










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 50 / 1425% |
| Size | medium |
| Lifes / Deaths | Killed by Necromancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:08 / 134Killed by Abmil the thalore at level 4 on the 2nd Mirth 122nd year of Ascendancy at 16:21 Killed by Abmil the thalore at level 4 on the 2nd Mirth 122nd year of Ascendancy at 16:34 Killed by Ben Cruthdar, the Cursed at level 4 on the 8th Mirth 122nd year of Ascendancy at 18:18 Killed by war hound at level 6 on the 2nd Summertide 122nd year of Ascendancy at 23:14 Killed by Atriaek the halfling at level 6 on the 2nd Summertide 122nd year of Ascendancy at 23:57 Killed by snow giant boulder thrower at level 6 on the 1st Flare 122nd year of Ascendancy at 10:55 Killed by fire drake hatchling at level 6 on the 1st Flare 122nd year of Ascendancy at 15:42 Killed by fire drake hatchling at level 7 on the 2nd Flare 122nd year of Ascendancy at 07:42 Killed by multi-hued drake hatchling at level 7 on the 2nd Flare 122nd year of Ascendancy at 09:06 Killed by multi-hued drake hatchling at level 7 on the 2nd Flare 122nd year of Ascendancy at 09:34 Killed by faeros at level 7 on the 2nd Flare 122nd year of Ascendancy at 15:48 Killed by greater teluvorta at level 7 on the 3rd Flare 122nd year of Ascendancy at 22:20 Killed by greater teluvorta at level 7 on the 3rd Flare 122nd year of Ascendancy at 22:38 Killed by telugoroth at level 7 on the 4th Flare 122nd year of Ascendancy at 00:19 Killed by ultimate telugoroth at level 7 on the 4th Flare 122nd year of Ascendancy at 03:06 Killed by ultimate telugoroth at level 7 on the 4th Flare 122nd year of Ascendancy at 04:21 Killed by telugoroth at level 7 on the 4th Flare 122nd year of Ascendancy at 05:10 Killed by ultimate teluvorta at level 7 on the 4th Flare 122nd year of Ascendancy at 10:41 Killed by teluvorta at level 7 on the 4th Flare 122nd year of Ascendancy at 13:16 Killed by rogue at level 7 on the 5th Flare 122nd year of Ascendancy at 14:15 Killed by cutpurse at level 7 on the 5th Flare 122nd year of Ascendancy at 15:11 Killed by fire drake hatchling at level 8 on the 6th Flare 122nd year of Ascendancy at 11:07 Killed by Varsha the Writhing at level 8 on the 6th Flare 122nd year of Ascendancy at 11:48 Killed by fire drake hatchling at level 8 on the 6th Flare 122nd year of Ascendancy at 12:58 Killed by Varsha the Writhing at level 8 on the 6th Flare 122nd year of Ascendancy at 13:38 Killed by Varsha the Writhing at level 8 on the 6th Flare 122nd year of Ascendancy at 14:39 Killed by skeleton magus at level 9 on the 6th Flare 122nd year of Ascendancy at 15:28 Killed by fire drake hatchling at level 9 on the 7th Flare 122nd year of Ascendancy at 12:10 Killed by minotaur at level 10 on the 49th Dusk 122nd year of Ascendancy at 09:35 Killed by Poltergeist Crooked Club at level 14 on the 14th Haze 122nd year of Ascendancy at 16:52 Killed by Weirdling Beast at level 17 on the 27th Haze 122nd year of Ascendancy at 08:41 Killed by Voryvena the umber hulk at level 18 on the 30th Haze 122nd year of Ascendancy at 00:45 Killed by blade horror at level 18 on the 30th Haze 122nd year of Ascendancy at 03:06 Killed by blade horror at level 18 on the 30th Haze 122nd year of Ascendancy at 03:49 Killed by storm wyrm at level 18 on the 30th Haze 122nd year of Ascendancy at 05:18 Killed by armoured skeleton warrior at level 18 on the 30th Haze 122nd year of Ascendancy at 07:07 Killed by Xanidhetta the giant ice ant at level 18 on the 30th Haze 122nd year of Ascendancy at 07:47 Killed by armoured skeleton warrior at level 18 on the 30th Haze 122nd year of Ascendancy at 08:41 Killed by Aroldath the orc cryomancer at level 18 on the 30th Haze 122nd year of Ascendancy at 11:30 Killed by Aroldath the orc cryomancer at level 18 on the 30th Haze 122nd year of Ascendancy at 12:34 Killed by Essarg the thaurhereg at level 18 on the 30th Haze 122nd year of Ascendancy at 14:22 Killed by Xerana the orc warrior at level 18 on the 30th Haze 122nd year of Ascendancy at 15:30 Killed by Essarg the thaurhereg at level 18 on the 30th Haze 122nd year of Ascendancy at 16:45 Killed by Essarg the thaurhereg at level 18 on the 30th Haze 122nd year of Ascendancy at 17:47 Killed by Essarg the thaurhereg at level 18 on the 30th Haze 122nd year of Ascendancy at 18:46 Killed by Emykira the forest troll at level 18 on the 31st Haze 122nd year of Ascendancy at 04:22 Killed by Emykira the forest troll at level 18 on the 31st Haze 122nd year of Ascendancy at 05:23 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 06:58 Killed by armoured skeleton warrior at level 18 on the 31st Haze 122nd year of Ascendancy at 07:54 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 08:46 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 09:51 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 11:16 Killed by ghoul at level 18 on the 31st Haze 122nd year of Ascendancy at 11:55 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 12:37 