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Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Class: Hollowed 1.7.6Hollowed Embrace your inner teenage angst and become the Hollowed. A cursed class that focuses on enchanting items, teleport procs, and effects. The hollowed is a 2-handed melee user that wears light armor. Has damage mitigation. And enchants their weapon to deal darkness damage. I'm looking for feedback on gameplay and balance, thoughts on what you like/don't like and any suggestions you may have! In the next major update there will be custom sprites for your enchanted gear to wear on the player's equipdoll. Infected 1.7.6I finally updated this mod :D It's been completely rebalanced and contains a ton of new stuff! You are not ill; you are a weapon. A host to a menagerie of plagues, your body is a battleground you have learned to command. Every joint aches with power, every fever fuels your spells. You wade into battle, letting your infections flare and spread, hammering foes with disease-charged blows or scouring them with projected corruption. You are the source of the outbreak, and your resilience is the only thing holding the chaos within you at bay—because every plague you unleash gnaws at your own life just as eagerly as your enemies. Mechanics: • Spread Blight: Spread up to 6 unique Infections, ravage your enemies with the now-actually-useful Poison Storm, and watch them die to your limitlessly stacking Decay. Balancing Thanks to: Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Light |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Shadowblade |
| Level / Exp | 43 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by High Guardian Obosin at level 43 on the 47th Dusk 122nd year of Ascendancy at 17:14 / 1 |
Primary Stats
| Strength | 28 (base 10) |
| Dexterity | 74 (base 42) |
| Constitution | 10 (base 10) |
| Magic | 108 (base 60) |
| Willpower | 58 (base 10) |
| Cunning | 102 (base 60) |
Resources
| Mana | 7/592 |
| Vim | 248/278 |
| Life | -1422/1017 |
| Stamina | 136/368 |
| Paradox | 418 |
| Healing Factor | 1.5300003099961 |
| Regeneration | 46.282509377384 |
Speed
| Mental | +5.9952043329758E-12% |
| Attack | 0% |
| Movement | 0% |
| Spell | +5.9952043329758E-12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -1000 |
| Infravision | 15 |
| See Stealth | 63.572759011573 |
| See Invisible | 72.572759011573 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 79 |
| Crit Chance | 51% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 79 |
| Crit Chance | 54% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 79 |
| Crit Chance | 65% |
| Speed | 0.99999999999994 |
Offense: Mind
| Mindpower | 70 |
| Crit Chance | 58% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +81% |
| Lightning | +45% |
| Light | +44% |
| Darkness | +60% |
| Blight | +48% |
| Arcane | +55% |
| Mind | +51% |
| All | +30% |
Offense: Damage Penetration
| Blight | +60% |
| Physical | +50% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 15 (48.304188961773%) |
| Defense | 92 |
| Ranged Defense | 92 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 41 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Blight | + 68%( 70%) |
| Arcane | + 56%( 70%) |
| All | + 36%( 70%) |
| Darkness | + 68%(100%) |
| Temporal | + 46%( 70%) |
| Physical | + 37%( 70%) |
| Lightning | + 46%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Stun Resistance | 29% |
| Bleed Resistance | 100% |
| Confusion Resistance | 25% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 31 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Energy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You have become whole. Now it is time to fulfill your wishes. FreedomNo longer will you be caged underground, by those who would condemn or kill you on sight. You will be free, and it will be g l o r i o u s. * One more thing stands in your way: the dwarven fortress known as the Iron Gate. * However, it is fortified by several ancient runestones. Assaulting the fortress while these last might be unwise. * You have located a damaged runestone which should allow you to sabotage the whole network, in the Fields of Flesh and Steel. * However, it is guarded by an old dwarven warrior who has proven himself over and over again. Be careful. * With the network of runestones warding the Iron Gate sabotaged, you are confident you can succeed in your attempt to breach the fortress. * But beware: the magic that still lingers will make using your Rod of Recall impossible, and the dwarves will undoubtedly close off any escape routes. * This is it: freedom or death. Gather your strength, and fight your way past the High Guardian. To the surface, and towards freedom. | active |
You have entered... somewhere. It is always, and never. This place has existed for countless millennia, all in the span of a single breath. Places of Power: EternityDeep within, you can feel eternity gazing upon you. It finds you wanting. *The Great Work is completed. | active |
You have entered a cleft in the side of a mountain, exposing a strange crystalline growth. Places of Power: The GeodeDeep within, you can sense something moving - seemingly aware of you. *You have taken the power that lingered in this place, gaining the Cunning/Scoundrel tree, unlocked. | done |
