Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
Addons | Items Vault 1.0.0 Infinite500: Revised high level play for ToME v1.7c 1.0.0 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Skeleton |
Class | Archmage |
Level / Exp | 106 / 57% |
Size | medium |
Lifes / Deaths | Killed by skeleton master archer at level 23 on the 6th Pyre 123rd year of Ascendancy at 21:05 0 / 9Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 35th Haze 123rd year of Ascendancy at 02:08 Killed by Kemal the Invader at level 76 on the 58th Haze 124th year of Ascendancy at 20:20 Killed by Mandy at level 76 on the 58th Haze 124th year of Ascendancy at 22:06 Killed by Silussra the greater faeros at level 77 on the 61st Haze 124th year of Ascendancy at 20:39 Killed by Belemira the orc pyromancer at level 85 on the 77th Haze 124th year of Ascendancy at 16:55 Killed by Isalramina the orc high cryomancer at level 86 on the 80th Haze 124th year of Ascendancy at 06:06 Killed by Adotha the ritch larva at level 92 on the 2nd Wintertide 125th year of Ascendancy at 19:00 Killed by Baron the Invoker at level 106 on the 19th Regrowth 125th year of Ascendancy at 15:08 |
Primary Stats
Strength | 55 (base 13) |
Dexterity | 50 (base 29) |
Constitution | 139 (base 116) |
Magic | 147 (base 101) |
Willpower | 153 (base 91) |
Cunning | 125 (base 67) |
Resources
Life | -962/2878 |
Mana | 196/610 |
Paradox | 220 |
Positive | 0/345 |
Healing Factor | 1.77 |
Regeneration | 5.0445 |
Speed
Mental | -77.929500127741% |
Attack | -77.929500127741% |
Movement | +59.29545371708% |
Spell | -77.929500127741% |
Global | +177.42538806731% |
Vision
Sight | 10 |
Lite | 11 |
Infravision | 7 |
See Stealth | 37.295869474594 |
See Invisible | 84.792161923355 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 137 |
Accuracy | 42 |
Crit Chance | 66% |
APR | 4 |
Speed | 4.53 |
Offense: Spell
Spellpower | 95.815590050428 |
Crit Chance | 100% |
Speed | 4.5309349846531 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 79.775 |
Crit Chance | 48% |
Speed | 4.5309349846531 |
Offense: Damage Bonus
Physical | +51% |
Mind | +57% |
All | +38% |
Lightning | +95% |
Light | +43% |
Temporal | +48% |
Arcane | +68% |
Fire | +127% |
Cold | +68% |
Offense: Damage Penetration
Mind | +10% |
Lightning | +89% |
Fire | +110% |
Light | +10% |
Defense: Base
Armour (hardiness) | 71.48166879823 (65%) |
Defense | 55.333333333333 |
Ranged Defense | 69.937722044321 |
Fatigue | 0 |
Physical Save | 73.6917826267 |
Spell Save | 85.57342610136 |
Mental Save | 76.66875 |
Defense: Resistances
Acid | + 60%( 70%) |
Blight | + 58%( 70%) |
Physical | + 29%( 70%) |
Cold | + 55%( 70%) |
All | + 57%( 70%) |
Mind | + 65%( 70%) |
Lightning | + 62%( 70%) |
Light | + 66%( 70%) |
Temporal | + 72%( 80%) |
Darkness | + 58%( 70%) |
Arcane | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 63%( 70%) |
Defense: Immunities
Silence Resistance | 40% |
Bleed Resistance | 100% |
Confusion Resistance | 40% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 1127.76 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 871 damage for 7 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1735% over 10 turns and instantly restoring 87 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 10/5 |
Spell / Air | 1.30 |
| 4/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 10/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Storm | 1.30 |
| 3/5 |
| 1/5 |
| 10/5 |
| 9/5 |
Spell / Wildfire | 1.40 |
| 5/5 |
| 6/5 |
| 7/5 |
| 6/5 |
Spell / Water | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.40 |
| 6/5 |
| 1/5 |
| 9/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 10/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 9/5 |
| 6/5 |
| 2/5 |
| 2/5 |
Spell / Stone alchemy | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 9/5 |
| 5/5 |
Spell / Divination | 1.40 |
| 7/5 |
| 5/5 |
| 2/5 |
| 9/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Hurricane |
talent | Chant of Fortitude |
talent | Arcane Power |
talent | Quicken Spells |
talent | Arcane Shield |
talent | Wildfire |
talent | Spellcraft |
talent | Burning Wake |
talent | Tempest |
talent | Feather Wind |
talent | Essence of Speed |
talent | Premonition |
talent | Shielding |
talent | Keen Senses |
detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 78%. Cripple |
detrimental effect | The target's physical resistance has been reduced by -70%. Weakened Defenses |
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
detrimental effect | Your body is cauterizing, burning for 206.19 damage each turn. Cauterize |
beneficial effect | Reduces arcane damage received by 52%. Premonition Shield |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
beneficial effect | The target's saves have been increased by 10. Spin Fate |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have -38738 minutes and 29 seconds to find it! | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3155. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Firefame the pair of voratun boots (9 def, 5 armour) Firefame the pair of voratun boots (9 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 Ranged Defense: +10 Fatigue: +4% Damage when the wearer hits(melee): 6 fire Changes resistances: +5% arcane / +6% fire / +6% acid / +3% blight / +9% light / +3% darkness / +3% temporal Changes damage: +9% fire Physical save: +13 Spell save: +18 Mental save: +15 Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 72 power out of 150/150) : Effective talent level: 5.2 Power cost: 72 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 88.37 cold damage and 79.43 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | Smolderpeal (pearl) (0 def, 10 armour) Smolderpeal (pearl) (0 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 Armour: +10 Fatigue: +5% Changes stats: +6 Str / +13 Wil Damage when the wearer hits(melee): 8 lightning / 6 fire Damage when the wearer is hit: 4 lightning / 12 fire Changes resistances: +6% fire / +12% lightning / +15% nature / +5% all Changes resistances penetration: +25% lightning / +25% fire Changes damage: +9% lightning / +3% fire Physical save: +14 Spell save: +10 Mental save: +15 Maximum life: +104.00 Light radius: +2 Healing mod.: +27% A cap made of leather. |
Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 17 power out of 35/35) : Effective talent level: 2.0 Power cost: 17 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | Meh MehCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil / +14 Cun / +4 Con Damage when the wearer is hit: 20 fire Changes resistances: +12% temporal / +3% fire Changes damage: +6% fire Spell save: +15 Stun/Freeze immunity: +49% Life regen: +2.60 Hate when firing a critical mind attack: +3.00 Maximum stamina: +40.00 Mindpower: +15 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
On fingers | Hmm HmmCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Defense: +36 Changes stats: +10 Str / +8 Wil / +18 Cun / +10 Con Damage when the wearer hits(melee): 2 mind Damage when the wearer is hit: 8 mind / 12 fire Changes resistances: +19% mind / +3% fire Changes resistances penetration: +15% fire Changes damage: +19% mind / +9% fire Mindpower: +15 Rings can have magical properties. |
Around waist | Nerorevea (pearl) Nerorevea (pearl)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +5 Changes stats: +5 Lck / +8 Wil Damage when the wearer hits(melee): 6 mind / 2 acid Changes resistances: +5% all Changes resistances penetration: +10% mind Grants telepathy: Humanoid/Orc Critical mult.: +5.00% Trap disarming bonus: +29 Stealth bonus: +14 Mental save: +15 Psi per kill: +1.00 Maximum life: +110.00 Maximum psi: +20.00 Mindpower: +12 Infravision radius: +4 A belt that goes around your waist. |
