











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 14 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by elven cultist at level 10 on the 7th Mirth 122nd year of Ascendancy at 01:23 2 / 4Killed by Ce'Nawe the deformed warg at level 14 on the 7th Flare 122nd year of Ascendancy at 09:35 Killed by Aduminne the gloomy wolf at level 14 on the 7th Flare 122nd year of Ascendancy at 11:24 Killed by ED SHOT at level 14 on the 7th Flare 122nd year of Ascendancy at 11:29 |
Primary Stats
| Strength | 20 (base 16) |
| Dexterity | 39 (base 31) |
| Constitution | 14 (base 12) |
| Magic | 15 (base 12) |
| Willpower | 17 (base 12) |
| Cunning | 40 (base 31) |
Resources
| Life | 403/403 |
| Stamina | 166/166 |
| Healing Factor | 1.1572895330004 |
| Regeneration | 0.2893223832501 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 14 |
| Accuracy | 31 |
| Crit Chance | 12% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 11 |
| Accuracy | 31 |
| Crit Chance | 19% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +14% |
| All | 0% |
| Physical | +6% |
| Mind | +6% |
| Nature | +10% |
Offense: Damage Penetration
| Blight | +5% |
| Fire | +5% |
Defense: Base
| Armour (hardiness) | 19 (44.574340358689%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 23 |
| Spell Save | 21 |
| Mental Save | 24 |
Defense: Resistances
| Arcane | + 10%( 70%) |
| Mind | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 3%( 70%) |
| Light | + 6%( 70%) |
| Temporal | + 9%( 70%) |
| Physical | + 1%( 70%) |
| Darkness | + 6%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 40% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 229 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Archery prowess | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Sniper | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Archery training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Scoundrel | 1.00 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Effects
| beneficial effect | The target's critical strike damage bonus is increased by 15%. Shadowstrike |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by polar bear. Escort: injured seer (level 2 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed length of troll intestine. * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Emeladana (10 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +1 Con dps ---------- Res.pen +5% blight On Hit (Melee): * 10% chance to reduce armor by 19% ----- def ----- Armour +7 Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Mind.save +10 (+5 eff.) Die.at -60.00 life A pair of boots made of leather. |
| Light source | Breezetreason the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Dex +1 Cun +1 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 44% * 10% chance to reduce all saves and defense by 18 ----- def ----- Crit.dmg- 15.00% Max.HP +45.00 ---------- misc Light +3 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Pyrewinter (26 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +10% nature +3% physical Res.pen +5% fire ----- def ----- Defense +26 (+8 eff.) Resists +15% nature +1% physical ---------- misc Max.stam +10.00 A pointy cloth hat, very wizardly... |
| On hands | sand rough leather gloves (0 def, 6 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +3% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Betegarin (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Mag +3 Cun dps ---------- Dmg.mod +6% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 18 ----- def ----- Resists +6% darkness +5% fire Crit.dmg- 15.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | mule's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Fatigue -5% Resists +22% fire ---------- misc Max.enc +20 Rings make your fingers look great! |
| On fingers | solipsist's copper ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) Rings make your fingers look great! |
| Around neck | copper amulet of healing0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Heal.mod +12% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 178 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | Searwinnow (12-17 power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Arcane/Psionic Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +5 temporal On Hit: 20% Curse of Vulnerability 2 On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Resists +9% fire +6% mind +9% temporal Blunt and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+5 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Cloak | linen cloak 'Khelurig' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning +5% arcane +6% light Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | marauder's rough leather armour of spell shielding (5 def, 2 armour)9.0 T1 light armor [Ego+] Arcane/Master While equipped: Stats +3 Str +4 Dex ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +6% Resists +5% arcane Phys.save +6 (+3 eff.) Spell.save +11 (+5 eff.) A suit of armour made of leather. |
Inventory
movement infusion of the duelist (speed 527%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 527% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sunbait the copper amulet0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Str +3 Mag dps ---------- Res.pen +15% mind ----- def ----- Resists +6% fire Mind.save +3 (+2 eff.) ---------- misc Psi/ret +0.04 Amulets make your neck look great! |
iron dagger of daylight (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 9.5 - 12.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 light Against +6% Undead Sharp, short and deadly. |
elm longbow4.0 T1 longbow 2H weapon [Normal] Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes. |
thought-forged iron waraxe of persecution (12-17 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Disrupt/Psionic Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 mind Against +6% Unnatural On Hit: * 11% chance to reduce all saves and defense by 18 While equipped: Stats +1 Cun +3 Wil One-handed war axes. |
