shield the level 2 Dwarf Steam Hero by sinhacker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceDwarf
ClassSteam Hero
Level / Exp2 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 15)
Dexterity10 (base 12)
Constitution15 (base 12)
Magic10 (base 12)
Willpower16 (base 13)
Cunning14 (base 14)

Resources

Psi117/117
Life126/126
Steam100/100
Stamina118/118
Equilibrium10
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental+11.304975163255%
Attack+11.304975163255%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage10
Accuracy6
Crit Chance4%
APR2
Speed0.90

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed0.89843243622602

Defense: Base

Armour (hardiness)7 (30%)
Defense6
Ranged Defense6
Fatigue7
Physical Save11
Spell Save9
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Wild-gift / Wind drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Psionic focus
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You collect a new ingredient: lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the melting of
rough leather sling.
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-2 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (10-14 power, 2 apr).
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-13 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-13 power, 5 apr).
You gain 0.59 gold from the melting of
manasurge rune (regen 609% over 10 turns; mana 30; cd 14).
You gain 1.60 gold from the melting of
steam generator implant (steam 4).
You gain 1.50 gold from the melting of
steam generator implant (steam 4).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 57%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 91%).
You gain 2.52 gold from the melting of
medical injector implant (efficiency 81% / cooldown 88%).
Shield uses
Create Tinker.
Created tinker:
iron spike attachment

You attach
iron spike attachment to your rough leather armour (3 def, 6 armour) .

Shield deactivates
Mitosis.
Shield activates
Mitosis.
Shield deactivates
Beyond the Flesh.
Shield activates
Beyond the Flesh.