In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Arcane Vortex (-2 turns) Ice Storm (-2 turns) Chain Lightning (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion traveled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Main armor | Molten Skin (pearl) (15 def, 17 armour) Molten Skin (pearl) (15 def, 17 armour)Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +17 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 15 light / 30 fire Damage when the wearer hits(ranged): 15 light / 30 fire Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light / +5% all Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 5.6 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 512.37 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy Physical save: +20 Spell save: +20 Mental save: +20 Confusion immunity: +40% Spellpower: +8 It can be used to activate talent See the Threads (costing 45 power out of 50/50) : Effective talent level: 1.1 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. Note that seeing visions of your own death can still be fatal. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. This spell takes no time to cast. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +12 Armour: +5 Damage when the wearer is hit: 34 darkness Changes resistances: +5% all Changes damage: +19% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Spell crit. chance: +5% Mental crit. chance: +5% Infravision radius: +3 See invisible: +14 Healing mod.: +50% Amulets can have magical properties. |
Inventory
psychic's regeneration infusion (heal 1034 over 5 turns) psychic's regeneration infusion (heal 1034 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1034 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune (range 9) controlled phase door rune (range 9)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 9. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1589% regen over 10 turns; 79 instant mana) manasurge rune (1589% regen over 10 turns; 79 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% over 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1589% regen over 10 turns; 79 instant mana) manasurge rune (1589% regen over 10 turns; 79 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% over 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1589% regen over 10 turns; 79 instant mana) manasurge rune (1589% regen over 10 turns; 79 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% over 10 turns and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
psychic's acid wave rune (720 acid damage) psychic's acid wave rune (720 acid damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 5, doing 719.53 acid damage. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
psychic's heat beam rune (1324 fire damage) psychic's heat beam rune (1324 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 1324.32 fire damage over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
psychic's shielding rune (absorb 557 for 5 turns) psychic's shielding rune (absorb 557 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 557 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns) shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
sneak's shielding rune (absorb 837 for 8 turns) sneak's shielding rune (absorb 837 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 837 damage for 8 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
sneak's teleportation rune (range 150) sneak's teleportation rune (range 150)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 150 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 95) teleportation rune (range 95)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 95 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 70) teleportation rune (range 70)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 70 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
titan's controlled phase door rune (range 14) titan's controlled phase door rune (range 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
titan's manasurge rune (1654% regen over 10 turns; 83 instant mana) titan's manasurge rune (1654% regen over 10 turns; 83 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1654% over 10 turns and instantly restoring 83 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wizard's acid wave rune (692 acid damage) wizard's acid wave rune (692 acid damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 5, doing 692.21 acid damage. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wizard's invisibility rune (power 24 for 5 turns) wizard's invisibility rune (power 24 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 24) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40% and you cannot heal or regen life while invisible. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wizard's teleportation rune (range 250) wizard's teleportation rune (range 250)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 250 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wizard's vision rune (radius 15) wizard's vision rune (radius 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (15 radius) and to allow you to see invisible and stealthed creatures (power 41) for 29 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place, costing 890 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Gloroyada GloroyadaPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 Armour: +3 Defense: +8 Changes stats: +10 Mag Changes damage: +10% physical / +6% blight Physical save: +25 Spellpower: +4 Spell crit. chance: +4% Combat speed: +10% Effect duration reduction after a teleport: +30% Amulets can have magical properties. |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 54 power out of 60/60) : Effective talent level: 2.8 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 18 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +80% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 No force can hope to silence the wearer of this amulet. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
grounding stralite amulet of cunning (+5) grounding stralite amulet of cunning (+5)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Cun Changes resistances: +17% lightning Stun/Freeze immunity: +28% Amulets can have magical properties. |
protective stralite amulet of healing protective stralite amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +8 Physical save: +22 Cut immunity: +80% Healing mod.: +26% It can be used to activate talent Heal, placing all other charms into a 72 cooldown : Effective talent level: 3.0 Power cost: 72 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 467 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
protective voratun amulet of soulsearing protective voratun amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 Changes damage: +11% blight / +13% fire Critical mult.: +20.00% Physical save: +27 Spellpower: +13 Amulets can have magical properties. |
serendipitous gold amulet of willpower (+7) serendipitous gold amulet of willpower (+7)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +8 Changes stats: +7 Lck / +5 Wil Amulets can have magical properties. |
serendipitous voratun amulet serendipitous voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +10 Changes stats: +9 Lck Amulets can have magical properties. |
shielding voratun amulet of cunning (+10) shielding voratun amulet of cunning (+10)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Cun Changes resistances: +30% light Blindness immunity: +50% Amulets can have magical properties. |
stralite amulet stralite amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
vitalizing voratun amulet of strength (+10) vitalizing voratun amulet of strength (+10)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str / +6 Con Physical save: +10 Life regen: +1.50 Maximum life: +72.00 Amulets can have magical properties. |
voratun amulet 'Chofang' voratun amulet 'Chofang'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +2 Mag / +1 Wil / +10 Cun / +9 Con Damage when the wearer is hit: 12 blight Changes damage: +18% arcane / +3% blight Talent mastery: +0.40 Spell / Storm Critical mult.: +20.00% Physical save: +14 Spell save: +18 Mental save: +13 Mana each turn: +0.04 Mana when firing critical spell: +2.00 Spellpower: +2 Effect duration reduction after a teleport: +10% Amulets can have magical properties. |
warmaker's stralite amulet of constitution (+8) warmaker's stralite amulet of constitution (+8)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Str / +8 Dex / +6 Wil / +6 Con Amulets can have magical properties. |
warmaker's voratun amulet of murder warmaker's voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +6 Physical crit. chance: +5.0% Changes stats: +8 Str / +8 Dex / +8 Wil Critical mult.: +17.00% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Areth ArethInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Cun Hate per kill: +4.00 Maximum hate: +10.00 Maximum psi: +50.00 Light radius: +3 Rings can have magical properties. |
