year of Ascendancy at 23:53 Killed by Slaurele the halfling at level 18 on the 39th Haze 122nd year of Ascendancy at 23:48 Killed by Emelabremira the dredge captain at level 21 on the 68th Haze 122nd year of Ascendancy at 02:33 Killed by Gelle the dremling at level 22 on the 69th Haze 122nd year of Ascendancy at 23:49 Killed by Elandar at level 50 on the 71st Regrowth 124th year of Ascendancy at 11:17 |
Primary Stats
| Strength | 143 (base 60) |
| Dexterity | 61 (base 40) |
| Constitution | 160 (base 60) |
| Magic | 120 (base 62) |
| Willpower | 35 (base 11) |
| Cunning | 36 (base 9) |
Resources
| Mana | 499/499 |
| Vim | 146/146 |
| Life | 2431/2431 |
| Positive | 177/177 |
| Stamina | 317/317 |
| Healing Factor | 1.9881316189271 |
| Regeneration | 24.155799169964 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +99.416166851278% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 5 |
| See Stealth | 28.894014938291 |
| See Invisible | 28.894014938291 |
Offense: Mainhand
| Damage | 124 |
| Accuracy | 61 |
| Crit Chance | 40% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 85 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +32% |
| All | +17% |
| Crit. mult. | +225% |
| Lightning | +35% |
| Light | +62% |
| Darkness | +32% |
| Arcane | +53% |
| Fire | +69% |
| Nature | +26% |
Offense: Damage Penetration
| Lightning | +64% |
| Darkness | +10% |
| Blight | +15% |
| Cold | +20% |
| Mind | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 166.8643834521 (88.568973732692%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 83 |
| Physical Save | 85 |
| Spell Save | 75 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 61%( 70%) |
| Blight | + 43%( 70%) |
| Arcane | + 36%( 70%) |
| Cold | + 69%( 70%) |
| All | + 29%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 37%( 70%) |
| Crit. shrug | +23% |
| Darkness | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Silence Resistance | 89% |
| Bleed Resistance | 100% |
| Disarm Resistance | 95% |
| Pinning Resistance | 46% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 47% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 9 times. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 10 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 35%, your defense is increased by 35 and all your resistances by 35%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 186 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic pact | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Infernal combat | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Corruption / Spellblaze | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Doom shield | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 2/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Corruption / Black-magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Overkill |
| talent | Chant of Resistance |
| talent | Flame of Urh'Rok |
| talent | Doom Tendrils |
| talent | Bleak Outcome |
| talent | Defensive Posture |
| talent | Hardened Core |
| talent | Premonition |
| talent | Shattered Mind |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | completed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Belurada the orc warrior. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the lost warrior from death by skeleton archer. Escort: lost warrior (level 1 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Glorebreba the vampire. Escort: repented thief (level 2 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Arcwind (0 def, 5 armour) =final hour=2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +5 Cun +4 Con offense ------ Damage +9% lightning Ignore resists +20% lightning On-Hit (Melee): * 10% chance to slow global speed by 50% defense ------ Armor +5 Resistance +15% nature +3% lightning Physical save +23 (+5 eff.) Mind save +23 (+7 eff.) Silence Resist +90% Confus Resist +97% Stun Resist +96% A pair of boots made of leather. |
| Light source | Umbraphage0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+5 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+3 eff.) other ------- Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 89, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 261.36 darkness damage (based on Mindpower and charge). Uses 7 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | The Black Crown (0 def, 15 armour)3.0 Encumbrance T4 head armor [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con defense ------ Armor +15 Fatigue +5% Resistance +20% darkness +20% blight Physical save +5 (+1 eff.) Spell save +5 (+2 eff.) Mind save +5 (+1 eff.) other ------- Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds Shadow Power +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
| On hands | drakeskin leather gloves 'Issurand' (0 def, 3 armour) =main=1.0 Encumbrance T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Con offense ------ Physical Crit +13.0% Spell Crit +8% Mind Crit +14% Critical power +12.00% On-Hit 14 fire Damage +18% arcane +10% fire Ignore resists +20% mind When Hit 6 mind defense ------ Armor +3 Resistance +5% arcane +9% fire Physical save +30 (+6 eff.) Spell save +10 (+3 eff.) Mind save +8 (+2 eff.) Disarm Resist +45% Unarmed combat: Weapon Damage 34.0 - 37.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +14.0% Attack Speed 100% On-hit +18 physical On-crit, radius 2 +15 fire On Hit: 10% Juggernaut level 1 On Hit: 10% Fire Breath level 5 On Crit: 20% Cripple level 5 Juggernaut: (Instant) Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Cracklemistress the elm totem of stinging [power 128] (10 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +8 Con offense ------ Physical Power +30 (+6 eff.) Damage +18% light +15% physical Ignore resists +29% lightning +20% cold Ignore Armor +6 When Hit 8 light defense ------ Resistance +12% lightning Sting an enemy dealing 161 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 turn cooldown 100% to increase all damage by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Aerodogrim the voratun ring 0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +8 Mag offense ------ Critical power +20.00% Spellpower/crit +10 Damage +12% arcane When Hit 10 temporal defense ------ Resistance +9% temporal Spell save +18 (+5 eff.) Life +50.00 Disarm Resist +50% Pinning Resist +46% Knockbk Resist +47% other ------- Stamina/turn +5.20 Vim/turn +4.00 Max mana +60.00 Talents +5 Bloodcasting Rings make your fingers look great! |
| On fingers | voratun ring 'Crackleclamor' =main2=0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +12 Con offense ------ Physical Power +13 (+2 eff.) Ignore resists +15% lightning defense ------ Resistance +25% acid +3% temporal +27% cold +29% fire +3% nature +26% lightning Spell save +17 (+5 eff.) Confus Resist +20% other ------- Vim-on-Hit +3.00 Max stamina +26.00 Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon =main=0.1 Encumbrance T5 amulet jewelry [Unique] While equipped: Stats +9 Str +9 Dex +9 Mag +9 Wil +9 Cun +9 Con offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Amulets make your neck look great! |
| In main hand | Gelebeth the Swamppanic (30-36 power, 6 apr, fire element) =main=5.0 Encumbrance T5 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2 Cun +9 Con offense ------ Physical Crit +7.0% Spell Crit +23% Critical power +18.00% Physical Power +15 (+3 eff.) Spellpower +33 (+7 eff.) Damage +9% nature +30% fire Accuracy +14 (+3 eff.) When Hit 6 nature defense ------ Resistance +5% arcane Life Regen +1.90 Healmod +30% other ------- Talents +4 Doom Tendrils +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | hardened leather belt 'Elamidabeth'1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Wil +5 Con offense ------ Physical Power +10 (+2 eff.) Damage +6% arcane Ignore resists +15% blight Ignore Shields +30% defense ------ Armor +8 Defense +10 (+4 eff.) Resistance +9% cold +11% fire Physical save +21 (+4 eff.) other ------- Max mana +60.00 Max vim +10.00 Size +1 A belt that goes around your waist. |
