










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 32 / 20% |
| Size | huge |
| Lifes / Deaths | Killed by Mayurikira the gigantic sandworm tunneler at level 21 on the 5th Haze 122nd year of Ascendancy at 21:47 0 / 8Killed by Gloruma the dremling at level 23 on the 10th Haze 122nd year of Ascendancy at 22:27 Killed by Horned Horror at level 24 on the 12nd Haze 122nd year of Ascendancy at 01:14 Killed by Horned Horror at level 24 on the 12nd Haze 122nd year of Ascendancy at 14:16 Killed by Isoba the wolf at level 30 on the 28th Haze 122nd year of Ascendancy at 15:23 Killed by Filio Flightfond at level 31 on the 52nd Haze 122nd year of Ascendancy at 16:02 Killed by Layyreda the skeleton archer at level 31 on the 52nd Haze 122nd year of Ascendancy at 22:49 Killed by Aurhan the onilug at level 32 on the 54th Haze 122nd year of Ascendancy at 13:29 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 86 (base 60) |
| Willpower | 74 (base 57) |
| Cunning | 32 (base 21) |
Resources
| Life | -100/643 |
| Mana | 137/672 |
| Healing Factor | 1.0872895330003 |
| Regeneration | 0.27182238325009 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 7 |
| Crit Chance | 21% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +9% |
| Acid | +20% |
| Lightning | +58% |
| Darkness | +3% |
| Cold | +82% |
| Arcane | +25% |
| Fire | +29% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 0 |
| Physical Save | 21 |
| Spell Save | 41 |
| Mental Save | 34 |
Defense: Resistances
| Lightning | + 57%( 70%) |
| Blight | + 16%( 70%) |
| Nature | + 20%( 70%) |
| Cold | + 66%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Silence Resistance | 25% |
| Teleport Resistance | 10% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 90% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 459 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 94 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1495% for 10 turns (96 total) and instantly restoring 75 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Thaumaturgy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you gained talent category Spell / Staff combat (at mastery 1.00). | done |
You failed to protect the lost defiler from death by ZAPPY POINTY III. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed sandworm tooth. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed red crystal shard. * You've found the needed vampire lord fang. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | Airspire2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +5.00% Res.pen +15% lightning Melee Ret 2 lightning ----- def ----- Spell.save +9 (+3 eff.) Mind.save +6 (+3 eff.) Max.HP +41.00 Teleport- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Haloromildir the Duskhacker (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Crit.mult +10.00% Dmg.mod +11% lightning +3% darkness On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Defense +1 (+1 eff.) Resists +16% lightning +6% blight ---------- misc Max.psi +30.00 A pointy cloth hat, very wizardly... |
| Tool | Salanne the yew totem of summon tentacle [power 220] (25 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +1 Mag +4 Con ----- def ----- Max.HP +100.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +1 Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 507 Base Damage: 220 Armor: 9 All Resist: 0 Puts all charms on 25 cooldown Increase 2 buffs' duration by 1. Natural totems are made by powerful wilders to store nature power. |
| On fingers | pixie's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) Rings make your fingers look great! |
| On fingers | Mardegrim0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +15% acid On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Armour +4 Mind.save +6 (+3 eff.) Heal.mod +5% Poison- +20% Silence- +25% ---------- misc Mana/turn +0.14 Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | greater elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +4% Spell.pwr +22 (+6 eff.) Dmg.mod +25% lightning +25% cold +25% arcane +25% fire ---------- misc Max.mana +35.00 Talents +1 Command Staff This staff offers 25% bonus to fire, cold, lightning, arcane damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+4 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+5 eff.) Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 93.92 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Shockglean (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Nature While equipped: Stats +6 Str +5 Mag +5 Wil dps ---------- Dmg.mod +18% lightning +9% physical +37% cold Melee Ret 10 lightning ----- def ----- Resists +23% lightning +32% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak 'Duskspike' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Res.pen +10% lightning +5% mind Melee Ret 6 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 22% * 20% chance to reduce all saves and defense by 26 ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | archmage's copper amulet0.1 T1 amulet jewelry [Ego+] Arcane While equipped: Stats +1 Mag dps ---------- Spell.crit +3% Spell.pwr +4 (+1 eff.) Dmg.mod +5% acid +4% fire +5% cold +4% lightning Amulets make your neck look great! |
Inventory