Anudegas the linen cloak (6 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Armour +6 Defense +6 (+2 eff.) Spell.save +3 (+1 eff.) Mind.save +9 (+5 eff.) Disarm- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Treesweep the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Cun +3 Wil dps ---------- Dmg.mod +3% mind Melee Ret 10 mind ----- def ----- Defense +1 (+0 eff.) Resists +9% nature Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unrylathandur the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Dex +6 Wil +3 Cun dps ---------- Dmg.mod +6% mind Melee Ret 6 mind ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
regal linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +1 Dex +2 Wil +1 Cun ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Armonarimagrim the pair of rough leather boots (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +1 Con ----- def ----- Armour +5 Fatigue -5% Phys.save +6 (+3 eff.) Blind- +20% Silence- +20% ---------- misc Max.enc +23 A pair of boots made of leather. |
Eilinoyara the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +2 Str +1 Dex +2 Mag +5 Con ----- def ----- Armour +1 Crit.dmg- 15.00% HP.reg +2.00 Heal.mod +10% A pair of boots made of leather. |
Glarebore (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% nature +6% fire Res.pen +5% light ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Light +3 A pair of boots made of leather. |
Lightningwrack (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +9% lightning Res.pen +5% lightning Melee Ret 2 arcane ----- def ----- Armour +1 Resists +6% lightning +6% temporal Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
Veligavena the pair of rough leather boots (0 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +4 Wil ----- def ----- Armour +5 Resists +6% fire +6% cold Crit.dmg- 10.00% ---------- misc Max.stam +10.00 A pair of boots made of leather. |
pair of rough leather boots 'Kindlespar' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Mind.crit +4% Dmg.mod +3% mind Res.pen +10% fire ----- def ----- Armour +1 Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
rough leather gloves of strength (+3) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+3 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 26.61 to 79.84 lightning damage (53.22 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Mayulewe (16 def, 2 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Str dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +3% physical ----- def ----- Armour +2 Defense +16 (+5 eff.) ---------- misc Psi/turn +0.11 A pointy cloth hat, very wizardly... |
Xeroth the Weeppunish (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +3.0% Melee Ret 2 nature ----- def ----- Armour +1 Fatigue +1% Resists +6% nature Pinning- +20% Knockbk- +10% A cap made of leather. |
grounding iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
279 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Strikeblur'2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +3 Dex +5 Wil +2 Cun dps ---------- Dmg.mod +6% mind +3% lightning ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
preserving brass lantern of health2.0 T1 lite [Ego+] Nature While equipped: Stats +1 Con ----- def ----- Resists +6% blight Max.HP +40.00 HP.reg +2.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of iron shots 'Glacierblur' (18/18, 16-19 power, 1 apr)3.0 T1 shot ammo [Rare] Psionic Power 16.0 - 19.2 Physical Uses 70% Dex, 50% Cun Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 18 Ranged+ +7 physical +12 mind +4 light On Hit.r1 +8 cold On Crit.r2 +12 light +4 cold On Hit: * 20% chance to knock the target back 3 spaces and deal 99 physical damage Shots are used with slings to pummel your foes to death. |
elm totem of healing [power 122] (23/15 cooldown)2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By ED SHOT the Cornac Adventurer level 10
6th Mirth 122nd year of Ascendancy at 20:12 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By ED SHOT the Cornac Adventurer level 11
9th Mirth 122nd year of Ascendancy at 14:57 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By ED SHOT the Cornac Adventurer level 7
77th Pyre 122nd year of Ascendancy at 16:55 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By ED SHOT the Cornac Adventurer level 7
79th Pyre 122nd year of Ascendancy at 06:44 see stats
Utterly Destroyed (Nightmare (Adventure) difficulty)
Died on the Eidolon Plane.By ED SHOT the Cornac Adventurer level 14
7th Flare 122nd year of Ascendancy at 11:29 see stats
Log
Aduminne the gloomy wolf misses ED SHOT.
Aduminne the gloomy wolf hits ED SHOT for 41 physical damage.
War hound misses ED SHOT.
ED SHOT uses Infusion: Regeneration.
ED SHOT starts regenerating health quickly.
Gloomy grizzly bear is no longer poisoned.
Aduminne the gloomy wolf misses ED SHOT.
Aduminne the gloomy wolf misses ED SHOT.
Yvurin the gloomy dire wolf uses Knockback.
Yvurin the gloomy dire wolf hits ED SHOT for 77 physical damage.
War hound misses ED SHOT.
Gloomy grizzly bear uses Agony.
ED SHOT is writhing in agony!
3-headed hydra misses ED SHOT.
Betoyanne the deformed treant uses Reproach.
Betoyanne the deformed treant hits ED SHOT for 21 mind damage.
Aduminne the gloomy wolf misses ED SHOT.
Aduminne the gloomy wolf hits ED SHOT for 21 physical damage.
ED SHOT the level 14 cornac adventurer was dissected to death by Aduminne the gloomy wolf on level 3 of Heart of the Gloom.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Aduminne the gloomy wolf killed ED SHOT!
Saving game...
Saving done.
ED SHOT activates Stealth.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!





































