| In off hand | voratun shield 'Skypassion' (0 def, 10 armour, 81-97 power, 253 block) =dont drop the armour=7.0 Encumbrance T5 shield armor [Rare] Nature When used to Attack: Weapon Damage 81.0 - 97.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +253 On-Hit, radius 1 +12 physical On-crit, radius 2 +20 light While equipped: Stats +9 Con offense ------ Critical power +26.00% Damage +9% lightning defense ------ Armor +10 Fatigue +8% Unlife -104.00 life Life +89.00 other ------- Talents +5 Blood Shield +1 Block Handheld deflection devices. |
| Cloak | Cloak of Deception =!!!!!!!!!!!!!!!!=1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Monolith Armour (40 def, 50 armour) =VAULT=17.0 Encumbrance T5 massive armor [Unique] Arcane While equipped: Stats +15 Str +25 Mag offense ------ Spellpower +25 (+5 eff.) defense ------ Armor +50 Defense +40 (+12 eff.) Fatigue +70% Resistance +0% physical +0% fire +10% all Physical save +35 (+7 eff.) Spell save +35 (+8 eff.) Life +270.00 Life Regen +10.00 other ------- Talents +5 Acidic Bath 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. This item has been sent to the Item's Vault. |
Inventory
regeneration infusion (heal 514; 12 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 514; 14 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 633; 15 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 633 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 11; phase 39; cd 19)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 11 Cooldown: 19 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 39%, your defense is increased by 39 and all your resistances by 39%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 8; phase 26; cd 17)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 8 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 700 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Prismatic Rune (6 turns; acid, physical, mind, light) =ive seen much better=0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 3 physical, 3 mind, 3 light Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the duelist (damage 257; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 257.63 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 368; dur 4; cd 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 368.55 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 20; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 119; cd 19)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 88; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 645; dur 6; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 645 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 716; dur 6; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 716 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 57; blocks 2; dur 4; cd 13)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 57 up to 2 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 62; blocks 3; dur 4; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 62 up to 3 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 72; blocks 6; dur 4; cd 12)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 72 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the duelist (threshold 16; blocks 4; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 16 up to 4 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the duelist (threshold 58; blocks 6; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 58 up to 6 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the sneak (threshold 43; blocks 6; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the sneak (threshold 35; blocks 6; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 35 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the duelist (range 129; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 129 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 56; cd 11)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 56 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)0.1 Encumbrance T3 taint scroll [Unique] Arcane When inscribed on your body: Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. Inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+3 eff.) Spell save +15 (+4 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Arovena0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Con defense ------ Defense +10 (+4 eff.) Resistance +3% mind Crit Resistance 10.00% Physical save +11 (+2 eff.) Life +67.00 Life Regen +7.00 Blind Resist +20% Silence Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
Mirror Shards0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Damage +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 390 strength, based on Magic) for 5 turns. Uses 16 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Sametir =roll=0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Disrupt/Master While equipped: Stats +5 Cun defense ------ Armor +5 Defense +6 (+2 eff.) Resistance +15% blight +18% nature +6% light Max Resistance +4% all Physical save +13 (+3 eff.) Blind Resist +28% Poison Resist +28% Disease Resist +23% other ------- Infravision +6 Sight +2 See Invisibility +14 Amulets make your neck look great! |
Samydig the Gleammight0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Str offense ------ Damage +6% light +12% nature On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Resistance +3% light other ------- Light +3 Amulets make your neck look great! |
gold amulet 'Cuthodil'0.1 Encumbrance T3 amulet jewelry [Rare] Arcane While equipped: Stats +1 Dex +6 Mag +7 Con offense ------ Spell Crit +4% Spellpower +5 (+1 eff.) Damage +7% acid +7% fire +6% lightning +6% cold defense ------ Resistance +5% arcane +21% cold Amulets make your neck look great! |
Brodokath the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: Stats +4 Wil +15 Cun +8 Con offense ------ Ignore resists +20% arcane defense ------ Resistance +5% arcane other ------- Masteries +0.32 Corruption/Infernal combat Amulets make your neck look great! |
Zemekkys' Broken Hourglass0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil offense ------ Damage +10% temporal defense ------ Resistance +20% temporal Max Resistance +5% temporal other ------- Spell cooldown 10% Time Stop: Effective talent level: 1.0 Power cost 33 out of 80/80. Range melee/personal Cooldown: 49 Travel.spd instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
stralite amulet 'Sootcut' =cfsres=0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +15% darkness +30% mind Ignore resists +15% fire defense ------ Resistance +9% fire +26% mind +9% darkness Confus Resist +40% Amulets make your neck look great! |
Blindscar0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats +3 Cun +8 Wil offense ------ Mind Crit +6% Physical Power +9 (+2 eff.) Combat Speed +10% Damage +9% light +10% physical defense ------ Mind save +9 (+3 eff.) other ------- Hate-on-crit +5.00 Max psi +30.00 Amulets make your neck look great! |
Garkul's Teeth =Con 6=0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+4 eff.) Mind save +18 (+6 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 4.0 Power cost 7 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 437.46 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Hanurin the voratun amulet0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats +9 Con offense ------ Physical Crit +3.0% Mind Crit +4% Critical power +27.20% Ignore resists +20% acid Ignore Armor +9 On-Hit (Melee): * 27% chance to reduce armor by 46% defense ------ Defense +20 (+7 eff.) Resistance +30% temporal Pinning Resist +50% Knockbk Resist +50% Amulets make your neck look great! |