Killed by armoured skeleton warrior at level 18 on the 31st Haze 122nd year of Ascendancy at 14:09 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 14:41 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 15:47 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 16:37 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 17:39 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 18:40 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 19:39 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 20:21 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 20:55 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 21:54 Killed by Belira the multi-hued drake hatchling at level 18 on the 31st Haze 122nd year of Ascendancy at 22:56 Killed by armoured skeleton warrior at level 18 on the 32nd Haze 122nd year of Ascendancy at 00:21 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 06:17 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 07:22 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 08:13 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 09:17 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 10:17 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 11:14 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 12:26 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 13:19 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 14:15 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 14:54 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 15:54 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 17:09 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 18:31 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 19:14 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 19:24 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 20:16 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 21:15 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 22:22 Killed by Xeroth the fiery orc wyrmic at level 18 on the 32nd Haze 122nd year of Ascendancy at 23:53 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 00:52 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 02:03 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 03:00 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 04:04 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 05:38 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 07:08 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 08:10 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 09:45 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 10:49 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 12:25 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 13:13 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 13:58 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 14:58 Killed by Xeroth the fiery orc wyrmic at level 18 on the 33rd Haze 122nd year of Ascendancy at 16:30 Killed by Mayavena the luminous horror at level 20 on the 60th Haze 122nd year of Ascendancy at 21:07 Killed by Mayavena the luminous horror at level 20 on the 60th Haze 122nd year of Ascendancy at 22:41 Killed by Lashing Tentacle at level 20 on the 61st Haze 122nd year of Ascendancy at 01:30 Killed by elven blood mage at level 21 on the 1st Decay 122nd year of Ascendancy at 12:11 Killed by Grand Corruptor at level 21 on the 1st Decay 122nd year of Ascendancy at 13:43 Killed by Betiressra the blade horror at level 22 on the 14th Regrowth 123rd year of Ascendancy at 05:02 Killed by greater multi-hued wyrm at level 25 on the 38th Regrowth 123rd year of Ascendancy at 18:37 Killed by armoured skeleton warrior at level 26 on the 39th Regrowth 123rd year of Ascendancy at 02:30 Killed by elder vampire at level 26 on the 39th Regrowth 123rd year of Ascendancy at 05:21 Killed by The Master at level 26 on the 39th Regrowth 123rd year of Ascendancy at 06:38 Killed by skeleton mage at level 26 on the 39th Regrowth 123rd year of Ascendancy at 07:29 Killed by skeleton master archer at level 26 on the 39th Regrowth 123rd year of Ascendancy at 09:04 Killed by The Master at level 26 on the 39th Regrowth 123rd year of Ascendancy at 11:05 Killed by onilug at level 27 on the 50th Regrowth 123rd year of Ascendancy at 21:14 Killed by elven blood mage at level 27 on the 51st Regrowth 123rd year of Ascendancy at 07:54 Killed by onilug at level 27 on the 51st Regrowth 123rd year of Ascendancy at 09:43 Killed by elven cultist at level 28 on the 52nd Regrowth 123rd year of Ascendancy at 05:15 Killed by Poluta the elven tempest at level 28 on the 52nd Regrowth 123rd year of Ascendancy at 07:52 Killed by Xaranor the forest troll at level 29 on the 25th Pyre 123rd year of Ascendancy at 16:35 Killed by Grushnak, Battlemaster of the Pride at level 33 on the 68th Pyre 123rd year of Ascendancy at 00:18 Killed by Ivassra the orc blood mage at level 35 on the 4th Mirth 123rd year of Ascendancy at 20:04 Killed by sanguine horror at level 35 on the 5th Mirth 123rd year of Ascendancy