









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 42 / 1% |
| Size | big |
| Lifes / Deaths | Killed by Xeriyamira the minotaur at level 20 on the 64th Dusk 122nd year of Ascendancy at 09:18 0 / 8Killed by Mayoseriwe the white crystal at level 22 on the 67th Dusk 122nd year of Ascendancy at 23:03 Killed by Islinn the lesser vampire's temporal clone at level 27 on the 6th Haze 122nd year of Ascendancy at 14:22 Killed by wretchling at level 32 on the 35th Haze 122nd year of Ascendancy at 07:33 Killed by Xarianne the gigantic sandworm tunneler at level 40 on the 72nd Haze 122nd year of Ascendancy at 05:16 Killed by Mayuremina the sandworm at level 40 on the 72nd Haze 122nd year of Ascendancy at 17:13 Killed by Betyth the ghast at level 40 on the 7th Allure 123rd year of Ascendancy at 21:51 Killed by 3-headed hydra at level 42 on the 10th Allure 123rd year of Ascendancy at 12:28 |
Primary Stats
| Strength | 20 (base 11) |
| Dexterity | 28 (base 16) |
| Constitution | 10 (base 10) |
| Magic | 114 (base 60) |
| Willpower | 75 (base 60) |
| Cunning | 70 (base 38) |
Resources
| Life | -32/843 |
| Mana | 367/752 |
| Positive | 10/173 |
| Healing Factor | 1.0000003099961 |
| Regeneration | 0.25000007749902 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 27 |
| Crit Chance | 28% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 86 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Arcane | +70% |
| Cold | +30% |
| All | 0% |
| Darkness | +12% |
| Light | +20% |
| Temporal | +20% |
| Physical | +6% |
| Lightning | +121% |
| Fire | +70% |
| Mind | +21% |
Offense: Damage Penetration
| Acid | +15% |
| Light | +10% |
| Cold | +20% |
| Arcane | +10% |
| Mind | +10% |
| Lightning | +40% |
Defense: Base
| Armour (hardiness) | 0.9999999999998 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 1 |
| Physical Save | 17 |
| Spell Save | 48 |
| Mental Save | 41 |
Defense: Resistances
| Lightning | + 51%( 70%) |
| Acid | + 21%( 70%) |
| Light | + 34%( 70%) |
| Cold | + 39%( 70%) |
| Mind | + 18%( 70%) |
| Arcane | + 35%( 70%) |
| Fire | + 39%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Silence Resistance | 50% |
| Pinning Resistance | 44% |
| Disarm Resistance | 27% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 43% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 841 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 117 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1166% for 10 turns (105 total) and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 2/5 |
| Spell / Thaumaturgy | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Polyravea the vampire lord. Escort: injured seer (level 4 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by orc assassin. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by FULGOR IV. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Bethuriatta the orc grand master assassin. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 975. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed hummerhorn wing. * You've found the needed red crystal shard. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed pouch of faeros ash. * You've found the needed vial of greater demon bile. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed multi-hued wyrm scale. * You've found the needed vial of elder vampire blood. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+3 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 270 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | Cuthukath the Lightningransom2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +1 Mag +2 Wil dps ---------- Res.pen +5% lightning Apr +2 ----- def ----- Resists +6% lightning Mind.save +6 (+2 eff.) ---------- misc Mana/s.crit +2.00 Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Thundermalice' (2 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% lightning +14% light +9% acid Res.pen +15% acid Melee Ret 6 acid 10 blight ----- def ----- Defense +2 (+1 eff.) Resists +9% acid +21% light +15% lightning A pointy cloth hat, very wizardly... |
| Tool | steel torque of gale force 'Boltlash' [power 180] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% lightning +15% temporal Res.pen +20% lightning ----- def ----- Resists +30% cold Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 191 physical damage Puts all charms on 15 cooldown Cleanse 2 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ashrupture the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Cun +9 Dex dps ---------- Dmg.mod +27% lightning +24% fire +21% mind Res.pen +20% cold Acc +13 (+6 eff.) ----- def ----- Resists +12% fire Rings make your fingers look great! |
| On fingers | stralite ring 'Bregagogrim'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +5 Mag dps ---------- Spell.pwr +15 (+3 eff.) S.pwr/crit +10 Phasing +30% ----- def ----- Max.HP +44.00 Disarm- +27% Pinning- +44% Knockbk- +43% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.40 Rings make your fingers look great! |
| Around waist | Heatrupture the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Str +4 Dex +2 Mag +8 Cun dps ---------- Phys.crit +9.0% Mind.crit +7% Dmg.mod +12% fire ----- def ----- Resists +12% fire A belt that goes around your waist. |
