









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 50 / 2736% |
| Size | big |
| Lifes / Deaths | Killed by Guldaleth the umber hulk at level 19 on the 31st Dusk 122nd year of Ascendancy at 02:49 1 / 6Killed by ritch flamespitter at level 22 on the 35th Dusk 122nd year of Ascendancy at 02:54 Killed by Velolaith the sand-drake at level 23 on the 50th Dusk 122nd year of Ascendancy at 01:02 Killed by Elerima the skeleton warrior at level 28 on the 70th Dusk 122nd year of Ascendancy at 18:18 Killed by Elandar at level 50 on the 19th Pyre 123rd year of Ascendancy at 03:43 Killed by Argoniel at level 50 on the 19th Pyre 123rd year of Ascendancy at 06:16 |
Primary Stats
| Strength | 27 (base 10) |
| Dexterity | 58 (base 16) |
| Constitution | 31 (base 26) |
| Magic | 143 (base 60) |
| Willpower | 104 (base 60) |
| Cunning | 95 (base 60) |
Resources
| Life | 683/683 |
| Mana | 628/628 |
| Positive | 177/177 |
| Healing Factor | 1.3658714593978 |
| Regeneration | 0.34146786484944 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +63.75965887975% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 3.1032241298366 |
| See Stealth | 24.497576037774 |
| See Invisible | 56.93678403065 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 102 |
| Accuracy | 43 |
| Crit Chance | 44% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 96 |
| Crit Chance | 95% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +42% |
| Arcane | +62% |
| Cold | +72% |
| All | +17% |
| Darkness | +32% |
| Light | +56% |
| Lightning | +259% |
| Fire | +114% |
| Mind | +26% |
Offense: Damage Penetration
| Blight | +50% |
| Lightning | +143% |
| Light | +51% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 76.476294853256 (63.304188961773%) |
| Defense | 87 |
| Ranged Defense | 94 |
| Fatigue | 0 |
| Physical Save | 52 |
| Spell Save | 58 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 59%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 58%( 70%) |
| All | + 44%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 58%( 70%) |
| Physical | + 61%( 70%) |
| Darkness | + 51%( 70%) |
| Fire | + 62%( 70%) |
| Nature | + 52%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 10% |
| Pinning Resistance | 100% |
| Silence Resistance | 60% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 5 turns and blocking 275 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1536% for 10 turns (317 total) and instantly restoring 77 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 666% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Spell / Arcane | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Hurricane |
| talent | Secrets of the Eternals |
| talent | Keen Senses |
| talent | Chant of Fortress |
| talent | Thunderstorm |
| talent | Phantasmal Shield |
| talent | Tempest |
| talent | Feather Wind |
| talent | Defensive Posture |
| talent | Arcane Power |
| talent | Shielding |
| talent | Disruption Shield |
| beneficial effect | The target's spellpower has been increased by 15. Spellsurge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Scintillating Caves. Escort: lone alchemist (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by ZIPPY POINTY VII. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by Norgos, the Frozen. Escort: repented thief (level 3 of Norgos Lair) | failed |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3327. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Arconslaught the pair of drakeskin leather boots (16 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +3 Str +17 Dex +2 Cun dps ---------- Dmg.mod +31% lightning +9% mind Res.pen +25% blight +25% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 37 ----- def ----- Armour +5 Defense +16 (+4 eff.) Crit.dmg- 15.52% A pair of boots made of leather. |
| Light source | Dazzleblood the dwarven lantern1.0 T5 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% lightning +18% fire +15% light Res.pen +26% light Melee Ret 6 lightning 30 fire 10 light ----- def ----- Resists +5% arcane +8% fire ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
| Tool | Flashpyre the dragonbone totem of stinging [power 482] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Mind.crit +5% Dmg.mod +31% lightning Melee Ret 10 mind On Hit (Melee): * 21 arcane resource burn ----- def ----- Resists +12% blight ---------- misc Equi/ret +0.24 Sting an enemy dealing 564 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
| On fingers | stralite Windborne Azurite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +15% Dmg.mod +20% lightning Acc +15 (+5 eff.) Apr +12 ----- def ----- Defense +11 (+3 eff.) Ignore.dmg +8% Affinity +20% lightning Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Strikewisp0.1 T5 ring jewelry [Rare] Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +15 (+3 eff.) Dmg.mod +30% lightning Res.pen +25% lightning ----- def ----- Resists +15% blight +16% temporal +5% arcane +15% nature ---------- misc Light +3 Rings make your fingers look great! |
