











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Bulwark |
| Level / Exp | 34 / 66% |
| Size | big |
| Lifes / Deaths | Killed by Gurlinger at level 19 on the 25th Regrowth 123rd year of Ascendancy at 05:13 0 / 8Killed by Animated stormbringer's hardened leather sling of piercing at level 23 on the 28th Pyre 123rd year of Ascendancy at 15:16 Killed by elven mage at level 24 on the 32nd Pyre 123rd year of Ascendancy at 12:52 Killed by Mindworm at level 24 on the 38th Pyre 123rd year of Ascendancy at 11:40 Killed by dreaming horror at level 25 on the 64th Pyre 123rd year of Ascendancy at 04:09 Killed by Doomed Shade of Gurlinger at level 33 on the 50th Haze 123rd year of Ascendancy at 04:12 Killed by Yvygamina the orc blood mage at level 33 on the 36th Regrowth 124th year of Ascendancy at 12:02 Killed by Lord of Skulls (warrior) at level 34 on the 39th Regrowth 124th year of Ascendancy at 12:05 |
Primary Stats
| Strength | 87 (base 60) |
| Dexterity | 25 (base 18) |
| Constitution | 91 (base 60) |
| Magic | 17 (base 10) |
| Willpower | 21 (base 16) |
| Cunning | 21 (base 10) |
Resources
| Life | 1/1416 |
| Mana | 238/373 |
| Stamina | 93/226 |
| Healing Factor | 1.4657453763917 |
| Regeneration | 35.245536791163 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 21.970039208598 |
| See Invisible | 21.970039208598 |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 34 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 28 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +14% |
| Acid | +26% |
| Light | +29% |
| Darkness | +23% |
| Cold | +35% |
| Arcane | +8% |
| Fire | +29% |
| All | +2% |
Offense: Damage Penetration
| Darkness | +35% |
| Cold | +45% |
| Physical | +7% |
| Fire | +15% |
| Acid | +45% |
Defense: Base
| Armour (hardiness) | 71.292304923968 (87.807182003187%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 14 |
| Physical Save | 64 |
| Spell Save | 64 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 30%( 70%) |
| Physical | + 16%( 70%) |
| Cold | + 29%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 20%( 70%) |
| Fire | + 21%( 70%) |
| Lightning | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 523 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 416.13 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 181 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Strength stat. |
Class Talents
| Technique / Shield offense | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by Nerilrabrewe the elder vampire. Escort: lost defiler (level 1 of Dreadfell) | failed |
You failed to protect the lost defiler from death by snow giant boulder thrower. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 238. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed minotaur nose. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed pouch of faeros ash. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed honey tree root. * You've found the needed naga tongue. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed ice wyrm tooth. * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of dwarven-steel boots of strife (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Wil / +4 Cun / +3 Con Changes resistances penetration: +7% physical Physical save: +8 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | preserving dwarven lantern of illusionInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +7 (+4 eff.) Changes stats: +3 Con Changes resistances: +9% blight Physical save: +15 (+4 eff.) Spell save: +17 (+4 eff.) Mental save: +15 (+5 eff.) Life regen: +7.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | hardened leather cap 'Cyruretha' (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +5 Fatigue: +3% Changes stats: +9 Str / +3 Con Changes resistances: +6% temporal / +1% physical / +13% light / +13% darkness Physical save: +8 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +9 (+3 eff.) Stun/Freeze immunity: +10% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 252.6 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | dwarven-steel gauntlets 'Islykira' (0 def, 2 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +12 (+5 eff.) Armour: +2 Fatigue: +3% Effects on melee hit: * 10% chance to reduce all saves and defense by 17 