
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Juggle Hotkeys on Unwield 1.7.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 13 / 1% |
| Size | small |
| Lifes / Deaths | Killed by Porubrebeth the elven tempest at level 13 on the 21st Dusk 122nd year of Ascendancy at 07:34 / 1 |
Primary Stats
| Strength | 13 (base 13) |
| Dexterity | 31 (base 25) |
| Constitution | 12 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 55 (base 37) |
Resources
| Life | -88/293 |
| Stamina | 146/156 |
| Healing Factor | 1.0191526171257 |
| Regeneration | 0.25478815428143 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 44 |
| Crit Chance | 23% |
| APR | 5 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 44 |
| Crit Chance | 23% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Nature | +11% |
| Fire | +3% |
| Arcane | +3% |
| Mind | +15% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +15% |
| Lightning | +15% |
| Mind | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 11 (38.594633868923%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 19 |
| Spell Save | 10 |
| Mental Save | 30 |
Defense: Resistances
| Physical | + 7%( 70%) |
| Lightning | + 35%( 70%) |
| Nature | + 10%( 70%) |
| Darkness | + 9%( 70%) |
| Blight | + 3%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 11%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 43% |
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 159 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 3/5 |
Effects
| beneficial effect | The target's critical strike damage bonus is increased by 19%. Shadowstrike |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | [vs. Ce'Nadakira (5 def, 1 armour) (On feet)]Ce'Nadakira (5 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +5 (+2 eff.) (-) Changes stats: +3(-) Dex / +2(-) Cun / +1(-) Con Critical mult.: +10.00% (-) Mana each turn: +0.04 (-) Maximum vim: +30.00 (-) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.3 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 116% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Light source | [vs. Obsidianschism the brass lantern (Light source)]Obsidianschism the brass lantern Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 18% Damage (Melee): 0(-10) item darkness numbing Changes stats: +4(-) Wil Changes resistances: +1%(-) physical / +5%(-) arcane / +3%(-) darkness Changes damage: +6%(-) mind Only die when reaching: -80.00 life (-) Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Mucusriver the iron helm (0 def, 3 armour) (On head)]Mucusriver the iron helm (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Effects on melee hit: * 20% chance to reduce damage dealt by 18% Damage (Melee): 0(-20) item darkness numbing Damage when hit (Melee): 2(-) cold Changes stats: +3(-) Str Changes resistances penetration: +10%(-) darkness / +5%(-) nature Changes damage: +6%(-) nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4(-) Cun / +4(-) Wil Changes resistances: +10%(-) nature Changes damage: +5%(-) nature Talent masteries: +0.20(-) Wild-gift / Slime Poison immunity: +20% (-) Mindpower: +2 (+1 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | [vs. Pusmark [power 122] (15 cooldown) (Tool)]Pusmark [power 122] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Damage when hit (Melee): 4(-) nature Changes stats: +1(-) Cun Critical mult.: +5.00% (-) Mindpower: +5 (+3 eff.) (-) Mental crit. chance: +4% (-) It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 26 lightning damage and will be dazed for 1 turn (134 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Gain a 14% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. rogue's copper ring of lightning (+20%) (On fingers)]rogue's copper ring of lightning (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) (-) Changes stats: +2(-) Cun Changes resistances: +20%(-) lightning Changes damage: +10%(-) lightning Rings make your fingers look great! |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+3 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. balanced iron dagger of massacre (110% power, 5 apr) (In main hand, 1 of 2)]balanced iron dagger of massacre (110% power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 110% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-) Crit. chance: +4.0% (-) Attack speed: 100% (-) When wielded/worn: Accuracy: +7 (+2 eff.) (-) Defense: +5 (+2 eff.) (-) Disarm immunity: +20% (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. Belyreba the Shadowlore (Around waist)]Belyreba the Shadowlore Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1(-) Cun Changes resistances: +6%(-) darkness Changes resistances penetration: +5%(-) darkness Mental save: +15 (+7 eff.) (-) Maximum hate: +4.00 (-) Maximum psi: +10.00 (-) Spellpower: +3 (+3 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. balanced iron dagger of massacre (110% power, 5 apr) (In main hand, 1 of 2)]balanced iron dagger of vileness (101% power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 101% (-9%) Range: 1.3x (+0.0x) Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-) Crit. chance: +4.0% (-) Attack speed: 100% (-) On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 8 Damage (Melee): +6 blight When wielded/worn: Accuracy: +5 (+2 eff.) (-2 (+0 eff.)) Defense: +6 (+2 eff.) (+1 (+0 eff.)) Disarm immunity: +23% (+3%) Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. Blastwrither the linen cloak (1 def, 5 armour) (Cloak)]Blastwrither the linen cloak (1 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 (-) Defense: +1 (+0 eff.) (-) Damage when hit (Melee): 4(-) arcane Changes resistances: +6%(-) lightning / +11%(-) cold Changes resistances penetration: +15%(-) lightning Changes damage: +3%(-) arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Magmasage (3 def, 2 armour) (Main armor)]Magmasage (3 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 (-) Defense: +3 (+1 eff.) (-) Fatigue: +6% (-) Damage when hit (Melee): 6(-) fire Changes resistances: +3%(-) blight / +6%(-) physical / +9%(-) lightning Changes resistances penetration: +5%(-) mind Changes damage: +9%(-) mind / +3%(-) fire Physical save: +10 (+10 eff.) (-) A suit of armour made of leather. |
Inventory
[vs. balanced iron dagger of massacre (110% power, 5 apr) (In main hand)]Kor's Fall (100% power, 0 apr, darkness element) Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-10%) Range: 1.2x (-0.1x) Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +0 (-5) Crit. chance: +1.5% (-2.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Disarm immunity: +0% (-20%) Spellpower: +7 (+7 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 64.33 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (129). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. balanced iron dagger of massacre (110% power, 5 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. elm magestaff (100% power, 2 apr, fire element) Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% (-10%) Range: 1.2x (-0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-3) Crit. chance: +2.5% (-1.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes damage: +10% fire Talent granted: +1 Command Staff Disarm immunity: +0% (-20%) Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
[vs. balanced iron dagger of massacre (110% power, 5 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. elm magestaff 'Blindslicer' (107% power, 2 apr, lightning element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 107% (-3%) Range: 1.2x (-0.1x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-3) Crit. chance: +2.5% (-1.5%) Attack speed: 100% (-) When wielded/worn: Accuracy: +0 (+0 eff.) (-7 (-2 eff.)) Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes resistances: +9% fire Changes resistances penetration: +15% light Changes damage: +13% lightning / +3% temporal Talent granted: +1 Command Staff Disarm immunity: +0% (-20%) Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +5 (+5 eff.) Spell crit. chance: +1% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Staves designed for wielders of magic, by the greats of the art. |
[vs. balanced iron dagger of massacre (110% power, 5 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. Hovon the Lustrebearer (112% power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 112% (+2%) Range: 1.5x (+0.2x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-4) Crit. chance: +0.5% (-3.5%) Attack speed: 100% (-) Damage (Melee): +4 acid When wielded/worn: Accuracy: +10 (+3 eff.) (+3 (+1 eff.)) Armour penetration: +9 Defense: +0 (+0 eff.) (-5 (-2 eff.)) Damage when hit (Melee): 4 light Changes resistances: +5% arcane Changes resistances penetration: +9% physical / +15% light / +20% arcane Changes damage: +3% light Disarm immunity: +0% (-20%) Massive two-handed mauls. |