healing infusion (heal 48; cd 14)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 48 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the wizard (absorb 143; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 143 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 42; blocks 4; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 42 up to 4 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Gunakalthodunahek0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +3 Str +4 Dex +2 Mag dps ---------- Phys.crit +2.0% Spell.crit +1% S.pwr/crit +3 Apr +3 ---------- misc Mana/turn +0.14 Max.mana +63.00 Max.stam +10.00 Amulets make your neck look great! |
Ividhenne0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +9% arcane +6% blight Melee Ret 2 blight ----- def ----- Resists +13% lightning +14% darkness +5% arcane +12% light Heal.mod +11% Blind- +22% Cut- +50% Stun/Frz- +23% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 238 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
warmaker's copper amulet0.1 T1 amulet jewelry [Ego+] Master While equipped: Stats +5 Str +4 Dex +4 Wil Amulets make your neck look great! |
Duvikalthotir0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Str +1 Wil +2 Con dps ---------- Phys.crit +3.0% Dmg.mod +11% darkness Apr +1 ----- def ----- Resists +22% darkness Crit.dmg- 5.00% Spell.save +11 (+4 eff.) Max.HP +26.00 Disarm- +27% Pinning- +24% Knockbk- +26% ---------- misc Max.stam +13.00 Rings make your fingers look great! |
Emyvea the Dimravage0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +14% acid +6% darkness Res.pen +10% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Fatigue -6% Resists +28% acid +6% temporal Spell.save +11 (+4 eff.) ---------- misc Max.enc +28 Max.stam +15.00 Rings make your fingers look great! |
Fulykan the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Wil ----- def ----- Resists +15% lightning +3% acid HP.reg +2.00 Stun/Frz- +20% Rings make your fingers look great! |
Gloruvena the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Str +3 Dex +8 Cun dps ---------- Dmg.mod +6% arcane Res.pen +25% mind ----- def ----- Spell.save +9 (+3 eff.) Max.HP +29.00 Disarm- +28% Pinning- +30% Knockbk- +28% Rings make your fingers look great! |
copper ring 'Lisomithra'0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Defense +10 (+10 eff.) Resists +20% acid +6% temporal +5% arcane +9% lightning ---------- misc Hate/m.crit +2.00 Max.psi +10.00 Rings make your fingers look great! |
copper ring of blight (+11%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Rings make your fingers look great! |
gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +8 (+3 eff.) Rings make your fingers look great! |
warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
steel battleaxe 'Shiverblood' (19-28 power, 2 apr)3.0 T2 battleaxe 2H weapon [Rare] Arcane Power 19.0 - 28.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +20 cold On Hit: 20% Curse of Impotence 2 While equipped: Stats +7 Str +4 Mag dps ---------- Dmg.mod +6% cold Res.pen +25% blight Massive two-handed battleaxes. |
Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 35% Str, 65% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+10 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Betida the Lightningenvy (47-66 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Random Unique] Nature/Master/Psionic Power 47.0 - 65.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +8 Str +3 Dex +3 Mag +11 Wil +8 Cun +8 Con dps ---------- Spell.crit +1% Dmg.mod +3% lightning Phasing +30% ----- def ----- Resists +3% lightning ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 Blunt and deadly. |
Loraromileg the Cloudravager (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +10% Crit.mult +10.00% Spell.pwr +9 (+3 eff.) Dmg.mod +6% lightning +20% fire Res.pen +15% mind ----- def ----- Crit.dmg- 10.00% ---------- misc Infravis +3 Talents +1 Command Staff This staff offers 20% bonus to fire damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Yaretar the ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 1H weapon [Random Unique] Nature/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun +1 Wil dps ---------- Spell.crit +9% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Defense +6 (+6 eff.) ---------- misc Light +2 Talents +1 Command Staff This staff offers 15% bonus to lightning damage. (included above) Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 128.90 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ethereal yew starstaff of greater warding (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +14 (+4 eff.) Dmg.mod +20% light Phasing +19% ----- def ----- Armour +8 Defense +27 (+21 eff.) Shield.pwr +9% ---------- misc Wards +3 light Talents +3 Ward +1 Command Staff This staff offers 20% bonus, 3 wards to light damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood magestaff of breaching (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +27.00% Spell.pwr +18 (+5 eff.) Melee+ 20 fire Dmg.mod +25% lightning Res.pen +12% lightning ---------- misc See.Invis +9 Talents +1 Command Staff This staff offers 25% bonus, 12% penetration to lightning damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood starstaff of power (25-30 power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +4% Spell.pwr +27 (+7 eff.) Melee+ 25 arcane Dmg.mod +25% temporal ---------- misc Max.mana +70.00 Talents +1 Command Staff This staff offers 25% bonus to temporal damage. (included above) Staves designed for wielders of magic, by the greats of the art. |