at 07:13 Killed by Arch Zephyr at level 35 on the 6th Mirth 123rd year of Ascendancy at 00:37 Killed by Rak'shor, Grand Necromancer of the Pride at level 36 on the 7th Mirth 123rd year of Ascendancy at 13:02 Killed by skeleton mage at level 36 on the 7th Mirth 123rd year of Ascendancy at 14:24 Killed by overpowered greater multi-hued wyrm at level 39 on the 10th Flare 123rd year of Ascendancy at 02:28 Killed by Xathra the orc pyromancer at level 43 on the 12nd Dusk 123rd year of Ascendancy at 12:23 Killed by Neratira the Invoker at level 43 on the 13rd Dusk 123rd year of Ascendancy at 17:25 Killed by Neratira the Invoker at level 43 on the 13rd Dusk 123rd year of Ascendancy at 19:08 Killed by daelach at level 49 on the 10th Haze 123rd year of Ascendancy at 06:10 Killed by Lefau the champion of Urh'Rok at level 50 on the 5th Pyre 124th year of Ascendancy at 10:50 Killed by orc corruptor at level 50 on the 12nd Pyre 124th year of Ascendancy at 18:20 Killed by forge-giant at level 50 on the 14th Pyre 124th year of Ascendancy at 16:43 Killed by Elbo at level 50 on the 15th Pyre 124th year of Ascendancy at 14:14 |
Primary Stats
| Strength | 137 (base 60) |
| Dexterity | 66 (base 31) |
| Constitution | 96 (base 60) |
| Magic | 105 (base 60) |
| Willpower | 49 (base 11) |
| Cunning | 40 (base 10) |
Resources
| Life | 1191/1654 |
| Positive | 3/197 |
| Stamina | 338/384 |
| Healing Factor | 1.485015355037 |
| Regeneration | 4.8262999038703 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 4 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 288 |
| Accuracy | 49 |
| Crit Chance | 71% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +26% |
| Light | +63% |
| Fire | +21% |
| Physical | +44% |
| Mind | +26% |
| All | +11% |
Offense: Damage Penetration
| Darkness | +10% |
| Light | +61% |
| Physical | +20% |
| Fire | +10% |
| Arcane | +20% |
| Mind | +35% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 125 (100%) |
| Defense | 64 |
| Ranged Defense | 68 |
| Fatigue | 26 |
| Physical Save | 73 |
| Spell Save | 48 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 58%( 70%) |
| Blight | + 59%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 35%( 70%) |
| All | + 23%( 70%) |
| Physical | + 44%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 35%( 70%) |
| Mind | + 64%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 35%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 10 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Strength stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Sun | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by spitting spider. Escort: lost defiler (level 2 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by snow giant chieftain. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by Cyrenor the red crystal. Escort: repented thief (level 3 of Scintillating Caves) | failed |
You failed to protect the repented thief from death by Xanuwen the skeleton warrior. Escort: repented thief (level 8 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1550. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Quiver | Quiver of the Sun (25/25, 34-48 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 70% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Light radius: +10 Absorbs all darkness (power 103, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 309.96 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Adowyn (6 def, 12 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +12 Defense: +6 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 4 arcane Changes stats: +8 Str / +5 Dex / +9 Wil / +6 Cun / +6 Con Changes resistances: +12% blight / +2% physical / +4% all Changes resistances penetration: +20% arcane / +20% physical Physical save: +11 (+3 eff.) Mental save: +12 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+5 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 222 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 33/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+4 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 1145.76 You won the Ring of Blood trial, and this is your reward. |
| Around neck | CameregozorPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +7.0% Armour: +8 Defense: +30 (+8 eff.) Damage when hit (Melee): 8 mind Changes stats: +7 Mag Changes resistances: +6% mind Changes resistances penetration: +25% mind Physical save: +6 (+2 eff.) Amulets make your neck look great! |
| In main hand | Champion's Will (67-107 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 115% Str, 50% Mag, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 93 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 7/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