grounding voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: defense ------ Resistance +25% lightning Blind Resist +30% Stun Resist +41% other ------- Infravision +7 Sight +2 See Invisibility +15 Amulets make your neck look great! |
voratun amulet 'Frostoblivion' =lol=0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: offense ------ Damage +3% cold Ignore resists +25% darkness When Hit 6 cold On-Hit (Melee): * 23% chance to reduce armor by 46% defense ------ Resistance +60% lightning +6% acid +25% darkness +30% light Blind Resist +50% Stun Resist +90% Amulets make your neck look great! |
voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +15.00% Accuracy +7 (+1 eff.) Ignore Armor +15 Amulets make your neck look great! |
wanderer's voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Dex +8 Cun +10 Con offense ------ Critical power +15.00% Spellpower +11 (+3 eff.) Move Speed +10% Damage +7% blight +12% fire defense ------ Fatigue -8% Life Regen +4.00 other ------- Stamina/turn +1.10 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Glorikira the Woenail =CON 13=0.1 Encumbrance T4 ring jewelry [Rare] Master While equipped: Stats +9 Str +2 Dex +13 Con offense ------ Physical Crit +6.0% Physical Power +28 (+5 eff.) Damage +9% darkness +9% mind Ignore Armor +8 Rings make your fingers look great! |
Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+2 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+2 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Toxintrencher =main1=0.1 Encumbrance T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Str +7 Con offense ------ Physical Power +26 (+5 eff.) Spellpower +14 (+3 eff.) Mindpower +16 (+7 eff.) Damage +6% blight +8% all When Hit 6 nature On-Hit (Melee): * 10% chance to slow global speed by 50% * 20% chance to reduce strength, dexterity, and constitution by 36 defense ------ Resistance +9% blight Mind save +12 (+4 eff.) Confus Resist +44% Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
mule's stralite ring of arcana (+0.30/turn)0.1 Encumbrance T4 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -6% Silence Resist +32% other ------- Encumbrance +27 Mana/turn +0.30 Rings make your fingers look great! |
sneakthief's stralite ring of tenacity0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +8 Dex offense ------ Accuracy +9 (+2 eff.) defense ------ Life +40.00 Disarm Resist +25% Pinning Resist +32% Knockbk Resist +31% Rings make your fingers look great! |
stralite ring 'Skyspar'0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun offense ------ Spell Crit +3% Critical power +20.00% Spellpower +20 (+4 eff.) Mindpower +20 (+8 eff.) Damage +18% blight +18% lightning defense ------ Resistance +12% cold Spell save +15 (+4 eff.) Mind save +9 (+3 eff.) Silence Resist +41% other ------- Mana/turn +0.34 Rings make your fingers look great! |
Corruptionvile0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +9% nature When Hit 6 cold defense ------ Armor +16 Defense +20 (+7 eff.) Resistance +9% acid Mind save +13 (+4 eff.) Healmod +21% Blind Resist +21% Cut Resist +21% Silence Resist +21% Disarm Resist +21% Confus Resist +38% Rings make your fingers look great! |
Emeseda the Blazewreck0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Wil +8 Mag offense ------ Physical Power +20 (+4 eff.) Spellpower +34 (+7 eff.) Mindpower +20 (+8 eff.) Damage +6% lightning +8% all Ignore resists +5% lightning When Hit 11 fire defense ------ Resistance +6% lightning +15% fire +5% arcane Mind save +13 (+4 eff.) Confus Resist +44% Rings make your fingers look great! |
Glory of the Pride =hey=0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +8% physical Accuracy +10 (+2 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+9 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+2 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+3 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 4.0 Power cost 4 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 343.17 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Wheel of Fate =if only=0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats +7 Cun +7 Wil offense ------ Mind Crit +1% Mindpower +15 (+6 eff.) When Hit 8 lightning defense ------ Resistance +6% light Mind save +10 (+3 eff.) Life +36.00 Disarm Resist +43% Confus Resist +38% Pinning Resist +50% Knockbk Resist +50% other ------- Light +3 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Yvibeth the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +8 Cun offense ------ Mind Crit +10% Physical Power +15 (+3 eff.) Spellpower +15 (+3 eff.) Mindpower +30 (+11 eff.) Damage +33% mind On-Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 36 * 27% chance to gain 10% of a turn (3/turn limit) defense ------ Mind save +15 (+5 eff.) Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- EQ when Hit +0.16 Rings make your fingers look great! |
voratun ring 'Faledunayazor'0.1 Encumbrance T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +10 Cun +4 Mag offense ------ Mind Crit +1% Critical power +20.00% On-Hit 35 physical On-Ranged-Hit 20 physical Damage +20% acid +6% mind Accuracy +14 (+3 eff.) Ignore Armor +15 On-Hit (Melee): * 20% chance to reduce all saves and defense by 24 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 24 defense ------ Defense +15 (+5 eff.) Resistance +40% acid Crit Resistance 10.00% other ------- EQ when Hit +0.12 Hate-on-crit +3.00 Max hate +15.00 See Invisibility +6 Bleeding Edge: Puts all charms on 13 turn cooldown Effective talent level: 4.0 Power cost 13 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+10 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 129 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
magelord's dragonbone vilestaff of warding (30-36 power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +14.0% Spell Crit +5% Spellpower +25 (+5 eff.) On-Hit 42 arcane Damage +30% fire defense ------ Armor +8 Defense +8 (+3 eff.) other ------- Max mana +70.00 Wards +2 fire Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ce'Nudhekira the Blazebutcher (56-84 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon [Rare] Psionic Weapon Damage 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +28 darkness Damage Against +24% Living On-crit, radius 2 +24 acid While equipped: offense ------ Damage +21% light When Hit 4 temporal 10 mind 13 darkness On-Hit (Melee): * 27% chance to reduce armor by 46% * 27% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +18% mind Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Light +4 Massive two-handed battleaxes. |
Blade of Distorted Time (40-56 power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 140 temporal damage and slows enemies in radius 6 of the target by 150% based on Magic While equipped: offense ------ Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 4.0 Power cost 7 out of 10/10. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 93% damage. Then teleport next to a second random enemy, attacking for 93% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Xanelratta the Airstreaker (41-57 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Rare] Arcane Weapon Damage 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +27 blight On-Hit, radius 1 +24 mind +20 fire On-crit, radius 2 +27 lightning While equipped: Stats +4 Cun offense ------ Spell Crit +9% Spellpower +15 (+3 eff.) defense ------ Resistance +24% lightning Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Sharp, long, and deadly. |