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*You have taken the power that lingered in this place, gaining the Chronomancy/Energy tree, unlocked. | done |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining the Corruption/Vile Life tree, unlocked. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. * You are whole. You are complete. Now take your last steps towards freedom. | done |
Equipment
| On feet | Aetherwalk (umbral) (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Mind Crit +10% Spellpower +15 (+3 eff.) Mindpower +11 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+1 eff.) Fatigue +1% Resistance +25% arcane Blind Resist +50% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Hate-on-crit +2.00 Masteries +0.20 Cursed/Darkness Creates an arcane explosion dealing 261 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 15 power out of 11/24 A wispy purple aura surrounds these translucent black boots. |
| Quiver | quiver of dragonbone arrows 'Mardizilanik' (21/21, 80-113 power, 27 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Nature/Master Weapon Damage 80.5 - 112.7 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +27 Critical Rate +32.0% Capacity 21 Projectile Speed +200% On-ranged-hit +12 blight +8 temporal On-crit, radius 2 +4 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to create vines that bind the target to the ground dealing 266 nature damage and pinning them for 3 turns On Critical: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | The Egg of Defiance The Egg of Defiance0.0 Encumbrance god lite [Unique] Unknown While equipped: Stats +10 Str +10 Mag +10 Wil +20 Cun offense ------ Critical power +40.00% Damage +30% all defense ------ Defense +24 (+5 eff.) Resistance +50% darkness +10% all Max Resistance +30% darkness Affinity +20% darkness Unlife -200.00 life Blind Resist +100% other ------- Light -1000 Infravision +12 Cry out to the world in a radius of 5 around you, disrupting the existence of nearby creatures.. Uses 48 power out of 35/80 A hollow shell now beats inside your chest, steadily dreaming. Inside, you slumber, waiting to awaken... |
| On head | dwarven-steel helm 'Aeragas' (21 def, 10 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Mindpower +25 (+7 eff.) Damage +9% physical Ignore resists +15% physical defense ------ Armor +10 Defense +21 (+4 eff.) Fatigue +4% Resistance +4% all Physical save +8 (+4 eff.) Unlife -40.00 life other ------- Stamina/turn +2.00 EQ when Hit +0.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Storm Bringer's Gauntlets (shaded) (0 def, 5 armour)1.5 Encumbrance T3 hands armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Physical Crit +9.0% Spell Crit +5% Critical power +20.00% Spellpower +12 (+2 eff.) Damage +15% lightning +15% physical +15% darkness defense ------ Armor +5 Resistance +15% lightning Fear Resist +100% other ------- Infravision +3 Unarmed combat: Weapon Damage 23.0 - 32.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +4.0% Attack Speed 83% On-hit +20 lightning On Hit: 20% Chain Lightning level 2 On Hit: 15% Nova level 1 On Spell Hit: 10% Lightning level 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Tool | Ce'Nokira [power 320] (9 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats +2 Str +5 Dex +4 Cun offense ------ Critical power +20.00% Physical Power +20 (+7 eff.) Damage +21% mind other ------- Stamina/turn +3.00 See Invisibility +9 Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Lisigalaith the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +18% blight +27% physical Ignore resists +15% physical On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +18% blight +15% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +3.00 Rings make your fingers look great! |
| On fingers | Layygana0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +2 Mag offense ------ Spell Crit +8% When Hit 4 arcane defense ------ Life Regen +4.00 Stun Resist +29% other ------- Max psi +50.00 Rings make your fingers look great! |
| Around neck | voratun amulet 'Zubebreth' (umbral)0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Wil offense ------ Mind Crit +10% Critical power +15.00% Physical Power +10 (+3 eff.) Mindpower +26 (+7 eff.) On-Hit 15 light 15 darkness Damage +14% light +15% darkness Accuracy +5 (+1 eff.) On-Hit (Melee): * 20% chance to reduce armor by 44% When Hit: * 15% chance to reduce damage dealt by 31% * 15% chance to blind defense ------ Fatigue -10% Resistance +3% acid +2% physical Mind save +14 (+5 eff.) Life Regen +5.00 Blind Resist +50% Confus Resist +25% other ------- Hate-on-crit +2.00 Masteries +0.20 Cursed/Darkness Amulets make your neck look great! |
| In main hand | Morrigor (weapon of light) (50-70 power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane/Unknown Weapon Damage 50.0 - 70.0 Physical Uses 60% Mag, 60% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On-hit +18 blinding light On-Hit, radius 1 +29 judgement On Hit: * deal 83.70 arcane and 86.40 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% Spellpower +24 (+5 eff.) defense ------ Healmod +8% other ------- Talents +1 Soul Purge Providence: Effective talent level: 4.5 Power cost 18 out of 30/30. Range melee/personal Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Places you under the protection of a ray of sunlight. For 6 turns, the light removes a single negative effect from you every turn. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