| In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, cold element)5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +8 Mag +7 Wil dps ---------- Spell.crit +25% Spell.pwr +40 (+8 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Arcane Vortex -2 Ice Storm -2 Chain Lightning -2 Fireflash -2 This staff offers 30% bonus to fire, cold, lightning, arcane damage. (included above) Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. This item has been sent to the Item's Vault. |
| On hands | Lightningwarden (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +4% fire Melee Ret 2 lightning ----- def ----- Armour +1 Resists +3% light +6% fire Mind.save +9 (+3 eff.) Max.HP +100.00 Silence- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+8 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
| Cloak | Shimmerzeal the cashmere cloak (10 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +10% mind +10% light On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Defense +10 (+5 eff.) Resists +3% lightning +6% mind Phys.save +7 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Silivea the Coalarc0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.crit +9% Spell.pwr +29 (+6 eff.) Dmg.mod +5% temporal +6% light +6% physical +15% arcane +12% darkness Res.pen +10% arcane ---------- misc Vim/s.crit +2.00 Max.vim +30.00 Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; acid, physical, cold, fire, arcane, lightning)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 4 physical, 5 cold, 3 fire, 5 arcane, 5 lightning Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 42; blocks 6; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 6 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Emada the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +28 Lck dps ---------- Res.pen +5% arcane Acc +28 (+13 eff.) ----- def ----- Defense +25 (+11 eff.) Resists +21% fire +9% light +23% cold Phys.save +9 (+6 eff.) Mind.save +6 (+2 eff.) Unseen.red 34% Cut- +20% Knockbk- +10% Amulets make your neck look great! |
Erigrim the Lightwedge0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun dps ---------- Res.pen +5% light Melee Ret 2 blight ----- def ----- Resists +12% lightning +10% temporal +6% blight Pinning- +21% Stun/Frz- +23% Knockbk- +21% Amulets make your neck look great! |
Wildsun0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex +1 Wil +3 Con dps ---------- Dmg.mod +6% acid +3% nature ----- def ----- Resists +6% nature ---------- misc See.Invis +6 Amulets make your neck look great! |
copper amulet of manastreaming0.1 T1 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.10 Max.mana +21.00 Amulets make your neck look great! |
grounding gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun ----- def ----- Resists +19% lightning Stun/Frz- +20% Amulets make your neck look great! |
stabilizing gold amulet of mastery (0.18 Spell / Storm)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +17% temporal Pinning- +25% Knockbk- +28% ---------- misc Masteries +0.18 Spell/Storm Amulets make your neck look great! |
Chalidan0.1 T4 ring jewelry [Rare] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +13 (+6 eff.) Dmg.mod +9% mind Res.pen +20% mind Melee Ret 8 mind ----- def ----- Armour +10 Resists +15% lightning Die.at -80.00 life Max.HP +100.00 HP.reg +4.00 Rings make your fingers look great! |
Lorolatharig the Radiancewisp0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +20% light +10% arcane Melee Ret 4 light ----- def ----- Resists +15% lightning +5% arcane +20% light Blind- +30% ---------- misc Infravis +5 See.Stealth +13 See.Invis +13 Rings make your fingers look great! |
Lustredash the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Str +7 Dex +6 Wil dps ---------- Dmg.mod +15% nature +12% light Melee Ret 4 light ----- def ----- Resists +30% nature Crit.dmg- 10.00% ---------- misc Infravis +2 Rings make your fingers look great! |
Mithel the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: ----- def ----- Armour +6 Defense +10 (+5 eff.) Resists +3% nature +3% temporal Phys.save +8 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +7 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+5 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Snowpython the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +8 Cun dps ---------- Crit.mult +10.00% Dmg.mod +14% acid +15% blight Res.pen +15% cold Melee Ret 8 blight 4 cold ----- def ----- Resists +28% acid Rings make your fingers look great! |
copper ring 'Layewyn'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +10 (+5 eff.) Acc +15 (+7 eff.) Apr +3 ----- def ----- Spell.save +10 (+4 eff.) Die.at -20.00 life ---------- misc Max.stam +20.00 Rings make your fingers look great! |
copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings make your fingers look great! |
mule's gold ring of lightning (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Fatigue -5% Resists +24% lightning ---------- misc Max.enc +23 Rings make your fingers look great! |
painweaver's gold ring of lightning (+24%)0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: dps ---------- Phys.pwr +9 (+4 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +12% lightning +5% all ----- def ----- Resists +24% lightning Rings make your fingers look great! |
psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings make your fingers look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+3 eff.) Rings make your fingers look great! |
solipsist's gold ring of luminosity0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +6 Wil +5 Cun dps ---------- Mind.pwr +10 (+4 eff.) Melee+ 15 light Ranged+ 17 light Dmg.mod +13% light Rings make your fingers look great! |
titan's gold ring of misery0.1 T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +4 Cun +4 Con dps ---------- Melee+ 18 physical Ranged+ 10 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 29 On Hit (Ranged): * 13% chance to reduce all saves and defense by 29 ----- def ----- Phys.save +8 (+5 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon Reqs Str 50 [Unique] Master Power 68.0 - 102.0 Physical Uses 130% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+3 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+6 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Scorchoblivion (80-119 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Rare] Master Power 79.5 - 119.2 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit.r1 +12 fire While equipped: Stats +6 Mag dps ---------- Dmg.mod +9% acid Melee Ret 10 fire On Hit (Melee): * 21% chance to reduce armor by 46% ----- def ----- Resists +18% acid Crit.dmg- 15.66% ---------- misc Psi/ret +0.24 Hate/m.crit +5.00 Massive two-handed battleaxes. |
Cuthegorn the Sunwar (12-16 power, 14 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 12.5 - 16.2 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +5.0% Atk.spd 100% Phasing +10% Melee+ +7 blight +16 light On Hit: * 5% chance to reduce strength, dexterity, and constitution by 36 While equipped: dps ---------- S.pwr/crit +2 Res.pen +7% all Phasing +10% Acc +7 (+3 eff.) Apr +6 ----- def ----- Spell.save +3 (+1 eff.) Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+8 eff.) Phys.save +15 (+9 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Blindtrencher (34-47 power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Rare] Arcane Power 33.5 - 46.9 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +21 darkness +17 fire On Hit: * 21% chance to reduce damage dealt by 24% While equipped: dps ---------- Dmg.mod +27% darkness +18% fire ----- def ----- Resists +18% darkness Sharp, long, and deadly. |
Firedream the yew vilestaff (20-24 power, 4 apr, blight element)5.0 T3 staff 1H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +5 Mag +2 Con dps ---------- Phys.crit +7.0% Spell.crit +6% Phys.pwr +8 (+4 eff.) Spell.pwr +23 (+5 eff.) Dmg.mod +20% blight +20% fire +20% darkness +20% acid Acc +11 (+5 eff.) ----- def ----- Armour +4 Hardiness +7% Phys.save +7 (+5 eff.) ---------- misc Infravis +2 See.Invis +6 Talents +1 Command Staff This staff offers 20% bonus to darkness, blight, acid, fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
elven-wood vilestaff of the prodigy (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Mag +7 Wil +13 Cun dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) S.pwr/crit +7 Dmg.mod +25% blight ---------- misc Talents +1 Command Staff This staff offers 25% bonus to blight damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Araleda (56-78 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 56.0 - 78.4 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +13.0% Atk.spd 100% Melee+ +20 physical On Hit: * 21% chance to slow global speed by 56% While equipped: dps ---------- Apr +3 ----- def ----- Armour +6 Resists +5% arcane +16% temporal Def/telep +16 Res/telep +16% Dur/telep +16% One-handed war axes. |
Betoth1.0 T3 belt armor [Rare] Nature While equipped: Stats +12 Str +8 Dex +9 Wil +7 Cun dps ---------- Dmg.mod +6% arcane ----- def ----- Phys.save +14 (+8 eff.) Spell.save +16 (+6 eff.) Mind.save +16 (+6 eff.) ---------- misc See.Invis +18 A belt that goes around your waist. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+9 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 26% chance to evade melee and ranged attacks and 18 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Stokesting1.0 T3 belt armor [Rare] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +3% mind +9% fire Res.pen +15% mind Melee Ret 2 fire ----- def ----- Resists +6% light +3% mind Phys.save +7 (+5 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist. |
blurring rough leather belt of resilience1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Defense +8 (+4 eff.) Stealth +5 Max.HP +30.00 A belt that goes around your waist. |
rough leather belt 'Arthyrorim'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +8 Defense +10 (+5 eff.) Resists +12% lightning +3% light Crit.dmg- 5.00% Phys.save +6 (+4 eff.) Disarm- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
rough leather belt 'Dazzlefoe'1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Mind.crit +4% Spell.pwr +3 (+1 eff.) Melee Ret 2 light ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +4.00 A belt that goes around your waist. |
rough leather belt 'Glarestake'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Dmg.mod +3% acid Res.pen +5% light Against +15% Summoned ----- def ----- Resists +9% light +3% darkness D.Red.from +17% Summoned A belt that goes around your waist. |
