Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Higher |
Class | Archmage |
Level / Exp | 20 / 83% |
Size | medium |
Lifes / Deaths | Killed by Isemille the snow giant at level 20 on the 78th Dusk 122nd year of Ascendancy at 22:49 / 1 |
Primary Stats
Strength | 13 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 12 (base 10) |
Magic | 58 (base 48) |
Willpower | 54 (base 40) |
Cunning | 21 (base 11) |
Resources
Life | -130/453 |
Mana | 57/493 |
Healing Factor | 1.0191526171258 |
Regeneration | 3.3122460056588 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +2.0650148258028E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 7 |
See Invisible | 6 |
Offense: Mainhand
Damage | 22 |
Accuracy | 10 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 48 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +32% |
Blight | +18% |
Physical | +22% |
Cold | +17% |
All | +5% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 1 |
Physical Save | 8 |
Spell Save | 42 |
Mental Save | 24 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 34%( 70%) |
Arcane | + 25%( 70%) |
Cold | + 46%( 70%) |
All | + 9%( 70%) |
Lightning | + 45%( 70%) |
Temporal | + 12%( 70%) |
Physical | + 20%( 70%) |
Fire | + 30%( 70%) |
Darkness | + 23%( 70%) |
Defense: Immunities
Silence Resistance | 23% |
Confusion Resistance | 21% |
Instadeath Resistance | 100% |
Stun Resistance | 50% |
Poison Resistance | 20% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 563% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 33 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 323 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 2/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lone alchemist from death by Eiwie. Escort: lone alchemist (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by Eiwie. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the worried loremaster from death by Betubremina the giant ice ant. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Equipment
On feet | undeterred pair of rough leather boots (0 def, 1 armour) undeterred pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego+] Arcane While equipped: defense ------ Armor +1 Silence Resist +23% Confus Resist +21% Stun Resist +22% A pair of boots made of leather. |
Light source | brass lantern 'Falyralekor' brass lantern 'Falyralekor'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Con offense ------ Accuracy +5 (+5 eff.) defense ------ Resistance +3% temporal Mind save +3 (+2 eff.) Unlife -20.00 life Life +60.00 Poison Resist +20% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cuthuthel the rough leather cap (0 def, 5 armour) Cuthuthel the rough leather cap (0 def, 5 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +2 Wil offense ------ Mindpower +4 (+2 eff.) Damage +6% physical defense ------ Armor +5 Fatigue +1% Resistance +3% fire +1% physical Crit Resistance 5.00% Life +80.00 other ------- Stamina/turn +2.00 A cap made of leather. |
Tool | extending steel torque of mindblast [power 165] (2/15 cooldown) extending steel torque of mindblast [power 165] (2/15 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 173 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | Delathel Delathel0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Damage +13% blight defense ------ Resistance +12% acid +28% blight +20% fire +17% cold +16% lightning Life Regen +3.00 Stun Resist +28% Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Stats +2 Mag offense ------ Damage +12% lightning +12% cold +11% physical When Hit 8 mind defense ------ Resistance +24% lightning +24% cold +11% physical Crit Resistance 15.00% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | noble's rough leather belt of magery noble's rough leather belt of magery1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +8 Wil +3 Cun offense ------ Spell Crit +3% Against +16% Summoned defense ------ Resist Against +16% Summoned A belt that goes around your waist. |
In main hand | infernal ash magestaff of warding (15-18 power, 3 apr, lightning element) infernal ash magestaff of warding (15-18 power, 3 apr, lightning element)5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Critical power +18.00% Spellpower +10 (+4 eff.) On-Hit 19 fire Damage +15% lightning defense ------ Armor +4 Defense +5 (+5 eff.) other ------- See Invisibility +6 Wards +2 lightning Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | hardened leather gloves 'Bregohir' (0 def, 2 armour) hardened leather gloves 'Bregohir' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil offense ------ Spellpower/crit +10 On-Hit 3 acid 5 fire 5 cold 3 lightning defense ------ Armor +2 Resistance +5% arcane other ------- Vim-on-crit +2.00 Max mana +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | spellwoven woollen robe of power (0 def, 0 armour) spellwoven woollen robe of power (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +13 (+5 eff.) Damage +5% all defense ------ Resistance +9% all Spell save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | resilient linen cloak of Iron Throne (1 def, 0 armour) resilient linen cloak of Iron Throne (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: Stats +2 Str +1 Con defense ------ Defense +1 (+1 eff.) Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | The Black Core The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