| Around waist | drakeskin leather belt 'Xeruth'1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +22 Mag +22 Wil offense ------ Spell Crit +11% Ignore resists +15% blight When Hit 2 acid On-Hit (Melee): * 25% chance to reduce strength, dexterity, and constitution by 34 defense ------ Defense +23 (+4 eff.) Resistance +6% arcane +15% blight Stealth +11 A belt that goes around your waist. |
| In off hand | Shantiz the Stormblade (weapon of light) (15-20 power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On-hit +18 blinding light On-Hit, radius 1 +29 judgement On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Healmod +8% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
| Cloak | Runeredor the elven-silk cloak (living) (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane/Nature While equipped: offense ------ Ignore resists +25% blight Accuracy +33 (+6 eff.) When Hit 6 acid defense ------ Defense +3 (+0 eff.) Fatigue -7% Resistance +17% blight +10% nature +9% acid Spell save +5 (+1 eff.) Mind save +6 (+2 eff.) Life +79.00 Life Regen +21.00 Healmod +37% other ------- Max stamina +22.00 Max vim +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+5 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+2 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shielding rune (absorb 213; dur 5; cd 14)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 213 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the psychic (range 78; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 78 with a minimum range of 15. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 164; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 164 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
steel amulet of willpower (+3)0.1 Encumbrance T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
Choker of Dread (sludge-imbued)0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) Damage +10% nature +10% acid defense ------ Resistance +20% nature +20% acid Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
Fiery Choker0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun offense ------ Spell Crit +8% Spellpower +7 (+1 eff.) Damage +10% fire -5% cold defense ------ Resistance +20% fire -20% cold Affinity +30% fire Blind Resist +40% On Spell Hit: 10% Volcano level 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+2 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+12 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Neremira the Radiancelash0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) Damage +6% light defense ------ Mind save +5 (+2 eff.) Confus Resist +21% other ------- Hate-on-crit +1.00 Rings make your fingers look great! |
copper ring 'Shadowdredge'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +18% light Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 31% defense ------ Silence Resist +20% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Mana/turn +0.10 Rings make your fingers look great! |
psionicist's copper ring of arcana (+0.10/turn)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil defense ------ Mind save +6 (+2 eff.) Silence Resist +22% other ------- Mana/turn +0.10 Rings make your fingers look great! |
wizard's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag defense ------ Spell save +4 (+1 eff.) Rings make your fingers look great! |
Vargh Redemption (living)0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold Life Regen +14.00 Healmod +24% other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 20.33 cold and 28.31 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 36 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring 'Sparkoblivion'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex offense ------ Damage +9% lightning Accuracy +6 (+1 eff.) When Hit 2 light defense ------ Resistance +6% lightning +6% light Rings make your fingers look great! |
Growthkiss the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Spellpower +25 (+5 eff.) Spellpower/crit +10 Damage +15% nature +12% arcane When Hit 10 blight On-Hit (Melee): * 20% chance to slow global speed by 68% defense ------ Resistance +30% nature Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Inertial Twine (sludge-imbued)0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +10% acid +5% physical +10% nature defense ------ Armor +5 Resistance +20% acid +5% physical +20% nature Physical save +12 (+6 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Ragadil the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +8 Str +7 Con offense ------ Critical power +20.00% Physical Power +5 (+2 eff.) Ignore resists +25% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 34 defense ------ Resistance +5% arcane other ------- EQ when Hit +0.12 Rings make your fingers look great! |
Umbrawisp the dragonbone vilestaff (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Rare] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +14.0% Spell Crit +5% Spellpower +25 (+5 eff.) On-Hit 41 arcane Damage +15% blight +15% fire +69% darkness Ignore resists +16% nature +16% blight defense ------ Resistance +9% darkness +9% fire other ------- Max mana +120.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Thunderreek (sun-flared) (45-63 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Weapon Damage 45.0 - 63.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Sun Flare level 3 On Hit: * Create an explosion dealing 125 cold damage (1/turn) On Critical: * Splash the target with acid dealing 209 damage over 5 turns and reducing armor and accuracy by 27 While equipped: offense ------ Mind Crit +3% Mindpower +15 (+4 eff.) Damage +13% cold +6% mind +11% light Ignore resists +30% cold Accuracy +12 (+2 eff.) When Hit 6 acid defense ------ Defense +14 (+3 eff.) Resistance +3% lightning Disarm Resist +41% other ------- EQ when Hit +0.08 Blunt and deadly. |
