Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Adventurer |
Level / Exp | 19 / 84% |
Size | medium |
Lifes / Deaths | Killed by Betharin the copperhead snake at level 19 on the 6th Allure 123rd year of Ascendancy at 03:17 / 1 |
Primary Stats
Strength | 32 (base 22) |
Dexterity | 16 (base 12) |
Constitution | 28 (base 24) |
Magic | 50 (base 44) |
Willpower | 28 (base 12) |
Cunning | 17 (base 12) |
Resources
Mana | 190/298 |
Vim | 128/177 |
Life | -128/371 |
Paradox | 260 |
Insanity | 0/100 |
Healing Factor | 1.1456298990389 |
Regeneration | 3.7232971718763 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
See Stealth | 10.895480290323 |
See Invisible | 10.895480290323 |
Offense: Mainhand
Damage | 54 |
Accuracy | 34 |
Crit Chance | 28% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | 39 |
Accuracy | 34 |
Crit Chance | 28% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 40 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Blight | +3% |
Physical | +12% |
Cold | +54% |
All | 0% |
Lightning | +17% |
Light | +6% |
Temporal | +6% |
Darkness | +12% |
Nature | +3% |
Offense: Damage Penetration
Blight | +15% |
Lightning | +14% |
Cold | +25% |
Physical | +5% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 6 |
Ranged Defense | 6 |
Fatigue | 4 |
Physical Save | 24 |
Spell Save | 28 |
Mental Save | 23 |
Defense: Resistances
Acid | + 16%( 70%) |
Blight | + 24%( 70%) |
Physical | + 21%( 70%) |
Cold | + 70%( 70%) |
All | + 10%( 70%) |
Lightning | + 30%( 70%) |
Light | + 21%( 70%) |
Temporal | + 15%( 70%) |
Mind | + 10%( 70%) |
Darkness | + 27%( 70%) |
Fire | + 26%( 70%) |
Nature | + 22%( 70%) |
Defense: Immunities
Pinning Resistance | 24% |
Confusion Resistance | 14% |
Disarm Resistance | 22% |
Knockback Resistance | 27% |
Instadeath Resistance | 100% |
Blind Resistance | 23% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 181 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Demented / Slow death | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed bear paw. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed green worm. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Quiver | Voidream the quiver of ash arrows (24/24, 30-41 power, 7 apr) Voidream the quiver of ash arrows (24/24, 30-41 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 29.5 - 41.3 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +12.5% Capacity: 24 On weapon hit: * Create an explosion dealing 77 fire damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +12 light Damage (radius 1) on hit: +12 darkness Damage (radius 2) on crit: +16 darkness Arrows are used with bows to pierce your foes to death. |
Light source | Yvosessra the brass lantern Yvosessra the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances penetration: +15% blight Spell save: +6 (+3 eff.) Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +2 Light radius: +6 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 31.14 to 93.41 lightning damage (62.27 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On hands | Torchbearer (0 def, 2 armour) Torchbearer (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 6 blight / 6 temporal Damage (Ranged): 7 temporal Damage when hit (Melee): 4 blight Changes resistances: +12% blight / +5% temporal Changes damage: +3% blight / +3% temporal Life regen: +3.00 Stamina each turn: +0.60 Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | iron torque of psionic shield 'Frozenwild' [power 23] (25 cooldown) iron torque of psionic shield 'Frozenwild' [power 23] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +3% blight / +3% fire / +3% nature Changes resistances penetration: +20% cold It can be used to setup a psionic shield, reducing all damage taken by 23 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Raventaint RaventaintInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% cold / +9% darkness / +12% physical Changes damage: +3% light / +11% cold / +3% darkness / +12% physical Disarm immunity: +22% Pinning immunity: +24% Knockback immunity: +27% Maximum life: +28.00 Rings make your fingers look great! |
On fingers | Shiverobeisance the steel ring Shiverobeisance the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Fatigue: -6% Effects on melee hit: * 20% chance to slow global speed by 44% Changes stats: +4 Str / +4 Con Changes damage: +6% cold Maximum encumbrance: +20 Physical save: +8 (+4 eff.) Spell save: +3 (+1 eff.) Rings make your fingers look great! |
Around neck | Alyyon the Daymonster Alyyon the DaymonsterInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str / +2 Wil Changes resistances: +6% acid / +15% fire / +12% light / +10% darkness Changes damage: +3% light Mental save: +6 (+3 eff.) Blindness immunity: +23% Confusion immunity: +14% Mindpower: +7 (+4 eff.) Amulets make your neck look great! |