copper ring 'Mayossra' copper ring 'Mayossra'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Con offense ------ Physical Power +5 (+5 eff.) Ignore Armor +1 defense ------ Physical save +7 (+7 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Unlife -60.00 life Rings make your fingers look great! |
copper ring of perseverance copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +1.00 Stun Resist +22% Rings make your fingers look great! |
Branular the Starparry (0 def, 0 armour) Branular the Starparry (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: offense ------ Spellpower +20 (+7 eff.) Spellpower/crit +4 Damage +12% nature +6% arcane Ignore resists +10% light Ignore Shields +20% defense ------ Resistance +9% light +18% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Giloromiblek the hardened leather gloves (0 def, 8 armour) Giloromiblek the hardened leather gloves (0 def, 8 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ Mind Crit +2% Physical Power +5 (+5 eff.) On-Hit 7 lightning Damage +5% lightning +6% mind Accuracy +20 (+14 eff.) defense ------ Armor +8 Resistance +7% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm rough leather gloves of dexterity (+2) (0 def, 1 armour) storm rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 5 lightning Damage +4% lightning Accuracy +11 (+10 eff.) defense ------ Armor +1 Resistance +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
clarifying linen wizard hat of lightning (+16%) (1 def, 0 armour) clarifying linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Psionic While equipped: Stats +3 Cun offense ------ Damage +11% lightning defense ------ Defense +1 (+1 eff.) Resistance +16% lightning Mind save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
Emeleta the Lustreblast (0 def, 7 armour) Emeleta the Lustreblast (0 def, 7 armour)17.0 Encumbrance T1 massive armor Reqs - Massive armour training ,Str 22 [Rare] Master While equipped: offense ------ Damage +6% cold Ignore resists +10% light When Hit 4 acid defense ------ Armor +7 Fatigue +22% Resistance +17% acid +15% light other ------- Light +1 A suit of armour made of metal plates. |
2 aquamarine 2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+4 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+5 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
By Eiwie the Higher Archmage level 14
50th Dusk 122nd year of Ascendancy at 05:20 see stats
By Eiwie the Higher Archmage level 18
68th Dusk 122nd year of Ascendancy at 17:54 see stats
By Eiwie the Higher Archmage level 10
10th Mirth 122nd year of Ascendancy at 16:11 see stats
By Eiwie the Higher Archmage level 20
78th Dusk 122nd year of Ascendancy at 04:03 see stats
By Eiwie the Higher Archmage level 7
4th Mirth 122nd year of Ascendancy at 06:46 see stats
By Eiwie the Higher Archmage level 19
77th Dusk 122nd year of Ascendancy at 02:47 see stats
Log
Varsha the Writhing's corrosive acid area effect hits Eiwie for (17 absorbed), 0 acid (0 total damage).
Snow giant feels pain again.
Mechanical Arms performs a melee critical strike against Eiwie!
Thunderstorm hits Snow giant for 21 lightning damage.
Thunderstorm hits Isemille the snow giant for 19 lightning damage.
Melee retaliation hits Isemille the snow giant for 4 mind damage.
Psy Worm from Isemille the snow giant hits Eiwie for (44 absorbed), 0 mind (0 total damage).
Mechanical Arms hits Eiwie for (13 absorbed), 0 mind, (3 absorbed), 0 physical, (5 absorbed), 0 cold (0 total damage).
Isemille the snow giant uses Metalstar.
Your shield crumbles under the damage!
The shield around Eiwie crumbles.
Melee retaliation hits Snow giant for 6 mind damage.
Snow giant hits Eiwie for (22 absorbed), 21 physical, 3 cold (23 total damage).
Eiwie uses Infusion: Movement.
Eiwie is moving at extreme speed!
Varsha the Writhing's corrosive acid area effect hits Snow giant for 21 acid damage.
Varsha the Writhing's corrosive acid area effect hits Isemille the snow giant for 19 acid damage.
Varsha the Writhing's corrosive acid area effect hits Eiwie for 17 acid damage.
Eiwie casts Rune: Manasurge.
Eiwie starts to surge mana.
Eiwie slows down.
Talent Manathrust is ready to use.
Melee retaliation hits Isemille the snow giant for 4 mind damage.
Psy Worm from Isemille the snow giant hits Eiwie for 44 mind damage.
Mechanical Arms hits Eiwie for 20 mind, 3 physical, 5 cold (28 total damage).
Eiwie the level 20 higher archmage was mentally tortured to death by Isemille the snow giant on level 4 of Daikara.
The furious lightning storm around Eiwie calms down and disappears.