Blazeviper BlazeviperPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Str Damage when the wearer hits(melee): 8 fire Damage when the wearer is hit: 16 fire Changes resistances penetration: +25% arcane / +25% nature Changes damage: +15% blight Critical mult.: +25.00% Physical save: +18 Spell save: +12 Disarm immunity: +25% Teleport immunity: +25% Spellpower on spell critical (stacks up to 3 times): +10 Hate when firing a critical mind attack: +4.00 Spell crit. chance: +5% Mindpower: +8 Mental crit. chance: +5% Resist all after a teleport: +16% Rings can have magical properties. |
Breezeworm BreezewormPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Str / +5 Wil Damage when the wearer hits(melee): 6 nature Changes resistances: +12% nature / +9% temporal Changes resistances penetration: +15% arcane Changes damage: +9% arcane Grants telepathy: Dragon Humanoid/Orc Mana each turn: +0.08 Vim when firing critical spell: +3.00 See invisible: +9 Resist all after a teleport: +6% Rings can have magical properties. |
Chamohad the Filthhue Chamohad the FilthhueCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Defense: +18 Ranged Defense: +2 Changes stats: +8 Cun / +10 Dex Damage when the wearer is hit: 4 nature Changes resistances: +3% cold / +12% darkness / +3% light Changes damage: +3% nature Spell save: +12 Mental save: +3 Confusion immunity: +10% Stun/Freeze immunity: +50% Knockback immunity: +5% Teleport immunity: +5% Life regen: +2.70 Movement speed: +15% Defense after a teleport: +10 Effect duration reduction after a teleport: +10% It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
Furnacesteel FurnacesteelInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +9% fire Grants telepathy: Dragon Mental save: +18 Rings can have magical properties. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Lustresever LustreseverPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Ranged Defense: +10 Changes stats: +10 Dex / +4 Mag / +4 Cun / +6 Con Changes resistances: +12% light / +9% cold / +12% blight / +12% temporal Changes resistances penetration: +25% fire / +25% light Allows you to breathe in: water Blindness immunity: +25% Confusion immunity: +20% Stun/Freeze immunity: +15% Mana each turn: +0.20 Spellpower: +8 Infravision radius: +3 Rings can have magical properties. |
Obsidianzeal ObsidianzealPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +10 Changes stats: +5 Mag Damage when the wearer hits(melee): 12 physical / 10 acid Changes resistances: +20% darkness Changes resistances penetration: +25% arcane / +20% darkness Changes damage: +30% arcane Spell save: +15 Blindness immunity: +25% Cut immunity: +20% Silence immunity: +30% Pinning immunity: +25% Stun/Freeze immunity: +30% Maximum stamina: +25.00 Mental crit. chance: +7% Infravision radius: +3 Rings can have magical properties. |
Phlegmrupture PhlegmrupturePowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +6 Changes stats: +8 Str / +5 Mag / +5 Wil Damage when the wearer is hit: 20 physical / 20 darkness Changes resistances: +5% physical Changes resistances penetration: +25% physical / +25% darkness Changes damage: +30% nature Critical mult.: +25.00% Life regen: +1.00 Mana each turn: +0.16 Maximum mana: +80.00 Mental crit. chance: +11% Light radius: +3 See invisible: +24 Healing mod.: +50% Life regen bonus (wilder-summons): +4.00 Rings can have magical properties. |
conjurer's gold ring of mental power conjurer's gold ring of mental powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Wil / +4 Mag Spellpower: +9 Mindpower: +10 Rings can have magical properties. |
conjurer's stralite ring of focus conjurer's stralite ring of focusPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Wil / +8 Mag Changes resistances penetration: +13% physical Spellpower: +13 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 29% chance to deal another, similar, blow for 8 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
conjurer's stralite ring of pilfering conjurer's stralite ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +9 Defense: +7 Changes stats: +6 Wil / +7 Mag Spellpower: +13 It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
conjurer's stralite ring of warding conjurer's stralite ring of wardingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Wil / +5 Mag Changes resistances: +17% fire / +15% cold / +17% lightning / +18% acid Spellpower: +9 Rings can have magical properties. |
conjurer's voratun ring conjurer's voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil / +8 Mag Spellpower: +15 Rings can have magical properties. |
conjurer's voratun ring of mental power conjurer's voratun ring of mental powerPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil / +7 Mag Spellpower: +13 Mindpower: +14 Rings can have magical properties. |
conjurer's voratun ring of pilfering conjurer's voratun ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +10 Defense: +10 Changes stats: +8 Wil / +8 Mag Spellpower: +14 It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
conjurer's voratun ring of speed conjurer's voratun ring of speedPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Defense: +10 Changes stats: +8 Wil / +8 Mag Spellpower: +13 Movement speed: +11% It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
conjurer's voratun ring of tenacity conjurer's voratun ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil / +7 Mag Disarm immunity: +47% Pinning immunity: +46% Knockback immunity: +46% Spellpower: +15 Rings can have magical properties. |
gladiator's stralite ring of perseverance gladiator's stralite ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 Changes stats: +8 Str / +7 Con Stun/Freeze immunity: +31% Life regen: +1.80 Rings can have magical properties. |
gladiator's voratun ring gladiator's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Changes stats: +10 Str / +10 Con Rings can have magical properties. |
gladiator's voratun ring of life gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 Changes stats: +10 Str / +10 Con Life regen: +2.00 Maximum life: +100.00 Healing mod.: +28% Rings can have magical properties. |
gladiator's voratun ring of warding gladiator's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Changes stats: +10 Str / +7 Con Changes resistances: +30% fire / +30% cold / +27% lightning / +30% acid Rings can have magical properties. |
gold ring 'Ulithad' gold ring 'Ulithad'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 Changes stats: +10 Str / +2 Dex / +2 Wil / +1 Cun / +9 Con Changes resistances: +5% arcane / +9% fire / +6% cold / +6% lightning / +20% nature / +3% blight / +3% light / +6% temporal Changes damage: +16% nature Grants telepathy: Dragon Spell save: +3 Life regen: +1.20 Maximum life: +76.00 Light radius: +1 Infravision radius: +2 See invisible: +6 Healing mod.: +22% Rings can have magical properties. |
gold ring of life gold ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Life regen: +1.10 Maximum life: +46.00 Healing mod.: +12% Rings can have magical properties. |
painweaver's voratun ring of pilfering painweaver's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +6 Physical power: +18 Defense: +10 Spellpower: +20 Mindpower: +17 It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
painweaver's voratun ring of pilfering painweaver's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +10 Physical power: +15 Defense: +10 Spellpower: +20 Mindpower: +20 It can be used to activate talent Disengage, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
psionicist's stralite ring of warding psionicist's stralite ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +9 Wil Changes resistances: +26% fire / +23% cold / +26% lightning / +26% acid Mental save: +18 Rings can have magical properties. |
psionicist's voratun ring of warding psionicist's voratun ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Wil Changes resistances: +30% fire / +30% cold / +30% lightning / +30% acid Mental save: +20 Rings can have magical properties. |
rogue's stralite ring of light (+26%) rogue's stralite ring of light (+26%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +12 Changes stats: +6 Cun Changes resistances: +26% light Changes damage: +13% light Rings can have magical properties. |