| Around waist | Belariama1.0 T5 belt armor [Rare] Master While equipped: Stats +5 Str +5 Dex dps ---------- Phys.pwr +12 (+4 eff.) ----- def ----- Resists +9% temporal Spell.save +27 (+7 eff.) Max.HP +80.00 Heal.mod +20% Silence- +20% ---------- misc Infravis +3 Size +1 A belt that goes around your waist. |
| In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, fire element)5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+7 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 This staff offers 30% bonus to fire, cold, lightning, arcane damage. (included above) Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 4.9 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area. Each explosion does 343.23 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all ----- def ----- Armour +9 Resists +9% all Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 12; blocks 8; dur 4; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 12 up to 8 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 10; blocks 5; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 10 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Glorabrerin0.1 T2 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Mind.pwr +8 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +6% lightning +13% temporal +10% mind Mind.save +6 (+2 eff.) Confus- +33% Pinning- +23% Knockbk- +20% Teleport- +20% Amulets make your neck look great! |
copper amulet 'Blindtrial'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 2 darkness ----- def ----- Resists +10% temporal Crit.dmg- 5.00% Spell.save +9 (+3 eff.) Pinning- +20% Knockbk- +24% ---------- misc Max.psi +20.00 Amulets make your neck look great! |
steel amulet 'Urthigarab'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Res.pen +15% physical ----- def ----- Resists +16% lightning +15% mind Die.at -60.00 life Stun/Frz- +26% ---------- misc Max.stam +30.00 Amulets make your neck look great! |
voratun amulet 'Cloudbreeze'0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Str +8 Dex +5 Wil +8 Cun +9 Con dps ---------- Mind.pwr +15 (+3 eff.) Mov.spd +10% Res.pen +10% physical Acc +15 (+5 eff.) ----- def ----- Armour +4 Fatigue -9% Resists +3% lightning +4% physical Mind.save +13 (+5 eff.) Die.at -20.00 life HP.reg +3.00 Confus- +21% ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
warmaker's steel amulet of strength (+11)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +11 Str +5 Dex +5 Wil Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Cyrimira the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +3 Mag ----- def ----- Resists +3% temporal Mind.save +6 (+2 eff.) Confus- +20% ---------- misc See.Invis +6 Rings make your fingers look great! |
Durydil0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Crit.mult +30.00% Phys.pwr +11 (+3 eff.) Spell.pwr +39 (+7 eff.) Mind.pwr +10 (+2 eff.) ---------- misc Psi/ret +0.08 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Hettiharaleg the Nimbustide0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +18% lightning +6% arcane Res.pen +25% acid Melee Ret 10 acid ----- def ----- Resists +5% arcane Spell.save +14 (+4 eff.) Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Urekor the Dazzlespitter0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% light +6% cold Melee Ret 4 light 8 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Resists +6% light Silence- +24% ---------- misc Mana/turn +0.15 Rings make your fingers look great! |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 8.2 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 566.65 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Vorumiwyn the stralite ring0.1 T4 ring jewelry [Rare] Arcane While equipped: Stats +6 Cun +2 Wil dps ---------- Dmg.mod +12% blight ----- def ----- Spell.save +15 (+4 eff.) Silence- +41% ---------- misc Mana/turn +0.31 Equi/ret +0.12 Psi/ret +0.08 Max.hate +4.00 Max.psi +40.00 Rings make your fingers look great! |
gladiator's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) Rings make your fingers look great! |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Rings make your fingers look great! |
steel ring 'Elenysin'0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Cun +5 Dex dps ---------- Melee+ 8 physical Ranged+ 8 physical Dmg.mod +13% light +3% blight Acc +7 (+2 eff.) On Hit (Melee): * 12% chance to reduce all saves and defense by 37 * 20% chance to reduce strength, dexterity, and constitution by 38 * 10% chance to reduce armor by 49% On Hit (Ranged): * 12% chance to reduce all saves and defense by 37 ----- def ----- Resists +26% light ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! |
titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +20.00 Disarm- +21% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
warrior's steel ring of arcana (+0.12/turn)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Str ----- def ----- Armour +4 Silence- +27% ---------- misc Mana/turn +0.12 Rings make your fingers look great! |
warbringer's stralite greatmaul of enduring (56-84 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 56.0 - 84.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +17 Con +13 Wil dps ---------- Phys.pwr +13 (+4 eff.) Res.pen +13% physical ----- def ----- Max.HP +100.00 Disarm- +32% Massive two-handed mauls. |
Genocide (42-67 power, 4 apr)3.0 T3 greatsword 2H weapon Reqs Str 40 [Unique] Nature/Master Power 42.0 - 67.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Morrigor (50-70 power, 12 apr)3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 115.83 arcane and 94.38 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+4 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+8 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Deludur (18-22 power, 3 apr, lightning element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +12.00% Spell.pwr +9 (+1 eff.) Dmg.mod +18% lightning +6% temporal Res.pen +5% temporal ----- def ----- Resists +2% physical Disease- +10% ---------- misc Talents +1 Command Staff This staff offers 18% bonus to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Dourstreaker (25-30 power, 5 apr, lightning element)5.0 T4 staff 1H weapon [Random Unique] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.crit +8.0% Spell.crit +7% Phys.pwr +10 (+3 eff.) Spell.pwr +26 (+5 eff.) Dmg.mod +6% darkness +25% lightning Acc +8 (+2 eff.) ----- def ----- Resists +6% nature +3% temporal Spell.save +6 (+2 eff.) HP.reg +0.90 Heal.mod +22% ---------- misc Talents +1 Command Staff This staff offers 25% bonus to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Durularion the dragonbone vilestaff (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Spell.crit +5% Spell.pwr +31 (+5 eff.) S.pwr/crit +9 Melee+ 45 arcane Dmg.mod +30% lightning +9% acid Res.pen +10% acid Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 38 ----- def ----- Armour +5 Hardiness +6% Phys.save +10 (+4 eff.) ---------- misc Max.mana +52.00 Talents +1 Command Staff This staff offers 30% bonus to lightning damage. (included above) Conjure elemental energy in a radius 10 cone, dealing 102.47 to 122.97 lightning damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. |
Duvaruihell (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Phys.crit +18.0% Spell.crit +17% Crit.mult +17.00% Spell.pwr +29 (+5 eff.) Melee+ 73 arcane Dmg.mod +30% lightning On Hit (Melee): * 20% chance to reduce armor by 49% ---------- misc Max.mana +149.00 Infravis +2 See.Invis +3 Talents +1 Command Staff This staff offers 30% bonus to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Ivobrena the Shademire (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +34% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% lightning +15% temporal Res.pen +5% temporal On Hit (Melee): * 20% chance to reduce damage dealt by 30% ----- def ----- Phys.save +6 (+2 eff.) Spell.save +15 (+4 eff.) Mind.save +13 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Anom.red +10 Talents +1 Command Staff This staff offers 30% bonus to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Heatrip' (15-18 power, 3 apr, lightning element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +10.00% Spell.pwr +6 (+1 eff.) Dmg.mod +9% arcane +15% lightning Res.pen +8% lightning +10% fire ----- def ----- Resists +6% fire ---------- misc Talents +1 Command Staff This staff offers 15% bonus, 8% penetration to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone magestaff of channeling (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +31 (+5 eff.) Dmg.mod +30% lightning Phasing +19% ----- def ----- Defense +18 (+4 eff.) Shield.pwr +18% ---------- misc Mana/turn +0.29 Talents +1 Command Staff This staff offers 30% bonus to lightning damage. (included above) Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
Bethyssra1.0 T5 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +5 Cun dps ---------- Phys.crit +11.0% Mind.crit +12% Phys.pwr +10 (+3 eff.) Dmg.mod +9% blight ----- def ----- Resists +1% physical Die.at -60.00 life Max.HP +148.00 ---------- misc Max.mana +48.00 Max.stam +53.00 Anom.red +13 Max.hate +13.00 Max.psi +38.00 Max.vim +27.00 Max.P.En +33.00 Max.N.En +33.00 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Ce'Nywe'1.0 T3 belt armor [Rare] Master While equipped: Stats +9 Cun +3 Dex dps ---------- Phys.crit +10.0% Mind.crit +8% ----- def ----- Max.HP +20.00 Heal.mod +5% Knockbk- +20% ---------- misc Equi/ret +0.04 Psi/ret +0.16 A belt that goes around your waist. |
rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Earisavor (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +7 Cun +4 Wil dps ---------- Mind.crit +6% ----- def ----- Defense +2 (+1 eff.) Resists +9% blight Mind.save +9 (+3 eff.) HP.reg +2.00 Confus- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gileroddaran the Tempestsear (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% lightning ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +3% blight +12% cold +5% arcane +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shimmerbrace (17 def, 12 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Dex +5 Wil +8 Cun dps ---------- Dmg.mod +30% lightning Apr +5 ----- def ----- Armour +12 Defense +17 (+4 eff.) Resists +15% lightning Phys.save +15 (+5 eff.) Die.at -107.03 life ---------- misc Light +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 50 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
marshal's cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Mag +4 Wil +3 Con dps ---------- Spell.crit +4% ----- def ----- Defense +2 (+1 eff.) Phys.save +10 (+4 eff.) Max.HP +82.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+3 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Gyriarin the Scumquick (15 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +6 Str +6 Dex +7 Mag +6 Wil +2 Con dps ---------- Dmg.mod +19% lightning +16% physical +20% cold Melee Ret 8 mind On Hit (Melee): * 20% chance to slow global speed by 65% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +15 (+3 eff.) Resists +10% lightning +9% cold +4% physical +11% all ---------- misc Stam/turn +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+5 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+3 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
elven-silk robe 'Amayon' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +8 (+1 eff.) S.pwr/crit +6 Dmg.mod +29% arcane Res.pen +25% temporal On Hit (Melee): * 20% chance to reduce armor by 49% ----- def ----- Resists +11% lightning +6% acid +10% darkness +9% cold +10% blight +10% fire +11% light +15% all Phys.save +17 (+6 eff.) Spell.save +32 (+8 eff.) Mind.save +17 (+6 eff.) Silence- +43% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +68.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +9% lightning +14% physical +18% cold ----- def ----- Resists +9% lightning +11% cold +12% blight +15% all Max.HP +73.00 HP.reg +3.40 Heal.mod +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 307 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Arcvagrant (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +4 Cun +4 Con dps ---------- Dmg.mod +18% lightning Melee Ret 4 cold ----- def ----- Armour +4 Fatigue +3% Resists +21% lightning Crit.dmg- 15.00% Phys.save +19 (+7 eff.) Mind.save +19 (+7 eff.) ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Daystoker (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +4 Dex +3 Wil +5 Lck dps ---------- Spell.crit +1% Crit.mult +5.00% S.pwr/crit +2 Dmg.mod +9% blight ----- def ----- Armour +1 Stealth +6 ---------- misc Light +1 A pair of boots made of leather. |
Flashblood (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Res.pen +15% cold ----- def ----- Armour +1 Resists +3% lightning Mind.save +9 (+3 eff.) Silence- +23% Confus- +21% Stun/Frz- +22% ---------- misc Equi/ret +0.04 A pair of boots made of leather. |
Wretchshaper (59 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature On Hit (Melee): * 27% chance to slow global speed by 65% ----- def ----- Armour +5 Defense +59 (+12 eff.) Fatigue +4% Resists +4% physical +7% arcane +12% light Crit.dmg- 20.40% Spell.save +24 (+6 eff.) Silence- +27% Stun/Frz- +27% Teleport- +27% Evasion: (Instant) Puts all charms on 30 cooldown Level 5.5 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 39 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Gunelaleg' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +6 Mag +6 Wil +4 Cun +10 Con dps ---------- Mind.pwr +8 (+2 eff.) Res.pen +8% physical ----- def ----- Armour +5 Fatigue +4% Crit.dmg- 15.00% Phys.save +15 (+5 eff.) Mind.save +17 (+6 eff.) HP.reg +7.00 Heal.mod +14% ---------- misc Light +2 Blindside: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Silence- +28% Confus- +30% Stun/Frz- +29% A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 3.5 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 141.20 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