Damage when hit (Melee): 6 mind Changes stats: +3 Dex Critical mult.: +15.00% Mental save: +9 (+3 eff.) Psi when hit: +0.04 Maximum psi: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Frostspire the dwarven-steel pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -8% Effects on melee hit: * 20% chance to reduce all saves and defense by 17 Changes stats: +5 Str Changes resistances: +9% cold Changes resistances penetration: +15% acid Changes damage: +9% acid / +18% cold When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Unriruirion the FlashknightInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +30% acid Changes resistances penetration: +10% acid Changes damage: +15% acid / +27% fire / +15% darkness Rings make your fingers look great! |
| On fingers | Quenchimmortal the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +14 Changes stats: +7 Str Changes resistances penetration: +25% darkness / +25% cold Changes damage: +21% light Rings make your fingers look great! |
| Around neck | gold amulet 'Flamepiety'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -7% Damage when hit (Melee): 8 acid / 8 fire Changes stats: +2 Wil Changes resistances: +6% acid Changes resistances penetration: +20% acid / +15% fire Changes damage: +6% arcane Life regen: +3.00 Vim when firing critical spell: +2.00 Amulets make your neck look great! |
| In main hand | Berolach (32-45 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 47 damage When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 26% Changes damage: +3% mind Maximum mana: +20.00 Spellpower: +20 (+10 eff.) Damage Shield penetration: +20% One-handed war axes. |
| Around waist | Aduta the PitchstreakCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 14% Damage when hit (Melee): 4 nature Changes resistances penetration: +10% darkness Changes damage: +6% darkness Stealth bonus: +8 A belt that goes around your waist. |
| In off hand | Armerek the voratun shield (0 def, 25 armour, 68-82 power, 303.5 block)Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 68.5 - 82.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +304 Damage (Melee): +16 mind When wielded/worn: Armour: +25 Fatigue: +8% Changes stats: +10 Con Changes resistances: +9% acid / +7% fire / +8% lightning / +7% cold Changes damage: +9% mind Talent granted: +1 Block Physical save: +20 (+5 eff.) Spell save: +6 (+2 eff.) Maximum vim: +10.00 Spell crit. chance: +1% Handheld deflection devices. |
| Cloak | Glath the Glarehunger (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 6 light Changes stats: +3 Str / +2 Con Changes resistances: +15% light / +9% blight Changes resistances penetration: +10% cold Changes damage: +6% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Glacierfury (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +5 Cun / +5 Con Changes resistances penetration: +10% cold Changes damage: +15% cold Life regen: +4.90 Stamina each turn: +1.40 Infravision radius: +3 A suit of armour made of mail. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
pixie's stralite ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Cun / +3 Mag Disarm immunity: +44% Pinning immunity: +35% Knockback immunity: +34% Maximum life: +31.00 Spellpower: +9 (+5 eff.) Rings make your fingers look great! |
stralite ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 15% chance to reduce all saves and defense by 17 Damage (Melee): 15 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 17 Damage (Ranged): 16 physical Changes stats: +5 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
warrior's stralite ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+4 eff.) Armour: +10 Defense: +11 (+6 eff.) Changes stats: +5 Str Movement speed: +12% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.9 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Dawnlord the stralite longsword (34-47 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +17 light Damage (radius 1) on hit: +16 light Damage against: +17% Undead When wielded/worn: Damage when hit (Melee): 8 arcane / 10 light Changes resistances penetration: +10% arcane / +25% fire Light radius: +3 Sharp, long, and deadly. |