rogue's stralite ring of speed rogue's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +7 Defense: +15 Changes stats: +5 Cun Movement speed: +8% It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 3.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
rogue's voratun ring of life rogue's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +10 Changes stats: +5 Cun Life regen: +1.20 Maximum life: +94.00 Healing mod.: +22% Rings can have magical properties. |
savage's stralite ring of life savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Spell save: +13 Life regen: +1.40 Maximum life: +88.00 Maximum stamina: +34.00 Healing mod.: +25% Rings can have magical properties. |
savage's voratun ring of warding savage's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +30% fire / +30% cold / +28% lightning / +30% acid Spell save: +15 Maximum stamina: +40.00 Rings can have magical properties. |
savior's gold ring of life savior's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +11 Spell save: +10 Mental save: +11 Life regen: +1.40 Maximum life: +67.00 Healing mod.: +21% Rings can have magical properties. |
sneakthief's voratun ring of life sneakthief's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Cun / +10 Dex Life regen: +2.00 Maximum life: +100.00 Healing mod.: +30% Rings can have magical properties. |
solipsist's voratun ring of life solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Life regen: +2.00 Maximum life: +84.00 Mindpower: +15 Healing mod.: +30% Rings can have magical properties. |
solipsist's voratun ring of warding solipsist's voratun ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Changes resistances: +30% fire / +30% cold / +30% lightning / +30% acid Mindpower: +15 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
warrior's voratun ring of speed warrior's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Armour: +20 Defense: +10 Changes stats: +10 Str Movement speed: +10% It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
warrior's voratun ring of warding warrior's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str Changes resistances: +16% fire / +18% cold / +21% lightning / +30% acid Rings can have magical properties. |
Ebonybait (13-14.3 power, 32 apr, mind damage) Ebonybait (13-14.3 power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 20% arcane / 20% darkness / 20% temporal When wielded/worn: Changes stats: +2 Wil Damage when the wearer hits(melee): 6 light Changes resistances: +5% arcane / +9% cold / +9% blight / +12% temporal Changes damage: +9% arcane / +6% blight Grants telepathy: All Critical mult.: +15.00% Blindness immunity: +15% Poison immunity: +15% Cut immunity: +10% Confusion immunity: +45% Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Guvena (15-16.5 power, 40 apr, nature damage) Guvena (15-16.5 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.0 - 16.5 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Ranged Defense: +6 Changes stats: +2 Wil Damage when the wearer hits(melee): 2 mind Damage when the wearer is hit: 6 cold Changes resistances: +1% physical / +10% cold / +10% nature / +6% light Changes resistances penetration: +9% nature / +10% cold / +25% mind Changes damage: +10% nature / +9% cold / +6% mind Talent mastery: +0.20 Wild-gift / Harmony Physical save: +9 Spell save: +3 Mental save: +9 Blindness immunity: +10% Stun/Freeze immunity: +5% Knockback immunity: +15% Equilibrium when hit: +2.50 Hate per kill: +2.00 Maximum psi: +50.00 Mindpower: +11 Mental crit. chance: +5% It can be used to completes a nature powered mindstar set, placing all other charms into a 18 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 178 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 18 power out of 20/20) : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Sunrace (25-30 power, 9 apr, darkness damage) Sunrace (25-30 power, 9 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +9 Physical crit. chance: +4.5% Attack speed: 100% Damage when this weapon hits: +16 gravity Burst (radius 1) on hit: +16 light Burst (radius 2) on crit: +16 fire Damage against: +20% Dragon / +20% Horror When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Fatigue: -8% Changes stats: +6 Str / +5 Wil / +5 Cun / +6 Con Damage when the wearer hits(melee): 12 fire Damage when the wearer is hit: 20 temporal Changes resistances penetration: +20% lightning Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +25.00% Confusion immunity: +20% Stun/Freeze immunity: +25% Maximum psi: +40.00 Spellpower: +12 Spell crit. chance: +4% Mindpower: +8 Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
This item will automatically be transmogrified when you leave the level. glacial orichalcum trident of massacre (71.5-114.4 power, 16 apr)glacial orichalcum trident of massacre (71.5-114.4 power, 16 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 71.5 - 114.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 52% ice When wielded/worn: Armour: +18 Changes resistances penetration: +18% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. insidious orichalcum trident of massacre (73-116.8 power, 16 apr)insidious orichalcum trident of massacre (73-116.8 power, 16 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 73.0 - 116.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +69 insidious poison A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Aluthel AluthelPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Critical mult.: +15.00% Spell save: +9 Vim when firing critical spell: +5.00 Damage Shield penetration: +30% A belt that goes around your waist. |
Bleh (pearl) Bleh (pearl)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +3.0% Armour: +5 Fatigue: -8% Changes stats: +6 Wil Damage when the wearer is hit: 12 light Changes resistances: +14% fire / +11% cold / +5% all Maximum encumbrance: +30 Mental save: +29 Maximum life: +109.00 Mindpower: +12 A belt that goes around your waist. |
Mighty Girdle (Atamathon's Ruby Eye) Mighty Girdle (Atamathon's Ruby Eye)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Damage when the wearer is hit: 100 fire Changes damage: +20% fire Maximum encumbrance: +70 Pinning immunity: +50% Knockback immunity: +40% Maximum life: +60.00 Light radius: +2 Size category: +0 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Shockbane ShockbanePowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Cun / +5 Wil Damage when the wearer hits(melee): 12 mind / 8 light Changes resistances: +15% mind / +15% lightning Poison immunity: +20% Cut immunity: +35% Confusion immunity: +20% Stun/Freeze immunity: +50% Mana each turn: +0.20 Equilibrium when hit: +0.16 Psi when hit: +0.20 Mana when firing critical spell: +10.00 Vim when firing critical spell: +4.00 Psi when firing a critical mind attack: +5.00 Maximum hate: +8.00 Maximum vim: +50.00 Damage Shield penetration: +40% Defense after a teleport: +20 A belt that goes around your waist. |
balancing drakeskin leather belt of valiance balancing drakeskin leather belt of valianceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +5.0% Changes stats: +6 Dex / +6 Wil / +6 Cun Mental save: +15 Maximum life: +110.00 A belt that goes around your waist. |
drakeskin leather belt 'Shineseam' drakeskin leather belt 'Shineseam'Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +6 Physical crit. chance: +5.0% Armour: +27 Defense: +14 Changes stats: +4 Cun / +5 Dex Damage when the wearer hits(melee): 4 blight / 2 light Damage when the wearer is hit: 16 light / 4 blight Changes resistances: +9% light / +15% blight Changes resistances penetration: +5% light Changes damage: +30% light / +6% blight Physical save: +15 Light radius: +3 It can be used to create a temporary shield that absorbs 410 damage, placing all other charms into a 27 cooldown. A belt that goes around your waist. |
skylord's drakeskin leather belt of burglary skylord's drakeskin leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Wil / +4 Cun / +5 Lck Trap disarming bonus: +30 Stealth bonus: +12 Physical save: +15 Spell save: +14 Mental save: +15 Infravision radius: +4 A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of containment spiritwalker's drakeskin leather belt of containmentPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Mag / +10 Con Physical save: +15 Mana each turn: +0.60 Maximum mana: +57.00 Maximum stamina: +39.00 A belt that goes around your waist. |