hardened leather gloves 'Tarrozilamagas' (0 def, 6 armour)1.0 T2 hands armor [Random Unique] Master/Psionic While equipped: dps ---------- Mind.pwr +14 (+3 eff.) Melee+ 13 mind 10 darkness On Hit (Melee): * 13% chance to reduce all saves and defense by 37 ----- def ----- Armour +6 Mind.save -7 (-2 eff.) Max.HP +43.00 HP.reg +2.00 ---------- misc Stam/turn +0.70 Equi/ret +0.08 Mana/s.crit +2.00 Max.stam +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 4.5 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 6 for 7 turns. Any who stand upon it are weakened, reducing the damage they inflict by 47% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar rough leather gloves of dexterity (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 cold Dmg.mod +4% cold Acc +11 (+3 eff.) ----- def ----- Armour +1 Resists +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of strength (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +2 HP.reg +3.00 ---------- misc Stam/turn +1.10 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Baridohek (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +6 Str +1 Dex +3 Cun ----- def ----- Defense +1 (+1 eff.) Resists +3% fire +3% cold Mind.save +7 (+3 eff.) ---------- misc Infravis +1 A pointy cloth hat, very wizardly... |
Ce'Noth (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +3 Dex +5 Wil +4 Cun dps ---------- Phys.pwr +8 (+2 eff.) Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +3% cold +6% physical Crit.dmg- 15.00% Phys.save +7 (+3 eff.) Cut- +20% A cap made of leather. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 2.5 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 269.44 to 808.32 lightning damage (538.88 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Dimpunish the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Str +5 Dex dps ---------- Dmg.mod +3% darkness +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +16% fire ---------- misc Light +3 See.Invis +6 A pointy cloth hat, very wizardly... |
Halikan the Blizzardnaught (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Mind.crit +5% Mind.pwr +25 (+6 eff.) Res.pen +15% mind ----- def ----- Armour +3 Fatigue +3% Resists +6% acid +35% cold +6% mind Max.HP +100.00 ---------- misc Psi/ret +0.08 Breathe water A cap made of leather. |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery Skullcr.mult +5 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2784 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Flashpiercer the voratun pickaxe (dig speed 12 turns)3.0 T5 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Res.pen +26% lightning +15% acid On Hit (Melee): * 21% chance to slow global speed by 65% ----- def ----- Armour +5 Defense +18 (+4 eff.) Resists +9% physical +9% darkness +16% temporal Silence- +21% Disarm- +21% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eclipseire the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness ----- def ----- Defense +5 (+1 eff.) Resists +9% cold Die.at -60.00 life Max.HP +41.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mucusstone the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Cun dps ---------- Dmg.mod +7% darkness +3% nature ----- def ----- Defense +13 (+3 eff.) Resists +13% light Affinity +5% darkness Phys.save +20 (+7 eff.) Spell.save +20 (+5 eff.) Mind.save +21 (+7 eff.) ---------- misc Light +9 Infravis +5 Moonlight Ray: Puts all charms on 8 cooldown Level 5.5 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 380.23 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% cold +6% fire +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 3.5 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 86.22 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 6 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern 'Gygachak'2.0 T1 lite [Rare] Master While equipped: Stats +1 Str +5 Dex +1 Mag dps ---------- On Hit (Melee): * 10% chance to reduce armor by 49% ----- def ----- Resists +3% temporal ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
53 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Sunbutcher [power 190] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning +9% mind Melee Ret 6 mind 10 fire ----- def ----- Resists +15% mind +30% fire Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 222 physical damage Puts all charms on 15 cooldown Res.pen: + 18% all for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Strikesaw [power 194] (15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% lightning ---------- misc Psi/ret +0.12 Hate/m.crit +1.00 Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown Dmg.mod: + 13% all for 2 turns. Gain 13% evasion for 2 turns. Res.pen: + 11% all for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Tarrerath the Cloudwalker [power 110] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% arcane Res.pen +5% lightning +5% fire Melee Ret 6 lightning Sting an enemy dealing 129 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