Stormlash (17-19 power, 7 apr)3.0 T1 whip 1H weapon Reqs Dex 15 [Unique] Arcane Power 17.0 - 18.7 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+7 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 35.46 to 106.39 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Airparry the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +1 Str dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +10% lightning ----- def ----- Resists +6% lightning Crit.dmg- 5.00% Spell.save +6 (+2 eff.) ---------- misc Infravis +3 Size +1 A belt that goes around your waist. |
Glorylle the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: ----- def ----- Armour +2 Defense +10 (+10 eff.) Resists +6% temporal +3% cold +6% light +6% darkness Mind.save +9 (+5 eff.) A belt that goes around your waist. |
hardened leather belt of the vagrant1.0 T3 belt armor [Ego+] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) A belt that goes around your waist. |
Dagukalthodur the Coalbreak (7 def, 8 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% physical +3% cold Res.pen +10% physical On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Armour +8 Defense +7 (+7 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Goriblek the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Phys.pwr +10 (+4 eff.) Acc +10 (+10 eff.) On Hit (Melee): * 10% chance to reduce armor by 38% ----- def ----- Defense +1 (+1 eff.) Resists +3% acid Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+12 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
spellwoven linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) ----- def ----- Resists +7% all Spell.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken silk robe of time (+18%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +4 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +5 (+2 eff.) Dmg.mod +10% arcane +36% temporal ----- def ----- Resists +13% all +18% temporal ---------- misc Max.mana +47.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +19.00% Spell.pwr +18 (+5 eff.) Dmg.mod +12% all ----- def ----- Resists +15% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of lightning (+21%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +14% lightning ----- def ----- Resists +21% lightning +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ravenkiller the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire Melee Ret 4 light On Hit (Melee): * 10% chance to reduce damage dealt by 22% ----- def ----- Armour +3 Resists +9% lightning +8% temporal +12% light +3% darkness A pair of boots made of leather. |
pair of rough leather boots 'Tyrach' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Wil +3 Cun +4 Con ----- def ----- Armour +1 Crit.dmg- 10.00% Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +18 (+8 eff.) ---------- misc Max.psi +10.00 Infravis +1 A pair of boots made of leather. |
pair of rough leather boots 'Uryratir' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Armour +1 Fatigue -4% Resists +3% temporal Phys.save +5 (+2 eff.) Spell.save +12 (+4 eff.) ---------- misc Max.enc +24 A pair of boots made of leather. |
undeterred pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Silence- +25% Confus- +32% Stun/Frz- +21% A pair of boots made of leather. |
Freezeslicer the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master While equipped: Stats +3 Str +4 Dex +3 Mag +3 Wil +8 Cun +2 Con dps ---------- S.pwr/crit +2 Acc +6 (+6 eff.) Apr +5 Melee Ret 4 blight 6 cold ----- def ----- Armour +2 Resists +6% light +7% darkness Disarm- +28% ---------- misc Mana/turn +0.04 Infravis +1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Galebiter the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +1 Resists +12% lightning +3% temporal +3% nature Max.HP +100.00 HP.reg +7.00 Confus- +20% Pinning- +20% ---------- misc Stam/turn +0.70 Max.stam +16.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Pitchvault (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+11 eff.) Melee Ret 10 darkness 2 fire ----- def ----- Armour +1 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aerarin (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Str dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +7% cold ---------- misc Equi/ret +0.12 Hate/m.crit +2.00 Infravis +1 A cap made of leather. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 56.39 to 169.17 lightning damage (112.78 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Lustrestrike (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Cun +4 Str dps ---------- Dmg.mod +3% acid +6% light Melee Ret 4 acid ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Voraldana (10 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.crit +1.0% Acc +5 (+5 eff.) ----- def ----- Armour +1 Defense +10 (+10 eff.) Fatigue +1% A cap made of leather. |
linen wizard hat 'Ce'Nudhewyn' (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Dex +3 Mag +3 Con dps ---------- Dmg.mod +10% mind ----- def ----- Defense +1 (+1 eff.) Resists +10% mind +3% fire Mind.save +3 (+2 eff.) Silence- +10% A pointy cloth hat, very wizardly... |
rough leather cap 'Furnacequeller' (0 def, 3 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +4 Dex dps ---------- Crit.mult +15.00% Dmg.mod +9% fire Acc +5 (+5 eff.) ----- def ----- Armour +3 Fatigue +1% Resists +6% cold A cap made of leather. |
Gleambloom (6 def, 9 armour)9.0 T2 light armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 6 fire Ranged+ 6 fire Dmg.mod +3% lightning +6% light Res.pen +10% light Melee Ret 4 light ----- def ----- Armour +9 Defense +6 (+6 eff.) Fatigue +7% Resists +17% lightning +12% physical +12% fire +18% temporal A suit of armour made of leather. |