skylord's hardened leather belt of transcendence1.0 T3 belt armor [Ego+] Nature/Psionic While equipped: Stats +4 Str +4 Dex +4 Wil +4 Cun dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Phys.save +20 (+11 eff.) Spell.save +10 (+4 eff.) Mind.save +13 (+5 eff.) A belt that goes around your waist. |
Glynne the Shadowbrace (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +5 Dex dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness ----- def ----- Defense +1 (+1 eff.) Crit.dmg- 5.00% ---------- misc Light +1 See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Chamezor' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +4 Str +4 Dex +1 Cun ----- def ----- Defense +1 (+1 eff.) Crit.dmg- 15.00% Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Niseda the Obsidianmark (0 def, 0 armour)2.0 T5 cloth armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +31% lightning +23% mind +9% light +27% darkness Res.pen +26% fire ----- def ----- Resists +18% lightning +12% darkness +23% mind +15% all ---------- misc Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +9% lightning +7% physical +8% cold ----- def ----- Resists +7% blight +6% cold +7% lightning +9% all Max.HP +47.00 HP.reg +1.50 Heal.mod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Shockvalor the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% acid +30% lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Armour +3 Resists +21% lightning ---------- misc Stam/turn +0.90 Max.stam +21.00 A pair of boots made of leather. |
Stormthorn the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+4 eff.) Res.pen +25% lightning Melee Ret 6 lightning ----- def ----- Armour +1 Silence- +20% Confus- +22% Stun/Frz- +25% ---------- misc Max.psi +20.00 A pair of boots made of leather. |
pair of hardened leather boots 'Adimina' (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +3 Str +5 Dex +6 Wil +4 Cun dps ---------- Spell.pwr +10 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 46% ----- def ----- Armour +3 Phys.save +11 (+7 eff.) Spell.save +9 (+3 eff.) Mind.save +11 (+4 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/s.crit +2.00 A pair of boots made of leather. |
pair of hardened leather boots 'Strikerace' (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: Stats +8 Con +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +10% lightning +7% physical Apr +2 ----- def ----- Armour +3 Resists +6% blight +5% arcane +9% mind Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Faliroddastir the Radiancehunter (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: Stats +8 Str dps ---------- Res.pen +20% light +10% physical Acc +7 (+3 eff.) ----- def ----- Armour +2 Resists +6% lightning Phys.save +8 (+5 eff.) Mind.save +7 (+3 eff.) Disarm- +26% ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Radiancegrinder (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Str +1 Dex dps ---------- Dmg.mod +10% lightning +12% light +3% mind Res.pen +5% light ----- def ----- Defense +1 (+1 eff.) Resists +15% lightning A pointy cloth hat, very wizardly... |
Xeraldalaith (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +4 Dex +4 Mag +8 Cun dps ---------- Apr +6 On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Armour +3 Fatigue +3% Crit.dmg- 15.00% Mind.save +3 (+1 eff.) ---------- misc Max.hate +4.00 Max.psi +10.00 Light +2 A cap made of leather. |
Yvythra (0 def, 6 armour)2.0 T3 head armor [Random Unique] Master While equipped: Stats +5 Str +2 Dex +4 Wil +4 Con ----- def ----- Armour +6 Fatigue +3% Phys.save +12 (+7 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +2 A cap made of leather. |
prismatic rough leather cap of the depths (0 def, 1 armour)2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +11% light +11% darkness ---------- misc Breathe water A cap made of leather. |
cured leather armour 'Frozenquake' (6 def, 4 armour)9.0 T2 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +4 Dex +4 Mag +4 Wil +5 Cun dps ---------- Dmg.mod +3% acid On Hit (Melee): * 20% chance to reduce armor by 46% ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +33% lightning +6% cold Max.HP +42.00 A suit of armour made of leather. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
845 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+4 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+3 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Sunwitch' (dig speed 39 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% light Res.pen +5% mind +10% light ----- def ----- Fatigue -5% Resists +9% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
8 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Bethyrille the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +3 Str +3 Wil +2 Cun ----- def ----- Mind.save +6 (+2 eff.) Die.at -20.00 life ---------- misc Max.hate +2.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% fire +6% cold +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 47.49 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 656.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bogvagrant [power 302] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 8 fire On Hit (Melee): * 20% chance to slow global speed by 56% ----- def ----- Resists +20% nature +24% cold Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 15 cooldown Gain 23% evasion for 2 turns. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of conjuration 'Hefast' [power 190] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +10 Dex dps ---------- Phys.pwr +10 (+5 eff.) Apr +3 Fire a magical bolt dealing 247 cold damage Puts all charms on 15 cooldown Gain 16% evasion for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By FULGOR IV the Ogre Archmage level 34
