










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Sun Paladin |
| Level / Exp | 11 / 88% |
| Size | big |
| Lifes / Deaths | Killed by Aeribeth the deformed warg at level 10 on the 8th Mirth 122nd year of Ascendancy at 03:28 0 / 5Killed by Poretha the bandit lord at level 11 on the 10th Mirth 122nd year of Ascendancy at 15:32 Killed by Arodawen the large brown snake at level 11 on the 10th Mirth 122nd year of Ascendancy at 22:58 Killed by Arodawen the large brown snake at level 11 on the 10th Mirth 122nd year of Ascendancy at 23:43 Killed by Arodawen the large brown snake at level 11 on the 1st Summertide 122nd year of Ascendancy at 00:39 |
Primary Stats
| Strength | 38 (base 30) |
| Dexterity | 10 (base 11) |
| Constitution | 10 (base 10) |
| Magic | 38 (base 31) |
| Willpower | 8 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | -1/319 |
| Positive | 40/80 |
| Stamina | 18/125 |
| Healing Factor | 1.1000003099961 |
| Regeneration | 3.5750010074875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
| See Stealth | 5 |
| See Invisible | 7 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 22 |
| Crit Chance | 11% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +11% |
| Arcane | +3% |
| Light | +16% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 36.551211628464 (73.607947236566%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 24 |
| Physical Save | 24 |
| Spell Save | 26 |
| Mental Save | 12 |
Defense: Resistances
| Nature | + 19%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 3%( 70%) |
| Blight | + 15%( 70%) |
| Physical | + 1%( 70%) |
| Darkness | + 3%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 52% |
| Pinning Resistance | 21% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 454% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 34 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of iron boots 'Jetwilter' (0 def, 8 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 6% ----- def ----- Armour +8 Fatigue +2% Resists +6% light +1% physical ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | steady hardened leather gloves of strength (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) Acc +6 (+3 eff.) ----- def ----- Armour +2 Phys.save +7 (+4 eff.) Mind.save +5 (+5 eff.) Disarm- +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Xeriyalle the Glintsorrow (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% nature +6% light Res.pen +20% nature +10% light ----- def ----- Defense +1 (+1 eff.) Resists +19% nature +3% light A pointy cloth hat, very wizardly... |
| Tool | elm totem of healing [power 110] (12/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
| On fingers | Nytovor the copper ring0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- S.pwr/crit +2 Dmg.mod +3% arcane ----- def ----- Resists +6% blight Crit.dmg- 10.00% Blind- +20% ---------- misc Infravis +3 See.Stealth +5 See.Invis +7 Rings make your fingers look great! |
| Around waist | Anudir the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Str ----- def ----- Defense +9 (+6 eff.) Resists +9% blight Stealth +5 ---------- misc Light +2 A belt that goes around your waist. |
| Main armor | impenetrable iron plate armour of lightning resistance (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +12 Fatigue +22% Resists +15% lightning A suit of armour made of metal plates. |
| In main hand | arcing iron battleaxe of massacre (24-35 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane/Master Power 23.5 - 35.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 49 damage Massive two-handed battleaxes. |
| Cloak | Erosaroddarim (7 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% ----- def ----- Armour +6 Defense +7 (+5 eff.) Resists +3% darkness +3% temporal Phys.save +6 (+3 eff.) ---------- misc Psi/ret +0.04 Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(45 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Inventory
Prismatic Rune (6 turns; lightning, temporal, fire, physical, acid)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 5 temporal, 4 fire, 2 physical, 3 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acidic iron longsword (12-17 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 Sharp, long, and deadly. |
River's Fury (23-32 power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 23.0 - 32.2 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+5 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 8.16 cold damage and 8.16 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
noble's rough leather belt of the mystic1.0 T1 belt armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +3 Wil dps ---------- Spell.pwr +3 (+1 eff.) Against +16% Summoned ----- def ----- D.Red.from +17% Summoned Mind.save +5 (+5 eff.) A belt that goes around your waist. |