| Around waist | Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Summertide (17 def, 15 armour, 52-62 power, 260 block)Requires: - Shield usage training - Willpower 28 - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 50% Mag, 100% Str Damage type: Light Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+4 eff.) Ranged Defense: +17 (+5 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +10% fire / +12% mind / +20% light Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +1 Block Mental save: +18 (+5 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 64.96 to 81.20 light damage (based on Willpower and Cunning) Activation costs 12 power out of 26/30. A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+4 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Hate per kill: +5.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+4 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+4 eff.) Mental save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+4 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 18% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 94.66 physical damage and 145.93 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Explosive ForceInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your chance to critically strike with spells by 4%. A vial of churning orange fluid. |
Elixir of FocusInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you two additional class talent points. A vial of clear, steaming fluid. |
Elixir of SerendipityInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your luck by 5. A vial of lively yellow fluid. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 625 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
This item will automatically be transmogrified when you leave the level.treant's voratun ring of perseverance Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +15% nature / +15% blight Poison immunity: +24% Disease immunity: +30% Stun/Freeze immunity: +28% Life regen: +7.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.caustic voratun battleaxe (58-86 power, 4 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +45 acid / +55 nature When wielded/worn: Armour penetration: +17 Changes resistances penetration: +27% acid / +33% nature Massive two-handed battleaxes. |
Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stats: 50% Mag, 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to reduce strength, dexterity, and constitution by 27 * Blasts creatures in a radius 1 shockwave around your target for 298.08 to 894.24 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other creatures within radius 4), dealing 771.84 to 1543.68 physical damage (based on Strength) to each Activation costs 50 power out of 11/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
This item will automatically be transmogrified when you leave the level.acidic voratun longsword of amnesia (42-59 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.balanced voratun longsword of ruin (45-63 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Physical crit. chance: +13.0% Defense: +9 (+2 eff.) Critical mult.: +21.00% Disarm immunity: +40% Sharp, long, and deadly. |
stralite longsword 'Alerath' (43-60 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 43.0 - 60.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +9 nature When wielded/worn: Physical crit. chance: +8.0% Changes stats: +1 Cun Critical mult.: +20.00% Equilibrium when hit: +0.08 Sharp, long, and deadly. |
Khelysarig (26-37 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Wound the target dealing 347 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 59% Changes stats: +1 Cun Changes resistances: +5% arcane Changes damage: +12% mind Critical mult.: +15.00% Mindpower: +5 (+2 eff.) Blunt and deadly. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% cold Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+8 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level.bloodlich's dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +11 Defense: +11 (+3 eff.) Changes stats: +9 Mag / +9 Cun / +8 Con Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +4 Ward +1 Command Staff Critical mult.: +21.00% N.Energy each turn: +0.20 Vim when firing critical spell: +7.00 Maximum vim: +42.00 Maximum neg.energy: +49.00 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.cruel dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +17.00% Maximum mana: +101.00 Spellpower: +26 (+7 eff.) Spell crit. chance: +20% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.voratun waraxe of rage (40-55 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +16 (+6 eff.) Changes stats: +8 Str Changes damage: +11% physical One-handed war axes. |
reinforced drakeskin leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 (+1 eff.) Armour: +15 Defense: +6 (+2 eff.) Critical mult.: +8.00% Physical save: +16 (+4 eff.) A belt that goes around your waist. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Galeresolve (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 8 lightning Changes stats: +6 Str / +8 Dex / +6 Wil / +5 Cun Physical save: +13 (+4 eff.) Spell save: +15 (+5 eff.) Mental save: +33 (+9 eff.) Disease immunity: +20% Knockback immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.blood-soaked pair of voratun boots of speed (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +5 Fatigue: +4% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.undeterred pair of drakeskin leather boots of speed (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Silence immunity: +31% Confusion immunity: +30% Stun/Freeze immunity: +36% Movement speed: +25% A pair of boots made of leather. |
Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+3 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 76.03 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Salodhethra (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 8 nature Damage when hit (Melee): 4 mind Changes stats: +2 Cun / +1 Wil Changes resistances: +8% nature Changes damage: +3% nature / +9% mind Critical mult.: +10.00% Life regen: +12.80 Stamina each turn: +2.30 Psi each turn: +0.20 Maximum stamina: +24.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Startreason' (0 def, 3 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +3 Fatigue: +5% Damage when hit (Melee): 10 light Changes resistances: +6% acid / +12% fire / +5% arcane / +15% temporal Life regen: +11.00 Stamina each turn: +1.90 Only die when reaching: -80.00 life Maximum stamina: +70.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather cap 'Beludas' (0 def, 9 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Changes stats: +2 Cun Changes resistances: +10% acid / +11% temporal / +8% fire / +10% cold / +16% lightning Changes resistances penetration: +20% mind Psi when hit: +0.12 Maximum psi: +30.00 Mental crit. chance: +3% Infravision radius: +3 A cap made of leather. |
This item will automatically be transmogrified when you leave the level.voratun helm of precognition (7 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour: +5 Defense: +7 (+2 eff.) Fatigue: +5% Effects when hit in melee: * 18% chance to gain 10% of a turn (3/turn limit) Changes stats: +8 Cun A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.searing voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Damage (Melee): 18 acid / 23 fire Damage when hit (Melee): 13 acid / 15 fire Changes resistances: +26% acid / +24% fire A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.voratun plate armour of implacability (0 def, 25 armour) Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Fatigue: +14% Physical save: +10 (+3 eff.) A suit of armour made of metal plates. |
Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 70% Mag, 100% Str Damage type: Temporal Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Ranged Defense: +10 (+3 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+7 eff.) Spellpower: +12 (+4 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
This item will automatically be transmogrified when you leave the level.Arkul's Siege Arrows (14/14, 68-95 power, 100 apr) Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 50% Dex, 50% Mag, 70% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
quiver of elm arrows of erosion (18/18, 13-18 power, 5 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.0 - 18.2 Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 18 Damage (Ranged): +8 nature Arrows are used with bows to pierce your foes to death. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
409 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
15 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+4 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 31.17 cold damage and 40.43 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Poruwen the dwarven lanternPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +4 Defense: +15 (+4 eff.) Damage when hit (Melee): 24 fire Changes resistances: +7% fire Physical save: +6 (+2 eff.) Mental save: +11 (+3 eff.) Light radius: +8 See stealth: +12 See invisible: +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(106 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
dwarven lantern 'Hellvagrant'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Effects on melee hit: * 22% chance to reduce all saves and defense by 32 Damage when hit (Melee): 11 fire Changes stats: +6 Con Changes resistances: +11% blight / +6% fire Changes damage: +6% blight Physical save: +16 (+4 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+5 eff.) Blindness immunity: +44% Confusion immunity: +27% Life regen: +15.00 Light radius: +11 See stealth: +23 See invisible: +13 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
41 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
22 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
32 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
19 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
28 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your patron's plan worked. As your body was crushed by the raw forces of the void portal it opened wide. In an instant the connection was made and waves of heat came through.