In main hand | Dairidorain the steel waraxe (12-16 power, 3 apr) Dairidorain the steel waraxe (12-16 power, 3 apr)Requires: - Magic 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +8 blight When wielded/worn: Physical crit. chance: +5.0% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 21 Damage when hit (Melee): 4 temporal Changes stats: +1 Mag / +2 Wil Spellpower: +5 (+1 eff.) One-handed war axes. |
Around waist | Jetwinter the rough leather belt Jetwinter the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Physical power: +3 (+1 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 15% Damage when hit (Melee): 2 nature Changes stats: +3 Dex Changes resistances penetration: +5% physical Changes damage: +9% darkness Critical mult.: +6.00% Maximum stamina: +30.00 A belt that goes around your waist. |
In off hand | Freezenigh (14-19 power, 3 apr) Freezenigh (14-19 power, 3 apr)Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 21 * Create an explosion dealing 69 lightning damage (1/turn) Damage (Melee): +7 blight Damage (radius 1) on hit: +8 fire Damage (radius 2) on crit: +8 cold When wielded/worn: Changes resistances: +12% cold Changes resistances penetration: +9% lightning / +5% cold Changes damage: +7% lightning Disease immunity: +10% One-handed war axes. |
Cloak | Eilinydhena the linen cloak (1 def, 0 armour) Eilinydhena the linen cloak (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 acid / 2 temporal Changes stats: +1 Str / +1 Mag / +5 Wil Changes damage: +3% temporal Reduces incoming crit damage: 15.00% Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Ulusin the Chargewake (0 def, 0 armour) Ulusin the Chargewake (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +12% lightning / +18% cold / +7% all Changes resistances penetration: +5% lightning Changes damage: +3% nature / +12% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
blink rune of the sneak (range 4; phase 17; cd 11) blink rune of the sneak (range 4; phase 17; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 17%, your defense is increased by 17 and all your resistances by 17%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ce'Naratta (22-30 power, 4 apr) Ce'Naratta (22-30 power, 4 apr)Requires: - Magic 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Accuracy: +10 (+5 eff.) Armour penetration: +8 Changes stats: +7 Con / +8 Wil Changes resistances: +3% temporal Changes resistances penetration: +8% physical Poison immunity: +10% Maximum life: +25.00 Mental crit. chance: +4% Sharp, long, and deadly. |
Dayparry (12-16 power, 3 apr) Dayparry (12-16 power, 3 apr)Requires: - Magic 16 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Changes stats: +5 Str / +4 Dex / +4 Mag / +3 Wil / +3 Cun / +4 Con Changes resistances: +7% acid / +6% light / +15% lightning / +8% fire / +7% cold / +3% all Changes resistances penetration: +5% light Spell save: +7 (+3 eff.) Light radius: +1 One-handed war axes. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Magic 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Pitchripper the rough leather belt Pitchripper the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 15% Changes stats: +5 Str / +4 Dex / +5 Cun / +6 Lck Changes resistances: +6% fire Changes damage: +3% darkness Trap disarming bonus: +7 Stealth bonus: +6 Light radius: +1 Infravision radius: +4 A belt that goes around your waist. |
Bikini (0 def, 0 armour) Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
linen robe 'Hettidelin' (0 def, 0 armour) linen robe 'Hettidelin' (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 44% * 10% chance to reduce armor by 31% Changes resistances: +11% physical / +3% temporal / +7% all Changes damage: +11% physical Silence immunity: +10% Stun/Freeze immunity: +10% Knockback immunity: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots 'Thunderwhisper' (0 def, 3 armour) pair of iron boots 'Thunderwhisper' (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Mag Changes resistances: +6% lightning / +5% temporal Changes resistances penetration: +5% lightning / +15% fire Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +10.00 Spell crit. chance: +1% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cleansing iron helm of the depths (0 def, 3 armour) cleansing iron helm of the depths (0 def, 3 armour)Requires: - Heavy armour training Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% blight / +6% cold / +6% nature Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
58 alchemist agate 58 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Winds the Shalore Adventurer level 10
16th Haze 122nd year of Ascendancy at 20:21 see stats
By Winds the Shalore Adventurer level 10
16th Haze 122nd year of Ascendancy at 20:19 see stats
By Winds the Shalore Adventurer level 10
24th Haze 122nd year of Ascendancy at 19:01 see stats
By Winds the Shalore Adventurer level 10
27th Haze 122nd year of Ascendancy at 01:18 see stats
By Winds the Shalore Adventurer level 15
63rd Haze 122nd year of Ascendancy at 15:26 see stats
Log
Betharin the copperhead snake is crippled.
