











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Point Credits 1.7.2Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 15 / 97% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 43 (base 40) |
| Dexterity | 59 (base 40) |
| Constitution | 47 (base 40) |
| Magic | 38 (base 40) |
| Willpower | 41 (base 40) |
| Cunning | 42 (base 40) |
Resources
| Life | 500550/500550 |
| Stamina | 180/180 |
| Equilibrium | 0 |
| Healing Factor | 1.2623364354647 |
| Regeneration | 1010.1847324806 |
Speed
| Mental | +890% |
| Attack | +900% |
| Movement | +900% |
| Spell | +900% |
| Global | +1100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Stealth | 68.433482055152 |
| See Invisible | 77.433482055152 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 83 |
| Crit Chance | 53% |
| APR | 57 |
| Speed | 0.10 |
Offense: Offhand
| Damage | 51 |
| Accuracy | 83 |
| Crit Chance | 52% |
| APR | 56 |
| Speed | 0.10 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 19% |
| Speed | 0.1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 21% |
| Speed | 0.1 |
Offense: Damage Bonus
| Acid | +19% |
| Mind | +3% |
| Darkness | +6% |
Offense: Damage Penetration
| Darkness | +40% |
| Mind | +35% |
| All | +30% |
Defense: Base
| Armour (hardiness) | 9 (73.607947236566%) |
| Defense | 68 |
| Ranged Defense | 68 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 23 |
| Mental Save | 32 |
Defense: Resistances
| Lightning | + 69%( 70%) |
| Acid | + 47%( 70%) |
| Light | + 33%( 70%) |
| Darkness | + 67%( 70%) |
| Cold | + 60%( 70%) |
| Arcane | + 28%( 70%) |
| Fire | + 29%( 70%) |
| All | + 24%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Duelist | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cunning / Poisons | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Dual techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cunning / Trapping | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Throwing knives | 1.50 |
| 4/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Cunning / Lethality | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Wild-gift / Antimagic | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Technique / Mobility | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Race / Thalore | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 3/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Effects
| talent | Insidious Poison |
| talent | Precise Strikes |
| talent | Apply Poison |
| beneficial effect | Parrying melee and ranged attacks: Has a 73% chance to deflect up to 19 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| detrimental effect | The target is in the center of a lightning hurricane, doing 76.68 to 230.05 lightning damage to itself and others around every turn. Hurricane |
| beneficial effect | Increases defense by 24. Mobile Defense |
| beneficial effect | Has 9 throwing knives prepared: 9 KnivesRange: 6 Net Damage: 99 - 138 Accuracy: 100 (knife) APR: 62 Crit Chance: +73% Crit mult: 222% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | The target is focused on penetrating defenses, increasing armor penetration by 38, accuracy by 57, and all damage penetration by 30%. Expose Weakness |
| beneficial effect | You gain 47% resistance against lightning, cold and darkness. Resolve |
Quests
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 1 of Dreadfell) | failed |
You abandoned lost warrior, to death. Escort: lost warrior (level 1 of Old Forest) | failed |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Flashwyrd the pair of dwarven-steel boots (7 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +12 Dex dps ---------- Crit.mult +15.00% Acc +10 (+2 eff.) ----- def ----- Armour +4 Defense +7 (+2 eff.) Fatigue +3% Resists +3% lightning Crit.chn- 15.00% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Armuzor the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +9% acid ----- def ----- Armour +3 Fatigue +3% Resists +15% acid +5% arcane ---------- misc Mana/s.crit +2.00 A cap made of leather. |
| On hands | Shimmerkarma the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +7.0% Spell.crit +8% Mind.crit +7% Crit.mult +8.00% Dmg.mod +3% mind Res.pen +5% mind Melee Ret 2 arcane ----- def ----- Armour +2 Resists +9% lightning ---------- misc Mana/s.crit +2.00 Max.hate +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | hardened leather belt 'Duathelquencher'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness Melee Ret 10 fire ----- def ----- Defense +13 (+3 eff.) Resists +6% fire Stealth +8 ---------- misc See.Invis +9 A belt that goes around your waist. |
| In main hand | steel dagger (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Normal] Power 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. |
| Main armor | mindwoven silk robe of corrosion (+15%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +10% acid ----- def ----- Resists +15% acid +13% all Mind.save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
| Cloak | cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit gold amulet of cunning (+2)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +12% light +10% darkness Blind- +22% Amulets make your neck look great! |
Inventory
regeneration infusion (heal 60; 16 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 124; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 124 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the warrior (damage 202; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 201.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune (power 15; resist 12%; move 42%; dur 5; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 12% all resistance, you move 42% faster, and you are invisible (power 15). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 140; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 140 damage for 4 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 22; blocks 4; dur 4; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 22 up to 4 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
