










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 27 / 18% |
| Size | big |
| Lifes / Deaths | Killed by The Withering Thing at level 5 on the 78th Pyre 122nd year of Ascendancy at 00:59 3 / 4Killed by onilug at level 26 on the 14th Haze 122nd year of Ascendancy at 09:35 Killed by elven cultist at level 27 on the 14th Haze 122nd year of Ascendancy at 17:16 Killed by blark at level 27 on the 14th Haze 122nd year of Ascendancy at 17:20 |
Primary Stats
| Strength | 115 (base 57) |
| Dexterity | 11 (base 10) |
| Constitution | 58 (base 45) |
| Magic | 31 (base 14) |
| Willpower | 22 (base 10) |
| Cunning | 14 (base 11) |
Resources
| Life | 718/718 |
| Stamina | 208/208 |
| Vim | 213/233 |
| Healing Factor | 1.4201339505268 |
| Regeneration | 13.365302134182 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -58.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 4 |
| See Stealth | 8 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 193 |
| Accuracy | 42 |
| Crit Chance | 13% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +30% |
| Acid | +9% |
| Lightning | +9% |
| Temporal | +5% |
| Cold | +9% |
| Arcane | +12% |
| Mind | +24% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Arcane | +20% |
| Fire | +10% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 61.292304923968 (87.807182003187%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 53 |
| Spell Save | 49 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 15%( 70%) |
| Cold | + 70%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 53%( 70%) |
| Temporal | + 27%( 70%) |
| Physical | + 18%( 70%) |
| Mind | + 13%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 19%( 70%) |
Defense: Immunities
| Stun Resistance | 30% |
| Confusion Resistance | 10% |
| Silence Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Corruption / Demonic strength | 1.50 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Heart of the Gloom. Escort: lone alchemist (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 102. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed black mamba head. * You've found the needed hummerhorn wing. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Ce'Nabrerin' (5 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +3 Defense +5 (+3 eff.) Resists +6% fire +5% cold A pair of boots made of leather. |
| Light source | Belegas the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Phys.pwr +25 (+6 eff.) Dmg.mod +18% mind Melee Ret 4 physical ----- def ----- Armour +10 ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. This item has been sent to the Item's Vault. |
| Tool | Honeywood Chalice2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
| On fingers | gold ring 'Freezecast'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +6% arcane +3% cold Res.pen +20% arcane +5% cold Melee Ret 2 cold ----- def ----- Resists +14% acid +20% cold +18% fire +5% arcane +10% lightning HP.reg +4.00 Silence- +23% Stun/Frz- +30% ---------- misc Mana/turn +0.19 Rings make your fingers look great! |
| On fingers | steel ring 'Nerille'0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +6% mind Res.pen +15% blight ----- def ----- Armour +6 Blind- +29% ---------- misc Infravis +4 See.Stealth +8 See.Invis +9 Rings make your fingers look great! |
| Around waist | hardened leather belt 'Arcradiance'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Resists +29% lightning +10% temporal +3% mind +3% acid A belt that goes around your waist. |
| In main hand | Voratun Hammer of the Deep Bellow (82-123 power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 82.0 - 123.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. This item has been sent to the Item's Vault. |
| On hands | Betiredawe the Blazestreaker (10 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: Stats +8 Con dps ---------- Crit.mult +5.00% Melee+ 10 temporal Ranged+ 10 temporal Dmg.mod +5% temporal ----- def ----- Armour +2 Defense +10 (+5 eff.) Resists +2% physical +9% temporal +3% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | voratun mail armour 'Floenoon' (5 def, 13 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% arcane +6% cold ----- def ----- Armour +13 Defense +5 (+3 eff.) Fatigue +12% Resists +12% acid +7% physical +6% blight +23% fire +25% cold Phys.save +18 (+6 eff.) ---------- misc Breathe water A suit of armour made of mail. This item has been sent to the Item's Vault. |
| Cloak | Erasus the Stormvortex (2 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +10% fire Melee Ret 6 lightning ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +9% lightning +15% fire +19% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+8 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Rings make your fingers look great! |
plaguebringer's dwarven-steel greatmaul (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Arcane Power 40.0 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 blight On Hit: 20% Epidemic 3 On Hit: * 12% chance to reduce strength, dexterity, and constitution by 19 While equipped: ----- def ----- Disease- +17% Massive two-handed mauls. |
yew longbow 'Thundernigh'4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +28 lightning +8 acid While equipped: Stats +5 Str dps ---------- Phys.pwr +11 (+2 eff.) Dmg.mod +26% lightning +27% acid ----- def ----- Resists +6% acid Longbows are used to shoot arrows at your foes. |
hateful dwarven-steel waraxe of enduring (20-27 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego+] Nature/Psionic Power 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +9 darkness Against +10% Living While equipped: Stats +6 Con +5 Wil ----- def ----- Max.HP +61.00 One-handed war axes. |
thought-forged dwarven-steel waraxe (20-29 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Psionic Power 20.5 - 28.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +12 mind On Hit: * 14% chance to reduce all saves and defense by 14 While equipped: Stats +3 Cun +3 Wil One-handed war axes. |