Betharin the copperhead snake is disabled.
Betharin the copperhead snake slows down.
Betharin the copperhead snake is afflicted by a crippling illness!
Winds hits Betharin the copperhead snake for (77 to psi shield), 0 physical, (6 to psi shield), 0 temporal, 6 blight, 10 blight, 8 blight, (37 to psi shield), 0 physical, 7 blight, (6 to psi shield), 0 temporal, 6 blight, 10 blight, 8 fire, 76 lightning, (39 to psi shield), 0 physical, (6 to psi shield), 0 temporal, 6 blight, 10 blight, 8 blight, (33 to psi shield), 0 physical, 7 blight, (6 to psi shield), 0 temporal, 6 blight, 11 blight, 7 fire, 36 blight, (6 to psi shield), 0 temporal, 6 blight, 11 blight, 8 blight, 27 blight, 7 blight, (6 to psi shield), 0 temporal, 6 blight, 11 blight, 7 fire (304 total damage).
Melee retaliation hits Winds for 2 arcane, 2 arcane, 2 arcane, 2 arcane, 2 arcane, 2 arcane (13 total damage).
Ruin hits Winds for 5 healing, 5 healing, 5 healing, 5 healing, 5 healing, 5 healing (0 total damage) [29 healing].
Betharin the copperhead snake uses Telekinetic Smash.
Winds is stunned!
Winds hits Betharin the copperhead snake for 8 lightning damage.
Melee retaliation hits Betharin the copperhead snake for (4 to psi shield), 0 acid, (6 to psi shield), 0 temporal, 4 blight, (2 to psi shield), 0 nature, (4 to psi shield), 0 acid, (6 to psi shield), 0 temporal, 4 blight, (2 to psi shield), 0 nature (8 total damage).
Betharin the copperhead snake hits Winds for 61 physical, 17 physical, 78 physical, 17 physical (172 total damage).
Winds is not stunned anymore.
Winds has recovered!
Talent Rune: Mirror Image is ready to use.
Talent Consume Whole is ready to use.
Talent Blade Shear is ready to use.
Burning from Betharin the copperhead snake hits Winds for 30 fire damage.
Quasit rushes out!
Quasit performs a melee critical strike against Winds!
Winds is dazed!
Betharin the copperhead snake's Beyond the Flesh performs a melee critical strike against Winds!
Winds is not dazed anymore.
Acid Splash from Winds hits Betharin the copperhead snake for (11 to psi shield), 0 acid (0 total damage).
Weakness Disease from Winds hits Betharin the copperhead snake for 9 blight damage.
Melee retaliation hits Betharin the copperhead snake for (4 to psi shield), 0 acid, (6 to psi shield), 0 temporal, 4 blight, (2 to psi shield), 0 nature (4 total damage).
Melee retaliation hits Quasit for 3 acid, 7 temporal, 4 blight, 2 nature (16 total damage).
Quasit hits Winds for 30 physical damage.
Betharin the copperhead snake's Beyond the Flesh hits Winds for 84 physical damage.
Winds the level 19 shalore adventurer was skewered to death by Betharin the copperhead snake on level 2 of Old Forest.