40th Haze 122nd year of Ascendancy at 02:00 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By FULGOR IV the Ogre Archmage level 33
36th Haze 122nd year of Ascendancy at 17:24 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By FULGOR IV the Ogre Archmage level 34
38th Haze 122nd year of Ascendancy at 00:51 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By FULGOR IV the Ogre Archmage level 38
51st Haze 122nd year of Ascendancy at 06:06 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By FULGOR IV the Ogre Archmage level 37
47th Haze 122nd year of Ascendancy at 08:54 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By FULGOR IV the Ogre Archmage level 34
42nd Haze 122nd year of Ascendancy at 23:01 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By FULGOR IV the Ogre Archmage level 40
1st Wintertide 123rd year of Ascendancy at 10:32 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By FULGOR IV the Ogre Archmage level 36
44th Haze 122nd year of Ascendancy at 12:36 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By FULGOR IV the Ogre Archmage level 32
34th Haze 122nd year of Ascendancy at 12:42 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By FULGOR IV the Ogre Archmage level 24
76th Dusk 122nd year of Ascendancy at 19:56 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By FULGOR IV the Ogre Archmage level 22
69th Dusk 122nd year of Ascendancy at 03:16 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By FULGOR IV the Ogre Archmage level 27
7th Haze 122nd year of Ascendancy at 04:37 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By FULGOR IV the Ogre Archmage level 26
5th Haze 122nd year of Ascendancy at 07:30 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By FULGOR IV the Ogre Archmage level 28
11st Haze 122nd year of Ascendancy at 06:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By FULGOR IV the Ogre Archmage level 10
4th Mirth 122nd year of Ascendancy at 08:05 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By FULGOR IV the Ogre Archmage level 20
60th Dusk 122nd year of Ascendancy at 01:13 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By FULGOR IV the Ogre Archmage level 30
31st Haze 122nd year of Ascendancy at 09:33 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By FULGOR IV the Ogre Archmage level 40
72nd Haze 122nd year of Ascendancy at 04:20 see stats
Matrix style! (Insane (Adventure) difficulty)
Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!By FULGOR IV the Ogre Archmage level 5
75th Pyre 122nd year of Ascendancy at 05:34 see stats
Orbituary (Insane (Adventure) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By FULGOR IV the Ogre Archmage level 3
74th Pyre 122nd year of Ascendancy at 22:42 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By FULGOR IV the Ogre Archmage level 35
43rd Haze 122nd year of Ascendancy at 07:18 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By FULGOR IV the Ogre Archmage level 23
69th Dusk 122nd year of Ascendancy at 08:21 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By FULGOR IV the Ogre Archmage level 36
44th Haze 122nd year of Ascendancy at 14:17 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By FULGOR IV the Ogre Archmage level 11
9th Mirth 122nd year of Ascendancy at 02:31 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By FULGOR IV the Ogre Archmage level 40
78th Haze 122nd year of Ascendancy at 12:28 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By FULGOR IV the Ogre Archmage level 22
68th Dusk 122nd year of Ascendancy at 11:13 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By FULGOR IV the Ogre Archmage level 14
2nd Flare 122nd year of Ascendancy at 15:42 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By FULGOR IV the Ogre Archmage level 33
36th Haze 122nd year of Ascendancy at 05:39 see stats
Log
Ran for 2 turns (stop reason: suffocating).
FULGOR IV's spell attains critical power!
Ran for 2 turns (stop reason: suffocating).
FULGOR IV's spell attains critical power!
Talent Orb of Thaumaturgy is ready to use.
You collect a new ingredient: vial of squid ink (1).
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
Ran for 2 turns (stop reason: suffocating).
Flames start to appear around FULGOR IV.
Ran for 1 turns (stop reason: trap).
Ran for 2 turns (stop reason: suffocating).
Talent Rune: Manasurge is ready to use.
Ran for 2 turns (stop reason: taken damage).
FULGOR IV's spell attains critical power!
Something hits FULGOR IV for 508 acid damage.
Something hits FULGOR IV for 101 mind damage.
Something hits FULGOR IV for 89 nature damage.
FULGOR IV the level 42 ogre archmage was splurged to death by a 3-headed hydra on level 2 of Tannen's Tower.
The furious lightning storm around FULGOR IV calms down and disappears.
You carry too much--you are encumbered!
Drop some of your items.










































































































