enraging steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +6% physical Amulets make your neck look great! |
warrior's steel amulet of dexterity (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
steel longsword 'Scaldobeisance' (16-22 power, 3 apr)3.0 T2 longsword 1H weapon [Rare] Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Phasing +30% Melee+ +20 fire While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +38 (+8 eff.) ----- def ----- Resists +5% arcane +6% light +9% mind Max.HP +100.00 ---------- misc Max.stam +30.00 Sharp, long, and deadly. |
Crooked Club (25-35 power, 4 apr)3.0 T2 mace 1H weapon [Unique] Master Power 25.0 - 35.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +10.0% Atk.spd 100% Melee+ +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: dps ---------- Acc +12 (+3 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
Charged Focus (10-11 power, 24 apr, lightning damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 10.0 - 11.0 Lightning Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +6% Mind.pwr +12 (+6 eff.) Dmg.mod +15% lightning Res.pen +9% lightning ----- def ----- Resists +15% lightning Mind.save +9 (+4 eff.) ---------- misc Max.psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Oaktooth the vined mindstar (4-4 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 4.0 - 4.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +16 cold On Hit: * 20% chance to slow global speed by 49% While equipped: Stats +4 Str +2 Wil +6 Cun dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 lightning 5 physical 5 cold 6 acid 5 fire Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Resists +6% lightning +5% physical +14% cold +6% fire +6% acid ---------- misc Light +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling 'Boltwreath'4.0 T2 sling 1H weapon Reqs Shoot [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 On Crit.r2 +12 lightning While equipped: Stats +3 Mag +5 Wil +3 Con dps ---------- Res.pen +15% blight +25% fire ----- def ----- Resists +18% lightning ---------- misc Masteries +0.20 Wild-gift/Fungus Regenerate 106 life over 5 turns Puts all charms on 11 cooldown Slings are used to hurl stones or metal shots at your foes. |
potent ash magestaff of power (19-23 power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego] Arcane Power 19.0 - 22.8 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +15 (+7 eff.) Dmg.mod +19% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
stormwoven woollen robe of nature (+7%) (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +10% lightning +11% physical +14% nature +9% cold ----- def ----- Resists +7% lightning +8% cold +21% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 106 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Madness (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Dingus the Thalore Rogue level 10
5th Mirth 122nd year of Ascendancy at 04:57 see stats
I'm a cool hero (Madness (Roguelike) difficulty)
Saved Derth without a single inhabitant dying.By Dingus the Thalore Rogue level 14
9th Flare 122nd year of Ascendancy at 06:39 see stats
Kickin' it old-school (Madness (Roguelike) difficulty)
Killed Urkis, the Tempest, causing him to drop the Rod of Recall.By Dingus the Thalore Rogue level 14
8th Dusk 122nd year of Ascendancy at 18:58 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Dingus the Thalore Rogue level 10
2nd Mirth 122nd year of Ascendancy at 03:00 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Dingus the Thalore Rogue level 14
8th Dusk 122nd year of Ascendancy at 18:52 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By Dingus the Thalore Rogue level 11
2nd Flare 122nd year of Ascendancy at 10:08 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Dingus the Thalore Rogue level 12
4th Flare 122nd year of Ascendancy at 08:09 see stats
Log
Dingus hits Urkis, the High Tempest for 171 physical, 119 physical (290 total damage).
Dingus performs a melee critical strike against Urkis, the High Tempest!
Dingus hits Urkis, the High Tempest for 71 physical, 133 physical (204 total damage).
Dingus performs a melee critical strike against Urkis, the High Tempest!
Dingus performs a melee critical strike against Urkis, the High Tempest!
Dingus hits Urkis, the High Tempest for 153 physical, 127 physical (280 total damage).
Dingus performs a melee critical strike against Urkis, the High Tempest!
Dingus performs a melee critical strike against Urkis, the High Tempest!
Dingus hits Urkis, the High Tempest for 162 physical, 129 physical (290 total damage).
Dingus performs a melee critical strike against Urkis, the High Tempest!
New Achievement: Kickin' it old-school (Madness (Roguelike) difficulty)!
Quest 'Storming the city' status updated! (Press 'j' to see the quest log)
Welcome to level 15 [Dingus].
Poison bursts out of Urkis, the High Tempest's corpse!
Dingus hits Urkis, the High Tempest for 168 physical damage.
Dingus killed Urkis, the High Tempest!
Dingus picks up (b.): ethereal rune (power 15; resist 12%; move 42%; dur 5; cd 21).
Dingus picks up (d.): enraging steel amulet.
Dingus picks up (d.): stormshield rune (threshold 22; blocks 4; dur 4; cd 12).
Dingus picks up (b.): regeneration infusion (heal 124; 15 cd).
Dingus picks up (c.): biting gale rune of the warrior (damage 202; dur 4; cd 17).
Dingus picks up (j.): Crooked Club (25-35 power, 4 apr).
Dingus picks up (n.): stormwoven woollen robe of nature (+7%) (0 def, 0 armour).
Dingus picks up (n.): potent ash magestaff of power (19-23 power, 3 apr, lightning element).
Lore found: Rod of Recall (3/3)
You can read all your collected lore in the game menu, by pressing Escape.
Dingus picks up (v.): Rod of Recall (3/3).
Lore found: Crooked Club
You can read all your collected lore in the game menu, by pressing Escape.
































































