[vs. Magmasage (3 def, 2 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. fortifying iron plate armour (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (+5) Defense: +0 (+0 eff.) (-3 (-1 eff.)) Fatigue: +22% (+16%) Damage when hit (Melee): 0(-6) fire Changes stats: +3 Str / +3 Con Changes resistances: +0%(-3%) blight / +0%(-6%) physical / +0%(-9%) lightning Changes resistances penetration: +0%(-5%) mind Changes damage: +0%(-9%) mind / +0%(-3%) fire Physical save: +0 (+0 eff.) (-10 (-10 eff.)) Maximum life: +34.00 A suit of armour made of metal plates. |
[vs. Belyreba the Shadowlore (Around waist)]This item will automatically be transmogrified when you leave the level. Mayebrevea the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Changes stats: +0(-1) Cun Changes resistances: +0%(-6%) darkness / +1% physical / +5% arcane / +3% mind Changes resistances penetration: +0%(-5%) darkness Mental save: +0 (+0 eff.) (-15 (-7 eff.)) Pinning immunity: +20% Life regen: +1.00 Maximum hate: +0.00 (-4.00) Maximum psi: +0.00 (-10.00) Spellpower: +0 (+0 eff.) (-3 (-3 eff.)) Healing mod.: +22% A belt that goes around your waist. |
[vs. Blastwrither the linen cloak (1 def, 5 armour) (Cloak)]This item will automatically be transmogrified when you leave the level. linen cloak (1 def, 0 armour) 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +0 (-5) Defense: +1 (+0 eff.) (-) Damage when hit (Melee): 0(-4) arcane Changes resistances: +0%(-6%) lightning / +0%(-11%) cold Changes resistances penetration: +0%(-15%) lightning Changes damage: +0%(-3%) arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Ce'Nadakira (5 def, 1 armour) (On feet)]This item will automatically be transmogrified when you leave the level. Falulen the pair of rough leather boots (0 def, 15 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +15 (+14) Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +3 Str / +0(-3) Dex / +0(-2) Cun / +0(-1) Con Critical mult.: +0.00% (-10.00%) Mana each turn: +0.00 (-0.04) Only die when reaching: -40.00 life Maximum vim: +0.00 (-30.00) Infravision radius: +1 A pair of boots made of leather. |
[vs. Ce'Nadakira (5 def, 1 armour) (On feet)]This item will automatically be transmogrified when you leave the level. pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +0(-3) Dex / +0(-2) Cun / +0(-1) Con Critical mult.: +0.00% (-10.00%) Mana each turn: +0.00 (-0.04) Maximum vim: +0.00 (-30.00) A pair of boots made of leather. |
[vs. Ce'Nadakira (5 def, 1 armour) (On feet)]pair of rough leather boots of phasing (0 def, 1 armour) =2m= Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +0 (+0 eff.) (-5 (-2 eff.)) Changes stats: +0(-3) Dex / +2 Mag / +2 Wil / +0(-2) Cun / +0(-1) Con Critical mult.: +0.00% (-10.00%) Mana each turn: +0.00 (-0.04) Maximum vim: +0.00 (-30.00) It can be used to blink to a nearby random location (rad 7) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
[vs. Ce'Nadakira (5 def, 1 armour) (On feet)]This item will automatically be transmogrified when you leave the level. traveler's pair of iron boots of speed (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Defense: +0 (+0 eff.) (-5 (-2 eff.)) Fatigue: -3% Changes stats: +0(-3) Dex / +0(-2) Cun / +0(-1) Con Critical mult.: +0.00% (-10.00%) Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Mana each turn: +0.00 (-0.04) Maximum vim: +0.00 (-30.00) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Mucusriver the iron helm (0 def, 3 armour) (On head)]Ce'Nulaith (0 def, 5 armour) =2m= Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +10 (+5 eff.) Armour: +5 (+2) Fatigue: +1% (-4%) Damage (Melee): 0(-20) item darkness numbing Damage when hit (Melee): 0(-2) cold / 4 temporal Changes stats: +0(-3) Str / +2 Mag / +3 Wil / +2 Cun Changes resistances penetration: +15% temporal / +0%(-10%) darkness / +0%(-5%) nature Changes damage: +0%(-6%) nature Physical save: +3 (+2 eff.) Mindpower: +3 (+1 eff.) Infravision radius: +1 A cap made of leather. |