Weeppall (37-52 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 4). When wielded/worn: Armour: +4 Damage when hit (Melee): 8 nature Changes resistances: +9% blight Reduces incoming crit damage: 15.00% Spell save: +15 (+4 eff.) Only die when reaching: -80.00 life Blunt and deadly. |
caustic stralite mace of evisceration (37-52 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +20 acid / +17 nature When wielded/worn: Armour penetration: +8 Physical crit. chance: +9.0% Physical power: +10 (+2 eff.) Changes resistances penetration: +14% acid / +10% nature Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.mighty reinforced leather sling of cunning (+3) Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +3 Str / +5 Cun Changes resistances penetration: +7% physical Slings are used to hurl stones or metal shots at your foes. |
Blood-Letter (33-46 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Kindlewitch (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical power: +18 (+4 eff.) Armour: +4 Fatigue: +3% Changes stats: +3 Mag / +3 Wil / +2 Con Changes damage: +15% light Mana each turn: +0.25 Maximum mana: +36.00 Spellpower: +10 (+5 eff.) Spell crit. chance: +2% Mindpower: +15 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Helm of the Dominated (0 def, 9 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +9 Fatigue: +4% Changes stats: +2 Str / +4 Mag Talent mastery: +0.20 Race / Doomelf Silence immunity: +30% Spellpower: +10 (+5 eff.) Light radius: -1 Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
radiant stralite plate armour of command (6 def, 18 armour)Requires: - Massive armour training - Strength 48 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +18 Defense: +6 (+3 eff.) Fatigue: +22% Changes stats: +2 Cun / +2 Wil Changes resistances: +19% blight / +11% darkness Mental save: +14 (+4 eff.) Light radius: +1 A suit of armour made of metal plates. |
48 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 3 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Plumpkin PlumpkinPowered by unknown forces 15.00 Encumbrance. [Plot Item] Type: misc / plant ; tier 3 When carried: Changes damage: +2% all Damage against: +20% Immovable It can be used to become the plumpkin Activation costs 100 power out of 100/100. The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 67% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 273.36 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
stralite torque of gale force 'Dazzlehash' [power 180] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Damage when hit (Melee): 8 light Changes resistances: +9% light Changes damage: +15% light It can be used to project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 184 physical damage Activation puts all charms on cooldown for 10 turns. When used: * Increase all damage by 16% for 2 turns. * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Gurlinger the Ogre Bulwark level 30
4th Mirth 123rd year of Ascendancy at 11:38 see stats
Against all odds
Killed Ukruk in the ambush.By Gurlinger the Ogre Bulwark level 29
2nd Mirth 123rd year of Ascendancy at 09:24 see stats
Arachnophobia
Destroyed the spydric menace.By Gurlinger the Ogre Bulwark level 33
51st Dusk 123rd year of Ascendancy at 20:33 see stats
Brave new world
Went to the Far East and took part in the war.By Gurlinger the Ogre Bulwark level 32
47th Dusk 123rd year of Ascendancy at 08:05 see stats
Bringer of Doom
Killed a Bringer of Doom.By Gurlinger the Ogre Bulwark level 24
59th Pyre 123rd year of Ascendancy at 11:13 see stats
Catch that Plumpkin!
Finish the Plumpkin event.By Gurlinger the Ogre Bulwark level 17
9th Allure 123rd year of Ascendancy at 01:05 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Gurlinger the Ogre Bulwark level 8
20th Dusk 122nd year of Ascendancy at 06:46 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Gurlinger the Ogre Bulwark level 31
43rd Dusk 123rd year of Ascendancy at 11:30 see stats
Earth Master
Killed Harkor'Zun.By Gurlinger the Ogre Bulwark level 21
71st Regrowth 123rd year of Ascendancy at 13:26 see stats
Exterminator
Killed 1000 creatures.By Gurlinger the Ogre Bulwark level 18
20th Regrowth 123rd year of Ascendancy at 05:55 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gurlinger the Ogre Bulwark level 25
61st Pyre 123rd year of Ascendancy at 13:59 see stats
Fear me not!