spiritwalker's drakeskin leather belt of magery spiritwalker's drakeskin leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +12 Mag / +6 Wil Mana each turn: +0.44 Maximum mana: +58.00 Spell crit. chance: +6% A belt that goes around your waist. |
Airdredge (3 def, 0 armour) Airdredge (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +2 Con / +2 Mag Damage when the wearer hits(melee): 4 nature / 2 temporal Damage when the wearer is hit: 4 lightning Changes resistances: +12% lightning / +3% mind Changes resistances penetration: +10% blight Changes damage: +3% blight Grants telepathy: Demon/Minor Demon/Major All Critical mult.: +15.00% Maximum vim: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 A black cloak, with subtle illusion enchantments woven in its very fabric. |
Dimlash (3 def, 0 armour) Dimlash (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 Defense: +3 Changes stats: +4 Dex / +4 Wil / +4 Cun / +5 Con Damage when the wearer hits(melee): 8 arcane Damage when the wearer is hit: 20 darkness Changes resistances: +5% arcane / +15% cold / +15% acid / +15% nature / +15% light Changes resistances penetration: +25% physical Changes damage: +18% arcane / +18% mind / +15% darkness / +12% lightning Mental save: +12 Mana when firing critical spell: +4.00 Spellpower: +8 Damage Shield penetration: +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Thundershaper (3 def, 0 armour) Thundershaper (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Mag Damage when the wearer hits(melee): 8 lightning / 8 arcane Damage when the wearer is hit: 20 nature / 16 light Changes resistances: +12% lightning / +5% arcane Changes resistances penetration: +20% arcane / +20% mind / +20% temporal / +25% light Changes damage: +24% blight / +12% lightning / +24% darkness Maximum vim: +50.00 Spellpower: +8 Spell crit. chance: +4% Damage Shield penetration: +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of the hunt (3 def, 0 armour) elven-silk cloak of the hunt (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Fatigue: -10% Maximum life: +110.00 It can be used to activate talent Blinding Speed, placing all other charms into a 41 cooldown : Effective talent level: 4.0 Power cost: 41 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's elven-silk cloak of the guardian (13 def, 10 armour) marshal's elven-silk cloak of the guardian (13 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +13 Changes stats: +5 Str / +4 Con Physical save: +19 Spell save: +10 Mental save: +7 Maximum life: +72.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of backstabbing (3 def, 0 armour) spellcowled elven-silk cloak of backstabbing (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +15 Defense: +3 Changes stats: +6 Wil / +6 Mag Critical mult.: +40.00% Stealth bonus: +15 Spell save: +15 Maximum mana: +67.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of conjuring (3 def, 0 armour) spellcowled elven-silk cloak of conjuring (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Wil / +6 Mag Spell save: +13 Maximum mana: +167.00 Spellpower: +9 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of the hunt (3 def, 0 armour) wyrmwaxed elven-silk cloak of the hunt (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Fatigue: -10% Changes resistances: +10% fire / +10% cold / +9% lightning / +10% acid Maximum life: +78.00 It can be used to activate talent Blinding Speed, placing all other charms into a 41 cooldown : Effective talent level: 3.0 Power cost: 41 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Polygata (5 def, 0 armour) Polygata (5 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +2 Mag Damage when the wearer hits(melee): 10 acid Damage when the wearer is hit: 12 mind Changes resistances: +9% mind Changes resistances penetration: +10% blight Changes damage: +6% mind Grants telepathy: All Hate per kill: +3.00 Mental crit. chance: +3% Light radius: +3 See invisible: +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Weeppunish (5 def, 0 armour) Weeppunish (5 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +3 Str / +4 Dex / +5 Wil / +6 Cun / +4 Con Damage when the wearer hits(melee): 10 mind / 8 arcane Changes resistances: +15% nature / +12% mind Changes damage: +18% blight / +9% darkness / +15% acid Critical mult.: +20.00% Maximum vim: +30.00 Spellpower: +20 Damage Shield penetration: +40% Resist all after a teleport: +8% Effect duration reduction after a teleport: +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Chargewalker (0 def, 5 armour) Chargewalker (0 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun Damage when the wearer hits(melee): 10 temporal Damage when the wearer is hit: 16 mind Changes resistances: +12% temporal Changes resistances penetration: +25% lightning / +20% blight Changes damage: +12% lightning Spell save: +12 Mental save: +12 Psi when hit: +0.20 Mana when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +10 Effect duration reduction after a teleport: +40% A pair of boots made of leather. |
Cloudburst (0 def, 5 armour) Cloudburst (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical power: +8 Armour: +5 Fatigue: +4% Changes stats: +7 Mag Changes resistances: +9% fire / +9% lightning / +9% acid / +9% blight / +15% mind Changes resistances penetration: +15% arcane / +20% lightning / +15% blight Changes damage: +9% mind Grants telepathy: Humanoid/Orc Blindness immunity: +15% Poison immunity: +20% Cut immunity: +15% Life regen: +0.60 Spell crit. chance: +4% Mental crit. chance: +3% Life regen bonus (wilder-summons): +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 14 power out of 18/18) : Effective talent level: 4.0 Power cost: 14 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Weepriver the pair of voratun boots (0 def, 23 armour) Weepriver the pair of voratun boots (0 def, 23 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +23 Fatigue: +4% Changes stats: +6 Con Damage when the wearer hits(melee): 4 nature / 2 arcane Damage when the wearer is hit: 4 nature Changes resistances: +5% arcane / +7% fire / +14% cold / +11% lightning / +15% acid / +15% nature Changes resistances penetration: +25% arcane Changes damage: +6% nature Physical save: +15 Mental save: +15 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blightbringer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour) blightbringer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Mag / +6 Wil Spell save: +4 Spellpower: +5 Lowers spell cool-downs by: 10% A pair of boots made of leather. |
dreamer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour) dreamer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Mag Physical save: +15 Spell save: +22 Mental save: +15 Lowers spell cool-downs by: 10% A pair of boots made of leather. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Physical power: +0 Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +0 Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 67.00 and knocking it back. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
alchemist's drakeskin leather gloves of dispersion (0 def, 3 armour) alchemist's drakeskin leather gloves of dispersion (0 def, 3 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +5 Wil / +15 Mag Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 7 acid Changes resistances: +9% arcane It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown : Effective talent level: 3.9 Power cost: 18 out of 20/20. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