voratun mace 'Murkstrike' (sludge-dripping) (47-66 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Weapon Damage 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +16 fire On Hit: 20% Curse of Death level 5 On Hit: 20% Slime Spit level 2 On Hit: * 20% chance to slow global speed by 68% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Damage +18% darkness +9% fire Ignore resists +5% fire When Hit 2 fire defense ------ Resistance +3% darkness Blunt and deadly. |
Bodudir the Icegrinder (40-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Master Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 34 * Create an explosion dealing 125 fire damage (1/turn) On Critical: * Splash the target with acid dealing 209 damage over 5 turns and reducing armor and accuracy by 27 While equipped: offense ------ Physical Crit +13.0% Critical power +30.00% Damage +30% fire Ignore resists +5% blight +30% fire Ignore Armor +13 On-Hit (Melee): * 20% chance to reduce damage dealt by 31% defense ------ Resistance +15% cold One-handed war axes. |
Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+4 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
arcing iron dagger of massacre (16-21 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane/Master Weapon Damage 16.0 - 20.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 125 damage Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% Sharp, short and deadly. |
Moon (10-13 power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Weapon Damage 10.0 - 13.0 Darkness Uses 20% Cun, 20% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Darkness damage. While equipped: other ------- Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Frigidrock (sun-flared) (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Random Unique] Master Weapon Damage 37.0 - 48.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +4 cold On Hit: 10% Sun Flare level 3 While equipped: offense ------ Damage +6% cold +9% mind +21% light Ignore resists +23% all Accuracy +58 (+11 eff.) Ignore Armor +29 When Hit 6 mind defense ------ Defense +15 (+3 eff.) Resistance +6% mind +9% cold Disarm Resist +50% Sharp, short and deadly. |
Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+3 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Shimmerpiercer the silk robe (living) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +6 Wil +5 Cun offense ------ Spell Crit +7% Spellpower +23 (+5 eff.) Damage +12% blight +8% darkness +12% light +8% all When Hit 10 lightning On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 34 defense ------ Resistance +13% all Life Regen +14.00 Healmod +24% other ------- Mana/turn +0.18 Psi/turn +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of alchemy (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag offense ------ Damage +17% acid +23% physical +16% cold +16% temporal +9% fire Ignore resists +8% temporal +8% physical defense ------ Resistance +20% acid +15% physical +16% fire +19% cold +15% all Anomaly Control +12 other ------- Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Psionic While equipped: offense ------ Mind Crit +2% Mindpower +7 (+2 eff.) Damage +25% darkness +29% physical Ignore resists +14% darkness +17% physical defense ------ Resistance +15% all other ------- Max hate +7.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather belt of carrying1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Fatigue -4% other ------- Encumbrance +21 A belt that goes around your waist. |
Hathedrasus1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +1 Dex +4 Con offense ------ Mind Crit +1% Mindpower +20 (+5 eff.) defense ------ Resistance +3% temporal Physical save +5 (+3 eff.) other ------- Psi when Hit +0.04 A belt that goes around your waist. |
Mayykira1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Physical Power +2 (+1 eff.) Damage +3% mind defense ------ Defense +15 (+3 eff.) Resistance +5% arcane Spell save +8 (+2 eff.) Mind save +3 (+1 eff.) Unlife -80.00 life Teleport Resist +20% other ------- Size +1 A belt that goes around your waist. |
linen cloak of the Shaloren (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: Stats +1 Mag +2 Wil defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex offense ------ Accuracy +4 (+0 eff.) Ignore Armor +4 defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Defense +10 (+2 eff.) Resistance +15% mind Physical save +10 (+5 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 4.5 Power cost 6 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 83 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Frozen Shroud (12 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag offense ------ Damage +25% cold When Hit 60 ice defense ------ Defense +12 (+2 eff.) Resistance +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 518.70 cold damage and condensing the air into freezing vapors that deal 172.90 cold damage (based on Magic) each turn for 10 turns. Uses 18 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Mihek the Coalweeper (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Psionic While equipped: Stats +4 Wil offense ------ Damage +21% darkness +33% temporal Ignore resists +29% darkness +29% cold When Hit 4 temporal On-Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +3 (+0 eff.) Resistance +12% light Mind save +12 (+4 eff.) other ------- Light +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats +3 Cun defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 30 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Infernopall the pair of dwarven-steel boots (living) (10 def, 7 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: offense ------ Physical Power +9 (+3 eff.) Spellpower +4 (+1 eff.) Mindpower +7 (+2 eff.) defense ------ Armor +7 Defense +10 (+2 eff.) Fatigue +3% Resistance +9% blight +12% fire +3% light +7% cold Life Regen +14.00 Healmod +24% other ------- Infravision +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Erygen the hardened leather gloves (hotfooted) (16 def, 10 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Nature While equipped: Stats +3 Mag +4 Wil offense ------ Spellpower +7 (+1 eff.) Move Speed +20% On-Hit 8 nature 5 light 7 arcane Damage +5% light +5% arcane +5% nature Accuracy +10 (+2 eff.) Ignore Armor +3 defense ------ Armor +10 Defense +16 (+3 eff.) Resistance +11% light +5% arcane +6% nature Pinning Resist +50% Unarmed combat: Weapon Damage 18.0 - 19.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +4 arcane On-crit, radius 2 +5 nature On Hit: 20% Searing Light level 3 On Hit: 10% Manathrust level 3 On Hit: 10% Venomous Breath level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Wyrmbreath (0 def, 4 armour)1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats +5 Wil offense ------ Damage +10% fire defense ------ Armor +4 Resistance +18% fire +10% darkness +10% nature Unarmed combat: Weapon Damage 18.0 - 19.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 100% On-hit +10 fire Damage Conversion 50% fire On Hit: 10% Bellowing Roar level 3 On Hit: 10% Fire Breath level 2 Fire Breath: Effective talent level: 3.5 Power cost 15 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 197.82 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 19.0 - 20.9 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Snow Giant Wraps (living) (0 def, 2 armour)1.0 Encumbrance T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Life Regen +14.00 Healmod +24% Knockbk Resist +50% Unarmed combat: Weapon Damage 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.0% Attack Speed 100% On-hit +10 lightning +10 cold On Hit: 25% Call Lightning level 5 Throw Boulder: Effective talent level: 3.5 Power cost 4 out of 6/6. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 222.05 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Oledradur the dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Psionic While equipped: offense ------ On-Hit 5 fire Damage +4% fire Accuracy +11 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 68% defense ------ Armor +2 Fatigue +3% Resistance +3% nature +7% fire Crit Resistance 10.00% Physical save +11 (+6 eff.) Mind save +12 (+4 eff.) Disarm Resist +57% Unarmed combat: Weapon Damage 19.5 - 27.3 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +11 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +10 fire On Hit: 20% Perfect Control level 3 On Hit: 10% Fire Breath level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Bodragorn the voratun gauntlets (0 def, 12 armour)1.5 Encumbrance T4 hands armor [Rare] Master While equipped: offense ------ Ignore resists +20% acid On-Hit (Melee): * 20% chance to reduce armor by 44% defense ------ Armor +12 Fatigue +5% Resistance +9% blight +2% physical +9% nature +12% darkness Mind save +15 (+5 eff.) Unlife -40.00 life Life +118.00 Unarmed combat: Weapon Damage 37.5 - 52.5 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +13 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 10% Battle Shout level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Brodykor' (6 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +3 Cun offense ------ Physical Crit +1.0% When Hit 10 physical defense ------ Defense +6 (+1 eff.) Resistance +6% fire Mind save +6 (+2 eff.) Blind Resist +10% A pointy cloth hat, very wizardly... |
Demonglory (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +4 Mag offense ------ Spellpower +31 (+6 eff.) Damage +15% darkness Ignore resists +26% darkness defense ------ Armor +3 Fatigue +3% Physical save +19 (+10 eff.) other ------- Mana-on-crit +2.09 Max vim +40.00 A cap made of leather. |
The Floodgate of Thought (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature/Unknown While equipped: Stats +16 Cun This hat is affected by the Psiblades sustain (needs to be equipped while the sustain is activated). This 'hat' is coated in carefully arranged pieces of mindstars, almost as if someone smashed several of the foci and used their bits to assemble a mosaic. It seems to enhance your mental capabilities, although some of its power is only accessible with proper training. |
Mayessra (37 def, 11 armour)2.0 Encumbrance T5 head armor [Rare] Master While equipped: offense ------ Critical power +24.66% Ignore resists +31% temporal Accuracy +30 (+6 eff.) When Hit 12 physical defense ------ Armor +11 Defense +37 (+7 eff.) Fatigue +5% Resistance +18% temporal Out-of-Phase Defense +18 Out-of-Phase Resistance +18% Out-of-Phase Resilience +18% other ------- Stamina/turn +3.70 Infravision +3 A cap made of leather. |