cleansing hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +6 Defense +9 (+9 eff.) Fatigue +8% Resists +12% nature +12% blight A suit of armour made of leather. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
525 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+8 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+8 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Islulaith (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +4 Str +3 Wil +3 Con dps ---------- Mind.crit +1% Crit.mult +10.00% Apr +9 ----- def ----- Die.at -60.00 life While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe 'Arebrerianne' (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +4 Dex +1 Mag dps ---------- Crit.mult +10.00% On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Resists +3% mind Max.HP +21.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Void Star1.0 T2 lite [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +6% acid +6% fire +6% cold +6% arcane +6% lightning ---------- misc Light +2 Echoes From The Void: Level 2.0 Pwr.cost 70 out of 70/70. Range 10 Travel.spd instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 35.61 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Lorandur the Filthtreason [power 188] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Cun +5 Con dps ---------- Dmg.mod +12% nature Res.pen +25% nature On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 cooldown Heal for 47. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By ZAPPY POINTY III the Shalore Archmage level 15
18th Dusk 122nd year of Ascendancy at 00:30 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By ZAPPY POINTY III the Shalore Archmage level 23
11st Haze 122nd year of Ascendancy at 03:49 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By ZAPPY POINTY III the Shalore Archmage level 31
46th Haze 122nd year of Ascendancy at 10:51 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By ZAPPY POINTY III the Shalore Archmage level 10
8th Mirth 122nd year of Ascendancy at 17:44 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By ZAPPY POINTY III the Shalore Archmage level 20
62nd Dusk 122nd year of Ascendancy at 09:41 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By ZAPPY POINTY III the Shalore Archmage level 30
28th Haze 122nd year of Ascendancy at 09:59 see stats
Orbituary (Insane (Adventure) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By ZAPPY POINTY III the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 02:43 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By ZAPPY POINTY III the Shalore Archmage level 19
61st Dusk 122nd year of Ascendancy at 09:49 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By ZAPPY POINTY III the Shalore Archmage level 9
3rd Mirth 122nd year of Ascendancy at 23:36 see stats
The Rat Lich (Insane (Adventure) difficulty)
Killed the terrible Rat Lich.By ZAPPY POINTY III the Shalore Archmage level 29
27th Haze 122nd year of Ascendancy at 14:33 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By ZAPPY POINTY III the Shalore Archmage level 24
11st Haze 122nd year of Ascendancy at 22:33 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By ZAPPY POINTY III the Shalore Archmage level 16
30th Dusk 122nd year of Ascendancy at 23:33 see stats
Unstoppable (Insane (Adventure) difficulty)
Returned from the dead.By ZAPPY POINTY III the Shalore Archmage level 31
52nd Haze 122nd year of Ascendancy at 22:49 see stats
Log
Talent Illuminate is ready to use.
Talent Chain Lightning is ready to use.
ZAPPY POINTY III picks up (a.): healing infusion (heal 48; cd 14).
ZAPPY POINTY III picks up (r.): Betida the Lightningenvy (47-66 power, 5 apr).
ZAPPY POINTY III picks up (u.): ethereal yew starstaff of greater warding (20-24 power, 4 apr, light element).
ZAPPY POINTY III picks up (D.): timebroken silk robe of time (+13%) (0 def, 0 armour).
You pickup 0.60 gold pieces.
ZAPPY POINTY III picks up (U.): 57 alchemist agate.
ZAPPY POINTY III picks up (I.): undeterred pair of hardened leather boots of speed (0 def, 3 armour).
ZAPPY POINTY III picks up (z.): hardened leather belt of the vagrant.
ZAPPY POINTY III picks up (F.): tormentor's elven-silk robe of power (0 def, 0 armour).
ZAPPY POINTY III picks up (w.): magelord's elven-wood starstaff of power (25-30 power, 5 apr, temporal element).
The fabric of time around ZAPPY POINTY III stabilizes to normal.
The powerful time-altering energies generate a restoration field on ZAPPY POINTY III.
Something performs a melee critical strike against ZAPPY POINTY III!
ZAPPY POINTY III vanishes from sight.
ZAPPY POINTY III deactivates Secrets of the Eternals.
ZAPPY POINTY III deactivates Disruption Shield.
ZAPPY POINTY III's disruption shield collapses and then explodes in a powerful manastorm!
ZAPPY POINTY III's spell attains critical power!
ZAPPY POINTY III is covered in acid!
ZAPPY POINTY III starts to bleed.
ZAPPY POINTY III is stunned!
ZAPPY POINTY III has temporarily forgotten Teleport for 3 turns!
Something hits ZAPPY POINTY III for 409 physical, 5 darkness, 222 physical, 6 darkness (641 total damage).
ZAPPY POINTY III resists the stunning shot!
Aurhan the onilug's Noggin Knocker hits ZAPPY POINTY III for 102 physical damage.
ZAPPY POINTY III the level 32 shalore archmage was smashed to death by Aurhan the onilug on level 4 of Dreadfell.
The furious lightning storm around ZAPPY POINTY III calms down and disappears.






















































































