alchemist's drakeskin leather gloves of war-making (0 def, 3 armour) alchemist's drakeskin leather gloves of war-making (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Changes stats: +5 Wil / +5 Mag Damage when the wearer hits(melee): 10 fire / 10 cold / 8 lightning / 8 acid Critical mult.: +31.00% Spell crit. chance: +20% Mental crit. chance: +20% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Bregyrand the drakeskin leather cap (0 def, 5 armour) Bregyrand the drakeskin leather cap (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +23 Str / +18 Dex / +2 Wil Damage when the wearer hits(melee): 4 arcane Damage when the wearer is hit: 7 physical / 8 temporal Changes damage: +3% arcane / +3% temporal Mana each turn: +0.04 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +4 Spell crit. chance: +6% Defense after a teleport: +5 Resist all after a teleport: +2% It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 325.87 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Dragon-helm of Kroltar (5 def, 9 armour) Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 4 It is part of a set of items. When wielded/worn: Armour: +9 Defense: +5 Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con Physical save: +0 Spell save: +0 Mental save: +0 It can be used to activate talent Warshout (costing 41 power out of 45/45) : Effective talent level: 2.0 Power cost: 41 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Filthvein (0 def, 19 armour) Filthvein (0 def, 19 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +19 Fatigue: +5% Changes stats: +5 Con Damage when the wearer hits(melee): 10 darkness / 8 nature Changes resistances: +18% fire / +18% light Changes damage: +15% nature / +15% darkness Spell save: +15 Psi per kill: +5.00 Maximum psi: +40.00 Spellpower: +14 Mindpower: +12 Mental crit. chance: +10% Light radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ho-hum (pearl) (3 def, 5 armour) Ho-hum (pearl) (3 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +3 Changes stats: +10 Wil Damage when the wearer is hit: 12 acid Changes resistances: +12% acid / +5% all / +19% temporal Changes damage: +15% darkness / +19% temporal Physical save: +15 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum hate: +14.00 Mindpower: +10 Mental crit. chance: +5% Damage Shield penetration: +20% It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 4.0 Power cost: 14 out of 15/15. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 422 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
aegis cashmere wizard hat of seeing (2 def, 0 armour) aegis cashmere wizard hat of seeing (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Talent mastery: +0.15 Spell / Aegis Life regen: +0.80 Maximum life: +39.00 Infravision radius: +3 See stealth: +8 See invisible: +11 A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of arcana (3 def, 0 armour) aegis elven-silk wizard hat of arcana (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Wil / +5 Mag Talent mastery: +0.34 Spell / Aegis Life regen: +2.00 Maximum life: +59.00 Spellpower: +6 A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of cunning (+8) (3 def, 0 armour) aegis elven-silk wizard hat of cunning (+8) (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +8 Cun Talent mastery: +0.40 Spell / Aegis Life regen: +2.00 Maximum life: +60.00 A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of decomposition (3 def, 0 armour) aegis elven-silk wizard hat of decomposition (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +10% fire / +8% cold / +10% lightning / +10% acid Talent mastery: +0.34 Spell / Aegis Life regen: +2.00 Maximum life: +60.00 A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of decomposition (3 def, 0 armour) aegis elven-silk wizard hat of decomposition (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +10% fire / +10% cold / +10% lightning / +10% acid Talent mastery: +0.40 Spell / Aegis Life regen: +1.90 Maximum life: +56.00 A pointy cloth hat, very wizardly... |
champion's drakeskin leather cap of dexterity (+5) (0 def, 5 armour) champion's drakeskin leather cap of dexterity (+5) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +8 Dex / +4 Wil Mental save: +10 Light radius: +2 A cap made of leather. |
defender's drakeskin leather cap of the bounder (8 def, 13 armour) defender's drakeskin leather cap of the bounder (8 def, 13 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +8 Fatigue: +5% Changes stats: +7 Str / +7 Dex Physical save: +10 A cap made of leather. |
drakeskin leather cap 'Poryrianor' (0 def, 7 armour) drakeskin leather cap 'Poryrianor' (0 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +7 Fatigue: +5% Changes stats: +5 Str / +9 Dex Damage when the wearer is hit: 10 physical Changes resistances: +15% nature / +6% blight / +18% darkness / +6% mind / +15% temporal Spell save: +8 Mental save: +3 Disease immunity: +10% Disarm immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +5% Maximum life: +110.00 Infravision radius: +4 Healing mod.: +29% It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 325.87 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
eldritch elven-silk wizard hat of arcana (3 def, 0 armour) eldritch elven-silk wizard hat of arcana (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Wil / +4 Mag Mana each turn: +3.00 Mana when hit: +2.50 Maximum mana: +110.00 Spellpower: +6 It can be used to activate talent Manaflow, placing all other charms into a 36 cooldown : Effective talent level: 1.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
eldritch elven-silk wizard hat of seeing (3 def, 0 armour) eldritch elven-silk wizard hat of seeing (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Mana each turn: +3.00 Mana when hit: +2.30 Maximum mana: +98.00 Infravision radius: +3 See stealth: +25 See invisible: +25 It can be used to activate talent Manaflow, placing all other charms into a 36 cooldown : Effective talent level: 1.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
leafwalker's voratun helm of the bounder (0 def, 5 armour) leafwalker's voratun helm of the bounder (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +9 Dex Changes resistances: +15% nature Spell save: +10 Maximum life: +110.00 Healing mod.: +24% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm of blood magic (0 def, 5 armour) thaloren voratun helm of blood magic (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +11 Wil / +8 Mag Changes damage: +20% arcane / +19% blight Mental save: +10 Spell crit. chance: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Grinusarab (12 def, 8 armour) Grinusarab (12 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +12 Fatigue: +16% Damage when the wearer hits(melee): 10 mind Damage when the wearer is hit: 20 mind / 20 arcane Changes resistances: +12% mind / +15% nature / +18% light Changes damage: +15% temporal Critical mult.: +25.00% Mental save: +15 Cut immunity: +30% Silence immunity: +25% Stun/Freeze immunity: +25% Teleport immunity: +30% Maximum mana: +100.00 Light radius: +3 A suit of armour made of mail. |
Scale Mail of Kroltar (10 def, 14 armour) Scale Mail of Kroltar (10 def, 14 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 It is part of a set of items. When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% fire / +20% lightning / +20% acid / +20% nature / +20% blight Maximum life: +120.00 It can be used to activate talent Inferno (costing 45 power out of 80/80) : Effective talent level: 4.2 Power cost: 45 out of 80/80. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Raging flames burn foes and allies alike, doing 191.97 fire damage in a radius of 5 each turn for 9 turns. The damage will increase with your Spellpower. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
This item will automatically be transmogrified when you leave the level. cleansing drakeskin leather armour of clarity (5 def, 8 armour)cleansing drakeskin leather armour of clarity (5 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes resistances: +20% nature / +20% blight Mental save: +25 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. crackling voratun shield of crushing (12 def, 3 armour, 209.5 block)crackling voratun shield of crushing (12 def, 3 armour, 209.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +6 Dex Damage when the wearer is hit: 19 lightning Changes resistances: +18% lightning Talent granted: +5 Block Handheld deflection devices |
844 alchemist agate 844 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
21 sapphire 21 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Gems can be sold for money or used in arcane rituals. |
21 jade 21 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Additional 0 slow damage Gems can be sold for money or used in arcane rituals. |