The mad sun brought forth all its power through the portal, turning the High Peak into a giant searing needle!
A few minutes later the whole world was set ablaze, nothing survived except Faeros elementals.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Elbo the Skeleton Sun Paladin level 27
42nd Regrowth 123rd year of Ascendancy at 10:36 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Elbo the Skeleton Sun Paladin level 17
27th Haze 122nd year of Ascendancy at 13:23 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Elbo the Skeleton Sun Paladin level 21
1st Decay 122nd year of Ascendancy at 15:52 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Elbo the Skeleton Sun Paladin level 39
10th Flare 123rd year of Ascendancy at 02:20 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Elbo the Skeleton Sun Paladin level 50
60th Haze 123rd year of Ascendancy at 18:19 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Elbo the Skeleton Sun Paladin level 30
43rd Pyre 123rd year of Ascendancy at 23:34 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Elbo the Skeleton Sun Paladin level 50
11st Pyre 124th year of Ascendancy at 06:05 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Elbo the Skeleton Sun Paladin level 48
67th Dusk 123rd year of Ascendancy at 17:15 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Elbo the Skeleton Sun Paladin level 6
8th Mirth 122nd year of Ascendancy at 18:41 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Elbo the Skeleton Sun Paladin level 33
68th Pyre 123rd year of Ascendancy at 07:05 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Elbo the Skeleton Sun Paladin level 38
6th Flare 123rd year of Ascendancy at 23:04 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Elbo the Skeleton Sun Paladin level 29
26th Pyre 123rd year of Ascendancy at 05:37 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Elbo the Skeleton Sun Paladin level 36
1st Summertide 123rd year of Ascendancy at 12:03 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Elbo the Skeleton Sun Paladin level 35
7th Mirth 123rd year of Ascendancy at 05:18 see stats
Explorer (Exploration mode)
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Elbo the Skeleton Sun Paladin level 44
16th Dusk 123rd year of Ascendancy at 16:01 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Elbo the Skeleton Sun Paladin level 18
29th Haze 122nd year of Ascendancy at 04:55 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Elbo the Skeleton Sun Paladin level 19
41st Haze 122nd year of Ascendancy at 03:32 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Elbo the Skeleton Sun Paladin level 21
1st Decay 122nd year of Ascendancy at 15:18 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Elbo the Skeleton Sun Paladin level 50
79th Regrowth 124th year of Ascendancy at 16:18 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Elbo the Skeleton Sun Paladin level 38
6th Flare 123rd year of Ascendancy at 14:36 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Elbo the Skeleton Sun Paladin level 17
27th Haze 122nd year of Ascendancy at 16:18 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Elbo the Skeleton Sun Paladin level 41
10th Flare 123rd year of Ascendancy at 10:27 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Elbo the Skeleton Sun Paladin level 48
7th Haze 123rd year of Ascendancy at 06:09 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Elbo the Skeleton Sun Paladin level 10
48th Dusk 122nd year of Ascendancy at 06:15 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Elbo the Skeleton Sun Paladin level 20
45th Haze 122nd year of Ascendancy at 03:45 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Elbo the Skeleton Sun Paladin level 30
26th Pyre 123rd year of Ascendancy at 05:37 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Elbo the Skeleton Sun Paladin level 40
10th Flare 123rd year of Ascendancy at 04:16 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Elbo the Skeleton Sun Paladin level 50
13rd Haze 123rd year of Ascendancy at 07:51 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Elbo the Skeleton Sun Paladin level 50
78th Haze 123rd year of Ascendancy at 19:44 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Elbo the Skeleton Sun Paladin level 47