Survived the Fearscape!By Gurlinger the Ogre Bulwark level 32
50th Dusk 123rd year of Ascendancy at 23:32 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gurlinger the Ogre Bulwark level 25
64th Pyre 123rd year of Ascendancy at 17:38 see stats
Level 10
Got a character to level 10.By Gurlinger the Ogre Bulwark level 10
45th Dusk 122nd year of Ascendancy at 14:12 see stats
Level 20
Got a character to level 20.By Gurlinger the Ogre Bulwark level 20
61st Regrowth 123rd year of Ascendancy at 20:31 see stats
Level 30
Got a character to level 30.By Gurlinger the Ogre Bulwark level 30
2nd Mirth 123rd year of Ascendancy at 09:24 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Gurlinger the Ogre Bulwark level 19
31st Regrowth 123rd year of Ascendancy at 08:54 see stats
Size matters
Did over 600 damage in one attack.By Gurlinger the Ogre Bulwark level 22
25th Pyre 123rd year of Ascendancy at 11:15 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Gurlinger the Ogre Bulwark level 31
43rd Dusk 123rd year of Ascendancy at 15:04 see stats
That was close
Killed your target while having only 1 life left.By Gurlinger the Ogre Bulwark level 16
76th Haze 122nd year of Ascendancy at 13:26 see stats
The Arena
Unlocked Arena mode.By Gurlinger the Ogre Bulwark level 11
60th Dusk 122nd year of Ascendancy at 22:17 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gurlinger the Ogre Bulwark level 21
2nd Pyre 123rd year of Ascendancy at 18:23 see stats
The secret city
Discovered the truth about mages.By Gurlinger the Ogre Bulwark level 24
58th Pyre 123rd year of Ascendancy at 14:30 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Gurlinger the Ogre Bulwark level 21
1st Pyre 123rd year of Ascendancy at 12:08 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Gurlinger the Ogre Bulwark level 25
61st Pyre 123rd year of Ascendancy at 11:00 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Gurlinger the Ogre Bulwark level 16
73rd Haze 122nd year of Ascendancy at 07:06 see stats
Unstoppable
Returned from the dead.By Gurlinger the Ogre Bulwark level 33
36th Regrowth 124th year of Ascendancy at 12:02 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Gurlinger the Ogre Bulwark level 28
1st Mirth 123rd year of Ascendancy at 07:35 see stats
Log
Melee retaliation hits Ghoul for 5 acid, 3 light, 1 mind, 7 fire, 2 nature (18 total damage).
Gurlinger uses Shield Pummel.
Rak'shor, Grand Necromancer of the Pride is stunned!
Gurlinger hits Rak'shor, Grand Necromancer of the Pride for 55 physical, 4 mind, 64 physical, 9 mind (132 total damage).
Quest 'The many Prides of the Orcs' status updated! (Press 'j' to see the quest log)
Aeryn explained where the orcs were spotted.
Accepted quest 'Important news'! (Press 'j' to see the quest log)
You collect a new ingredient: orc heart (1).
Gurlinger is not stunned anymore.
Gurlinger has recovered!
Talent Rush is ready to use.
Talent Block is ready to use.
Talent Dig is ready to use.
Talent Rune: Shielding is ready to use.
Gurlinger hits Eternal bone giant for (17 absorbed), 4 fire, (16 absorbed), 4 light, (11 absorbed), 3 physical (11 total damage).
Gurlinger hits Armoured skeleton warrior for 36 fire, 30 light, 28 physical (94 total damage).
Gurlinger hits Lord of Skulls (warrior) for (29 absorbed), 7 fire, (24 absorbed), 6 light, (22 absorbed), 6 physical (19 total damage).
Gurlinger hits Ghoul for 42 fire, 41 light, 32 physical (115 total damage).
Gurlinger hits Rak'shor, Grand Necromancer of the Pride for 34 fire, 21 light (56 total damage).
Gurlinger killed Rak'shor, Grand Necromancer of the Pride!
Armoured skeleton warrior can not be healed this way!
Melee retaliation hits Armoured skeleton warrior for 8 acid, 5 light, 5 mind, 12 fire, 4 nature (33 total damage).
Armoured skeleton warrior hits Gurlinger for 55 physical, 28 blight, 13 fire (96 total damage).
Lord of Skulls (warrior) uses Shield Pummel.
Lord of Skulls (warrior) can not be healed this way!
Gurlinger is stunned!
Lord of Skulls (warrior) hits Gurlinger for 14 physical, 47 blight, 20 physical (82 total damage).
Melee retaliation hits Lord of Skulls (warrior) for (7 absorbed), 2 acid, (4 absorbed), 1 light, (4 absorbed), 1 mind, (9 absorbed), 2 fire, (2 absorbed), 1 nature, (7 absorbed), 2 acid, (4 absorbed), 1 light, (4 absorbed), 1 mind, (9 absorbed), 2 fire, (2 absorbed), 1 nature (13 total damage).
Gurlinger the level 34 ogre bulwark was battered to death by a Lord of Skulls (warrior) on level 3 of Rak'shor Pride.










































