18 turquoise 18 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 89 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Khelyleg KhelylegInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +6 Changes stats: +2 Cun / +3 Wil Damage when the wearer hits(melee): 27 dreamforge Damage when the wearer is hit: 25 dreamforge Changes resistances penetration: +5% mind Grants telepathy: Demon/Minor Demon/Major Physical save: +15 Spell save: +13 Mental save: +18 Psi each turn: +0.10 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +1.00 Maximum life: +78.00 Maximum hate: +4.00 Mental crit. chance: +3% Light radius: +4 Heals friendly targets nearby when you use a nature summon: +50 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
bright dwarven lantern of illusion bright dwarven lantern of illusionCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +6 Physical save: +15 Spell save: +12 Mental save: +15 Light radius: +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
preserving dwarven lantern of revealing preserving dwarven lantern of revealingInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Con Life regen: +2.60 Light radius: +4 See stealth: +24 See invisible: +25 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
27 bloodstone 27 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
55 fire opal 55 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
23 ruby 23 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Fireward of kinetic psionic shield [power 88] (18 cooldown) Fireward of kinetic psionic shield [power 88] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Defense: +8 Changes stats: +5 Con Damage when the wearer hits(melee): 8 light Changes resistances: +12% fire / +15% cold Changes resistances penetration: +25% physical Changes damage: +12% mind Critical mult.: +25.00% Maximum encumbrance: +50 Physical save: +12 Blindness immunity: +25% Poison immunity: +20% Silence immunity: +25% Disarm immunity: +20% Psi each turn: +0.50 It can be used to setup a psionic shield, reducing all physical and acid damage by 88 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
Lustremortal of thermal psionic shield [power 87] (18 cooldown) Lustremortal of thermal psionic shield [power 87] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Ranged Defense: +14 Damage when the wearer hits(melee): 8 light / 8 acid Damage when the wearer is hit: 20 mind / 20 acid / 16 light Changes resistances: +15% temporal Changes resistances penetration: +25% acid Changes damage: +21% lightning / +15% darkness / +15% acid Physical save: +12 Spell save: +12 Disease immunity: +25% Silence immunity: +25% Teleport immunity: +30% Light radius: +3 Defense after a teleport: +20 It can be used to setup a psionic shield, reducing all fire and cold damage by 87 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
Shimmerrupture of thermal psionic shield [power 65] (18 cooldown) Shimmerrupture of thermal psionic shield [power 65] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Armour: +8 Ranged Defense: +10 Changes stats: +4 Dex Damage when the wearer hits(melee): 10 blight Damage when the wearer is hit: 16 lightning / 12 arcane Changes resistances: +4% physical / +9% acid Changes resistances penetration: +15% nature / +15% temporal Changes damage: +15% arcane Grants telepathy: Dragon Humanoid/Orc Disease immunity: +40% Silence immunity: +30% Stun/Freeze immunity: +30% Teleport immunity: +25% Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 It can be used to setup a psionic shield, reducing all fire and cold damage by 65 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
Sootbraze [power 5] (18 cooldown) Sootbraze [power 5] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 8 darkness / 4 fire Changes resistances: +15% darkness / +12% fire Changes resistances penetration: +15% darkness / +15% fire Changes damage: +3% darkness / +3% fire Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +4 Telekinetic Blast It can be used to absorbs and nullifies at most 5 detrimental mental status effects in the next 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
Stokewolf of thermal psionic shield [power 67] (18 cooldown) Stokewolf of thermal psionic shield [power 67] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Physical power: +8 Defense: +16 Damage when the wearer hits(melee): 10 mind Changes resistances: +5% arcane / +18% light / +15% acid Changes resistances penetration: +25% mind / +25% arcane Changes damage: +12% mind / +12% fire Physical save: +18 Silence immunity: +25% Disarm immunity: +30% Mana each turn: +0.40 Maximum stamina: +20.00 It can be used to setup a psionic shield, reducing all fire and cold damage by 67 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
Vilewinter of charged psionic shield [power 82] (18 cooldown) Vilewinter of charged psionic shield [power 82] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 8 light Damage when the wearer is hit: 20 arcane / 16 mind / 16 blight / 20 temporal Changes resistances: +15% mind / +20% nature / +12% acid Changes damage: +24% arcane / +27% fire Grants telepathy: Demon/Minor Demon/Major Critical mult.: +25.00% Maximum mana: +80.00 Mindpower: +16 It can be used to setup a psionic shield, reducing all lightning and blight damage by 82 for 6 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
hateful voratun torque of psychoportation [power 59] (27 cooldown) hateful voratun torque of psychoportation [power 59] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to teleport randomly (rad 59), placing all other charms into a 27 cooldown. When used: 100% chance to regenerate 11 hate. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of mindblast [power 450] (9 cooldown) overpowered voratun torque of mindblast [power 450] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to fire a blast of psionic energies in a beam (dam 225-450), placing all other charms into a 9 cooldown. Torques are made by powerful psionics to store psionic powers. |
Barksquall of thorny skin [power 34] (18 cooldown) Barksquall of thorny skin [power 34] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +10 Str / +5 Con Damage when the wearer hits(melee): 14 mind Damage when the wearer is hit: 16 nature Changes resistances: +18% nature Changes resistances penetration: +20% acid / +25% temporal Changes damage: +12% arcane / +30% nature / +15% temporal Equilibrium when hit: +0.16 Spellpower on spell critical (stacks up to 3 times): +10 Hate per kill: +4.00 Maximum psi: +50.00 It can be used to hardens the skin for 6 turns increasing armour by 34 and armour hardiness by 60%, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
Gilesasus of cure illness [power 4] (18 cooldown) Gilesasus of cure illness [power 4] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Physical power: +12 Changes stats: +8 Str Damage when the wearer is hit: 20 physical / 20 arcane Changes damage: +15% physical / +15% arcane Mental save: +15 Equilibrium when hit: +0.20 Maximum psi: +50.00 Mental crit. chance: +9% See invisible: +12 It can be used to removes up to 4 diseases from the target, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
Voidrain of cure poisons [power 5] (18 cooldown) Voidrain of cure poisons [power 5] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +4.0% Physical power: +10 Armour: +14 Fatigue: -6% Changes stats: +9 Str / +6 Dex / +6 Wil / +4 Cun Damage when the wearer hits(melee): 20 arcane Changes resistances: +12% mind / +5% arcane Changes damage: +12% physical / +12% fire / +27% acid / +15% darkness Teleport immunity: +20% Stamina each turn: +1.00 Psi each turn: +0.50 Maximum life: +50.00 Effect duration reduction after a teleport: +40% It can be used to removes up to 5 poisons from the target, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Flashreaper of illumination [power 16] (5 cooldown) Flashreaper of illumination [power 16] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +4 Changes stats: +4 Con Damage when the wearer hits(melee): 20 temporal Damage when the wearer is hit: 20 lightning Changes resistances: +15% lightning / +15% blight Changes resistances penetration: +20% arcane Critical mult.: +25.00% Maximum encumbrance: +40 Psi when hit: +0.24 Maximum vim: +50.00 Mindpower: +8 Mental crit. chance: +4% Light radius: +3 Defense after a teleport: +20 Life regen bonus (wilder-summons): +4.00 It can be used to light the area (rad 16), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of conjuration 'Fulorig' [power 215] (6 cooldown) dragonbone wand of conjuration 'Fulorig' [power 215] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 8 acid Changes resistances: +30% acid / +15% temporal Maximum wards: +5 fire / +5 cold / +4 lightning / +5 blight / +5 temporal Changes resistances penetration: +10% acid / +10% temporal Changes damage: +24% acid / +9% temporal Talents granted: +5 Strike +1 Ward +5 Volcano It can be used to fire a bolt of a random element (dam 108-215), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of illumination 'Mayebrema' [power 16] (5 cooldown) dragonbone wand of illumination 'Mayebrema' [power 16] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +1 Str / +3 Dex / +2 Mag / +3 Wil / +2 Cun / +7 Con Damage when the wearer is hit: 4 blight Changes resistances: +3% blight Maximum wards: +5 fire / +5 cold / +4 lightning / +5 blight / +5 temporal Changes damage: +12% blight Talent cooldown: Void Blast (+6 turn) Talents granted: +5 Strike +5 Void Blast +1 Ward Allows you to breathe in: water Light radius: +2 See invisible: +3 It can be used to light the area (rad 16), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