58th Dusk 123rd year of Ascendancy at 18:57 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Elbo the Skeleton Sun Paladin level 37
2nd Summertide 123rd year of Ascendancy at 18:48 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Elbo the Skeleton Sun Paladin level 21
2nd Regrowth 123rd year of Ascendancy at 20:02 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Elbo the Skeleton Sun Paladin level 21
1st Decay 122nd year of Ascendancy at 15:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Elbo the Skeleton Sun Paladin level 21
1st Decay 122nd year of Ascendancy at 15:18 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Elbo the Skeleton Sun Paladin level 30
26th Pyre 123rd year of Ascendancy at 07:59 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Elbo the Skeleton Sun Paladin level 50
15th Pyre 124th year of Ascendancy at 14:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Elbo the Skeleton Sun Paladin level 7
2nd Flare 122nd year of Ascendancy at 09:34 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Elbo the Skeleton Sun Paladin level 17
27th Haze 122nd year of Ascendancy at 13:23 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Elbo the Skeleton Sun Paladin level 50
15th Pyre 124th year of Ascendancy at 14:14 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Elbo the Skeleton Sun Paladin level 21
1st Decay 122nd year of Ascendancy at 15:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Elbo the Skeleton Sun Paladin level 18
39th Haze 122nd year of Ascendancy at 01:47 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Elbo the Skeleton Sun Paladin level 21
1st Decay 122nd year of Ascendancy at 00:43 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Elbo the Skeleton Sun Paladin level 50
19th Haze 123rd year of Ascendancy at 01:45 see stats
This is how the world ends: swallowed in fire, but not in darkness. (Exploration mode)
"Won" ToME by sacrificing yourself for your patron Distant Sun, opening a portal for it to burn and consume the world.By Elbo the Skeleton Sun Paladin level 50
15th Pyre 124th year of Ascendancy at 14:14 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Elbo the Skeleton Sun Paladin level 21
12nd Regrowth 123rd year of Ascendancy at 02:34 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Elbo the Skeleton Sun Paladin level 25
37th Regrowth 123rd year of Ascendancy at 21:00 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Elbo the Skeleton Sun Paladin level 14
15th Haze 122nd year of Ascendancy at 00:37 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Elbo the Skeleton Sun Paladin level 26
39th Regrowth 123rd year of Ascendancy at 12:25 see stats
Log
Elandar's spell attains critical power!
High Sun Paladin Aeryn shrugs off the effect 'Frozen'!
Elandar damages himself through Martyrdom!
Elandar hits High Sun Paladin Aeryn for 621 cold damage.
High Sun Paladin Aeryn receives 8 healing from Shield of Light.
High Sun Paladin Aeryn hits Elandar for 15 cold damage.
Elbo uses Assault.
Elandar burns with light!
Elbo performs a melee critical strike against Elandar!
Shield of Light performs a melee critical strike against Elandar!
Elbo performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Elbo performs a melee critical strike against Elandar!
Bloodcaller hits Elbo for 13 healing, 2 healing, 6 healing, 31 healing, 2 healing, 6 healing, 6 healing, 9 healing, 2 healing, 3 healing, 20 healing (0 total damage) [100 healing].
Weapon of Wrath hits Elandar for 250 light, 49 fire (299 total damage).
Shield of Light hits Elandar for 835 light, 45 light, 8 darkness, 23 light, 8 mind, 165 light (1083 total damage).
Weapon of Light hits Elandar for 156 light, 83 light (239 total damage).
Elbo hits Elandar for 353 light, 45 light, 8 darkness, 23 light, 8 mind, 165 light, 545 light (1146 total damage).
Elbo killed Elandar!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: This is how the world ends: swallowed in fire, but not in darkness. (Exploration mode)!
New Achievement: The Sun Still Shines (Exploration mode)!
Saving game...
Saving done.








































































































