[vs. Mucusriver the iron helm (0 def, 3 armour) (On head)]This item will automatically be transmogrified when you leave the level. bladed iron helm (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Damage (Melee): 0(-20) item darkness numbing Damage when hit (Melee): 0(-2) cold Changes stats: +3(-) Str Changes resistances penetration: +0%(-10%) darkness / +0%(-5%) nature Changes damage: +0%(-6%) nature It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 27.9 Physical damage. If the attack hits, the target is confused (34% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
57 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Obsidianschism the brass lantern (Light source)]This item will automatically be transmogrified when you leave the level. brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 0(-10) item darkness numbing Changes stats: +0(-4) Wil Changes resistances: +0%(-1%) physical / +0%(-5%) arcane / +0%(-3%) darkness Changes damage: +0%(-6%) mind Only die when reaching: +0.00 life (+80.00 life) Maximum life: +42.00 Light radius: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Pusmark [power 122] (15 cooldown) (Tool)]Elolle (dig speed 40 turns) =2m= Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) nature Changes stats: +1 Str / +2 Mag / +0(-1) Cun / +3 Con Changes resistances penetration: +10% blight Changes damage: +3% arcane Critical mult.: +0.00% (-5.00%) Maximum mana: +22.00 Spellpower: +25 (+16 eff.) Spell crit. chance: +6% Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) Mental crit. chance: +0% (-4%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Pusmark [power 122] (15 cooldown) (Tool)]iron pickaxe of endurance (dig speed 36 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 0(-4) nature Changes stats: +3 Str / +0(-1) Cun Critical mult.: +0.00% (-5.00%) Mindpower: +0 (+0 eff.) (-5 (-3 eff.)) Mental crit. chance: +0% (-4%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Pusmark [power 122] (15 cooldown) (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Damage when hit (Melee): 0(-4) nature Changes stats: +0(-1) Cun / +5 Wil Critical mult.: +0.00% (-5.00%) Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) (-) Mental crit. chance: +0% (-4%) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Waow Mageblood Card the Halfling Rogue level 10
3rd Flare 122nd year of Ascendancy at 02:54 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Waow Mageblood Card the Halfling Rogue level 10
5th Mirth 122nd year of Ascendancy at 11:10 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Waow Mageblood Card the Halfling Rogue level 7
79th Pyre 122nd year of Ascendancy at 13:34 see stats
Log
Porubrebeth the elven tempest casts Moonlight Ray.
Porubrebeth the elven tempest's spell attains critical power!
Waow Mageblood Card tries to evade attacks.
Porubrebeth the elven tempest hits Waow Mageblood Card for 179 darkness damage.
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Porubrebeth the elven tempest casts Timeless.
Porubrebeth the elven tempest casts Darkest Light.
Shrouded in Darklight from Porubrebeth the elven tempest hits Waow Mageblood Card for 13 light, 15 darkness (28 total damage).
Porubrebeth the elven tempest casts Circle of Shifting Shadows.
Porubrebeth the elven tempest's spell attains critical power!
Porubrebeth the elven tempest's spell attains critical power!
Porubrebeth the elven tempest casts Searing Light.
Porubrebeth the elven tempest hits Waow Mageblood Card for 62 light damage.
Shrouded in Darklight from Porubrebeth the elven tempest hits Waow Mageblood Card for 13 light, 15 darkness (28 total damage).
Porubrebeth the elven tempest's light area effect hits Waow Mageblood Card for 31 light damage.
Porubrebeth the elven tempest casts Twilight.
Shrouded in Darklight from Porubrebeth the elven tempest hits Waow Mageblood Card for 13 light, 15 darkness (28 total damage).
Porubrebeth the elven tempest's light area effect hits Waow Mageblood Card for 31 light damage.
Waow Mageblood Card is no longer evading attacks.
Shrouded in Darklight from Porubrebeth the elven tempest hits Waow Mageblood Card for 13 light, 15 darkness (28 total damage).
Waow Mageblood Card the level 13 halfling rogue was swallowed by the void to death by Porubrebeth the elven tempest on level 1 of Rhaloren Camp.


















































