acidic voratun longsword of amnesia (43-60 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego+] Arcane/Psionic Weapon Damage 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) On Critical: * Splash the target with acid dealing 221 damage over 5 turns and reducing armor and accuracy by 28 Sharp, long, and deadly. |
balanced voratun mace of erosion (45-63 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Ego] Nature/Master Weapon Damage 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +20 nature While equipped: offense ------ Accuracy +15 (+3 eff.) defense ------ Defense +15 (+5 eff.) Disarm Resist +47% Blunt and deadly. |
arcing voratun waraxe of evisceration (41-58 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 132 damage On Critical: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +15.0% Physical Power +13 (+2 eff.) One-handed war axes. |
balanced voratun waraxe of crippling (41-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Master Weapon Damage 41.0 - 57.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Accuracy +12 (+3 eff.) defense ------ Defense +14 (+5 eff.) Disarm Resist +48% One-handed war axes. |
plaguebringer's voratun waraxe of evisceration (39-54 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego++] Arcane/Master Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +19 blight On Hit: 20% Epidemic level 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 36 On Critical: * Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +14.0% Physical Power +14 (+3 eff.) defense ------ Disease Resist +34% One-handed war axes. |
enhanced voratun dagger of enduring (38-50 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Nature Weapon Damage 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% While equipped: Stats +13 Str +13 Dex +11 Mag +25 Wil +13 Cun +27 Con defense ------ Life +107.00 Sharp, short and deadly. |
Thunderwyrd the living mindstar (15-17 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Weapon Damage 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +16 lightning +20 nature On-Hit, radius 1 +20 temporal On Hit: * 27% chance to reduce strength, dexterity, and constitution by 36 While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +33% blight When Hit 10 blight On-Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) * 27% chance to reduce all saves and defense by 24 defense ------ Resistance +40% lightning Physical save +10 (+2 eff.) Spell save +8 (+2 eff.) Mind save +6 (+2 eff.) other ------- EQ when Hit +2.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
dreamer's living mindstar (17-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) defense ------ Resistance +24% mind Mind save +10 (+3 eff.) other ------- Psi/turn +1.50 Max psi +33.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of venom (16-17 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) On-Hit 17 acid Damage +20% acid Ignore resists +16% acid defense ------ Resistance +19% acid Life Regen +5.00 other ------- Hate/kill +5.00 Psi/kill +5.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 101.79 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 13 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced dragonbone longbow4.0 Encumbrance T5 longbow 2H weapon Reqs Shoot [Ego+] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 While equipped: Stats +17 Str +15 Dex +20 Mag +17 Wil +20 Cun +20 Con Longbows are used to shoot arrows at your foes. |
Flashwend4.0 Encumbrance T5 sling 1H weapon Reqs Shoot [Rare] Nature Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +27 lightning On-Hit, radius 1 +24 lightning On Hit: * 27% chance to reduce armor by 46% While equipped: Stats +5 Con offense ------ Damage +18% nature On-Hit (Ranged): * 27% chance to reduce armor by 46% defense ------ Resistance +39% lightning +15% nature +39% acid other ------- Masteries +0.20 Wild-gift/Fungus Regenerate 220 life over 5 turns Puts all charms on 13 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0 Encumbrance T4 shield armor [Unique] Arcane When used to Attack: Weapon Damage 57.0 - 68.4 Stunning fire Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +7.0% Block +235 Damage Conversion 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: offense ------ Spellpower +8 (+2 eff.) When Hit 24 darkness 24 fire defense ------ Armor +18 Defense +8 (+3 eff.) Ranged Defense +12 (+4 eff.) Fatigue +25% Resistance +20% darkness +35% fire other ------- Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame. |
Darkbrawn the voratun shield (0 def, 10 armour, 70-84 power, 210 block)7.0 Encumbrance T5 shield armor [Random Unique] Arcane/Master When used to Attack: Weapon Damage 70.5 - 84.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +210 On-hit +19 acid On-Hit, radius 1 +4 darkness While equipped: Stats +1 Mag +2 Wil +5 Con offense ------ When Hit: * 19% chance to reduce armor by 46% defense ------ Armor +10 Fatigue +8% Resistance +19% acid +26% fire +9% darkness +23% lightning Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Max vim +10.00 Talents +1 Block Handheld deflection devices. |
Glowstrider (0 def, 31 armour, 77-93 power, 206.5 block) =shield which requires cun=7.0 Encumbrance T5 shield armor Reqs - Shield usage training Cun 48 [Rare] Arcane When used to Attack: Weapon Damage 77.5 - 93.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +5.0% Block +206 On-hit +20 light +18 darkness While equipped: Stats +3 Str +11 Mag +11 Cun offense ------ Damage +20% light +20% darkness Ignore Armor +10 defense ------ Armor +31 Fatigue +8% Resistance +28% light +19% darkness Unlife -60.00 life other ------- Talents +1 Block Handheld deflection devices. |
Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 Encumbrance T5 shield armor [Unique] Nature When used to Attack: Weapon Damage 52.0 - 62.4 Light Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil offense ------ Mindpower +8 (+4 eff.) Damage +10% fire +15% mind +15% light Ignore resists +10% fire +10% light +10% mind defense ------ Armor +15 Defense +17 (+6 eff.) Ranged Defense +17 (+6 eff.) Fatigue +12% Resistance +20% light +10% fire +15% darkness +12% mind Mind save +18 (+6 eff.) Blind Resist +100% Confus Resist +25% other ------- Max psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 56.84 to 71.05 light damage (based on Willpower and Cunning). Uses 8 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 50.0 - 60.0 Temporal Uses 20% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+3 eff.) defense ------ Armor +4 Defense +8 (+3 eff.) Ranged Defense +10 (+4 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+5 eff.) Slow Projectiles +50% other ------- Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
The Black Wall (12 def, 9 armour, 52-62 power, 200 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 52.0 - 62.4 Darkness Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +200 While equipped: offense ------ When Hit 10 darkness defense ------ Armor +9 Defense +12 (+4 eff.) Ranged Defense +15 (+5 eff.) Fatigue +28% Resistance +2% all other ------- Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield Shadow Power +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
coruscating voratun shield of fire resistance (+50%) (0 def, 10 armour, 66-79 power, 186.5 block)7.0 Encumbrance T5 shield armor [Ego+] Arcane/Master When used to Attack: Weapon Damage 66.5 - 79.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +186 On-hit +20 fire While equipped: Stats +6 Str offense ------ When Hit 31 fire defense ------ Armor +10 Fatigue +8% Resistance +50% fire other ------- Talents +1 Block Handheld deflection devices. |
