Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Ignore Race/Class Locks 1.0.4Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Empyreal 1.1.5The current version of the empyreal class. See the forum post for more info. |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Empyreal |
| Level / Exp | 13 / 24% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
| Strength | 11 (base 10) |
| Dexterity | 12 (base 10) |
| Constitution | 29 (base 29) |
| Magic | 43 (base 39) |
| Willpower | 11 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 368/368 |
| Positive | 39/46 |
| Negative | 76/86 |
| Healing Factor | 1 |
| Regeneration | 1.75 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.5726690683688% |
| Spell | +17.387092797649% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 6 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 2% |
| Speed | 0.8518824141286 |
Offense: Mind
| Mindpower | 12.1 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +10% |
| Arcane | +10% |
| Temporal | +9% |
Offense: Damage Penetration
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 8.7 |
| Ranged Defense | 8.7 |
| Fatigue | 1 |
| Physical Save | 31.878241645358 |
| Spell Save | 31.828241645358 |
| Mental Save | 7.7 |
Defense: Resistances
| Cold | + 6%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 6%( 70%) |
| Temporal | + 5%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Celestial / Sol | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Celestial / Circles | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Energies | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Cosmic | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Reflection | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.00 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Solar Wind |
| talent | Chant of Fortitude |
| beneficial effect | Your movement speed is increased by 10%. Your casting speed is increased by 17%. Celestial Acceleration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Newly picked up insulating pair of rough leather boots (0 def, 1 armour)insulating pair of rough leather boots (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% fire / +6% cold A pair of boots made of leather. |
| Main armor | ancient woollen robe of darkness (+15%) (0 def, 0 armour) ancient woollen robe of darkness (+15%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +15% darkness / +5% temporal Changes resistances penetration: +5% temporal Changes damage: +10% darkness / +9% temporal Reduces paradox failures(equivalent to willpower): +15 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| On head | Newly picked up aegis linen wizard hat (1 def, 0 armour)aegis linen wizard hat (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Talent mastery: +0.11 Spell / Aegis Life regen: +1.50 Maximum life: +32.00 A pointy cloth hat, very wizardly... |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Newly picked up enveloping linen cloak of Eldoral (7 def, 0 armour)enveloping linen cloak of Eldoral (7 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Changes stats: +1 Cun / +1 Dex Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | elm magestaff (10-12 power, 2 apr, arcane damage) elm magestaff (10-12 power, 2 apr, arcane damage)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
Newly picked up Crooked Club (25-35 power, 4 apr)Crooked Club (25-35 power, 4 apr) Requires: - Strength 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Call (10% chance level 1). Damage when this weapon hits: +14 % chance of confusion Burst (radius 2) on crit: +20 physical repulsion When wielded/worn: Accuracy: +12 An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Newly picked up linen wizard hat of nature (+16%) (1 def, 0 armour)linen wizard hat of nature (+16%) (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +16% nature Changes damage: +11% nature A pointy cloth hat, very wizardly... |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10
Got a character to level 10.By Melet the Higher Empyreal level 10
75th Pyre 122nd year of Ascendancy at 00:51 see stats
Log
Melet's defensive darkness area effect hits White ooze for 9 darkness damage.
Talent Lucent Wrath is ready to use.
Melet casts Lunar Orb.
Your score multiplier increases by 0.1!
Melet's Lunar Orb hits White ooze for 106 darkness damage.
Melet's Lunar Orb killed White ooze!
You pickup 3.00 gold pieces.
You pickup 0.50 gold pieces.
Melet picks up (f.): zircon.
Talent Solar Orb is ready to use.
There is an item here: icy steel waraxe of projection (8-11.2 power, 3 apr)
Talent Lunar Orb is ready to use.
There is an item here: acidic steel dagger of massacre (17-22.1 power, 6 apr)
There is an item here: mindwoven linen wizard hat (1 def, 0 armour)
You pickup 0.80 gold pieces.
Melet deactivates Solar Wind.
Melet activates Solar Wind.
Melet deactivates Chant of Fortitude.
Melet activates Chant of Fortitude.
Resting starts...
Talent Circle of Shifting Shadows is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).