yew wand of shielding 'Drorin' [power 320] (20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Res.pen +10% acid ----- def ----- Resists +6% acid +27% fire Max.HP +40.00 Heal.mod +20% Disease- +20% Silence- +20% Pinning- +20% Create a shield absorbing up to 620 damage on yourself and all friendly characters within 10 spaces for 6 turns Puts all charms on 20 cooldown Res.pen: + 19% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
14 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By ZIPPY POINTY VII the Shalore Archmage level 37
58th Haze 122nd year of Ascendancy at 23:53 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By ZIPPY POINTY VII the Shalore Archmage level 50
79th Regrowth 123rd year of Ascendancy at 11:17 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By ZIPPY POINTY VII the Shalore Archmage level 36
55th Haze 122nd year of Ascendancy at 18:39 see stats
Anti-Antimagic! (Insane (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By ZIPPY POINTY VII the Shalore Archmage level 37
56th Haze 122nd year of Ascendancy at 23:07 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By ZIPPY POINTY VII the Shalore Archmage level 42
70th Haze 122nd year of Ascendancy at 02:35 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By ZIPPY POINTY VII the Shalore Archmage level 50
77th Regrowth 123rd year of Ascendancy at 23:58 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By ZIPPY POINTY VII the Shalore Archmage level 45
53rd Regrowth 123rd year of Ascendancy at 10:17 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By ZIPPY POINTY VII the Shalore Archmage level 40
67th Haze 122nd year of Ascendancy at 20:37 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By ZIPPY POINTY VII the Shalore Archmage level 50
17th Pyre 123rd year of Ascendancy at 08:09 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By ZIPPY POINTY VII the Shalore Archmage level 37
61st Haze 122nd year of Ascendancy at 00:04 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By ZIPPY POINTY VII the Shalore Archmage level 39
65th Haze 122nd year of Ascendancy at 06:10 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By ZIPPY POINTY VII the Shalore Archmage level 35
54th Haze 122nd year of Ascendancy at 15:56 see stats
Evil denied (Insane (Adventure) difficulty)
Won ToME by preventing the Void portal from opening.By ZIPPY POINTY VII the Shalore Archmage level 50
19th Pyre 123rd year of Ascendancy at 08:45 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By ZIPPY POINTY VII the Shalore Archmage level 23
49th Dusk 122nd year of Ascendancy at 13:22 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By ZIPPY POINTY VII the Shalore Archmage level 31
14th Haze 122nd year of Ascendancy at 12:20 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By ZIPPY POINTY VII the Shalore Archmage level 50
15th Pyre 123rd year of Ascendancy at 12:08 see stats
Fear of Fours (Insane (Adventure) difficulty)
Killed all four bosses of the Slime Tunnels.By ZIPPY POINTY VII the Shalore Archmage level 50
15th Pyre 123rd year of Ascendancy at 12:08 see stats
Gem of the Moon (Insane (Adventure) difficulty)
Completed the Master Jeweler quest with Limmir.By ZIPPY POINTY VII the Shalore Archmage level 49
68th Regrowth 123rd year of Ascendancy at 16:04 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By ZIPPY POINTY VII the Shalore Archmage level 32
31st Haze 122nd year of Ascendancy at 04:15 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By ZIPPY POINTY VII the Shalore Archmage level 50
78th Regrowth 123rd year of Ascendancy at 01:42 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By ZIPPY POINTY VII the Shalore Archmage level 10
2nd Mirth 122nd year of Ascendancy at 04:25 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By ZIPPY POINTY VII the Shalore Archmage level 20
32nd Dusk 122nd year of Ascendancy at 08:51 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By ZIPPY POINTY VII the Shalore Archmage level 30
8th Haze 122nd year of Ascendancy at 10:19 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By ZIPPY POINTY VII the Shalore Archmage level 40
65th Haze 122nd year of Ascendancy at 13:49 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By ZIPPY POINTY VII the Shalore Archmage level 50
70th Regrowth 123rd year of Ascendancy at 22:24 see stats
Matrix style! (Insane (Adventure) difficulty)
Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!By ZIPPY POINTY VII the Shalore Archmage level 5