exposing voratun shield of crushing (0 def, 10 armour, 81-97 power, 217 block)7.0 Encumbrance T5 shield armor [Ego+] Master/Psionic When used to Attack: Weapon Damage 81.0 - 97.2 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +217 On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +15.0% Physical Power +13 (+2 eff.) On-Hit (Melee): * 14% chance to reduce all saves and defense by 24 When Hit: * 32% chance to reduce all saves and defense by 24 defense ------ Armor +10 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
elven-silk robe of frost (+36%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego] Nature While equipped: offense ------ Damage +24% cold defense ------ Resistance +15% all +36% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of life (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Nature/Psionic While equipped: offense ------ Mind Crit +5% Mindpower +10 (+5 eff.) Damage +30% darkness +24% physical Ignore resists +20% darkness +19% physical defense ------ Resistance +20% blight +15% all Life +98.00 Life Regen +6.00 Healmod +25% other ------- Max hate +15.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of the mind (+29%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Cun offense ------ Spell Crit +10% Spellpower +10 (+2 eff.) Damage +21% light +16% darkness +29% mind defense ------ Resistance +29% mind +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
enlightening voratun plate armour of cold resistance (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego+] Master/Psionic While equipped: Stats +9 Cun +9 Wil defense ------ Armor +16 Fatigue +22% Resistance +30% cold Mind save +23 (+7 eff.) A suit of armour made of metal plates. |
hardened voratun plate armour of thunder (0 def, 26 armour)17.0 Encumbrance T5 massive armor [Ego++] Arcane/Master While equipped: Stats +10 Str +8 Mag +10 Wil offense ------ Physical Crit +10.0% Spell Crit +6% Mind Crit +8% Physical Power +24 (+5 eff.) Spellpower +25 (+5 eff.) Mindpower +21 (+8 eff.) defense ------ Armor +26 Fatigue +22% Resistance +13% acid +13% physical +11% cold +29% lightning +13% fire A suit of armour made of metal plates. |
searing voratun plate armour of clarity (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego+] Arcane/Psionic While equipped: offense ------ On-Hit 23 acid 23 fire When Hit 16 acid 14 fire defense ------ Armor +16 Fatigue +22% Resistance +25% acid +26% fire +10% mind Mind save +25 (+8 eff.) A suit of armour made of metal plates. |
searing voratun plate armour of spell shielding (0 def, 16 armour)17.0 Encumbrance T5 massive armor [Ego+] Arcane While equipped: offense ------ On-Hit 23 acid 22 fire When Hit 13 acid 16 fire defense ------ Armor +16 Fatigue +22% Resistance +28% acid +27% fire +9% arcane Spell save +25 (+6 eff.) A suit of armour made of metal plates. |
Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck defense ------ Ranged Defense +20 (+7 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 4.0 Power cost 20 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 31% chance to evade melee and ranged attacks and 32 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Fearfire Mantle (14 def, 0 armour) =heheheha=2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: offense ------ When Hit 30 fire defense ------ Defense +14 (+5 eff.) Resistance +10% fire +10% darkness +10% cold other ------- Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
cashmere cloak 'Blindwither' (2 def, 0 armour) =main=2.0 Encumbrance T3 cloak armor [Random Unique] Master While equipped: Stats +6 Str +4 Dex +2 Mag +3 Cun +7 Con offense ------ Critical power +12.00% Ignore resists +10% light Accuracy +9 (+2 eff.) Ignore Armor +7 defense ------ Defense +2 (+1 eff.) Spell save +7 (+2 eff.) Stealth +7 other ------- Stamina/turn +1.00 Light +3 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duvugas the Abysstide (3 def, 0 armour) =maybe=2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Mag +5 Wil +3 Con offense ------ Spell Crit +7% Damage +9% fire +25% darkness +9% nature Ignore resists +15% darkness +10% fire When Hit 8 fire On-Hit (Melee): * 20% chance to slow global speed by 50% defense ------ Defense +3 (+1 eff.) Resistance +16% darkness Stealth +22 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak of the voidstalker (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +5 Cun +6 Dex offense ------ Accuracy +10 (+2 eff.) Ignore Armor +10 defense ------ Defense +3 (+1 eff.) Resistance +26% darkness +29% temporal Out-of-Phase Defense +29 Out-of-Phase Resistance +12% Out-of-Phase Resilience +29% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative elven-silk cloak of implacability (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Nature While equipped: defense ------ Defense +3 (+1 eff.) Resistance +20% nature +20% blight Physical save +15 (+3 eff.) Mind save +12 (+4 eff.) Unlife -50.00 life Life Regen +10.00 Healmod +17% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
scholar's pair of drakeskin leather boots of strife (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane/Psionic While equipped: Stats +5 Con +6 Wil offense ------ Spellpower +13 (+3 eff.) Mindpower +5 (+3 eff.) Ignore resists +10% physical defense ------ Armor +5 Blindside: Puts all charms on 17 turn cooldown Effective talent level: 1.0 Power cost 17 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats +6 Cun +6 Con defense ------ Armor +5 Physical save +25 (+5 eff.) Mind save +25 (+8 eff.) other ------- Stamina/turn +0.80 Max stamina +40.00 A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+2 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 21 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Tempestspar the pair of voratun boots (20 def, 5 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +5 Cun +13 Con offense ------ Damage +15% nature +9% lightning Ignore resists +25% lightning Ignore Armor +3 On-Hit (Melee): * 27% chance to slow global speed by 50% defense ------ Armor +5 Defense +20 (+7 eff.) Fatigue +4% Resistance +7% physical Physical save +25 (+5 eff.) Mind save +12 (+4 eff.) Unlife -80.00 life other ------- Stamina/turn +4.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
The Warped Boots (2 def, 4 armour)3.0 Encumbrance T5 feet armor [Unique] Unknown While equipped: offense ------ Physical Power +10 (+2 eff.) Spellpower +10 (+2 eff.) defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +8% Resistance +10% blight Spell save +10 (+3 eff.) Life +80.00 Life Regen -0.20 Spit Blight: Effective talent level: 3.0 Power cost 7 out of 50/50. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit blight at your target doing 359.41 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
Unbreakable Greaves (8 def, 20 armour) =in another world=3.0 Encumbrance T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con offense ------ Physical Power +10 (+2 eff.) Damage +15% physical defense ------ Armor +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resistance +15% acid +15% physical Knockbk Resist +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