Fireblood the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex dps ---------- Res.pen +5% acid +10% fire Melee Ret 2 mind ----- def ----- Defense +1 (+1 eff.) Resists +9% mind A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+7 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Tarrasakhad (5 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Cun +4 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Defense +5 (+4 eff.) Resists +3% acid Crit.dmg- 15.00% Phys.save +12 (+6 eff.) Mind.save +11 (+9 eff.) A pair of boots made of leather. |
restful rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Psionic While equipped: ----- def ----- Armour +1 HP.reg +1.00 ---------- misc Stam/turn +0.50 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aruldil the Offalpain (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature On Hit (Melee): * 20% chance to reduce all saves and defense by 6 ----- def ----- Armour +1 Fatigue +1% Resists +3% mind +3% acid A cap made of leather. |
linen wizard hat 'Frozenglamour' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Dex dps ---------- Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Dmg.mod +19% cold ----- def ----- Defense +1 (+1 eff.) Resists +15% cold A pointy cloth hat, very wizardly... |
Venomwitch the rough leather armour (6 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +3 Str +5 Dex dps ---------- On Hit (Melee): * 20% chance to slow global speed by 30% ----- def ----- Armour +2 Defense +6 (+4 eff.) Fatigue +6% Resists +3% mind Phys.save +7 (+4 eff.) Max.HP +40.00 Heal.mod +5% Silence- +20% A suit of armour made of leather. |
marauder's rough leather armour of resilience (5 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Master While equipped: Stats +4 Str +3 Dex ----- def ----- Armour +2 Defense +5 (+4 eff.) Fatigue +6% Phys.save +6 (+3 eff.) Max.HP +21.00 A suit of armour made of leather. |
rejuvenating cured leather armour of acid resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+4 eff.) Fatigue +7% Resists +15% acid HP.reg +2.00 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By SOL MAXIMUS I the Ogre Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 02:48 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By SOL MAXIMUS I the Ogre Sun Paladin level 8
4th Mirth 122nd year of Ascendancy at 05:40 see stats
Log
SOL MAXIMUS I hits Arodawen the large brown snake for (1 flat reduction), 0 physical, (0 flat reduction), 0 lightning, (0 flat reduction), 0 physical, (0 flat reduction), 0 fire (0 total damage).
SOL MAXIMUS I casts Ogric Wrath.
SOL MAXIMUS I enters an ogric frenzy.
SOL MAXIMUS I uses Death Dance.
SOL MAXIMUS I is disarmed!
Arodawen the large brown snake damages himself through Martyrdom!
Arodawen the large brown snake's Beyond the Flesh hits SOL MAXIMUS I for 5 physical, 3 mind, 2 lightning, 7 physical, 5 fire (22 total damage).
Weapon of Wrath hits Arodawen the large brown snake for (8 flat reduction), 34 fire (34 total damage).
SOL MAXIMUS I hits Arodawen the large brown snake for (8 flat reduction), 48 physical, (8 flat reduction), 1 light, (8 flat reduction), 0 light, (0 flat reduction), 0 physical, (0 flat reduction), 0 mind, (0 flat reduction), 0 lightning, (0 flat reduction), 0 physical, (0 flat reduction), 0 fire (49 total damage).
Arodawen the large brown snake uses Blinding Powder.
SOL MAXIMUS I is disabled.
Talent Bathe in Light is ready to use.
Arodawen the large brown snake hits SOL MAXIMUS I for damage.
SOL MAXIMUS I activates Chant of Fortress.
SOL MAXIMUS I is not disabled anymore.
SOL MAXIMUS I is cured!
SOL MAXIMUS I casts Bathe in Light.
Arodawen the large brown snake is not stunned anymore.
Arodawen the large brown snake damages himself through Martyrdom!
Arodawen the large brown snake's Beyond the Flesh hits SOL MAXIMUS I for 4 physical, 7 mind, 4 lightning, 14 physical, 12 fire (41 total damage).
Melee retaliation hits Arodawen the large brown snake for (6 flat reduction), 0 light (0 total damage).
SOL MAXIMUS I hits Arodawen the large brown snake for (0 flat reduction), 0 physical, (0 flat reduction), 0 mind, (0 flat reduction), 0 lightning, (1 flat reduction), 0 physical, (1 flat reduction), 0 fire (0 total damage).
Arodawen the large brown snake throws two quick punches.
Arodawen the large brown snake damages himself through Martyrdom!
Arodawen the large brown snake hits SOL MAXIMUS I for 39 physical, 4 lightning, 14 physical, 12 fire (68 total damage).
Melee retaliation hits Arodawen the large brown snake for (6 flat reduction), 0 light, (6 flat reduction), 0 light (0 total damage).
SOL MAXIMUS I hits Arodawen the large brown snake for (2 flat reduction), 0 physical, (0 flat reduction), 0 lightning, (1 flat reduction), 0 physical, (1 flat reduction), 0 fire (0 total damage).
SOL MAXIMUS I the level 11 ogre sun paladin was flamed to death by Arodawen the large brown snake on level 3 of Norgos Lair.

































