Erivon (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Dex +2 Con defense ------ Armor +3 Fatigue +5% Resistance +6% acid +1% physical Spell save +9 (+3 eff.) Life Regen +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25 Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
416 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Glorurethra the Murkslice (dig speed 29 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Con offense ------ Accuracy +20 (+4 eff.) When Hit 4 physical defense ------ Fatigue -6% Resistance +3% darkness other ------- Stamina/turn +3.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 Encumbrance T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 670.80 fire damage (based on Magic). Uses 30 power out of 62/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
voratun torque of psionic shield 'Turigen' [power 173] (15 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats +9 Con offense ------ Damage +21% acid Ignore resists +25% blight +29% physical On-Hit (Melee): * 23% chance to reduce strength, dexterity, and constitution by 34 defense ------ Crit Resistance 17.56% Healmod +23% Stun Resist +23% Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Gallow Tree2.0 Encumbrance T3 totem charm [Unique] Nature/Unknown While equipped: Stats +9 Con defense ------ Resistance +15% blight +15% nature +15% darkness Healmod -40% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Spell/Necrosis +0.30 Spell/Undead drake While in combat, you and all nearby creatures (in radius 3) will lose 5% of their current health per turn. This is affected by healing modifier. This small tree-shaped totem is carved from the wood of a tree that has been used as improptu gallows an immeasurable number of times. The many deaths have soaked into it, twisting it into something terrible. |
Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 6 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
ash wand of shielding 'Elenydin' [power 182] (12 cooldown)2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: offense ------ Spell Crit +2% defense ------ Resistance +6% temporal Spell save +9 (+3 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Create a shield absorbing up to 182 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to gain a 10% chance to evade weapon attacks for 2 turns. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of conjuration 'Woebile' [power 230] (9 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: offense ------ Critical power +10.00% Spellpower/crit +2 Ignore Shields +30% When Hit 2 darkness 2 temporal other ------- Mana-on-crit +1.00 Wards +2 blight +4 fire +3 mind +3 cold Talents +1 Ward Fire a magical bolt dealing 334 lightning damage Puts all charms on 9 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Void Shard2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+2 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 270.40 temporal and 332.80 darkness damage (based on Magic). Uses 12 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Achievements
A Purpose, Rewritten (Insane (Roguelike) difficulty)
One day, you will hatch.By Annoying as Hell the Skeleton Shadowblade level 41
38th Dusk 122nd year of Ascendancy at 02:49 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Annoying as Hell the Skeleton Shadowblade level 43
47th Dusk 122nd year of Ascendancy at 03:01 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Annoying as Hell the Skeleton Shadowblade level 34
32nd Dusk 122nd year of Ascendancy at 16:22 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Annoying as Hell the Skeleton Shadowblade level 26
8th Dusk 122nd year of Ascendancy at 19:07 see stats
Gaze upon Eternity (Insane (Roguelike) difficulty)
Destroyed the Gaze of Eternity.By Annoying as Hell the Skeleton Shadowblade level 36
38th Dusk 122nd year of Ascendancy at 02:48 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Annoying as Hell the Skeleton Shadowblade level 10
3rd Mirth 122nd year of Ascendancy at 01:01 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Annoying as Hell the Skeleton Shadowblade level 20
6th Flare 122nd year of Ascendancy at 09:49 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Annoying as Hell the Skeleton Shadowblade level 30
12nd Dusk 122nd year of Ascendancy at 13:17 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Annoying as Hell the Skeleton Shadowblade level 40
38th Dusk 122nd year of Ascendancy at 02:48 see stats
Made Whole (Insane (Roguelike) difficulty)
You survived the ambush in Old Mythrescar and became whole again.By Annoying as Hell the Skeleton Shadowblade level 30
14th Dusk 122nd year of Ascendancy at 20:20 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Annoying as Hell the Skeleton Shadowblade level 30
24th Dusk 122nd year of Ascendancy at 16:51 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Annoying as Hell the Skeleton Shadowblade level 24
3rd Dusk 122nd year of Ascendancy at 06:06 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Annoying as Hell the Skeleton Shadowblade level 27
9th Dusk 122nd year of Ascendancy at 21:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Annoying as Hell the Skeleton Shadowblade level 16
1st Summertide 122nd year of Ascendancy at 17:06 see stats
Log
High Guardian Obosin resists Annoying as Hell's 'Entropy'!