75th Pyre 122nd year of Ascendancy at 02:50 see stats
Orbituary (Insane (Adventure) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By ZIPPY POINTY VII the Shalore Archmage level 3
74th Pyre 122nd year of Ascendancy at 22:26 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By ZIPPY POINTY VII the Shalore Archmage level 50
14th Pyre 123rd year of Ascendancy at 16:52 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By ZIPPY POINTY VII the Shalore Archmage level 50
75th Regrowth 123rd year of Ascendancy at 16:54 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By ZIPPY POINTY VII the Shalore Archmage level 50
10th Dusk 123rd year of Ascendancy at 12:50 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By ZIPPY POINTY VII the Shalore Archmage level 27
57th Dusk 122nd year of Ascendancy at 06:06 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By ZIPPY POINTY VII the Shalore Archmage level 15
24th Dusk 122nd year of Ascendancy at 20:06 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By ZIPPY POINTY VII the Shalore Archmage level 39
65th Haze 122nd year of Ascendancy at 07:50 see stats
Tactical master (Insane (Adventure) difficulty)
Fought the two Sorcerers without closing any invocation portals.By ZIPPY POINTY VII the Shalore Archmage level 50
19th Pyre 123rd year of Ascendancy at 08:44 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By ZIPPY POINTY VII the Shalore Archmage level 22
35th Dusk 122nd year of Ascendancy at 02:54 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By ZIPPY POINTY VII the Shalore Archmage level 11
6th Mirth 122nd year of Ascendancy at 19:43 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By ZIPPY POINTY VII the Shalore Archmage level 50
14th Pyre 123rd year of Ascendancy at 17:23 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ZIPPY POINTY VII the Shalore Archmage level 29
72nd Dusk 122nd year of Ascendancy at 14:37 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By ZIPPY POINTY VII the Shalore Archmage level 50
79th Regrowth 123rd year of Ascendancy at 00:51 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By ZIPPY POINTY VII the Shalore Archmage level 43
3rd Allure 123rd year of Ascendancy at 15:08 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By ZIPPY POINTY VII the Shalore Archmage level 23
36th Dusk 122nd year of Ascendancy at 03:26 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By ZIPPY POINTY VII the Shalore Archmage level 15
3rd Summertide 122nd year of Ascendancy at 07:37 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By ZIPPY POINTY VII the Shalore Archmage level 35
55th Haze 122nd year of Ascendancy at 12:05 see stats
Well trained (Insane (Adventure) difficulty)
Deal one million damage to training dummies in a single training session.By ZIPPY POINTY VII the Shalore Archmage level 50
18th Dusk 123rd year of Ascendancy at 01:57 see stats
Log
Training Dummy is not dazed anymore.
Hurricane from ZIPPY POINTY VII hits Training Dummy for 560 lightning damage.
Hurricane from ZIPPY POINTY VII hits Training Dummy for 560 lightning damage.
Burning Shock from ZIPPY POINTY VII hits Training Dummy for 221 fire damage.
Hurricane from ZIPPY POINTY VII hits Training Dummy for 398 lightning damage.
Hurricane from ZIPPY POINTY VII hits Training Dummy for 398 lightning damage.
Burning Shock from ZIPPY POINTY VII hits Training Dummy for 221 fire damage.
ZIPPY POINTY VII casts Nova.
ZIPPY POINTY VII's spell attains critical power!
ZIPPY POINTY VII casts Lightning.
ZIPPY POINTY VII's spell attains critical power!
Training Dummy is dazed!
Training Dummy is dazed!
ZIPPY POINTY VII hits Training Dummy for 1223 lightning, 2122 lightning (3345 total damage).
ZIPPY POINTY VII hits Training Dummy for 1223 lightning damage.
ZIPPY POINTY VII's spell attains critical power!
ZIPPY POINTY VII's spell attains critical power!
Thunderstorm hits Training Dummy for 319 lightning, 213 lightning (532 total damage).
Thunderstorm hits Training Dummy for 319 lightning, 213 lightning (532 total damage).
Training Dummy is not dazed anymore.
Training Dummy is not dazed anymore.
Training Dummy is not stunned anymore.
Training Dummy is not stunned anymore.
Hurricane from ZIPPY POINTY VII hits Training Dummy for 700 lightning damage.
Hurricane from ZIPPY POINTY VII hits Training Dummy for 700 lightning damage.
Hurricane from ZIPPY POINTY VII hits Training Dummy for 652 lightning damage.
Hurricane from ZIPPY POINTY VII hits Training Dummy for 652 lightning damage.
The furious lightning storm around ZIPPY POINTY VII calms down and disappears.







































































































































