thick linen cloak of Iron Throne (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of dwarven-steel boots of speed (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Resists +7% fire +7% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
brawler's voratun gauntlets of dexterity (+4) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +5 Dex +3 Cun dps ---------- Acc +15 (+5 eff.) ----- def ----- Armour +3 Fatigue +5% Phys.save +12 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
enlightening dwarven-steel mail armour of stability (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +7% physical Phys.save +13 (+4 eff.) Mind.save +15 (+8 eff.) A suit of armour made of mail. |
prismatic hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego+] Arcane/Nature While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% Resists +10% light +10% darkness Max.HP +34.00 HP.reg +3.00 Heal.mod +15% A suit of armour made of leather. |
exposing dwarven-steel shield of crushing (0 def, 6 armour, 81 block)7.0 T3 shield armor Reqs Shield usage training [Ego+] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +10 (+2 eff.) On Hit (Melee): * 8% chance to reduce all saves and defense by 14 On Melee Ret: * 13% chance to reduce all saves and defense by 14 ----- def ----- Armour +6 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of dwarven-steel shots of annihilation (16/16, 36-43 power, 5 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Master Power 36.0 - 43.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +10.0% Capacity 16 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
Layitira [power 315] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% blight Phasing +30% ----- def ----- Spell.save +18 (+6 eff.) ---------- misc Mana/s.crit +2.00 Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 410 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 24% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
supercharged yew totem of stinging [power 308] (19 cooldown)2.0 T3 totem charm [Ego+] Nature Sting an enemy dealing 308 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 19 cooldown Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
warded yew wand of clairvoyance [power 11] (15 cooldown)2.0 T3 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +3 blight +4 cold +3 nature +4 temporal Talents +1 Ward Reveal the area around you, dispelling darkness (radius 11, power 54 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom
Killed a Bringer of Doom.By blark the Shalore Doombringer level 25
8th Haze 122nd year of Ascendancy at 17:18 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By blark the Shalore Doombringer level 12
8th Dusk 122nd year of Ascendancy at 03:41 see stats
Exterminator
Killed 1000 creatures.By blark the Shalore Doombringer level 17
53rd Dusk 122nd year of Ascendancy at 10:09 see stats
Hell has no fury like a demon scorned!
Escaped the Searing Halls.By blark the Shalore Doombringer level 5
77th Pyre 122nd year of Ascendancy at 10:44 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By blark the Shalore Doombringer level 22
70th Dusk 122nd year of Ascendancy at 06:39 see stats
Level 10
Got a character to level 10.By blark the Shalore Doombringer level 10
2nd Summertide 122nd year of Ascendancy at 12:42 see stats
Level 20
Got a character to level 20.By blark the Shalore Doombringer level 20
63rd Dusk 122nd year of Ascendancy at 02:38 see stats
Once bitten, twice shy
Escaped the Anteroom of Agony.By blark the Shalore Doombringer level 22
66th Dusk 122nd year of Ascendancy at 09:13 see stats
Size is everything
Did over 1500 damage in one attack.By blark the Shalore Doombringer level 25
7th Haze 122nd year of Ascendancy at 11:27 see stats
Size matters
Did over 600 damage in one attack.By blark the Shalore Doombringer level 22
78th Dusk 122nd year of Ascendancy at 03:19 see stats
That was close
Killed your target while having only 1 life left.By blark the Shalore Doombringer level 26
14th Haze 122nd year of Ascendancy at 09:34 see stats
The Arena
Unlocked Arena mode.By blark the Shalore Doombringer level 14
41st Dusk 122nd year of Ascendancy at 05:56 see stats
The secret city
Discovered the truth about mages.By blark the Shalore Doombringer level 17
54th Dusk 122nd year of Ascendancy at 23:54 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By blark the Shalore Doombringer level 25
8th Haze 122nd year of Ascendancy at 05:41 see stats
Treasure Hunter
Amassed 1000 gold pieces.By blark the Shalore Doombringer level 17
53rd Dusk 122nd year of Ascendancy at 17:07 see stats
Utterly Destroyed
Died on the Eidolon Plane.By blark the Shalore Doombringer level 27
14th Haze 122nd year of Ascendancy at 17:20 see stats
Log
blark receives 1 healing from Devouring flames from Blark.
Talent Burning Sacrifice is ready to use.
Rotting Disease from Elven blood mage hits blark for (11 abyssal shield), 11 blight (11 total damage).
Something hits blark for (2 abyssal shield), 2 physical (2 total damage).
blark receives 1 healing from Devouring flames from Blark.
Blark's weapon surges with fire!
Elven cultist is stunned by the burning flame!
Blark's surge ends.
Melee retaliation hits blark for (2 abyssal shield), 2 lightning (2 total damage).
blark hits Elven warrior for 245 physical damage.
Rotting Disease from Elven blood mage hits blark for (11 abyssal shield), 11 blight (11 total damage).
blark killed Elven warrior!
Elven cultist casts Timeless.
Elven cultist is not stunned anymore.
Burning Shock from Blark hits Elven cultist for 36 fire damage.
Elven cultist casts Drain.
Elven cultist hits blark for (59 abyssal shield), 61 blight (61 total damage).
blark the level 27 shalore doombringer was plagued to death by an elven cultist on level 4 of Dark crypt.
You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elven cultist killed blark!
Saving game...
Saving done.
Talent Draining Assault is ready to use.
Talent Incinerating Blows is ready to use.
Blark activates Horrifying Blows.
Personal New Achievement: Utterly Destroyed!




































































