striking dragonbone wand of detection [power 13] (14 cooldown) striking dragonbone wand of detection [power 13] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +5 Strike It can be used to detect the presence of creatures around you (rad 13), placing all other charms into a 14 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
striking dragonbone wand of trap destruction [power 125] (14 cooldown) striking dragonbone wand of trap destruction [power 125] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +5 Strike It can be used to try to disarm any known traps in a line (disarm power 125), placing all other charms into a 14 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
40 diamond 40 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
36 moonstone 36 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
30 pearl 30 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 1 lite damage Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 spell knockback damage Gems can be sold for money or used in arcane rituals. |
18 amber 18 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Mandy the Skeleton Archmage level 27
22nd Pyre 123rd year of Ascendancy at 02:39 see stats
By Mandy the Skeleton Archmage level 42
53rd Regrowth 124th year of Ascendancy at 16:58 see stats
By Mandy the Skeleton Archmage level 49
29th Dusk 124th year of Ascendancy at 23:42 see stats
By Mandy the Skeleton Archmage level 40
23rd Regrowth 124th year of Ascendancy at 00:55 see stats
By Mandy the Skeleton Archmage level 31
51st Pyre 123rd year of Ascendancy at 18:42 see stats
By Mandy the Skeleton Archmage level 38
22nd Haze 123rd year of Ascendancy at 02:47 see stats
By Mandy the Skeleton Archmage level 31
47th Pyre 123rd year of Ascendancy at 00:45 see stats
By Mandy the Skeleton Archmage level 72
52nd Haze 124th year of Ascendancy at 00:50 see stats
By Mandy the Skeleton Archmage level 46
65th Pyre 124th year of Ascendancy at 14:20 see stats
By Mandy the Skeleton Archmage level 11
19th Dusk 122nd year of Ascendancy at 17:21 see stats
By Mandy the Skeleton Archmage level 41
40th Regrowth 124th year of Ascendancy at 11:47 see stats
By Mandy the Skeleton Archmage level 28
32nd Pyre 123rd year of Ascendancy at 12:08 see stats
By Mandy the Skeleton Archmage level 70
47th Haze 124th year of Ascendancy at 14:10 see stats
By Mandy the Skeleton Archmage level 19
38th Regrowth 123rd year of Ascendancy at 05:26 see stats
By Mandy the Skeleton Archmage level 50
52nd Dusk 124th year of Ascendancy at 16:34 see stats
By Mandy the Skeleton Archmage level 37
1st Time of Equilibrium 123rd year of Ascendancy at 22:39 see stats
By Mandy the Skeleton Archmage level 16
14th Haze 122nd year of Ascendancy at 16:42 see stats
By Mandy the Skeleton Archmage level 20
49th Regrowth 123rd year of Ascendancy at 04:46 see stats
By Mandy the Skeleton Archmage level 38
30th Haze 123rd year of Ascendancy at 00:16 see stats
By Mandy the Skeleton Archmage level 41
40th Regrowth 124th year of Ascendancy at 17:05 see stats
By Mandy the Skeleton Archmage level 48
77th Pyre 124th year of Ascendancy at 04:24 see stats
By Mandy the Skeleton Archmage level 40
71st Haze 123rd year of Ascendancy at 08:48 see stats
By Mandy the Skeleton Archmage level 27
24th Pyre 123rd year of Ascendancy at 18:31 see stats
By Mandy the Skeleton Archmage level 17
16th Haze 122nd year of Ascendancy at 14:57 see stats
By Mandy the Skeleton Archmage level 69
46th Haze 124th year of Ascendancy at 13:00 see stats
By Mandy the Skeleton Archmage level 99
4th Regrowth 125th year of Ascendancy at 13:43 see stats
By Mandy the Skeleton Archmage level 54
19th Haze 124th year of Ascendancy at 20:21 see stats
By Mandy the Skeleton Archmage level 62
33rd Haze 124th year of Ascendancy at 04:37 see stats
By Mandy the Skeleton Archmage level 10
2nd Dusk 122nd year of Ascendancy at 19:20 see stats
By Mandy the Skeleton Archmage level 20
43rd Regrowth 123rd year of Ascendancy at 01:41 see stats
By Mandy the Skeleton Archmage level 30
36th Pyre 123rd year of Ascendancy at 23:49 see stats
By Mandy the Skeleton Archmage level 40
67th Haze 123rd year of Ascendancy at 10:02 see stats
By Mandy the Skeleton Archmage level 50
31st Dusk 124th year of Ascendancy at 21:58 see stats
By Mandy the Skeleton Archmage level 45
27th Pyre 124th year of Ascendancy at 01:01 see stats
By Mandy the Skeleton Archmage level 91
1st Wintertide 125th year of Ascendancy at 01:43 see stats
By Mandy the Skeleton Archmage level 50
52nd Dusk 124th year of Ascendancy at 16:32 see stats
By Mandy the Skeleton Archmage level 44
3rd Pyre 124th year of Ascendancy at 11:44 see stats
By Mandy the Skeleton Archmage level 17
67th Haze 122nd year of Ascendancy at 14:22 see stats
By Mandy the Skeleton Archmage level 40
11st Regrowth 124th year of Ascendancy at 22:16 see stats
By Mandy the Skeleton Archmage level 27
19th Pyre 123rd year of Ascendancy at 19:58 see stats
By Mandy the Skeleton Archmage level 29
32nd Pyre 123rd year of Ascendancy at 16:46 see stats
By Mandy the Skeleton Archmage level 6
7th Mirth 122nd year of Ascendancy at 16:49 see stats
By Mandy the Skeleton Archmage level 45
27th Pyre 124th year of Ascendancy at 01:34 see stats
By Mandy the Skeleton Archmage level 18
12nd Regrowth 123rd year of Ascendancy at 20:16 see stats
By Mandy the Skeleton Archmage level 51
14th Haze 124th year of Ascendancy at 07:25 see stats
By Mandy the Skeleton Archmage level 17
20th Haze 122nd year of Ascendancy at 18:21 see stats
By Mandy the Skeleton Archmage level 32
8th Mirth 123rd year of Ascendancy at 16:29 see stats
By Mandy the Skeleton Archmage level 26
16th Pyre 123rd year of Ascendancy at 19:13 see stats
By Mandy the Skeleton Archmage level 14
4th Haze 122nd year of Ascendancy at 04:55 see stats
By Mandy the Skeleton Archmage level 92
2nd Wintertide 125th year of Ascendancy at 19:00 see stats
By Mandy the Skeleton Archmage level 26
18th Pyre 123rd year of Ascendancy at 09:13 see stats
Log
Talent Flame is ready to use.
Baron the Invoker uses Heave.
Mandy hits Mandy for 0 fire damage.
Baron the Invoker rushes out!
Baron the Invoker misses Mandy.
Baron the Invoker misses Mandy.
Baron the Invoker says: 'He will consume all!'
Baron the Invoker uses Skullcracker.
Baron the Invoker performs a critical strike!
Mandy wanders around!.
Mandy hits Baron the Invoker for 168 fire, 7 lightning, 2 light, 0 darkness, 2 mind damage (total 177.94).
Baron the Invoker hits Mandy for 0 physical damage.
Baron the Invoker uses Empower Poisons.
Baron the Invoker performs a critical strike!
Your shield crumbles under the damage!
The shield around Mandy crumbles.
Baron the Invoker resists the mind attack!
Baron the Invoker performs a critical strike!
Mandy's Disperse Magic has been burned!
Mandy hits Baron the Invoker for 168 fire, 7 lightning, 2 light, 0 darkness, 1 mind, 168 fire, 7 lightning, 2 light, 0 darkness, 2 mind damage (total 355.25).
Baron the Invoker hits Mandy for 551 physical, 13 arcane, 81 nature, 216 physical, 13 arcane, 18 arcane damage (total 888.81).
Baron the Invoker uses Dual Strike.
Baron the Invoker performs a critical strike!
Baron the Invoker resists the mind attack!
Mandy resists!
Mandy resists the stunning strike!
Baron the Invoker performs a critical strike!
Saving done.
Saving done.
Saving game...