Sneed the level 33 Higher Archer by Popula

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceHigher
ClassArcher
Level / Exp33 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength49 (base 43)
Dexterity73 (base 60)
Constitution20 (base 20)
Magic14 (base 10)
Willpower17 (base 10)
Cunning45 (base 28)

Resources

Life908/908
Stamina214/214
Healing Factor1.3370588855781
Regeneration25.069854104589

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight15
Lite8
Infravision9
See Stealth32.045069181528
See Invisible32.045069181528
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage103
Accuracy66
Crit Chance36%
APR30
Speed0.95

Offense: Spell

Spellpower23
Crit Chance12%
Speed1

Offense: Mind

Mindpower24
Crit Chance12%
Speed1

Offense: Damage Bonus

Physical+5%
Darkness+9%
Light+3%
All0%

Offense: Damage Penetration

Lightning+5%

Defense: Base

Armour (hardiness)24 (49.007671158813%)
Defense51
Ranged Defense51
Fatigue0
Physical Save34
Spell Save32
Mental Save34

Defense: Resistances

Darkness+ 11%( 70%)
Lightning+ 27%( 70%)
Cold+ 13%( 70%)
Temporal+ 7%( 70%)
Blight+ 21%( 70%)
Arcane+ 16%( 70%)
Fire+ 9%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance88%
Bleed Resistance10%
Confusion Resistance53%
Knockback Resistance40%
Instadeath Resistance100%
Blind Resistance29%

Inscriptions (4/4)

Runes
Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.00
1/5
1/5
1/5
2/5
Technique / Sniper1.30
4/5
2/5
5/5
1/5
Technique / Archery training1.30
1/5
1/5
3/5
2/5
Technique / Archery prowess1.30
1/5
1/5
2/5
2/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
2/5
1/5
2/5
Technique / Marksmanship1.30
5/5
1/5
1/5
1/5

Generic Talents

Technique / Combat training1.30
1/5
1/5
2/5
4/5
0/5
0/5
Race / Higher1.00
1/5
2/5
1/5
3/5
Technique / Mobility1.00
4/5
1/5
5/5
4/5
Cunning / Survival1.00
1/5
1/5
1/5
1/5

Prodigies

1/1

Effects

talent
detrimental effect
beneficial effect

Quests

done
active
done
done
done
done
done
done
done
done
active
done
done
active
active
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom (Insane (Adventure) difficulty) Killed a Bringer of Doom.
By Sneed the Higher Archer level 20
26th Dusk 122nd year of Ascendancy at 20:17
see stats
Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Sneed the Higher Archer level 11
1st Flare 122nd year of Ascendancy at 03:54
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By Sneed the Higher Archer level 32
69th Dusk 122nd year of Ascendancy at 14:47
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Sneed the Higher Archer level 23
36th Dusk 122nd year of Ascendancy at 18:31
see stats
Fear me not! (Insane (Adventure) difficulty) Survived the Fearscape!
By Sneed the Higher Archer level 21
31st Dusk 122nd year of Ascendancy at 12:31
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Sneed the Higher Archer level 10
7th Mirth 122nd year of Ascendancy at 05:36
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Sneed the Higher Archer level 20
26th Dusk 122nd year of Ascendancy at 14:12
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By Sneed the Higher Archer level 30
65th Dusk 122nd year of Ascendancy at 17:49
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Sneed the Higher Archer level 32
69th Dusk 122nd year of Ascendancy at 16:45
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By Sneed the Higher Archer level 32
79th Dusk 122nd year of Ascendancy at 22:01
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Sneed the Higher Archer level 25
44th Dusk 122nd year of Ascendancy at 02:24
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Sneed the Higher Archer level 7
77th Pyre 122nd year of Ascendancy at 20:01
see stats
The Restless Dead (Insane (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By Sneed the Higher Archer level 19
25th Dusk 122nd year of Ascendancy at 09:47
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Sneed the Higher Archer level 11
9th Flare 122nd year of Ascendancy at 18:28
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Sneed the Higher Archer level 22
32nd Dusk 122nd year of Ascendancy at 03:36
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Sneed the Higher Archer level 16
17th Dusk 122nd year of Ascendancy at 05:03
see stats

Log

Melee retaliation hits Armoured skeleton warrior for (16 absorbed), 0 fire, (1 absorbed), 0 blight, (3 absorbed), 0 mind, (2 absorbed), 0 nature (0 total damage).
Sneed the level 33 higher archer was ground to death by an armoured skeleton warrior on level 3 of Dark crypt.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Armoured skeleton warrior killed Sneed!
Saving game...

Saving done.

Talent Vital Shot is ready to use.
Talent Infusion: Healing is ready to use.

Resting starts...

Talent Infusion: Movement is ready to use.
Talent Escape is ready to use.
Talent Trained Reactions is ready to use.
Talent Disengage is ready to use.
Talent Scatter Shot is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Infusion: Wild is ready to use.
Talent Snipe is ready to use.
Talent Intuitive Shots is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Track is ready to use.
Talent Highborn's Bloom is ready to use.
Talent Wrath of the Highborn is ready to use.
Talent Aim is ready to use.
Talent Blinding Speed is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).


Sneed activates
Concealment.