miner's pair of voratun boots of tirelessness (0 def, 14 armour)3.0 Encumbrance T5 feet armor [Ego] Master While equipped: defense ------ Armor +14 Fatigue +4% other ------- Stamina/turn +1.30 Max stamina +40.00 Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots of tirelessness (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Nature/Master While equipped: defense ------ Armor +5 Fatigue +4% Life Regen +9.00 Healmod +20% other ------- Stamina/turn +1.30 Max stamina +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 19.0 - 20.9 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Storm Bringer's Gauntlets (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +5% Critical power +20.00% Spellpower +12 (+3 eff.) Damage +15% lightning defense ------ Armor +5 Resistance +15% lightning Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Dakhtun's Gauntlets (0 def, 6 armour) =no disres :(=1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 36.0 - 50.4 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield level 3 On Hit: 15% Wave of Power level 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Hand of the World-Shaper (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag offense ------ Spell Crit +10% Spellpower +10 (+2 eff.) Damage +12% physical Ignore resists +15% physical defense ------ Armor +12 Resistance +10% physical other ------- Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Unarmed combat: Weapon Damage 39.0 - 54.6 Physical Uses 40% Dex, 40% Cun, 10% Mag 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +7.0% Attack Speed 83% On-Hit, radius 1 +50 gravity On-crit, radius 2 +30 gravity pin On Hit: 15% Earthen Missiles level 5 Earthquake: Effective talent level: 4.0 Power cost 20 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 98.08 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
eldritch elven-silk wizard hat of balance (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+2 eff.) defense ------ Defense +3 (+1 eff.) other ------- Mana/turn +1.80 Mana when Hit +3.00 EQ when Hit +3.00 Psi when Hit +2.30 Hate when Hit +3.00 Max mana +110.00 Manaflow: Puts all charms on 26 turn cooldown Effective talent level: 1.0 Power cost 26 out of 40/40. Range melee/personal Cooldown: 25 Travel.spd instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 14 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
elven-silk wizard hat of arcana (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Arcane While equipped: Stats +7 Mag +6 Wil offense ------ Spellpower +6 (+2 eff.) defense ------ Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
Infused Cerebrum (8 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun offense ------ Spellpower +12 (+3 eff.) Mindpower +12 (+5 eff.) defense ------ Defense +8 (+3 eff.) Fear Resist -60% Assault the mind of a foe to utterly dominate it. Uses 65 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
drakeskin leather cap of ire (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +5 Fatigue +5% Physical save +15 (+3 eff.) Mind save +15 (+5 eff.) Battle Cry: Puts all charms on 18 turn cooldown Effective talent level: 2.0 Power cost 18 out of 28/28. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+3 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Corrupted Gaze (4 def, 8 armour)3.0 Encumbrance T4 head armor [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun offense ------ Damage +20% blight Ignore resists +10% blight Accuracy +10 (+2 eff.) defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +6% Resistance +20% blight Disease Resist +50% other ------- See Stealth +12 See Invisibility +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense level 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
defender's voratun helm of strength (+10) (8 def, 14 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +10 Str defense ------ Armor +14 Defense +8 (+3 eff.) Fatigue +5% Resistance +6% all Physical save +15 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm of trickery (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +5 Cun +5 Dex offense ------ Ignore Armor +7 defense ------ Armor +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+1 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
1527 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
41 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 26 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Dúathedlen Heart1.0 Encumbrance T4 lite [Unique] Arcane While equipped: Stats +5 Mag offense ------ Physical Power +7 (+1 eff.) On-Hit 20 darkness defense ------ Resistance +30% light Max Resistance +10% light other ------- Light -1000 Infravision +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness level 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Chalomakhad the Offalstrike1.0 Encumbrance T5 lite [Random Unique] Master/Psionic While equipped: offense ------ Damage +3% nature When Hit 10 nature defense ------ Defense +8 (+3 eff.) Resistance +3% acid +3% temporal +6% darkness +6% blight Physical save +16 (+3 eff.) Spell save +16 (+4 eff.) Mind save +17 (+5 eff.) Blind Resist +46% Confus Resist +30% other ------- Light +15 See Stealth +22 See Invisibility +18 Track: Puts all charms on 26 turn cooldown Effective talent level: 3.0 Power cost 26 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Ragikhad the dwarven lantern1.0 Encumbrance T5 lite [Random Unique] Arcane/Nature/Master While equipped: offense ------ Ignore resists +12% all Ignore Armor +10 When Hit 25 fire defense ------ Resistance +15% lightning +8% fire +9% light Physical save +11 (+2 eff.) Healmod +28% other ------- Light +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 17 out of 25/25. Range 5 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 278.16 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 278.16 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Blastwhisper (dig speed 17 turns) =Con 4=3.0 Encumbrance T5 digger tool [Random Unique] Master While equipped: Stats +10 Str +4 Dex +4 Con offense ------ Physical Power +9 (+2 eff.) Move Speed +10% Damage +9% lightning +12% blight When Hit 4 lightning On-Hit (Melee): * 20% chance to reduce armor by 46% defense ------ Fatigue -10% Resistance +9% acid other ------- Light +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dairahek (dig speed 19 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str offense ------ Physical Crit +6.0% Accuracy +25 (+6 eff.) Ignore Armor +5 defense ------ Defense +20 (+7 eff.) Resistance +6% acid Unlife -80.00 life other ------- Max stamina +30.00 Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Bleakrigor' (dig speed 17 turns)3.0 Encumbrance T5 digger tool [Rare] Master While equipped: Stats +3 Str +6 Dex +4 Cun offense ------ Mind Crit +3% Critical power +20.00% Physical Power +5 (+1 eff.) Move Speed +10% On-Hit (Melee): * 22% chance to reduce damage dealt by 20% defense ------ Resistance +6% mind +4% physical Physical save +12 (+3 eff.) Spell save +15 (+4 eff.) Silence Resist +20% Disarm Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun offense ------ Accuracy +12 (+3 eff.) Ignore Armor +12 defense ------ Defense +12 (+4 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 12 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 130 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 856.80 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
extending iron torque of mindblast [power 105] (10 cooldown) =sil=2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 122 mind damage and silencing them for 4 turns Puts all charms on 10 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Ce'Nuretha [power 87] (17 cooldown) =main=2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Damage +6% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 24 defense ------ Resistance +18% acid +15% temporal +9% blight +6% mind +15% lightning Setup a psionic shield, reducing all damage taken by 87 for 5 turns Puts all charms on 17 turn cooldown 100% to increase all damage by 17% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Iceumbra the stralite torque of psionic shield [power 131] (17 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +7 Cun offense ------ Physical Crit +7.0% Damage +15% cold defense ------ Physical save +12 (+3 eff.) Unlife -60.00 life other ------- Stamina/turn +3.03 Max hate +10.00 Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 17 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Elenedar the Flashrupture [power 157] (17 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: offense ------ Damage +9% blight +12% fire +18% lightning Ignore resists +30% cold When Hit 8 lightning 13 cold On-Hit (Melee): * 26% chance to reduce armor by 46% defense ------ Resistance +21% acid +21% blight Setup a psionic shield, reducing all damage taken by 157 for 5 turns Puts all charms on 17 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