High Guardian Obosin has finished recovering.
Annoying as Hell reacts to damage from High Guardian Obosin's Earthen Missiles, mitigating the blow!.
Annoying as Hell reacts to damage from High Guardian Obosin's Earthen Missiles, mitigating the blow!.
High Guardian Obosin's Earthen Missiles hits Annoying as Hell for (35 dissipated), (76 reacted , -5 stam), (163 absorbed), 0 physical, (14 dissipated), (32 absorbed), 0 physical (0 total damage).
High Guardian Obosin's Earthen Missiles hits Annoying as Hell for (35 dissipated), (76 reacted , -5 stam), (163 absorbed), 0 physical, (14 dissipated), (32 absorbed), 0 physical (0 total damage).
High Guardian Obosin's Earthen Missiles hits Annoying as Hell for (35 dissipated), (136 absorbed), 0 physical, (9 dissipated), (20 absorbed), 0 physical (0 total damage).
Annoying as Hell casts Rune: Blink.
Annoying as Hell is out of phase.
Annoying as Hell's spell attains critical power!
Annoying as Hell's spell attains critical power!
Annoying as Hell receives 112 healing from Blood Splash.
Aetherwalk (umbral) (6 def, 0 armour) hits High Guardian Obosin for (335 flat reduction), 85 arcane (85 total damage).
Talent Energy Absorption is ready to use.
High Guardian Obosin uses Shield Pummel.
High Guardian Obosin performs a melee critical strike against Annoying as Hell!
Annoying as Hell reacts to an attack from High Guardian Obosin, mitigating the blow!.
Your shield crumbles under the damage!
The shield around Annoying as Hell crumbles.
Annoying as Hell's fades into the shadows.
High Guardian Obosin surges with earthen power!
High Guardian Obosin shrugs off the effect 'Numbing Darkness'!
High Guardian Obosin performs a melee critical strike against Annoying as Hell!
Annoying as Hell reacts to an attack from High Guardian Obosin, mitigating the blow!.
Annoying as Hell resists the shield bash!
High Guardian Obosin hits Annoying as Hell for (35 dissipated), (493 reacted , -5 stam), (11 absorbed), 1050 physical, (7 dissipated), 16 arcane, (41 dissipated), (618 reacted , -5 stam), 1294 physical (2360 total damage).
Elemental Surge hits Annoying as Hell for (41 dissipated), (273 ignored), 0 physical (0 total damage).
Melee retaliation hits High Guardian Obosin for (7 flat reduction), 0 acid, (17 flat reduction), 0 mind, (4 flat reduction), 0 arcane, (7 flat reduction), 0 acid, (17 flat reduction), 0 mind, (4 flat reduction), 0 arcane (0 total damage).
Annoying as Hell the level 43 skeleton shadowblade was torn limb from limb to death by a High Guardian Obosin on level 5 of The Iron Gate.












































































































































