evasive voratun torque of psionic shield [power 149] (17 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 149 for 5 turns Puts all charms on 17 turn cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Sparkborn [power 296] (10 cooldown) =heal=2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: offense ------ Mind Crit +2% Critical power +10.00% Mindpower +20 (+8 eff.) Damage +12% temporal Ignore resists +15% lightning On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) other ------- Max hate +8.00 Heal yourself and all friendly characters within 10 spaces for 296 Puts all charms on 10 turn cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging 'Arcwyrd' [power 296] (10 cooldown) =anti=2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +2 Cun +2 Wil offense ------ Mindpower +10 (+5 eff.) Damage +6% lightning +6% temporal Ignore resists +25% lightning +20% mind other ------- Max psi +50.00 Sting an enemy dealing 372 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 turn cooldown 100% to heal for 66. Natural totems are made by powerful wilders to store nature power. |
overpowered dragonbone totem of healing [power 860] (14 cooldown) =fat heal i guess=2.0 Encumbrance T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 860 Puts all charms on 14 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Ce'Nylle [power 206] (13 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: defense ------ Resistance +6% cold +3% physical Life Regen +4.00 Healmod +5% Poison Resist +10% Knockbk Resist +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 13 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lisunor the Blindworth [power 355] (10 cooldown) =silres=2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% arcane +6% darkness defense ------ Armor +6 Resistance +15% darkness Spell save +18 (+5 eff.) Unlife -83.52 life Life +60.00 Silence Resist +20% Fire a magical bolt dealing 415 cold damage Puts all charms on 10 turn cooldown 100% to increase all damage by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
demon seed [Harkor'Zun] (37, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Resistance +29% physical +29% fire other ------- Talents +5 Volcanic Skin Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (38, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Teleport Resist +82% Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (39, body)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +4 Overpower Demon status: alive (100% life). The seed of a demon. |
demon seed [Lithfengel] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Disease Resist +100% other ------- Talents +5 Diseased Body Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: Stats +25 Str +25 Mag defense ------ Life +200.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Stun Resist +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Blighted Path Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Shadowmeld Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Fiery Cleansing Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: Reduces duration of detrimental effects by 40% Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Silence Resist +100% Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: offense ------ Global Speed +19% Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (49, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: other ------- Talents +5 Blackice Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (50, body)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to body When attached: defense ------ Crit Resistance 35.00% Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (15, finger)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (37, finger)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (43, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +1.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (41, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +3.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim-on-Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, finger)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to finger When attached: other ------- Vim when Hit +2.00 Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (38, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Cursed Arm Demon status: alive (100% life). The seed of a demon. |
demon seed [quasit] (39, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Farstrike Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (40, mainhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +4 Corrosive Cone Demon status: alive (100% life). The seed of a demon. |
demon seed [Corrupted Daelach] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Fetid Breath Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (48, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomed Nature Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrupt Light Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Flame Bolts Demon status: alive (100% life). The seed of a demon. |
demon seed [forge-giant] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Doomfire Demon status: alive (100% life). The seed of a demon. |
demon seed [thaurhereg] (47, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Silence Demon status: alive (100% life). The seed of a demon. |
demon seed [uruivellas] (47, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Disarm Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Frost Grab Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (50, mainhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to mainhand When attached: other ------- Talents +5 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
demon seed [water imp] (16, offhand)0.0 Encumbrance T2 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +15% blight +15% fire +15% darkness Ignore resists +8% blight +8% fire +8% darkness Demon status: alive (100% life). The seed of a demon. |
demon seed [wretch titan] (27, offhand)0.0 Encumbrance T3 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +3 Acid Burst Demon status: alive (27% life). The seed of a demon. |
demon seed [uruivellas] (39, offhand)0.0 Encumbrance T4 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +4 Doom Storm Demon status: alive (100% life). The seed of a demon. |
demon seed [champion of Urh'Rok] (43, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Armoured Leviathan Demon status: alive (100% life). The seed of a demon. |
demon seed [daelach] (49, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Fiery Portal Demon status: alive (100% life). The seed of a demon. |
demon seed [dolleg] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Pain Affinity Demon status: alive (100% life). The seed of a demon. |
demon seed [dúathedlen] (45, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Telepathy Humanoid Demon Demon status: alive (100% life). The seed of a demon. |
demon seed [fire imp] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +35% blight +35% fire +35% physical Damage Reduction +25 blight +25 fire +25 physical Demon status: alive (99% life). The seed of a demon. |
demon seed [forge-giant] (48, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Flash Block Demon status: alive (100% life). The seed of a demon. |
demon seed [onilug] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: other ------- Talents +5 Hexed Shield Demon status: alive (99% life). The seed of a demon. |
demon seed [quasit] (50, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: offense ------ Damage +32% acid +32% physical +32% blight Ignore resists +25% acid +25% physical +25% blight Demon status: alive (100% life). The seed of a demon. |
demon seed [wretchling] (42, offhand)0.0 Encumbrance T5 demon seed [Unique] Arcane Attachable to offhand When attached: defense ------ Resistance +31% acid +31% darkness +31% blight Damage Reduction +21 acid +21 darkness +21 blight Demon status: alive (100% life). The seed of a demon. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By White Whale 3 the Ghoul Demonologist level 35
18th Pyre 123rd year of Ascendancy at 12:03 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By White Whale 3 the Ghoul Demonologist level 35
16th Pyre 123rd year of Ascendancy at 14:08 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By White Whale 3 the Ghoul Demonologist level 39
17th Dusk 123rd year of Ascendancy at 15:15 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By White Whale 3 the Ghoul Demonologist level 48
17th Regrowth 124th year of Ascendancy at 21:49 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By White Whale 3 the Ghoul Demonologist level 38
10th Dusk 123rd year of Ascendancy at 04:58 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By White Whale 3 the Ghoul Demonologist level 19
52nd Haze 122nd year of Ascendancy at 13:05 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By White Whale 3 the Ghoul Demonologist level 37
25th Pyre 123rd year of Ascendancy at 12:11 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By White Whale 3 the Ghoul Demonologist level 32
10th Pyre 123rd year of Ascendancy at 17:25 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By White Whale 3 the Ghoul Demonologist level 42
70th Dusk 123rd year of Ascendancy at 04:14 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By White Whale 3 the Ghoul Demonologist level 50
71st Regrowth 124th year of Ascendancy at 17:57 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By White Whale 3 the Ghoul Demonologist level 21
68th Haze 122nd year of Ascendancy at 15:11 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By White Whale 3 the Ghoul Demonologist level 43
71st Dusk 123rd year of Ascendancy at 09:21 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By White Whale 3 the Ghoul Demonologist level 38
14th Dusk 123rd year of Ascendancy at 07:00 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By White Whale 3 the Ghoul Demonologist level 50
66th Regrowth 124th year of Ascendancy at 12:05 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By White Whale 3 the Ghoul Demonologist level 47
79th Haze 123rd year of Ascendancy at 16:13 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By White Whale 3 the Ghoul Demonologist level 41
19th Dusk 123rd year of Ascendancy at 05:10 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By White Whale 3 the Ghoul Demonologist level 10
8th Haze 122nd year of Ascendancy at 10:39 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By White Whale 3 the Ghoul Demonologist level 20
62nd Haze 122nd year of Ascendancy at 03:00 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By White Whale 3 the Ghoul Demonologist level 30
41st Regrowth 123rd year of Ascendancy at 23:04 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By White Whale 3 the Ghoul Demonologist level 40
18th Dusk 123rd year of Ascendancy at 04:10 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By White Whale 3 the Ghoul Demonologist level 50
30th Regrowth 124th year of Ascendancy at 07:15 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By White Whale 3 the Ghoul Demonologist level 50
65th Regrowth 124th year of Ascendancy at 16:41 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By White Whale 3 the Ghoul Demonologist level 41
48th Dusk 123rd year of Ascendancy at 18:09 see stats
Portal master (Insane (Adventure) difficulty)
Fought the two Sorcerers and closed four invocation portals.By White Whale 3 the Ghoul Demonologist level 50
71st Regrowth 124th year of Ascendancy at 17:56 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By White Whale 3 the Ghoul Demonologist level 50
36th Regrowth 124th year of Ascendancy at 11:56 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By White Whale 3 the Ghoul Demonologist level 48
26th Regrowth 124th year of Ascendancy at 04:48 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By White Whale 3 the Ghoul Demonologist level 27
1st Regrowth 123rd year of Ascendancy at 09:55 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By White Whale 3 the Ghoul Demonologist level 37
25th Pyre 123rd year of Ascendancy at 16:31 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By White Whale 3 the Ghoul Demonologist level 9
5th Haze 122nd year of Ascendancy at 13:08 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By White Whale 3 the Ghoul Demonologist level 29
37th Regrowth 123rd year of Ascendancy at 11:30 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By White Whale 3 the Ghoul Demonologist level 12
19th Haze 122nd year of Ascendancy at 14:07 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By White Whale 3 the Ghoul Demonologist level 41
34th Dusk 123rd year of Ascendancy at 12:12 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By White Whale 3 the Ghoul Demonologist level 22
69th Haze 122nd year of Ascendancy at 19:44 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By White Whale 3 the Ghoul Demonologist level 16
33rd Haze 122nd year of Ascendancy at 08:27 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By White Whale 3 the Ghoul Demonologist level 34
16th Pyre 123rd year of Ascendancy at 09:34 see stats
Log
You pickup 2.05 gold pieces.
You pickup 0.80 gold pieces.
White Whale 3 picks up ( .): elven-silk robe of frost (+15%) (0 def, 0 armour).
Ran for 7 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
White Whale 3 picks up (b.): regeneration infusion (heal 514; 14 cd).
You pickup 0.70 gold pieces.
You pickup 2.50 gold pieces.
White Whale 3 picks up ( .): dreamer's living mindstar (17-18 power, 40 apr, nature damage).
Ran for 2 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
White Whale 3 picks up ( .): murderer's elven-silk cloak of the voidstalker (3 def, 0 armour).
Ran for 6 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 8 turns (stop reason: interesting terrain).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 2 turns (stop reason: at portal).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 19 turns (stop reason: interesting terrain).
=====================
Damage dealt
=====================
2,568,026 fire
1,405,454 physical
621,436 light
535,993 blight
458,925 acid
289,919 darkness
41,037 temporal
20,872 lightning
14,242 cold
13,636 arcane
10,739 nature
6,122 mind
=====================
Damage taken
=====================
157,689 physical
90,919 acid
70,080 fire
58,286 blight
56,159 cold
34,979 light
30,777 darkness
29,049 arcane
28,964 nature
21,030 lightning
20,593 mind
13,019 temporal












































































































































































































